diff options
author | Cameron Cawley | 2019-03-20 17:23:03 +0000 |
---|---|---|
committer | Matan Bareket | 2019-04-02 11:59:31 -0400 |
commit | da012313bc1d1f1613ec1d36a054d4e73009f1e6 (patch) | |
tree | 5dd4315f3f854c2e89eb4a776bee6365d6a528f5 /NEWS | |
parent | 905528deb80b7188024951a71b5d71fee459fe8e (diff) | |
download | scummvm-rg350-da012313bc1d1f1613ec1d36a054d4e73009f1e6.tar.gz scummvm-rg350-da012313bc1d1f1613ec1d36a054d4e73009f1e6.tar.bz2 scummvm-rg350-da012313bc1d1f1613ec1d36a054d4e73009f1e6.zip |
NEWS: Convert the NEWS file to markdown
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 2226 |
1 files changed, 0 insertions, 2226 deletions
@@ -1,2226 +0,0 @@ -For a more comprehensive changelog of the latest experimental code, see: - https://github.com/scummvm/scummvm/commits/ - -2.1.0 (2018-??-??) - New games: - - Might and Magic IV - Clouds of Xeen. - - Might and Magic V - Darkside of Xeen. - - Might and Magic - World of Xeen. - - Might and Magic - World of Xeen 2 CD Talkie. - - Might and Magic - Swords of Xeen. - - General: - - Improved GUI rendering and overall GUI performance. - - Add stretch mode option to control how the display is stretch to the - window or screen area. - - Fixed incorrect cursor movement when it's controlled using the keyboard. - - Updated the Roland MT-32 emulation code to Munt 2.3.0. - - Full Pipe: - - Fixed playtime not being restored when loading a savegame. - - Fixed a bug that leads to enormous memory consumption in scene 22. - - Kyra: - - Added support for the Amiga version of Eye of the Beholder. - - Added support for the FM-Towns version of Eye of the Beholder II. - - Several bug fixes. - - MOHAWK: - - Added a main menu for the 25th anniversary release of Myst ME. - - Repurposed the landing menu as a main menu for the 25th anniversary - release of Riven. - - Added autosave to slot 0 to Myst and Riven. - - Added keyboard shortcuts for loading and saving as documented in the game - manual to Myst and Riven. - - Fixed a crash caused by the observatory viewer random position going out - of bounds in Myst. - - Fixed a crash caused by Jungle Island flies going out of bounds in Riven. - - Fixed missing end credits for the Polish version in Riven. - - Improved usability for some puzzles in Myst and Riven. - - Fixed various crashes, graphics glitches, and sound imperfections in Myst - and Riven. - - SCI: - - Fixed crash in Police Quest IV: Open Season. - - Improved visual effects in Quest for Glory I (VGA). - - SCUMM: - - Implemented lipsync for v6 and v7+ games. - - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver. - - Fixed possible stack overflows in The Dig and Full Throttle. - - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis. - Users need to recompress their monster.sou using an up-to-date version of scummvm-tools - for this to take effect when using compressed audio. - - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone - which makes the game completable. - - SKY: - - Added workaround for original game bug to improve intro and not cut off images which exist - as fullscreen (320x200px) in the game data files. - - Tinsel: - - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item. - - Script patch for hang in Discworld 1 GRA using items on Temple big hammer. - - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory - will now be automatically dropped into the Luggage rather than being lost. - - Titanic: - - Fixed bug in entering floor numbers numerically that could crash the game. - - Fixed parser not getting properly reset across sentences in a conversation. - - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted. - - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop. - - Fixed crash asking Parrot who sabotaged the ship - - Tucker: - - Fixed multiple graphic issues in Bud Tucker in Double Trouble. - - Fixed multiple issues with font and subtitle rendering. - - Fixed dentist music in mall being played incorrectly. - - Fixed wrong sound effects being played. - - Fixed a bug that made the bubbles in the Plugs Shop not always visible. - - Fixed a missing animation when Ego and Billie are on the boat. - - Fixed a bug that caused a dead end in the second museum scene. - - Bud is no longer able to walk outside the walkable area when visiting the club. - - Bud is also no longer able to walk through closed doors. - - Added mouse wheel support for inventory scrolling. - - Allow skipping of speech. - - Improved savegame handling and add support for autosaves. - - ZVISION: - - Fixed graphical glitch in Zork: Grand Inquisitor. - - PS Vita port: - - Implemented front touch and optional rear touch controls. - - PSP port: - - Implemented aspect ratio correction. - - Improved smoothness of mouse pointer motion. - - Added mouse pointer speed and analog nub deadzone settings. - - SDL port: - - Added support for game controllers. - -2.0.0 (2017-12-17) - New Games: - - Added support for Full Pipe. - - Added support for Hi-Res Adventure #3: Cranston Manor. - - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece. - - Added support for Hi-Res Adventure #5: Time Zone. - - Added support for Hi-Res Adventure #6: The Dark Crystal. - - Added support for Riven. - - Added support for Starship Titanic English & German. - - New Games (Sierra SCI2 - SCI3): - - Added support for Gabriel Knight. - - Added support for Gabriel Knight 2. - - Added support for King's Quest VII. - - Added support for King's Questions. - - Added support for Leisure Suit Larry 6 (hires). - - Added support for Leisure Suit Larry 7. - - Added support for Lighthouse. - - Added support for Mixed-Up Mother Goose Deluxe. - - Added support for Phantasmagoria. - - Added support for Phantasmagoria 2. - - Added support for Police Quest 4. - - Added support for RAMA. - - Added support for Shivers. - - Added support for Space Quest 6. - - Added support for Torin's Passage. - - New ports: - - Added PSP Vita port. - - Added RISC OS port. - - General: - - Added bilinear filtering option for SDL2 fullscreen mode. - - Fixed a bug that caused a crash in the options dialog of the GUI. - - Added a command-line option to automatically scan for supported games in - the current or a specified directory. - - Added possibility to apply changes in the options dialog without closing - the dialog. - - Added support for on-the-fly GUI language switching. - - Updated Munt MT-32 emulation code to version 2.0.3. - - Improved handling of joysticks. - - Improved audio latency. - - Improved management of the ScummVM window in games that switch display - modes. - - Fixed list view drawing over text above it (for example in the save dialog). - - Changed location where screenshot are saved. This fixes issues when scummvm - is installed in a read-only directory. Also added setting to allow changing - this location. - - Changed screenshot format to png. - - Fixed multithreading issue that could cause a crash in games using MP3 audio. - - ADL: - - Fixed application freeze when reading sign in rocket in Mission Asteroid. - - AGI: - - Fixed game script blocking forever after loading a savegame that was saved - while music was playing (this could happen for example in Police Quest 1 - poker back room. - - Fixed cursor behaviour in Manhunter. - - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version. - - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do - not run too fast. - - AGOS: - - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1. - - Composer: - - Added save/load from General Main Menu. - - Fixed the detection for the French Gregory. - - Added detection for German Baba Yaga. - - Cruise: - - Fixed font rendering. - - Drascula: - - Fixed bug that made it impossible to talk to the drunkard more than once in the inn. - - Added handling of the master volume and fix volume synchronization between - the game and ScummVM options. - - Added possibility to load and save games using GMM. - - Dreamweb: - - Fixed crash when collecting last stones under church. - - Fixed detection of Italian CD release. - - Kyra: - - Fixed a buffer overflow in Lands of Lore. - - Fixed crash due to missing palette data for Legend of Kyrandia floppy version. - - MADE: - - Fixed badly distorted sound (bug #9753). - - MADS: - - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender. - - Fix rare crash that can happen when Rex is first locked up - - MOHAWK: - - Added patch to the original data files to correct the vault access - instructions in Myst ME. - - Fixed situations where Myst could appear to be unresponsive. - - Reworked sound handling in Myst to be more accurate. - - Fixed crash in Myst piano puzzle. - - Neverhood: - - Fixed crash in musical hut in Russian DR version. - - Fixed late game notes crash in Russian DR version. - - Pegasus: - - Fixed loading a game from the launcher after returning to the launcher. - - Ignored events occuring while the GUI is visible. This for example fixed an - issue where closing the GMM using Escape would also opens the game's own - menu. - - Fixed several crashes when toggling the shared screen space. - - Improved performances when fading screen. - - SAGA: - - Fixed crash when using the give verb on an actor in IHNM. - - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM. - - Fixed the conversation panel background color in IHNM. - - Added support French Fan Translation of Inherit the Earth. - - SCI: - - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible - to exit the party room with the large golden head inside the museum (room 350). - This bug is also present, when using the original interpreter. - - Improved startup speed when using the MT-32 emulator. - - Improved handling of MT-32 reverb in SCI0 games. - - Improved selection of synthesized sound effects in SCI0 games. - - Improved selection of digital audio in SQ4. - - Improved resource bounds checking. - - Improved error handling of corrupt MIDI data. - - Fixed slow leak of small amounts of data into save games over time. - - Fixed broken day/night cycle in QFG3. - - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the - locket to Marie. Now it's possible to beat the game with a perfect score. - This bug is also present when using the original interpreter. - - Fixed various other script bugs. - - Improved audio volume and settings synchronization. - - SCUMM: - - Fixed crash in amiga games. - - Fixed two soundtracks playing at once in Monkey Island 2. - - Fixed Caponians dont disguise after using blue crystal in Zak McKracken. - - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion. - - Fixed actors being drawn