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author | Max Horn | 2002-12-01 23:35:30 +0000 |
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committer | Max Horn | 2002-12-01 23:35:30 +0000 |
commit | 210e4b01e522a42b8deac6a373e3e07702456e4d (patch) | |
tree | 4dd7f81f387575dff1ac4b8b99662f8b352d237b /README | |
parent | f5087b817b7740197a85173ea95444b40779f9a8 (diff) | |
download | scummvm-rg350-210e4b01e522a42b8deac6a373e3e07702456e4d.tar.gz scummvm-rg350-210e4b01e522a42b8deac6a373e3e07702456e4d.tar.bz2 scummvm-rg350-210e4b01e522a42b8deac6a373e3e07702456e4d.zip |
more cleanup
svn-id: r5802
Diffstat (limited to 'README')
-rw-r--r-- | README | 39 |
1 files changed, 20 insertions, 19 deletions
@@ -102,17 +102,17 @@ the section on Reporting Bugs. - No sound effects in simon1dos - No inventory scrolling arrows shown in simon1dos and simon1talkie, can still move around inventory though. - - simon1dos freezes briefly after Swampling leaves his house and when - talking to demons in Sordid's Tower + - simon1dos freezes briefly after Swampling leaves his house and + when talking to demons in Sordid's Tower - Some minor graphical glitches Simon The Sorcerer:II - No music in simon2talkie and simon2win - Part of title sequence is skipped - - May freeze briefly after arriving in Goblin's Camp and been thrown in - prison, - - simon2dos freezes briefly during sequence when Simon breaks chains - and tries to escape from pirate ship. + - May freeze briefly after arriving in Goblin's Camp and been + thrown in prison + - simon2dos freezes briefly during the sequence where Simon + breaks chains and tries to escape from pirate ship. - Some graphical glitches Indy 3 (The Last Crusade): @@ -203,19 +203,19 @@ filtering by using OpenGL textures. On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). - GCC: + GCC: * Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you. - Microsoft Visual C++: + Microsoft Visual C++: * Open the workspace, scummwm.dsw * Enter the path to the SDL include files in Tools|Options|Directories * Now it should compile successfully. - BeOS: + BeOS: * Open the 'scummvm.proj' file in BeIDE. Compile as normal. - PocketPC - Windows CE: + PocketPC - Windows CE: * Download the SDLAudio library: http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip * Open and compile the SDLAudio WCEBuild/WCEBuild workspace in EVC++ @@ -224,7 +224,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). * Enter the compiled SDLAudio.lib to your link libraries list * Now it should compile successfully - Debian GNU/Linux: + Debian GNU/Linux: * Install the packages 'build-essential', 'fakeroot', 'debhelper', 'libsdl1.2-dev', and 'libmad0-dev' on your system. * Optional: Install the 'libvorbis-dev' and/or the 'libasound2-dev' @@ -233,7 +233,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). * Run 'make deb'. * Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done. - Mac OS X + Mac OS X * Make sure you have the developer tools installed. * Edit backends/sdl/build.rules, and enable the Mac OS X specific line(s). * Depending on where you have installed SDL, you have to add the location @@ -285,7 +285,7 @@ Command Line Options: scummvm [OPTIONS] [GAME] - [GAME] - Short name of game to load. E.g. monkey for Monkey Island. + [GAME] - Short name of game to load. For example, 'monkey' for Monkey Island. -p<path> - Path to where the game is installed. Default is Cwd. -b<num> - Start in room <num>. @@ -491,11 +491,12 @@ If you have a WaveTable capable sound card, you have to load a sbk or sf2 soundfont using the sfxload software. If you manage to do so, please mail me since I managed to get it working only once, and never again. -If you don't have a MIDI capable soundcard, or if you want to take -advantage of your TiMidity samples, then you can ask TiMidity to become an -alsa sequencer output. Here is a quick way to do so: +If you don't have a MIDI capable soundcard, or if you want to take advantage of +your TiMidity samples, then you can ask TiMidity to become an ALSA sequencer +output. Here is a quick way to do so: timidity -iAqqq -B2,8 -Os1S -s 44100 & -If you get distorted output with this setting try dropping the -B2,8 or changing the value. +If you get distorted output with this setting try dropping the -B2,8 or +changing the value. Then the TiMidity port will be visible from the 'aconnect -o -l' list. You should launch it as root, since it will try to set up some real time @@ -515,8 +516,8 @@ lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 Compressing MONSTER.SOU with MP3:. --------------------------------- -You need LAME, and our extract util from the tools dir to perform this task, -and ScummVM must be compiled with MAD support. +You need LAME, and our extract util from the scummvm-tools package to perform +this task, and ScummVM must be compiled with MAD support. Make a backup file of your MONSTER.SOU before attempting this. Copy your MONSTER.SOU file to a temporary folder. Then run: |