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authorJonathan Gray2002-12-02 00:38:06 +0000
committerJonathan Gray2002-12-02 00:38:06 +0000
commitd6909317a83d71f4fd995835af0109d6bcfefe0e (patch)
tree0b2800d8f7ea894325c32b7b1a5d843e26886dc1 /README
parentc60306cc4471c0536609dfab7d05548e564813f1 (diff)
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update readme to include vorbis specific material
svn-id: r5809
Diffstat (limited to 'README')
-rw-r--r--README23
1 files changed, 22 insertions, 1 deletions
diff --git a/README b/README
index a8ea0eced8..ab002896ff 100644
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@@ -514,7 +514,19 @@ be done with the following LAME command line:
lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
-Compressing MONSTER.SOU with MP3:.
+Using Ogg Vorbis files for CD audio:
+------------------------------------
+Use oggenc or some other vorbis encoder to encode the audio tracks to files.
+Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
+support to use this option. You'll need to rip the files from the CD as a WAV
+file, then encode the vorbis files to be sampled at 22 kHz. This can be done
+with the following oggenc command line with the value after q specifying
+the desired quality from 0 to 10:
+
+ oggenc -q 5 --resample 22050 track1.wav
+
+
+Compressing MONSTER.SOU with MP3:
---------------------------------
You need LAME, and our extract util from the scummvm-tools package to perform
this task, and ScummVM must be compiled with MAD support.
@@ -527,6 +539,15 @@ In about 30 minutes or so, you will have a much smaller monster.so3 file,
copy this file to your game dir. You can safely remove the monster.sou file.
+Compressing MONSTER.SOU with Ogg Vorbis:
+----------------------------------------
+As above but run:
+ extract --vorbis monster.sou
+
+This should produce a smaller monster.sog file, which you should copy to your
+game dir.
+
+
Using data files from Macintosh game versions
---------------------------------------------
All LucasArts Scumm based adventures except CMI also exist in versions for the