one line too high in V0 and V1 games. - - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion. - - Fixed power not turning back on in Maniac Mansion when entering the lab - while Dr. Fred has the power off. - - Fixed actors skipping between certain walk-boxes in Maniac Mansion. - - Sherlock: - - Fixed detection for Italian fan translation of Serrated Scalpel. - - Sky: - - Fixed collision detection. - - Sword1: - - Added thumbnail when saving from in-game dialog. - - Fixed audio and subtitles settings being changed when open the load/save - in-game dialog. - - Tinsel: - - Fixed some Discworld 2 text/voice not displaying & playing all the way through - - Fix crash in in-game save menu when all slots are used with long names - - TsAGE: - - Fixed regression preventing animations in Return to Ringworld from playing. - - Fixed display issues in Return to Ringworld Demo. - - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects. - - Fixed deadlock in audio code. - - Fixed crash on Return to Launcher. - - Voyeur: - - Fixed backgrounds not showing for static rooms. - - Fixed playback of audio events on VCR. - - Fixed exiting game from the VCR screen. - - Added workaround for original game bug using invalid hotspot Ids - - macOS port: - - Added support for selecting any connected MIDI devices instead of automatically - using the first one. - - Improved behaviour of the file browser. - -1.9.0 (2016-10-17) - New Games: - - Added support for Myst. - - Added support for Myst: Masterpiece Edition. - - Added support for U.F.O.s. - - Added support for Hi-Res Adventure #0: Mission Asteroid. - - Added support for Hi-Res Adventure #1: Mystery House. - - Added support for Hi-Res Adventure #2: The Wizard and the Princess. - - General: - - Fixed audio corruption in the MS ADPCM decoder. - - Fixed audio pitch in the CMS/GameBlaster emulation. - - Switched SDL backend to SDL2 by default. SDL1 is still a fallback. - - AGI: - - Added support for Hercules rendering. Both green and amber modes are - supported. - - Added support for the Hercules high resolution font. The font is also - usable outside of Hercules rendering. - - Added optional "pause, when entering commands" feature, that was only - available in the original interpreter for Hercules rendering. - - Beneath a Steel Sky: - - Fixed a bug that could possibly make the game unfinishable due to a - wrong animation for Officer Blunt that makes further interaction with - this character impossible. - - Gob: - - Fixed graphical issues in Gobliiins (EGA version). - - Kyra: - - Updated Italian EOB1 translation. - - Fixed a bug that caused a crash in Lands of Lore. - - SCI: - - Fixed a missing dialog line in QfG3 which awards the player with 3 additional - points. This is a bug in the original game interpreter. Due to this bug, - it was not possible to get all points in the original game. - - Fixed a bug in Space Quest 1 that caused issues with the spider droid. - - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when - interacting with the armor in room 37 (main house, downstairs). This bug is also - present in the original game. - - Fixed auto-saving in the fan-made Cascade Quest. - - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest. - - Added support for the ImagiNation Network (INN) demo. - - SCUMM: - - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1. - - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo - in Green Tentacle's room turned on. - - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions) - - Added support for the Dutch demo of Let's Explore the Airport with Buzzy. - - Sherlock: - - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel. - - Fixed an issue with item hotspots in The Case of the Serrated Scalpel. - - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo. - - Amiga port: - - Added support for AmiUpdate autoupdates. - - Linux port: - - Added basic support for the snap packaging system. - - Windows port: - - Fixed taskbar support on Windows 10 onwards. - - Fixed keymapping for non-QWERTY keyboards. - - Added support for WinSparkle updater. - - -1.8.1 (2016-05-25) - New ports: - - Added Nintendo 3DS port. - - Added Android SDL port. - - General: - - Removed TESTING flag from several supported games. - - Added Chinese Pinyin translation. - - Fixed cursor stuttering in the launcher that occured on some systems. - - BBVS: - - Fixed game restart. - - CinE: - - Fixed sound effect loading. - - Drascula: - - Fixed text alignment to be faithful to the original. - - Fixed character walking off screen. - - Fixed loading savegames in the Pendulum scene. - - Fixed wrong background for inventory items during chapter 6 in the - Spanish version. - - Fixed animations speed (they were running two times slower than in the - original engine). - - Fixed noise at start and/or end of speech. This was most noticeable - with the Spanish speech. - - Fixed delay when interacting with the verb menu and the inventory. - - Fixed possibility to pick up the axe in the castle multiple times. - - Gob: - - Fixed lock up for some games during sound initialization. - - KYRA: - - Fixed potential crash when using swamp snake potion on the rat in Hand - of Fate. (NOTE: This fix was included in version 1.8.0, but it was not - added to the NEWS file). - - Fixed missing voice reactions when hitting enemies in CD version of - Lands of Lore. - - Lab: - - Fixed lock-up during ending sequence. - - Improved internal game controls. - - Fixed lock-up during some in-game animations. - - SAGA: - - Fixed user interface colors in the French and German versions of I Have No - Mouth and I Must Scream. - - SCI: - - Make cursor workarounds work properly on OpenPandora (and other devices, that - support touch screen and analog sticks/mouse at the same time) - - Script patch to fix broken ending battle in multilingual King's Quest 5 - (French, German + Spanish versions are all broken) - - Fixed invalid memory access, when loading broken King's Quest 5 credit music track - - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires - setting and restoring the saved game afterwards. - - SCUMM: - - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows - version of ScummVM. - - Fixed a sound effect not stopping in Loom EGA with AdLib. - - Broken Sword 2.5: - - Added option to use English speech instead of German one when no speech is - available for the selected language. - - Fixed resource releasing on game exit. - - Fixed game restart after language change in-game. - - Fixed flickering in main Menu. - - Fixed long save time on Windows. - - Windows port: - - Fixed bug in MIDI device listing affecting cases where MIDI devices were - not usable. - - Mac OS X port: - - Dock menu for ScummVM now lists recently played games when ScummVM is - not running and allows starting those games. - - Enabled Sparkle application updater. - - GCW0 port: - - Improved support for built-in ScummVM documentation. - -1.8.0 (2016-03-04) - New Games: - - Added support for Rex Nebular and the Cosmic Gender Bender. - - Added support for Sfinx. - - Added support for Zork Nemesis: The Forbidden Lands. - - Added support for Zork: Grand Inquisitor. - - Added support for The Lost Files of Sherlock Holmes: The Case of the - Serrated Scalpel. - - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose - Tattoo. - - Added support for Beavis and Butthead in Virtual Stupidity. - - Added support for Amazon: Guardians of Eden. - - Added support for Broken Sword 2.5: The Return of the Templars. - - Added support for The Labyrinth of Time. - - New Ports: - - Added Raspberry Pi port. - - Added GCW0 port. - - General: - - Updated Munt MT-32 emulation code to version 1.5.0. - - SDL: - - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - - On POSIX systems we now follow the XDG Base Directory Specification for - placement of files for users. This effectively results in new locations - for our configuration file, our log file, and our default savegame path. - We still support our previous locations. As long as they are present, we - continue to use them. Please refer to the README for the new locations. - File locations on Mac OS X are not affected by this change. - - 3 Skulls of the Toltecs: - - Improved AdLib music support. - - AGI: - - It is now possible to disable mouse support (except for Amiga versions - and fanmade games, that require a mouse). - - Fixed PCjr sound volumes. - - Major rewrite of graphics subsystem. - - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse - cursors. The Atari ST 8x8 system font is not included with ScummVM. - - Added ability to make for example a PC version look like an Apple IIgs - version. This includes palette, cursor, transition and even font. Just - set corresponding render mode. - - Fixed Apple IIgs game versions running too fast. - - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - - Removed forced two second delay on room changes; replaced with heuristic. - - Fixed certain key bindings breaking after saving/reloading. - - AGOS: - - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - - Fixed loading and saving progress in the PC version of Waxworks. - - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - - Added Accolade AdLib & MT-32 music drivers for the games: - Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib - output and makes it closer to the original. - - Broken Sword 1: - - Fixed Macintosh version speech when running on big endian systems. - - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. - - CinE: - - Added support for music in CD version of Future Wars. - - MADE: - - Improved AdLib music support in Return to Zork. - - SAGA: - - Improved AdLib music support. - - SCI: - - Handling of music priority has been greatly improved. - - A lot of fixes for original game script bugs that also occurred when - using the original interpreter. This affects the following games: - KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, - SQ4 (CD). - - Restoring from the ScummVM in-game menu should now work all the time. - - Improved support for Japanese PC-9801 games. - - Default to hi res version of KQ6, changeable using engine option. - - SCUMM: - - Major improvements to Korean versions text rendering. - - Implemented original Maniac Mansion v0-v1 walking code. - - It is now possible to play Maniac Mansion from within Day of the - Tentacle, with a few caveats. See README for details. - - Alt-x can now be used to quit SCUMM games on all platforms. - - Improved lip sync animation in later HE games. - - Tinsel: - - Improved AdLib music support in Discworld 