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author | Max Horn | 2005-10-30 09:40:59 +0000 |
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committer | Max Horn | 2005-10-30 09:40:59 +0000 |
commit | ce3d1f204955064d284b53e287a9c4b138f6f55d (patch) | |
tree | 751c9196f10931066ffc96471fce889013ec02af /NEWS | |
parent | 3d402c2439dc2263751da5405094857597339047 (diff) | |
download | scummvm-rg350-ce3d1f204955064d284b53e287a9c4b138f6f55d.tar.gz scummvm-rg350-ce3d1f204955064d284b53e287a9c4b138f6f55d.tar.bz2 scummvm-rg350-ce3d1f204955064d284b53e287a9c4b138f6f55d.zip |
Let's try to word wrap at about char 72 in the NEWS file for the future (makes it easiert to use extracts of the NEWS file in various places)
svn-id: r19370
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 43 |
1 files changed, 23 insertions, 20 deletions
@@ -15,15 +15,15 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - ... Broken Sword 2: - - Major rewrite of how game resources are accessed in memory. This should - fix alignment issues reported on some platforms. + - Major rewrite of how game resources are accessed in memory. This + should fix alignment issues reported on some platforms. 0.8.0 (2005-10-30) New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - - Added Gob engine (for the Goblins series). Currently, only the first of - the Goblins games is supported. + - Added Gob engine (for the Goblins series). Currently, only the + first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. @@ -33,8 +33,9 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Added fixes for OS/2 port. General: - - Reworked cursor handling in SDL backend. Now cursors can have their own - palette and scaling. This is used by Humongous Entertainment games now. + - Reworked cursor handling in SDL backend. Now cursors can have + their own palette and scaling. This is used by Humongous + Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) @@ -46,34 +47,36 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - - Added dialogs which are shown when you modify the talkspeed or music - volume using hotkeys. + - Added dialogs which are shown when you modify the talkspeed or + music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - - Fixed the last few known music glitches in Sam & Max. (There are still - some - probably - minor missing features though.) + - Fixed the last few known music glitches in Sam & Max. (There are + still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - - Eliminated all demos targets and platform-specific targets. Config file - is autoupdated. + - Eliminated all demos targets and platform-specific targets. Config + file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - - Improved performance when playing the game from CD instead of hard disk. + - Improved performance when playing the game from CD instead of hard + disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - - Fixed long-standing bug in decompressing sounds from the speech/music CLU - files. It was generating one sample too many, which could be heard as a - very slight popping noise at the end of some sounds. Files that have been - compressed with older versions of compress_sword2 will, of course, still - have the same error. You may want to regenerate them. + - Fixed long-standing bug in decompressing sounds from the + speech/music CLU files. It was generating one sample too many, + which could be heard as a very slight popping noise at the end of + some sounds. Files that have been compressed with older versions + of compress_sword2 will, of course, still have the same error. You + may want to regenerate them. 0.7.1 (2005-03-27) General: - - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to - put it into the NEWS file :-). + - Added a MT-32 emulator. (It was actually added in 0.7.0 but we + forgot to put it into the NEWS file :-). - Less memory-hungry MPEG movie playback for the Broken Sword games. SCUMM: |