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author | Max Horn | 2003-05-09 22:44:16 +0000 |
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committer | Max Horn | 2003-05-09 22:44:16 +0000 |
commit | 37724d929721836821065b2a177ae2f298bd1ed5 (patch) | |
tree | 50ddae26d30216a6230062335129d0d40ef5ed16 /README | |
parent | 54a9ad3204140aba204474d186058db627b2584d (diff) | |
download | scummvm-rg350-37724d929721836821065b2a177ae2f298bd1ed5.tar.gz scummvm-rg350-37724d929721836821065b2a177ae2f298bd1ed5.tar.bz2 scummvm-rg350-37724d929721836821065b2a177ae2f298bd1ed5.zip |
Patch #735294: AdvMame3x scaler
svn-id: r7409
Diffstat (limited to 'README')
-rw-r--r-- | README | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -346,7 +346,7 @@ simon games. Ctrl-z OR Alt-x - quit Keyboard Arrow Keys - simulate mouse movement Ctrl-f - runs in fast mode. - Ctrl-Alt 1-9 - Switch between graphics filters + Ctrl-Alt 0-9 - Switch between graphics filters Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend] Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend] Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend] @@ -408,6 +408,7 @@ They are: super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size supereagle - Less blurry than 2xsai, but slower. Also 640x400 advmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI. + advmame3x - 960x600 scaling. Doesn't rely on blurring like 2xSAI. tv2x - 640x400 scaling. Horizontal scanlines. dotmatrix - 640x400 scaling. Dot matrix effect. |