1. - -1.7.0 (2014-07-21) - New Games: - - Added support for Chivalry is Not Dead. - - Added support for Return to Ringworld. - - Added support for The Neverhood. - - Added support for Mortville Manor. - - Added support for Voyeur. - - General: - - Updated Munt MT-32 emulation code to version 1.3.0. - - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and - libpng, which are faster and can handle more images. - (NOTE: The change to libpng was done in version 1.6.0, but it was not - added to the NEWS file). - - Added generic OpenGL (ES) output (based on GSoC Task). - - The GUI can now be rendered in 32-bits. - - The build system has been changed to be more modular and easier to add new - engines. - - SDL: - - Added OpenGL graphics mode based on our generic OpenGL output. This - allows for arbitrary output sizes. However, it does not support special - filters like AdvMAME, HQ, etc. - - AGOS: - - Added mouse wheel support for inventory and save game lists. - - Enabled verb name display in Simon the Sorcerer 2. - - Fixed the Feeble Files loyalty rating in the English 4CD version. (This - was apparently a bug in the original game. It is currently unknown if - other versions still have the same problem.) - - Broken Sword 1: - - Added back support for MPEG-2 videos. - - Broken Sword 2: - - Added back support for MPEG-2 videos. - - CGE: - - Added an option to enable "Color Blind Mode" to the ScummVM GUI. - - Gob: - - Improved video quality in Urban Runner. - - Hopkins: - - Added an option to toggle "Gore Mode" from the ScummVM GUI. - - Fixed bug that could cause the music to stop prematurely. - - Pegasus: - - Fixed several rare crashes and glitches. - - Fixed multiple bugs carried over from the original binary. - - SCI: - - Added support for the more detailed RAVE lip syncing data in the Windows - version of King's Quest 6. Portraits should now be much more expressive - when talking. - - Added support for simultaneous speech and subtitles in the CD versions - of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new - "Dual" audio state, or via the ScummVM audio options). - - Fixed music fading. - - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, - KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. - - Improved the MIDI parser so that music event processing is done more - properly. - - SCUMM: - - Changed the saved game naming scheme of HE games to always contain - the target name. - - Fixed having multiple coaches in Backyard Football. - - Improved AdLib support for Loom and Indiana Jones and the Last Crusade. - This makes sound effects like, for example, the typewriter and waterfall - in Indiana Jones and the Last Crusade sound like in the original. - - Added support for the Steam versions of Indiana Jones and the Last - Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both - the Windows and the Macintosh versions are supported. - - TONY: - - Savegames in Tony Tough now work on big-endian systems. - - Tinsel: - - Discworld 1 and 2 no longer crash on big-endian systems. - - Android port: - - Added experimental support for the OUYA console. - - PS2 port: - - Added configurable TV modes: NTSC and PAL. - - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV - progressive and VESA. - - Added a configuration option for the HDD partition used. - - Added a configuration option for the IP address used. - - Added a configuration option to toggle USB mass storage. - - Tizen port: - - The BADA port has been merged/updated into Tizen. - -1.6.0 (2013-05-31) - New Games: - - Added support for 3 Skulls of the Toltecs. - - Added support for Eye of the Beholder. - - Added support for Eye of the Beholder II: The Legend of Darkmoon. - - Added support for Hopkins FBI. - - Added support for Tony Tough and the Night of Roasted Moths. - - Added support for The Journeyman Project: Pegasus Prime. - - Added support for the Macintosh version of Discworld 1. - - General: - - Added a new save/load chooser based on a grid of thumbnails. This is only - supported for resolutions bigger than 640x400. The old chooser is still - available and used for games without thumbnail support. It is possible to - select the old one as default too. - - Rewrote VideoDecoder subsystem. - - Added Galician translation. - - Added Finnish translation. - - Added Belarusian translation. - - Using the mouse wheel on a slider widget now changes the value by the - smallest possible amount. This is more predictable than the old behaviour, - which was to change the value by "one pixel" which would sometimes not - change it at all. - - Updated MT-32 emulation code to latest munt project snapshot. - - Added FluidSynth settings dialog, mainly for reverb and chorus settings. - - Fixed crash on certain Smacker movies. - - Cine: - - Improved audio support for Amiga and AtariST versions of Future Wars. - Now music fades out slowly instead of stopping immediately. Sound - effects are now properly panned, when requested by the game. - - CGE: - - Soltys contains a puzzle requiring the ALT key to be pressed while clicking - on an object. This puzzle has been disabled on devices not using this key. - - Drascula: - - Resolved multiple UI issues with the original save/load screen. - - Added advanced savegame functionality, including savegame timestamps and - thumbnails and the ability to load and delete savegames from the launcher. - It's now possible to use the ScummvM save/load dialogs. - - The F7 key (previously unmapped) now always shows the ScummVM load screen. - The F10 key displays either the original save/load screen, or the ScummVM - save screen, if the user has selected to use the ScummVM save/load - dialogs. - - Dreamweb: - - Now that the game is freeware, there is a small extra help text showing - the available commands in the in-game terminals when the player uses the - 'help' command. Previously, players needed to consult the manual for the - available commands. Since this reference to the manual is a form of copy - protection, this extra line can be toggled by the ScummVM copy protection - command line option. - - Groovie: - - Simplified the movie speed options, and added a custom option for The 7th - Guest. Movie options are now "normal" and "fast", with the latter changing - the movie speed in T7G to match the faster movie speed of the iOS version. - The game entry might need to be readded in the launcher for the new setting - to appear. - - SAGA: - - Added music support for the Macintosh version of I Have No Mouth and, I - Must Scream. - - SCUMM: - - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly - support its sample based audio output. The same output is also used for - the m68k Macintosh version of Indiana Jones and the Fate of Atlantis. - - Improved music support for the Macintosh version of Monkey Island 1. It - now uses the original instruments, rather than approximating them with - General MIDI instruments, and should sound a lot closer to the original. - - Added sound and music support for the Macintosh version of Loom. - - Handle double-clicking in the Macintosh version of Loom. - - Major bugfixes in INSANE (the Full Throttle bike fights). - - TOUCHE: - - Added support for Enhanced Music by James Woodcock - (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/). - - -1.5.0 (2012-07-27) - New Games: - - Added support for Backyard Baseball 2003. - - Added support for Blue Force. - - Added support for Darby the Dragon. - - Added support for Dreamweb. - - Added support for Geisha. - - Added support for Gregory and the Hot Air Balloon. - - Added support for Magic Tales: Liam Finds a Story. - - Added support for Once Upon A Time: Little Red Riding Hood - - Added support for Sleeping Cub's Test of Courage. - - Added support for Soltys. - - Added support for The Princess and the Crab. - - General: - - Updated MT-32 emulation code to latest munt project snapshot. The emulation - improved dramatically. - - Implemented support for TrueType fonts via FreeType2 in our GUI. Along - with it GNU FreeFont was also added to our modern theme. Note that not all - ports take advantage of this. - - Added Basque translation. - - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN, - SKY and SCI engines. It is now possible to toggle these options via the - Engine tab when adding or editing a configuration for a game. In most - cases, you will have to run each game once or readd them all in ScummVM's - launcher in order to get the custom options tab. - - Improved predictive dialog look. - - Various GUI improvements. - - Broken Sword 1: - - Fixed incorrect sound effects in the DOS/Windows demo. - - Added support for PlayStation videos. - - Fixed missing subtitles in the demo. - - Broken Sword 2: - - Added support for PlayStation videos. - - Cine: - - Implemented Roland MT-32 output driver. - - Drascula: - - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles - in scene with "von Braun"). - - Gob: - - Fixed a crash in Lost in Time - - Rewrote the AdLib player. Enabled the now working MDY player in - Fascination and Geisha. - - SCUMM: - - Added support for the Macintosh version of SPY Fox in Hold the Mustard. - - Added a difficulty selection dialog for Loom FM-TOWNS. - - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found. - - iPhone port: - - Changed "F5 (menu)" gesture to open up the global main menu instead. - - Added support for custom cursor palettes, this makes the moderm theme use - the red pointer cursor for example. - - Added aspect ratio correction feature. - - Implemented 16 bits per pixel support for games. - - Maemo port: - - Added support for Nokia 770 running OS2008 HE. - - Added configurable keymap. - - Windows port: - - Changed default savegames location for Windows NT4/2000/XP/Vista/7. - (The migration batch file can be used to copy savegames from the old - default location, to the new default location). - -1.4.1 (2012-01-27) - AGOS: - - Fixed loading videos directly from InstallShield cabinets in the Windows - version of the The Feeble Files. - - BASS: - - Added support for Enhanced Music by James Woodcock - (http://www.jameswoodcock.co.uk/?p=7695). - - Broken Sword 2: - - Slight graphics improvement for PSX version. - - KYRA: - - Fixed bug in the original Lands of Lore GUI which made ScummVM error out - in the case the user did not have a contiguous save slot usage. - - Add support for original DOS Lands of Lore save files (also applies to save - files made with the GOG release). - - SCI: - - Fixed race condition in SCI1.1 palette changes. This fixes an error in - QFG1VGA, when sleeping at Erana's place. - - The