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authorMax Horn2002-12-01 23:35:30 +0000
committerMax Horn2002-12-01 23:35:30 +0000
commit210e4b01e522a42b8deac6a373e3e07702456e4d (patch)
tree4dd7f81f387575dff1ac4b8b99662f8b352d237b /README
parentf5087b817b7740197a85173ea95444b40779f9a8 (diff)
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more cleanup
svn-id: r5802
Diffstat (limited to 'README')
-rw-r--r--README39
1 files changed, 20 insertions, 19 deletions
diff --git a/README b/README
index 4d94618050..166b075c06 100644
--- a/README
+++ b/README
@@ -102,17 +102,17 @@ the section on Reporting Bugs.
- No sound effects in simon1dos
- No inventory scrolling arrows shown in simon1dos and simon1talkie,
can still move around inventory though.
- - simon1dos freezes briefly after Swampling leaves his house and when
- talking to demons in Sordid's Tower
+ - simon1dos freezes briefly after Swampling leaves his house and
+ when talking to demons in Sordid's Tower
- Some minor graphical glitches
Simon The Sorcerer:II
- No music in simon2talkie and simon2win
- Part of title sequence is skipped
- - May freeze briefly after arriving in Goblin's Camp and been thrown in
- prison,
- - simon2dos freezes briefly during sequence when Simon breaks chains
- and tries to escape from pirate ship.
+ - May freeze briefly after arriving in Goblin's Camp and been
+ thrown in prison
+ - simon2dos freezes briefly during the sequence where Simon
+ breaks chains and tries to escape from pirate ship.
- Some graphical glitches
Indy 3 (The Last Crusade):
@@ -203,19 +203,19 @@ filtering by using OpenGL textures.
On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug
messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
- GCC:
+ GCC:
* Type make (or gmake if that's what GNU make is called on your
system) and hopefully ScummVM will compile for you.
- Microsoft Visual C++:
+ Microsoft Visual C++:
* Open the workspace, scummwm.dsw
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.
- BeOS:
+ BeOS:
* Open the 'scummvm.proj' file in BeIDE. Compile as normal.
- PocketPC - Windows CE:
+ PocketPC - Windows CE:
* Download the SDLAudio library:
http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip
* Open and compile the SDLAudio WCEBuild/WCEBuild workspace in EVC++
@@ -224,7 +224,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
* Enter the compiled SDLAudio.lib to your link libraries list
* Now it should compile successfully
- Debian GNU/Linux:
+ Debian GNU/Linux:
* Install the packages 'build-essential', 'fakeroot', 'debhelper',
'libsdl1.2-dev', and 'libmad0-dev' on your system.
* Optional: Install the 'libvorbis-dev' and/or the 'libasound2-dev'
@@ -233,7 +233,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
* Run 'make deb'.
* Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
- Mac OS X
+ Mac OS X
* Make sure you have the developer tools installed.
* Edit backends/sdl/build.rules, and enable the Mac OS X specific line(s).
* Depending on where you have installed SDL, you have to add the location
@@ -285,7 +285,7 @@ Command Line Options:
scummvm [OPTIONS] [GAME]
- [GAME] - Short name of game to load. E.g. monkey for Monkey Island.
+ [GAME] - Short name of game to load. For example, 'monkey' for Monkey Island.
-p<path> - Path to where the game is installed. Default is Cwd.
-b<num> - Start in room <num>.
@@ -491,11 +491,12 @@ If you have a WaveTable capable sound card, you have to load a sbk or sf2
soundfont using the sfxload software. If you manage to do so, please mail
me since I managed to get it working only once, and never again.
-If you don't have a MIDI capable soundcard, or if you want to take
-advantage of your TiMidity samples, then you can ask TiMidity to become an
-alsa sequencer output. Here is a quick way to do so:
+If you don't have a MIDI capable soundcard, or if you want to take advantage of
+your TiMidity samples, then you can ask TiMidity to become an ALSA sequencer
+output. Here is a quick way to do so:
timidity -iAqqq -B2,8 -Os1S -s 44100 &
-If you get distorted output with this setting try dropping the -B2,8 or changing the value.
+If you get distorted output with this setting try dropping the -B2,8 or
+changing the value.
Then the TiMidity port will be visible from the 'aconnect -o -l' list. You
should launch it as root, since it will try to set up some real time
@@ -515,8 +516,8 @@ lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
Compressing MONSTER.SOU with MP3:.
---------------------------------
-You need LAME, and our extract util from the tools dir to perform this task,
-and ScummVM must be compiled with MAD support.
+You need LAME, and our extract util from the scummvm-tools package to perform
+this task, and ScummVM must be compiled with MAD support.
Make a backup file of your MONSTER.SOU before attempting this. Copy your
MONSTER.SOU file to a temporary folder. Then run: