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| author | Travis Howell | 2006-06-21 13:19:07 +0000 |
|---|---|---|
| committer | Travis Howell | 2006-06-21 13:19:07 +0000 |
| commit | 3ae7df09da8ec0d9420265d3e2cc5b13910ed20e (patch) | |
| tree | 2920d932af745c66e91c2e407c6898f1d410b59b /README | |
| parent | fb21a064166fce13e321b23a34b7b0bfc12638a4 (diff) | |
| download | scummvm-rg350-3ae7df09da8ec0d9420265d3e2cc5b13910ed20e.tar.gz scummvm-rg350-3ae7df09da8ec0d9420265d3e2cc5b13910ed20e.tar.bz2 scummvm-rg350-3ae7df09da8ec0d9420265d3e2cc5b13910ed20e.zip | |
Update docs for FF
svn-id: r23223
Diffstat (limited to 'README')
| -rw-r--r-- | README | 34 |
1 files changed, 23 insertions, 11 deletions
@@ -436,15 +436,23 @@ in the DOS directory of the CD. 3.13) The Feeble Files notes: ----- ----------------------- -If you have the Windows version of The Feeble Files, there are two things to -note. First of all, more than 300 files, most of them necessary for the game to -run, are stored in a file called data1.cab. ScummVM does not know how to unpack -this file, so you will probably have to let the original installer do it. +If you have the Windows version of The Feeble Files, there are several things +to note. -Secondly, the game uses Smacker cutscenes extensively. For reasons described -above, we cannot support these directly. They have to be re-encoded to DXA, -which is the format used for the Macintosh and Amiga cutscenes. See the tools -README for further details about this. +Many of the files necessary for the game are stored in an InstallShield file +called data1.cab, which ScummVM is unable to unpack. You will need to use the +original installer or i5comp to unpack the contents of this file. + +The game uses Smacker cutscenes extensively, which we can't support directly, +due to reasons described above. The cutscenes have to be re-encoded to DXA, +which is the format used by the cutscenes in the Amiga and Macintosh versions. +See thetools README for a brief guide on converting the cutscenes. + +The original speech files will need to be renamed, to use with ScummVM. +Rename voices.wav on CD1 to voices1.wav +Rename voices.wav on CD2 to voices2.wav +Rename voices.wav on CD3 to voices3.wav +Rename voices.wav on CD4 to voices4.wav 3.14) The Legend of Kyrandia notes: @@ -1161,8 +1169,8 @@ filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure to read the encoder documentation before you use other values. -7.7.6) Compressing sfx/speech in Simon the Sorcerer 1 and 2 ------- ---------------------------------------------------- +7.7.6) Compressing sfx/speech in Simon the Sorcerer and The Feeble Files +------ ----------------------------------------------------------------- Use our compress_simon util from the scummvm-tools package to perform this task. You can choose between multiple target formats, but note that you can only use each if ScummVM was compiled with the respective decoder support @@ -1177,6 +1185,11 @@ enabled. compress_simon simon2.wav (For Windows CD version of Simon 2) compress_simon mac (For Macintosh version of Simon 2) + compress_simon voices1.wav (For Windows 2CD/4CD version of Feeble) + compress_simon voices2.wav (For Windows 2CD/4CD version of Feeble) + compress_simon voices3.wav (For Windows 4CD version of Feeble) + compress_simon voices4.wav (For Windows 4CD version of Feeble) + For Ogg Vorbis add --vorbis to the options, i.e. compress_simon --vorbis @@ -1384,7 +1397,6 @@ Simon the Sorcerer 1 and 2 add the following non-standard keywords: music_mute bool If true, music is muted sfx_mute bool If true, sound effects are muted - [Simon the Sorcerer 2 only] The Legend of Kyrandia adds the following non-standard keyword: |