option to toggle sound effect types between digitized and synthesized - has been disabled until a more user-friendly GUI option is possible. - Digital sound effects are always preferred for now. - - Fixed a case where starting a new song didn't fully reset its channels, - thus some notes sounded wrong. - -1.4.0 (2011-11-11) - New Games: - - Added support for Lands of Lore: The Throne of Chaos. - - Added support for Blue's Birthday Adventure. - - Added support for Ringworld: Revenge Of The Patriarch. - - Added support for the Amiga version of Conquests of the Longbow. - - New Ports: - - Added PlayStation 3 port. - - General: - - Fixed the ARM assembly routine for reverse stereo audio. - - Added support for building with MacPorts out of the box. - - AGI: - - Implemented sound support for the DOS version of Winnie the Pooh in the - Hundred Acre Wood. - - AGOS: - - Implemented support for loading data directly from InstallShield - cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. - - Fixed loading and saving in the PC version of Waxworks. - - Fixed music in the PC versions of Elvira 1/2 and Waxworks. - - Groovie: - - Added support for the iOS version of The 7th Guest. - - Lure: - - Fixed crash when trying to talk and ask something at the same time. - - SCI: - - Added better handling of digital vs. synthesized sound effects. If the - "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer - digital sound effects, otherwise their synthesized counterparts will be - preferred instead, if both versions of the same effect exist. - - SCUMM: - - Implemented PC Speaker support for SCUMM v5 games. - - Fixed priority bug in iMuse. As a result the AdLib music should sound - better, since important notes are not interrupted anymore. - - Implemented CMS support for Loom, The Secret of Monkey Island and - Indiana Jones and the Last Crusade. - - Improved palette handling for the Amiga version of Indiana Jones and the - Fate of Atlantis. - - Broken Sword 1: - - Fix freeze in Windows demo. - - Fix crash when using cutscene subtitles pack with the Macintosh version. - - Tinsel: - - Fixed deleting saved games from the list of saved games (from the launcher - and the in-game ScummVM menu). - - The US version of Discworld II now shows the correct title screen and - language flag. - - Android port: - - Fixed plugins on Android 3.x. - - Moved the default saved game location to the SD card. - -1.3.1 (2011-07-12) - General: - - Improved audio device detection and fallback. - There should be no more silent errors due to invalid audio devices. - Instead ScummVM should pick up a suitable alternative device. - - Mohawk: - - Added detection entries for more variants of some Living Books - games. - - Tinsel: - - Fixed a regression that made Discworld uncompletable. - - SAGA: - - Fixed a regression in Inherit the Earth's dragon walk code which - was causing crashes there. - - Fixed a regression causing various crashes in I Have No Mouth and - I Must Scream. - - SCI: - - Added detection entries for some Macintosh game versions. - - Audio settings are now stored correctly for the CD version of EcoQuest 1. - - SCUMM: - - Fixed graphics bug in FM-TOWNS versions of games on ARM devices - (Android, iPhone, etc.). - -1.3.0 (2011-05-28) - New Games: - - Added support for Backyard Baseball. - - Added support for Backyard Baseball 2001. - - Added support for Urban Runner. - - Added support for Playtoons: Bambou le Sauveur de la Jungle. - - Added support for Toonstruck. - - Added support for Living Books v1 and v2 games. - - Added support for Hugo's House of Horrors, Hugo 2: Whodunit? - and Hugo 3: Jungle of Doom. - - Added support for Amiga SCI games (except Conquests of the Longbow). - - Added support for Macintosh SCI1 games. - - New Ports: - - Added WebOS port. - - General: - - Added support for loadable modules on platforms without a dynamic - loader (GSoC Task). - - Added Danish translation. - - Added Norwegian Bokmaal translation. - - Added Norwegian Nynorsk translation. - - Added Swedish translation. - - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and - Tucker Engines. - - Closed significant memory leaks. RTL should now be more usable. - - AGOS: - - Closed memory leaks in Simon 2 and Feeble Files. - - Cine: - - Corrected memory leaks and invalid memory accesses. - Future Wars should be more stable. - - Made Operation Stealth completable, though significant graphical - glitches remain so not official supported. - - Drascula: - - Added German and French subtitles in the Von Braun cutscene (#3069981: - no subtitles in scene with "von Braun"). - - Improved French translation of the game. - - Added support for "Return To Launcher". - - Gob: - - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins. - - Kyra: - - Closed memory leaks. - - Parallaction: - - Corrected issue which could cause crash at engine exit. - - Closed memory leaks in Nippon Safes Amiga. - - SCI: - - Added a CMS music driver for SCI1 - SCI1.1 games. - - Added an option to toggle undithering from the ScummVM GUI. - - Added several previously missing parts of the game state in saved games, - such as game played time, script created windows, the script string heap - and information related to the text parser in old EGA games. - - Added support for SCI1.1 magnifier cursors. - - Added support for the keypad +/- keys. - - Added support for the alternative General MIDI tracks in the Windows CD - versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space - Quest 4. - - Added support for the alternative Windows cursors in the Windows version - of King's Quest 6. - - Added support for simultaneous speech and subtitles in the CD versions of - Space Quest 4 and Freddy Pharkas. - - Corrected resource loading leaks. - - Corrected several problems and issues in the Skate-O-Rama rooms in Space - Quest 4. - - Corrected several issues in Hoyle Classic Card Games. - - Fixed several graphical glitches (like, for example, parts of the screen - that weren't erased correctly under some rare circumstances). - - Fixed several script bugs. - - Fixed several pathfinding related issues and lockups (like, for example, - a lockup in the shower scene of Laura bow 1 and pathfinding in some - screens during the chase sequence in Laura Bow 2). - - Fixed several music related glitches and possible lockups (like, for - example, a rare music lockup that occurred when loading a saved game - outside the palace in Quest for Glory 3). - - Fixed possible problems and lockups in the character import screens of - Quest for Glory 2 and 3. - - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother - Goose, after Tommy Tucker's song. - - Fixed a script bug in the CD version of King's Quest 5, which caused a - lockup under certain circumstances when going outside the witch's house - in the dark forest. - - Function keys now work correctly when the num lock key is on. - - Improved support for fanmade game scripts. - - Improved support for non-English versions of games. - - Made several enhancements and fixes related to MT-32 music (e.g. reverb). - - Music is no longer out of tune when loading saved games. - - SCUMM: - - Improved support for FM-TOWNS versions of games. - - Sky: - - Fixed crashes on sequences for several ports (Android, OpenGL, ...). - - Teenagent: - - Closed memory leaks. - - Tinsel: - - Closed memory leaks in Coroutines. - - Added enhanced music support for the German CD "Neon Edition" re-release - of Discworld 1. - - Touche: - - Corrected memory leaks and minor issues. - - Tucker: - - Added workarounds for several issues present in the original game. - - SDL ports: - - Closed memory leaks in Mouse Surfaces. - - Android port: - - Switched to the official NDK toolchain for building. - - Fixed GFX output for various devices. - - Fixed various crashes. - - Switched to the native screen resolution to improve text readability. - - Added support for pause/resume. - - Added support for games using 16bit graphics. - - Increased the performance significantly. - - Added support for the "Fullscreen mode" option. Unchecking this keeps the - game's aspect ratio. - - Added a new graphics mode for linear filtering. - - Overhauled the input system (see README.Android). - - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS). - - Nintendo DS port: - - Added support for loadable modules. - - PSP port: - - Added support for loadable modules. - - Added image viewer. - - PS2 port: - - Added support for loadable modules. - - Wii/GameCube port: - - Added support for loadable modules. - - Fixed 16bit mouse cursors on HE games. - -1.2.1 (2010-12-19) - General: - - Added Hungarian translation. - - Added Brazilian Portuguese translation. - - Cruise: - - Fixed a problem with Raoul appearing when examining the Book. - - Groovie: - - Fixed a regression that made the Russian version of T7G crash. - - Lure: - - Fixed several NPC movement bugs. - -1.2.0 (2010-10-15) - New Games: - - Added support for Fascination. - - New Games (Sierra SCI0 - SCI1.1): - - Added support for Castle of Dr. Brain (EGA and VGA). - - Added support for Codename: ICEMAN. - - Added support for Conquests of Camelot. - - Added support for Conquests of the Longbow (EGA and VGA). - - Added support for EcoQuest: The Search for Cetus. - - Added support for EcoQuest 2: Lost Secret of the Rainforest. - - Added support for Freddy Pharkas: Frontier Pharmacist. - - Added support for Hoyle's Book of Games 1. - - Added support for Hoyle's Book of Games 2. - - Added support for Hoyle's Book of Games 3 (EGA and VGA). - - Added support for Hoyle Classic Card Games. - - Added support for Jones in the Fast Lane. - - Added support for King's Quest I (SCI remake). - - Added support for King's Quest IV (SCI version). - - Added support for King's Quest V (EGA and VGA). - - Added support for King's Quest VI (low and hi res). - - Added support for Laura Bow: The Colonel's Bequest. - - Added support for Laura Bow 2: The Dagger of Amon Ra. - - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA). - - Added support for Leisure Suit Larry 2. - - Added support for Leisure Suit Larry 3. - - Added support for Leisure Suit Larry 5 (EGA and VGA). - - Added support for Leisure Suit Larry 6 (low res). - - Added support for Mixed-up Fairy Tales. - - Added support for Mixed-up Mother Goose. - - Added support for Pepper's Adventures in Time. - - Added support for Police Quest I (SCI remake). - - Added support for Police Quest II. - - Added support for Police Quest III (EGA and VGA). - - Added support for Quest for Glory I/Hero's Quest. - - Added support for Quest for Glory I VGA remake. - - Added support for Quest for Glory II. - - Added support for Quest for Glory III. - - Added support for Slater & Charlie go camping. - - Added support for Space Quest I (SCI remake) (EGA and VGA). - - Added support for Space Quest III. - - Added support for Space Quest IV (EGA and VGA). - - Added support for Space Quest V. - - Added support for The Island of Dr. Brain. - - New Ports: - - Added Android port. - - Added Dingux port. - - Added Caanoo port (based on the GP2XWiz port). - - Added OpenPandora port. - - General: - - Removed the outdated PalmOS port. - - Switched to the "fast" DOSBox OPL emulator. - - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version. - - Added support for more original media layouts. - - Added support for GUI localization. - - Improved GUI by adding tooltips and radiobuttons. - - Improved GUI usability by hiding more irrelevant options not supported by - specific games. - - AGI: - - Fixed number of GFX glitches. - - Made PIC drawing code picture perfect. - - Added support of MIDI devices. - - Added support for accurate Tandy sound emulation. Switched to it as default. - - Broken Sword 2: - - Fixed missing speech in some cutscenes. - - Fixed a memory leak that would eventually cause the game to hang. - (#2976008 - BS2: Game lockup in British Museum) - - Drascula: - - Fixed number of GFX glitches. - - Made many cutscenes smoother. - - Changed behavior of items menu. Now it shows up on mouse up. - - Groovie: - - Added support for the Macintosh version of The 7th Guest. - - Added support for custom MT-32 instruments. - - KYRA: - - Fixed some minor graphical glitches. - - Implemented formerly missing recreation of some in game items. - - Added support for playing Kyrandia 3 with the original CD file layout. - - LURE: - - Fixed bug where Goewin could get stuck in the Weregate. - - Fixed issue with Ratpouch repeatedly moving between two rooms. - - Fix for Goewin losing her schedule after Were-cave. - - Fix for player getting stuck in sewer exit room. - - Parallaction: - - Made part one of The Big Red Adventure completable. - - SAGA: - - Fixed graphics glitches in several scenes. - - SCUMM: - - Several improvements in Maniac Mansion NES. - - PSP port: - - New backend design: fixed minor graphical issues and enabled 16-bit support. - - Enabled playback of MP3 files using the Media Engine. This means that - the port is optimized for MP3 files (as opposed to OGG). - - Many optimizations. Everything should run faster. - - Wii port: - - Added support for USB2 mass storage devices (requires The Homebrew Channel - >= v1.0.8 with IOS58). - - GameCube port: - - Added support for DVDs with the ISO9660 file system. - - GP2X port: - - Added support for dynamic engine plugins (experimental). - - Reworked control system and better touchscreen support. - - GP2XWiz/Caanoo port: - - Improved downscale code to minimise 'tearing' corruption. - - Reworked control system and better touchscreen support. - - Renamed backend from GP2XWIZ to GPH to better reflect - the supported devices. - -1.1.1 (2010-05-02) - New Ports: - - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops) - - General: - - Fixed several minor bugs here and there. - - Drascula: - - Fixed regression that caused some texts to always be in English, even when - using another language. (#2970211 - DRASCULA: missing german translation) - - KYRA: - - Fixed a bug which caused the DOS versions to crash before the credits when - AdLib music is selected. - - LURE: - - Fixed several memory leaks. - - Corrected problems in the handling of followers when blocked from performing - actions by closed doors between rooms. - - Solved issues with Goewin not always correctly following the player out of the caves. - - Tinsel: - - Fix video playback regression in Discworld 2. - - Parallaction: - - Fix several crashes and other regressions in Nippon Safes, including - bugs 2969211, 2969232, 2969234, 2969257, 2970141. - - Wii/GameCube port: (Also forgot to mention in 1.1.0) - - Added support for games using 16bit graphics. - - Complete GFX overhaul (new video modes, better performance, - picture smoothing, fine grained overscan settings). - - Added a new options dialog for Wii/Gamecube specific settings. - - Fixed a GFX glitch on savegame thumbnails. - - Added support for SMB mountpoints (Samba/Windows shares). - - Added an on-screen console, which is shown when ScummVM exits abnormally. - - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. - See the bundled READMII.txt file for more information. - - PSP port: (Also forgot to mention in 1.1.0) - - Added plugin support which allows the PSP Phat to run every game. - - Added a new virtual keyboard optimized for rapid D-Pad input. - -1.1.0 (2010-04-04) - New Games: - - Added support for Blue's Art Time Activities. - - Added support for Blue's Reading Time Activities. - - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove. - - Added support for Pajama Sam: Games to Play on Any Day. - - Added support for SPY Fox 3: Operation Ozone. - - Added support for Dragon History. - - Added support for TeenAgent. - - General: - - Added support for a custom SJIS font for FM-TOWNS and PC98 games. - - Added support for 16bit graphics. (GSoC Task) - - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not - compile on modern systems. - - CinE: - - Added support for Amiga style menus for Amiga versions of Future Wars. - - KYRA: - - Added support for the Amiga version of The Legend of Kyrandia. - (sound support was done as a GSoC Task) - - Adapted KYRA to support the custom SJIS font. - - SCUMM: - - Added support for the PC-Engine version of Loom. - - Added support for music and sound effects in the the Amiga version of - The Secret of Monkey Island. (GSoC Task) - - Fixed some other bugs related to game versions for the Amiga. - - Added support for original save/load dialog in MM NES. - - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'. - - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD. - -1.0.0 (2009-11-15) - New Ports: - - Added MotoEZX and MotoMAGX ports. - - General: - - Fixed several bugs in GUI. - - Updated the project logo and icons. - - Clarified licenses for several PS2 port files. - - AGI: - - Fixed crash on game exit. - - Fixed crash at detection of some games. - - AGOS: - - Fixed load/save code for PC version of Waxworks. - - Fixed undo in Puzzle Pack games. - - Broken Sword 1: - - Fixed missing background sound effects in some rooms. - - CinE: - - Fixed crashes with Future Wars and Operation Stealth demos. - - Cruise: - - Fix freeze on game pause. - - Gob: - - Fixed gfx glitch in Lost in Time. - - Fixed hotspot-related regressions in Gob2. - - Fixed several regressions in Gob3. - - Fixed crash in Bargon Attack intro. - - Fixed animations in Win3.1 version of Gob3. - - Groovie: - - Fixed video performance on PSP. - - Fixed menu blanking in some instances. - - Kyra: - - Fix possible corruption of restart game save in Kyrandia 1. - - Fix GFX glitch at the broken bridge. - - Fix for brandon turning invisible in some situations in Kyrandia 1. - - MADE: - - Fixed performance on NDS. - - Fixed crash in Return to Zork demo. - - Parallaction: - - Fixed several regressions in Nippon Safes. - - Fixed music in sushi bar in Nippon Safes. - - SCUMM: - - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty - Bear's Birthday Surprise. - - Fixed game save in Macintosh versions of HE games. - - Fixed default save game path in later HE games. - - Fixed palette in NES version of Maniac Mansion. - - Fixed palette in Amiga version of Secret of Monkey Island. - - Fixed cutscenes not stopping music after pressing ESC in DIG. - - Fixed lip-sync in Fatty Bear. - - Fixed crash in FT when entering inventory. - - Tinsel: - - Fixed crash in palace. - - Fixed crash when talking to the old lady. - - Fixed partially off-screen text in DW1. - - NDS port: - - Added mouse pad undeneath onscreen keyboard. - - Added ability to scroll when cursor reaches edge of screen (in mouse pad - mode). - - Made cd audio read from track01.wav as well as track1.wav. - - Fixed bug with switching modes with keyboard active. - - PSP port: - - Fixed video flickering and stretching in some situations. - - Improved suspend/resume support. - - WinCE port: - - Improved compatibility with VGA devices. - -1.0.0rc1 (2009-08-31) - New Games: - - Added support for Discworld. - - Added support for Discworld 2 - Missing Presumed ...!?. - - Added support for Return to Zork. - - Added support for Leather Goddesses of Phobos 2. - - Added support for The Manhole. - - Added support for Rodney's Funscreen. - - Added support for Cruise for a Corpse. - - General: - - Added experimental AdLib emulator from DOSBox. - - Added quick search to Launcher. - - Improved modern GUI theme look. - - Added per-game GUI options. - - Improved Mass Add dialog. - - New Ports: - - Added GP2X Wiz port. - - AGI: - - Increased compatibility for Sierra games. - - Implemented all 'unknown' commands. - - Beneath a Steel Sky: - - Changed the game speed to match the original game (previously - it ran too fast). - - Broken Sword 1: - - Added support for the original cutscenes. - - Dropped support for the now obsolete MPEG2 cutscenes. - - Added support for the PlayStation version. - - Broken Sword 2: - - Added support for the original cutscenes. - - Dropped support for the now obsolete MPEG2 cutscenes. - - Dropped support for playing cutscene sound without the video. - - Added support for the PlayStation version. - - Gob: - - Introduced a new savegame format to fix a fatal flaw of the old one, - breaking compatibility with old savegames made on big-endian systems. - - Groovie: - - Increased microscope puzzle difficulty to match original. - - KYRA: - - Added support for PC Speaker based music and sound effects. - - Added support for 16 color dithering in Kyrandia PC-9801. - - PSP port: - - Added support for sleep mode (suspend/resume). - - WinCE port: - - Speed optimized versions of low-res Smartphone and 2x scalers. - - New aspect correction scaler for VGA (or higher) devices. - - Dropped support for MPEG-2 and FLAC. - -0.13.1 (2009-04-27) - AGOS: - - Fixed crash after OmniTV video is played in The Feeble Files. - - Fixed crashes when exploring Jack the Ripper scene in the PC version of - the Waxworks. - - Fixed palette glitches in the AtariST version of Elvira 2. - - Fixed noise that can occur when sound effects are played, when exploring - Pyramid scene in the Waxworks. - - Gob: - - Fixed a crash in the Italian version of Woodruff. - - Groovie: - - Fixed some issues with music in The 7th Guest. - - Parallaction: - - Fixed the sarcophagus puzzle in Nippon Safes. - - SAGA: - - Fixed a crash in Inherit the Earth. - - Fixed glitches in the save/load dialog. - - Sword2: - - Fixed random sound corruption when using the original sound files. - - Game launcher: - - Fixed a case where memory could be corrupted. - - Fixed the small cursor in the modern theme. - - Fixed a bug in the theme engine, which could cause crashes. - - Made the file browser bigger in 1x mode. - - iPhone port: - - Fixed backspace handling on the iPhone soft keyboard. - - DS port: - - Added support for the Global Main Menu feature. - - PS2 port: - - Switched to the new GUI and theme code. - - All possible devices are supported to store, play and save games - (CD, HD, USB, MC and remote). - - Optimized cache/read-ahead for every media. - - Added support for the Return to Launcher feature. - - Symbian port: - - Added Bluetooth mouse support. - - Added support for the Return to Launcher feature. - - WinCE port: - - Fixed an issue which could cause random crashes with VGA devices. - -0.13.0 (2009-02-28) - General: - - Added MIDI driver for Atari ST / FreeMint. - - Added a 'Load' button to the Launcher (not supported by all engines). - (GSoC Task) - - Added a new global main menu (GMM) dialog usable from all engines. - (GSoC Task) - - Added the ability to return to the launcher from running games (via - the GMM). (GSoC Task) - - Rewrote GUI renderer to use an vector based approach. (GSoC Task) - - Rewrote GUI configuration to use XML. (GSoC Task) - - New Games: - - Added support for Blue's 123 Time Activities. - - Added support for Blue's ABC Time Activities. - - Added support for Bud Tucker in Double Trouble. - - Added support for The 7th Guest. - - AGOS: - - Added support for the original cutscenes of The Feeble Files. - - Added support for text compression in the AtariST version of Elvira 1. - - Fixed combining items in Waxworks. - - Fixed display of spell descriptions in Elvira 2. - - KYRA: - - Added support for Auto-save feature. - - Added support for MIDI music. - - Parallaction: - - Credits of the Nippon Safes Amiga demo are now shown correctly. - - SCUMM: - - Implemented radio-chatter effect in The DIG. - -0.12.0 (2008-08-31) - New Games: - - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. - - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. - - Added support for Lost in Time. - - Added support for The Bizarre Adventures of Woodruff and the Schnibble. - - Added support for the PC version of Waxworks. - - Added support for the Macintosh version of I Have no Mouth, and I - must Scream. - - Added support for Drascula: The Vampire Strikes Back. - - General: - - Added CAMD MIDI driver for AmigaOS4. - - Revived the PS2 port (was already in 0.11.1 but was forgotten in the - release notes). - - Plugged numerous memory leaks in all engines (part of GSoC'08 task). - - Added audio double buffering to the SDL backend, which fixes the - problems with the MT-32 emulator on Mac OS X (for now only enabled - on Mac OS X). - - AGOS: - - Fixed crashes during certain music in Amiga versions of Elvira 1 and - Simon the Sorcerer 1. - - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. - - Queen: - - Speech is played at the correct sample rate. (It used to be pitched a bit - too low.) - - SCUMM: - - Rewrote parts of Digital iMUSE, fixing some bugs. - - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. - - Improved support for sound effects in Amiga version of Zak McKracken. - - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy). - -0.11.1 (2008-02-29) - SCUMM: - - Improvements for Digital iMUSE subsystem. This fixes several glitches in - The Curse of Monkey Island. - - Fixes for cursors in HE games. - - AGI: - - Fix for zombies in King's Quest 4. - - Fix for changing palettes in fanmade games using AGIPAL. - - Lure: - - Fixed some conversation crashes in the German version. - - Fixed operation of the optional copy protection dialog in the German - version. - - Added saving of conversation flags as to whether a particular conversation - option had been previously selected or not. - - Fixed glitch that could cause transformation sparkle to happen a second - time. - - Fixed behavior of Goewin when you rejoin her after meeting the dragon. - - SAGA: - - Fix for rat maze bug in Inherit the Earth which made game not completable. - - Fixes for Inherit the Earth and I Have no Mouth game startup on a number - of platforms. - - Reduced the number of simultaneous open files in I Have no Mouth, to allow - it to run on platforms that can keep a limited amount of files open (e.g. - on the PSP). - - Fixed graphics glitch in Inherit the Earth with simultaneous speech. - - Fixed palette glitch in Inherit the Earth when looking at the map while at - the docks. - -0.11.0 (2008-01-15) - New Games: - - Added support for Elvira: Mistress of the Dark. - - Added support for Elvira 2: The Jaws of Cerberus. - - Added support for I Have no Mouth, and I Must Scream (demo and full game). - - Added support for preAGI game Mickey's Space Adventure. - - Added support for preAGI game Troll's Tale. - - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood. - - Added support for Amiga version of Waxworks. - - Added support for Lure of the Temptress. - - New Ports: - - Added iPhone port. - - Added Maemo port for Nokia Internet tablets. - - General: - - Added ARM assembly routines for code in the sound mixer and SCUMM - video playback, resulting in some nice speedups on several ports. - - Improved the way keyboard input is handled internally, resolving - some odd quirks in some game / port combinations. - - Added optional 'confirm exit' dialog to the SDL backend. - - Added support for TiMidity++ MIDI server. - - Added DMedia MIDI driver for IRIX. - - Improved detection of new game variants and localized versions. - - Completely reworked internal access to files. (GSoC Task) - - Added option to delete games from the list with Del key. - - Added support for "~/" prefix being substituted by $HOME in paths - on POSIX systems (Linux, Mac OS X etc.). - - AGI: - - Added support for AGI256 and AGI256-2 hacks. (GSoC Task) - - Added support for Amiga menus and palettes. (GSoC Task) - - Better support for early Sierra AGI titles. - - AGOS: - - Fixed crashes related to OmniTV playback in The Feeble Files. - - Improved work on 64-bit systems. - - Broken Sword 1: - - Added support for FLAC encoded music. - - Kyrandia: - - Added support for Macintosh version. - - Parallaction: - - Added support for Amiga version of Nippon Safes, Inc. - - Many bugfixes. - - Queen: - - Added support for AdLib music. - - Added missing music patterns playback in Amiga version. - - SCUMM: - - Added subtitle skipping (via '.' key) in older games which didn't have - this feature so far (e.g. Zak, MM, Indy3, Loom). - - Added support for Chinese COMI. - - Better support for eastern versions of games. - - Various fixes for COMI and other games. - - Added support for original save menus (browse only). Use Alt-F5 to - activate. - - Added support for Spanish version of NES Maniac Mansion. - - Better support for German version of C64 Maniac Mansion. - - Fixed bug with cursors in Windows versions of Humongous Entertainment - games. - - SAGA: - - Added support for compressed sound effects, voices and music. - - Touche: - - Added workarounds for some glitches/issues present in the original game. - - WinCE Port: - - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/). - - Plugins now supported for WinCE (but not used in this release). - - Redesigned 'Free Look' action, mainly for the lure engine's requirements. - - Smaller optimization setting to counteract the growth of the executable. - - Various bug fixes. - - GP2X Port: - - Support F200 Touchscreen. - - Various fixes to input code. - -0.10.0 (2007-06-20) - New Games: - - Added Cinematique evo 1 engine. Currently only Future Wars is supported. - - Added Touche: The Adventures of the Fifth Musketeer engine. - - Added support for Gobliins 2. - - Added support for Simon the Sorcerer's Puzzle Pack. - - Added support for Ween: The Prophecy. - - Added support for Bargon Attack. - - Added Sierra AGI engine. - - Added support for Goblins 3. - - Added Parallaction engine. Currently only Nippon Safes Inc. is supported. - - General: - - Added dialog which allows the user to select the GUI theme on runtime. - - Added 'Mass Add' feature to the Launcher, which allows you to scan for - all games in all subdirectories of a given directory (to use it, press - shift then click on "Add Game"). - - Improved the way the auto detector generates target names, it now takes - a game's variant, language and platform into account. - - Improved compression for DXA movies. - - Keyboard repeat is now handled in a centralized way, rather than on a - case-by-case basis. (Simply put, all engines now have keyboard repeat.) - - Broken Sword 1: - - Added support for DXA cutscenes. - - Added support for Macintosh version. - - Broken Sword 2: - - Added support for DXA cutscenes. - - Added "fast mode" (use Ctrl-f to toggle). - - Queen: - - Added support for Amiga versions. - - Fixed some sound glitches. - - SCUMM: - - Added support for non-interactive demos of HE games (CUP). - - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI). - - Improved speed of the NES sound code. - - Fixed many (sometimes serious) actor walking issues, specifically - in Zak McKracken and Maniac Mansion, by rewriting the walking code - for these games. - - Fixed several other issues. - - Added support for DXA movies playback in HE games. - - Simon: - - Renamed Simon engine to AGOS. - - Kyrandia: - - Added support for FM-TOWNS version (both English and Japanese). - - BASS: - - Fixed long-standing font bug. We were using the control panel font for - LINC space and terminals, and the LINC font in the control panel. This - caused many character glitches (some of which we used to work around) in - LINC space and terminals, particularly in non-English languages. - - Nintendo DS Port: - - New engines supported: AGI, CINE, and SAGA. - - Option to show the mouse cursor. - - Word completion on keyboard for AGI games. - - Plenty of optimisations. - - Symbian Port: - - Added support for MP3 to S60v3 and UIQ3 versions. - - Switched to SDL 1.2.11 for bug fixes and improvements. - - Improved performance for S60v3 and UIQ3 using ARM target. - - Limited support for pre Symbian OS9 devices due to compiler issues. - - Updated key mapping handling. - - WinCE Port: - - Switched