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author | Jonathan Gray | 2003-12-11 15:05:10 +0000 |
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committer | Jonathan Gray | 2003-12-11 15:05:10 +0000 |
commit | 7cbd9a113d1d3489d96caae612a08ea20cf4af17 (patch) | |
tree | 2e3f21238eac0c49074f955d150677d14667b49f /README | |
parent | 7c320d63de7032886f6c8022805501359ffec66e (diff) | |
download | scummvm-rg350-7cbd9a113d1d3489d96caae612a08ea20cf4af17.tar.gz scummvm-rg350-7cbd9a113d1d3489d96caae612a08ea20cf4af17.tar.bz2 scummvm-rg350-7cbd9a113d1d3489d96caae612a08ea20cf4af17.zip |
Sync man page with README a bit. Remove mention of OpenGL backend in game keys.
svn-id: r11584
Diffstat (limited to 'README')
-rw-r--r-- | README | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -434,7 +434,7 @@ factor 2x will effectively yield 640x400 graphics. Likewise with a They are: normal - No filtering, no scaling. Fastest. - 2x - No filtering, factor 2x (default). + 2x - No filtering, factor 2x (default for non 640x480 games). 3x - No filtering, factor 3x. 2xsai - 2xsai filter, factor 2x. super2xsai - Enhanced 2xsai filtering, factor 2x. @@ -473,8 +473,6 @@ simon games. Ctrl-f - Toggle fast mode. Ctrl-Alt 1-8 - Switch between graphics filters Ctrl-Alt + and - - Increase/Decrease the scale factor - Ctrl-Alt b - Switch between bilinear and non-linear - filtering [OpenGL backend] Ctrl-Alt a - Toggle aspect-ratio correction on/off. Most of the games use a 320x200 pixel resolution, which may look squashed on |