diff options
author | Torbjörn Andersson | 2005-03-06 14:26:17 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2005-03-06 14:26:17 +0000 |
commit | e55d31ba39cab6384bfae0cac12ab4e9013a0b06 (patch) | |
tree | cf3089b12eefe69801259e77cdcc5895e04d8ca6 /NEWS | |
parent | e3105f926b1da0ffa737abcaf1bd9817743df415 (diff) | |
download | scummvm-rg350-e55d31ba39cab6384bfae0cac12ab4e9013a0b06.tar.gz scummvm-rg350-e55d31ba39cab6384bfae0cac12ab4e9013a0b06.tar.bz2 scummvm-rg350-e55d31ba39cab6384bfae0cac12ab4e9013a0b06.zip |
Added notes about mine and Lavosspawn's changes to BS2, and my changes to
the MPEG player.
I'm not as sure what has changed in BS1, so I didn't write anything about
that.
svn-id: r17008
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 9 |
1 files changed, 8 insertions, 1 deletions
@@ -9,12 +9,19 @@ For a more comprehensive changelog for the latest experimental CVS code, see: General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. + - Less memory-hungry MPEG movie playback for the Broken Sword games. - SCUMM + SCUMM: - Added support for Mac Humongous Entertainment titles - Added support for multiple filenames/versions using a single target - Implemented CGA and Hercules render modes in early LEC titles + Sword2: + - Made the resource manager expire resources more intelligently. + - Improved performance when playing the game from CD instead of hard disk. + - Simplified sound effects handling. Again. + - Code cleanups and restructuring. + <PORT #1 NEWS> - ... |