to using a GCC toolchain for building. - - Major update to the SDL lib. Better, faster, more compatible. :-) - The included fixes are too numerous to mention here. - Most of the updates in this version have concentrated on infrastructure. - This leads to faster execution, greatly increased compatibility and - OS friendliness - especially for keyboard/mouse input and display - handling (f.ex. no more popups during gameplay). - - Windows Port: - - The default location of the config file changed, to support multi-user - systems. - - PalmOS Port: - - Now using PalmOS Porting SDK which enables use of the C standard library. - -0.9.1 (2006-10-29) - New Ports: - - Added Nintendo DS port. - - Added GP2X port. - - Added GP32 port. - - General: - - Fixed potential garbage and/or crash in debug console. - - Removed restriction on 27 games per game id when added via launcher. - - SCUMM: - - Improved support for international versions of HE games. - - Fixed rare actor drawing glitches. - - Fixed path finding during smart star challendge in Big Thinkers 1st Grade. - - Fixed graphical glitches in stomach location of Pajama Sam 3. - - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through - Time. - - Fixed FM-TOWNS version of Indy3 failing on Amiga port. - - Fixed crash in MM NES when clicking on top screen area. - - Now it is possible to turn on or off subtitles during SMUSH movies. - - Simon: - - Improved support for international versions of the Feeble Files. - - Fixed undefined behaviour when loading music. - - Fixed crash when displaying some subtitles in the Feeble Files. - - Fixed crackling sound in Mac version of Feeble Files. - - BASS: - - Fixed character spacing in LINC terminals in floppy version v0.0303. - - Fixed a regression which caused incorrect AdLib music emulation. - - Broken Sword 1: - - Fixed speech-related crashes. - - Broken Sword 2: - - More robust handling of the optional startup.inf file. - - Kyrandia: - - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of - not being as smooth as before. - - Fixed a tiny graphics glitch in the Kyrandia intro. - - Improved screen update handling, speeds up drawing on small devices. - - Improved resource loading, faster startup. - - PSP Port: - - Fixed crashes during scrolling scenes in certain SCUMM games. - - Added saving of thumbnail in SCUMM savegames. - - PS2 Port: - - Overlay uses higher resolution now. - - Can boot from USB, HDD etc. as well. - - WinCE Port: - - Several bugfixes. - - Re-add support for 2002 based devices. - -0.9.0 (2006-06-25) - New Games: - - Added kyra engine (for the Kyrandia series). Currently only the first - part of the series is supported. - - Added support for The Feeble Files. - - General: - - Switched from CVS to Subversion. - - Restructured our source tree partially. - - Fixed a bug that prevented you from overriding the scaler from the command - line for 640x480 games. - - Added subtitle configuration controls to the Launcher options dialogs. - - GUI was completely redesigned and is now themeable. - - SCUMM: - - Rewrote the detection code, for improved accuracy and better support of - fan translations. It should now work much better on games with unknown - MD5. - - Added subtitle configuration controls to the options dialog. - - Fixed graphical glitches in several HE games. - - Fixed palette glitches in Big Thinkers 1st Grade. - - Fixed songs in the kitchen of Pajama Sam 1. - - SAGA: - - Fixed sound distortion in the Inherit the Earth demo. - - Simon: - - Improved Hebrew support. - - Lots of long-overdue cleanups and re-structuring were made to accomodate - for The Feeble Files. - - Fixed a rare MIDI bug that would cause a channel to change volume without - adjusting it to the master volume. - - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech). - - Fixed music tempo in DOS versions of Simon the Sorcerer 1. - - Broken Sword 1: - - Added support for the --save-slot option. - - Broken Sword 2: - - Major rewrite of how game resources are accessed in memory. This - should fix alignment issues reported on some platforms. - - Missing data files are handled more gracefully. - - WinCE Port: - - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel - not shown. (n0p) - - Added: PocketPC: Right click by double-tapping. (n0p) - - Fixed: All: Clipping issues in some cases. - - Added: PocketPC: Mouse emulation using keys. - - Added: Smartphones: Virtual keyboard popup. - - Fixed: Smartphones: Incorrect screen blit in SDL port. - - Added: All: Mouse cursor visible on panel if using emulated mouse. - - Added: All: Inverse landscape mode. - - Fixed: PocketPC: Dialogs cut-off/not redrawn. - -0.8.2 (2006-02-08) - General: - - Fixed OS X bundle building when using GCC 3.3. - - SCUMM: - - Added support for rotating and scaling of sprites in HE games. - - Sword2: - - Fixed last-minute crash when playing sound effects. - - WinCE Port: - - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815) - - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos) - - Fixed QVGA Smartphone detection (mean it this time :p). - - Fixed Smartphone double right click issue. - -0.8.1 (2006-01-31) - General: - - Fixed compiling with GCC 2.95. - - Fixed LaTeX documentation. - - Switched to new improved logo which matches new site design. - - More descriptive game titles in all engines. - - Fixed crash when trying to apply aspect-ratio correction to games that - cannot use it. - - Fixed potential security vulnerability with oversized PATH environment - variables. - - Lowered the default gain for the FluidSynth music driver and made it - configurable. - - SCUMM: - - Scrolling fixes in COMI, so it is less CPU-hungry. - - Added support for Maniac Mansion NES German version. - - Fixed mouse button states in COMI. - - Fixed overflow when using control panel for robot in the Dig. - - Added support for sound code, used by songs in HE games. - - Improved shadows in later HE games. - - Fixed subtitles glitches in HE games. - - Improved music/sound for HE games. - - Improved support for international versions of HE games. - - Improved support for Macintosh versions of games. - - Fixed several minor bugs. - - BASS: - - Fix crash when speed/volume sliders are clicked and then dragged out - of the scummvm window. - - Gob: - - Fixed disappearing cursor when level password is typed in. - - Warn user if he tries to run CD version directly from CD under Windows. - - Queen: - - Fixed charset for Spanish version. - - SAGA: - - Fixed digital music playback under BE systems. - - Simon: - - Implemented more precise MD5-based game detection. - - Added Polish support for Simon the Sorcerer 2. - - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - - Fixed palette delay at the end of Simon the Sorcerer 1. - - Fixed sound looping in Windows version of Simon the Sorcerer 2. - - Sword1: - - Fixed a bug where looping sounds would keep playing during cutscenes or - when displaying any form of control panel dialog. - - The save game dialog would erroneously claim an I/O error occurred if the - savegame list had unused slots, and savegames were compressed. - - Fixed a scrolling bug which caused the finale sequence to be displayed - incorrectly. - - Sword2: - - Fixes and cleanups to the end credits. The German credits work now. - - Fixed missing speech/music in the second half of the game, reported to - happen in some versions of the game. - - PS2 Port: - - Completely reworked and now really goes official. - - PSP Port: - - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA - tracks (most notably the CD version of Monkey Island 1), to stop - functioning properly after a while. - - WinCE Port: - - Check backends/wince/README-WinCE for the latest news. - - Fixed disappearing panel when opening a list widget in GUI. - - Knakos patches (QVGA smartphones fix, easier key binding and panel - switching). - -0.8.0 (2005-10-30) - New Games: - - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" - and "Inherit the Earth"). - - Added Gob engine (for the Goblins series). Currently, only the - first of the Goblins games is supported. - - New Ports: - - Added PlayStation 2 port. - - Added PlayStation Portable (PSP) port. - - Added AmigaOS 4 port. - - Added EPOC/SymbianOS port. - - Added fixes for OS/2 port. - - General: - - Reworked cursor handling in SDL backend. Now cursors can have - their own palette and scaling. This is used by Humongous - Entertainment games now. - - Added FluidSynth MIDI driver. - - Added GUI for the "soundfont" setting. (Currently only used by the - CoreAudio and FluidSynth MIDI drivers.) - - The MPEG player could hang if the sound ended prematurely. - - Improved autoscaling GUI, which takes full advantage of your screen. - - Fixes for GCC 4. - - SCUMM: - - Added support for Mac Humongous Entertainment titles. - - Added support for multiple filenames/versions using a single target. - - Implemented CGA and Hercules render modes in early LEC titles. - - Added dialogs which are shown when you modify the talkspeed or - music volume using hotkeys. - - Added support for NES version of Maniac Mansion. - - Added thumbnail support for savegames. - - Broke compatibility with HE savegame (HE v71 and upwards only). - - Added possibility to disable building of HE and SCUMM v7 & v8 games - support. - - Fixed the last few known music glitches in Sam & Max. (There are - still some - probably - minor missing features though.) - - Added support for Commodore64 version of Zak McKracken. - - Eliminated all demos targets and platform-specific targets. Config - file is autoupdated. - - Sword2: - - Made the resource manager expire resources more intelligently. - - Improved performance when playing the game from CD instead of hard - disk. - - Simplified sound effects handling. Again. - - Code cleanups and restructuring. - - Fixed long-standing bug in decompressing sounds from the - speech/music CLU files. It was generating one sample too many, - which could be heard as a very slight popping noise at the end of - some sounds. Files that have been compressed with older versions - of compress_sword2 will, of course, still have the same error. You - may want to regenerate them. - -0.7.1 (2005-03-27) - General: - - Added a MT-32 emulator. (It was actually added in 0.7.0 but we - forgot to put it into the NEWS file :-). - - Less memory-hungry MPEG movie playback for the Broken Sword games. - - SCUMM: - - Fixed wrong actor animation in Full Throttle INSANE. - - Windows Mobile port (PocketPC / Smartphone): - - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN. - - Better low