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authorTorbjörn Andersson2004-09-06 06:39:31 +0000
committerTorbjörn Andersson2004-09-06 06:39:31 +0000
commit1dcd2612c031f04bbb1feca39cf14a053bbcfa62 (patch)
tree59957547dcb343435d1f1be128ba1064a5d20c14 /README
parent98584a42f3d2cbbcccbadfd7cfe3f453011edded (diff)
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Added a section about sword2mp3 to the documentation. I don't have the
tools to test the changes to 07_05.tex, though. svn-id: r14924
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diff --git a/README b/README
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@@ -860,6 +860,31 @@ For Flac add --flac and optional parameters, i.e.
Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
file to your game dir. You can safely remove the old file.
+
+7.5.7) Compressing speech/music in Broken Sword 2
+------ ------------------------------------------
+Use our sword2mp3 util rom the scummvm-tools package to perform this task.
+You can choose between multiple target formats, but note that you can only use
+each if ScummVM was compiled with the respective decoder support enabled.
+
+ sword2mp3 speech1.clu
+ sword2mp3 music1.clu
+
+For Ogg Vorbis add --vorbis to the options, i.e.
+
+ sword2mp3 --vorbis
+
+Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
+your game dir. You can safely remove the old file.
+
+It is possible to use Flac compression by adding the --flac option. However,
+the resulting *.clf file will actually be larger than the original.
+
+Please note that sword2mp3 will only work with the four speech/music files in
+Broken Sword 2. It will not work with any of the other *.clu files, nor will it
+work with the speech files from Broken Sword 1.
+
+
7.6) Output sample rate:
---- -------------------