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authorJames Brown2003-12-25 05:30:23 +0000
committerJames Brown2003-12-25 05:30:23 +0000
commitc8d0708d93c38c44a7b88a3ce7c7a5badc56bd97 (patch)
tree157820d8a95e2bcf236ede0080b63585c9d4b0ac /NEWS
parent01c4fd955c80ac2d0009911d3fe1a1f590d7369d (diff)
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Updates: Full Throttle INSANE, Simon thing stuff, FOTAQ/BS1/BS2 should be completable apart from cutscenes in the Swords.
svn-id: r11900
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS13
1 files changed, 7 insertions, 6 deletions
diff --git a/NEWS b/NEWS
index 0a7e6dd023..b3d0cf2653 100644
--- a/NEWS
+++ b/NEWS
@@ -3,9 +3,9 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
0.5.7(CVS) (2003-??-??)
New Games:
- - Added Broken Sword 1 engine, unsupported Work in Progress
- - Added Broken Sword 2 engine, game is supported and completable (?)
- - Added Flight of the Amazon Queen engine, unsupported Work in Progress
+ - Added Broken Sword 1 engine, Cutscene support pending...
+ - Added Broken Sword 2 engine. Cutscene support pending...
+ - Added Flight of the Amazon Queen engine
- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
General:
@@ -20,14 +20,15 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
and plugin capabilities
Simon:
- - Added data files decoder for Amiga disk versions.
- - Added support for inventory graphics in Amiga versions.
- - Fixed brief freezes in simon1dos
+ - Added data files decoder for Amiga disk versions
+ - Added support for inventory graphics in Amiga versions
+ - Fixed various brief freezes
- Fixed minor glitches in load/save dialog in non-English versions
- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
+ - Added initial INSANE support for Full Throttle 'action sequences'
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- Added Adlib support for indy3ega and loom (ega)
- Added MIDI support for loom (ega), monkeyega and monkeyvga.