quality AdLib emulation for FOTAQ. - - Fix randomly broken Hide Toolbar option. (thanks iKi) - - Fix first hardware key mapping (was not displayed before). - - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey. - - Fix Zone key action on Smartphone (now mapped on key 9). - - Experimental third party VGA mode (SE-VGA) fix. - - Add Key Mapping option in the launcher (Options / Misc / Keys). - - Remove AYGSHELL.DLL dependency to work on CE .Net platforms. - - Fix key mapping issues introduced in 0.7.0. - - Full Throttle interactive action sequences should be more playable. - - New key mapping option "FT Cheat" to win a Full Throttle action sequence. - - Quit Simon game with 'Action key' on Smartphones. - - Sword2: - - Fixed crash caused by attempting to play music from CD1 and CD2 at the - same time. - - Fixed crash in the cutscene player if the speech file was missing. - - BASS: - - Fixed crash when talking to the gardener using spanish text with the - floppy version. - -0.7.0 (2004-12-24) - New Games: - - Added 26 Humongous Entertainment titles, only a few are completable. - - General: - - Added support for FLAC (lossless) encoded audio files. - - Added an 'On Screen Display' to the SDL backend. - - Partially rewrote the backend API. - - Comments and the order of section in config files are preserved now. - - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, - and AdvMame2x is MMX accelerated. - - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers. - - Added 'Extra Path' option allows for a searching an additional datafile - location (for reencoded cutscenes and the like). - - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like - operating systems, like Linux (exception: Mac OS X still uses Cmd-q). - - Separate smaller font for the console, allowing for more visible - information, for example in the SCUMM debugger. - - Added support for setting output sample rate at run-time, although there - is currently no GUI for it. - - The save directory now has a default rather than the current directory on - some platforms: - Mac OS X: $HOME/Documents/ScummVM Savegames/ - Other unices: $HOME/.scummvm/ - - Added a new about dialog with scrolling credits. - - SCUMM: - - Removed the old zak256 target, use zakTowns instead. - - Added native support for Macintosh versions using a special container - file. This removes the need for using the 'RESCUMM' program. - - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI - (matching the original engine). - - Partially rewrote the text engine, fixing various bugs, especially in - newer games (The Dig, COMI). - - Fixed actor drawing glitches in V1 Maniac and Zak. - - Fixed ship-to-ship graphic glitches in COMI. - - Fixed palette glitches in COMI. - - Queen: - - Fixed some issues with the Dreamcast backend. - - Sword1: - - Added support for compressed speech and music. - - Added support for the demo. - - Better support for the Czech version. - - Added workarounds for script and subtitle bugs in some game versions. - - Sword2: - - Simplified memory/resource management. - - Simplified sound effects handling. - - Added support for compressed speech and music. - - Fixed various minor bugs. - - BASS: - - Added workarounds for some rare scripting bugs that could render the game - unwinnable. - -0.6.1b (2004-08-03) - General: - - Fixed copy/paste bug in launcher that may corrupt the Savegame Path. - - Fixed crashes on 64-bit architectures. - - SCUMM: - - Fixed VOC crash when playing DOTT Floppy. - - Fixed palette issues in Amiga version of MI2. - - Simon: - - Fixed VOC crash. - -0.6.1 (2004-07-25) - General: - - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the - same file handle, e.g. in the Sam & Max intro when using monster.sog. - - SCUMM: - - As usual: many SCUMM game engine fixes. - - Added graphics decoders for 3DO Humongous Entertainment games. - - Numerous Humongous Entertainment games fixes. - - Fixed bug in Full Throttle, so battle difficulty matches original. - - Improved Digital iMUSE. - - Sword1: - - Warn the user if saving fails, instead of crashing. - - Slightly more user-friendly save/restore dialog. - - Fixed masking glitch outside Nico's apartment. - - BASS: - - Warn the user if saving a game doesn't work. - - Simon: - - Fixed crashes in some international versions. - -0.6.0 (2004-03-14) - New Games: - - Added Broken Sword 1 engine. - - Added Broken Sword 2 engine. - - Added Flight of the Amazon Queen engine. - - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'. - - SCUMM game Full Throttle is now supported. - - General: - - Subtitles now default to disabled. '-n' option now enabled subtitles. - - Added HQ2x and HQ3x scalers. - - Rewrote sound code for more flexibility and performance. - - Improved native MT32 support. - - AdLib GM emulation table revamped, providing more accurate software MIDI. - - Default Makefile now uses configure script. - - Greatly improved the launcher and options dialogs (work-in-progress). - - Many other "under the hood" improvements, like a new config managment - and plugin capabilities. - - Simon: - - Added data files decoder for Amiga disk versions. - - Added support for inventory graphics in Amiga versions. - - Fixed various brief freezes. - - Fixed minor glitches in load/save dialog in non-English versions. - - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1. - - SCUMM: - - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - - Added INSANE support for Full Throttle 'action sequences'. - - Added option to choose between AdLib, PCjr and PC Speaker in earlier - games. - - Added AdLib support for indy3ega and loom (ega). - - Added MIDI support for loom (ega), monkeyega and monkeyvga. - - Added sound effects support for indy3/monkeyega/monkeyvga/pass. - - Added FM Towns targets for Loom and Indy3. - - Rewrote in-game menu (F5) to be easier to use. - - Improved FM Towns SFX support (YM2612 emulation, looping). - - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported - and completable. - - Rewrote Digital iMUSE music system. - - Several Analog iMUSE music system bugs fixed. - - Improved music/sound for various Amiga versions. - - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound - files. - - Keyboard fighting in Fate of Atlantis now works. - - Keyboard support for cannon battle in Curse of Monkey Island. - - Keyboard support for derby scene in Full Throttle. - -0.5.1 (2003-08-06) -- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs'). -- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky. -- Fixed dialog skipping in V7 games. -- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X. -- Fixed various COMI bugs related to actor placement/scaling. -- Added complete Hebrew support for Simon the Sorcerer 1 and 2. -- Several MorphOS and DreamCast port fixes. -- DreamCast now runs Simon the Sorcerer 1 & 2. -- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in - the top part of the screen by linking to a bugfixed version of SDL. - -0.5.0 (2003-08-02) -- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and - completable. -- Beneath A Steel Sky is now supported and completable. -- Added support for Amiga version of Monkey Island 1. -- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken. -- Curse of Monkey Island (COMI) support for playing from CD improved on Mac - OS X. -- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first. -- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2). -- Support for music in DOS versions of Humongous Entertainment games and - Simon the Sorcerer 2 (XMIDI format). -- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary - format). -- Complete music support for Simon the Sorcerer 2. -- Improved music and sound support in Zak256. -- Added Aspect Ratio option. -- Many other bug fixes, improvements and optimizations. - -0.4.1 (2003-05-25) -- Added AdvMame3x filter. -- Fixed crash in Curse of Monkey Island (and possibly other games as well). -- Fixed airport doors in Zak256. -- Fixed crash in SDL backend. -- Fixed various iMUSE bugs. - -0.4.0 (2003-05-11) -- Curse of Monkey Island (comi) support (experimental). -- Added support for the EGA versions of Loom, Monkey Island and Indy3. -- Improved music support in Indy3 and the floppy versions of Monkey Island. -- Many Simon the Sorcerer 1 & 2 improvements and fixes. -- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. -- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak). -- Preliminary support for early Humongous Entertainment titles (very - experimental). -- New debug console and several GUI/Launcher enhancements. -- New Save/Load code (easier to expand while retaining compatibility). -- DreamCast port now works with new games added for 0.3.0b. -- New official PalmOS port. -- Various minor and not so minor SCUMM game fixes. -- Large memory leak fixed for The Dig/ComI. -- SMUSH code optimised, frame dropping added for slower machines. -- Code cleanups. - -0.3.0b (2002-12-08) -- Massive cleanup work for iMUSE. Sam and Max music now plays correctly. -- Many bugfixes for Zak256, + sound and music support. -- Music support for Simon the Sorcerer on any platform with real MIDI. -- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade. -- Completed support for Monkey1 VGA Floppy, The Dig. -- Added akos16 implementation for The Dig and Full Throttle costumes. -- Added Digital iMUSE implementation for The Dig and Full Throttle music. -- Loom CD speech+music syncronisation improved greatly. -- Added midi-emulation via AdLib, for platforms without sequencer support. -- Code separation of various engine parts into several libraries. -- Several fixes to prevent Simon the Sorcerer crashing and hanging. -- Hundreds of bugfixes for many other games. -- New SMUSH video engine, for Full Throttle and The Dig. -- New in-game GUI. -- Launcher dialog. - -0.2.0 (2002-04-14) -- Core engine rewrite. -- Enhanced ingame GUI, including options/volume settings. -- Auto-save feature. -- Added more command-line options, and configuration file. -- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc). -- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x). -- Support for MAD MP3 compressed audio. -- Support for first non-SCUMM games (Simon the Sorcerer). -- Support for V4 games (Loom CD). -- Enhanced V6 game support (Sam and Max is now completable). -- Experimental support for V7 games (Full Throttle/The Dig). -- Experimental support for V3 games (Zak256/Indy3). - -0.1.0 (2002-01-13) -- Loads of changes. - -0.0.2 (2001-10-12) -- Bug fixes. -- Save & load support. - -0.0.1 (2001-10-08) -- Initial version. |