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authorEugene Sandulenko2005-09-28 14:15:49 +0000
committerEugene Sandulenko2005-09-28 14:15:49 +0000
commit00632bf8225cbb7c61aa3433a7fd74aa38535b67 (patch)
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parentd66e10a50de8a9cc448e5da60da4739a883447c2 (diff)
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Improve documentation on MM NES after additional user feedback.
svn-id: r18892
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3.8) Maniac Mansion NES notes
---- ------------------------
-Supported versions are English USA (E), French (F), Swedish (SW) and European
-(U). Either use extract_mm_nes utility from tools package (but then game
-will not be autodetected) or use PRG section of ROM (with first 16 bytes
-stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg",
-where XX is standard region abbreviation such as E, F, SW or U. If you add
-game manually make sure that platform is set to NES.
+Supported versions are English USA (E), French (F), Swedish (SW) and
+European (U). ScummVM requires just PRG section to run and not whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will work
+as long as you are able to copy/paste. After you open the ROM with the
+hex editor, copy everything from second row (17th byte) to the end. After
+you do this, paste it to a new hex file. Give the new file name
+"Maniac Mansion (XX).prg" where XX depends on version you are working
+with (E, F, SW, or U). The final size should be exactly 262144 bytes.
+
+If you add game manually make sure that platform is set to NES.
+
+Most common mistakes which prevent game from running:
+
+ o Bad file
+ o ROM extracted with the 0.7.0 tools
+ o You try to feed ScummVM with the FULL rom and not just the PRG section.
+
+Also it is possible to extract separate LFL files from PRG section. Use
+extract_mm_nes utility from tools package.
3.9) Commodore64 games notes
---- -----------------------