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author | Torbjörn Andersson | 2006-06-09 19:38:48 +0000 |
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committer | Torbjörn Andersson | 2006-06-09 19:38:48 +0000 |
commit | 64c1e0dd9c5d45959515d682289e76b8d38c1a4b (patch) | |
tree | 1807bd163b2859abb0aeee082eeeb50683ae704d /README | |
parent | afe07d82c04331150f190cb789791b212da92362 (diff) | |
download | scummvm-rg350-64c1e0dd9c5d45959515d682289e76b8d38c1a4b.tar.gz scummvm-rg350-64c1e0dd9c5d45959515d682289e76b8d38c1a4b.tar.bz2 scummvm-rg350-64c1e0dd9c5d45959515d682289e76b8d38c1a4b.zip |
Removed documentation of "read_only" option. It was an idea that was rejected
years ago, and I'm not sure how it made it into the documentation. I guess no
one ever reads that section. :-)
svn-id: r22995
Diffstat (limited to 'README')
-rw-r--r-- | README | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -1304,8 +1304,6 @@ An example config file looks as follows: The following keywords are recognized: path string The path to where a game's data files are - read_only bool If true, ScummVM will never try to overwrite - the configuration file. autosave_period number The seconds between autosaving (default: 300) save_slot number The savegame number to load on startup. savepath string The path to where a game will store its |