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authorJonathan Gray2003-12-11 15:05:10 +0000
committerJonathan Gray2003-12-11 15:05:10 +0000
commit7cbd9a113d1d3489d96caae612a08ea20cf4af17 (patch)
tree2e3f21238eac0c49074f955d150677d14667b49f /README
parent7c320d63de7032886f6c8022805501359ffec66e (diff)
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Sync man page with README a bit. Remove mention of OpenGL backend in game keys.
svn-id: r11584
Diffstat (limited to 'README')
-rw-r--r--README4
1 files changed, 1 insertions, 3 deletions
diff --git a/README b/README
index 279e6b6ea4..f18ff845d1 100644
--- a/README
+++ b/README
@@ -434,7 +434,7 @@ factor 2x will effectively yield 640x400 graphics. Likewise with a
They are:
normal - No filtering, no scaling. Fastest.
- 2x - No filtering, factor 2x (default).
+ 2x - No filtering, factor 2x (default for non 640x480 games).
3x - No filtering, factor 3x.
2xsai - 2xsai filter, factor 2x.
super2xsai - Enhanced 2xsai filtering, factor 2x.
@@ -473,8 +473,6 @@ simon games.
Ctrl-f - Toggle fast mode.
Ctrl-Alt 1-8 - Switch between graphics filters
Ctrl-Alt + and - - Increase/Decrease the scale factor
- Ctrl-Alt b - Switch between bilinear and non-linear
- filtering [OpenGL backend]
Ctrl-Alt a - Toggle aspect-ratio correction on/off.
Most of the games use a 320x200 pixel
resolution, which may look squashed on