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author | Max Horn | 2004-12-20 11:48:14 +0000 |
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committer | Max Horn | 2004-12-20 11:48:14 +0000 |
commit | eeebc76f25cc74910cb0c28d19a93c2cc0ed0fe2 (patch) | |
tree | ff9f3fcad62eff6beab173a599eb5c3240cf47d1 /README | |
parent | 0ed00210101f1e4576723b78c71e43f40602b125 (diff) | |
download | scummvm-rg350-eeebc76f25cc74910cb0c28d19a93c2cc0ed0fe2.tar.gz scummvm-rg350-eeebc76f25cc74910cb0c28d19a93c2cc0ed0fe2.tar.bz2 scummvm-rg350-eeebc76f25cc74910cb0c28d19a93c2cc0ed0fe2.zip |
Added AUTHORS file
svn-id: r16155
Diffstat (limited to 'README')
-rw-r--r-- | README | 79 |
1 files changed, 0 insertions, 79 deletions
@@ -38,7 +38,6 @@ Table of Contents: * 7.7 Output sample rate 8.0) Configuration Files 9.0) Compiling -X.X) Credits 1.0) About: ---- ------ @@ -1149,84 +1148,6 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). etc. via Fink and into /sw. If you have installed SDL in another way, you'll have to edit the Makefile). -X.X) Credits: ----- -------- - The ScummVM team: - James Brown - Lead developer - Max Horn - Lead developer - Torbjorn Andersson - Engine: SCUMM, Broken Sword II - David Eriksson - Engine: Flight of the Amazon Queen - Robert Goeffringmann - Engine: Beneath a Steel Sky, - Broken Sword I - Jonathan Gray - Engine: SCUMM, Broken Sword II - Travis Howell - Engine: SCUMM, Simon the Sorcerer - Oliver Kiehl - Engine: Beneath a Steel Sky, Simon - Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.) - Gregory Montoir - Engine: Flight of the Amazon Queen - Joost Peters - Engine: Beneath a Steel Sky, - Flight of the Amazon Queen - Eugene Sandulenko - Engine: SCUMM (FT INSANE, bugfixes) - Chris Apers - Port: PalmOS - Nicolas Bacca - Port: PocketPC/WinCE port - Marcus Comstedt - Port: Dreamcast - Ruediger Hanke - Port: MorphOS - Peter Moraliyski - Port: GP32 - Lionel Ulmer - Port: X11 - Jamieson Christian - iMUSE, MIDI, all things musical. - Jochen Hoenicke - Speaker & PCjr sound support, Adlib work - Jerome Fisher - MT-32 emulator - Jeremy Newman - Webmaster - - Retired Team Members: - Ralph Brorsen - Help with GUI implementation - Vincent Hamm - Co-Founder - Felix Jakschitsch - Zak256 reverse engineering - Mutwin Kraus - Original MacOS porter - Ludvig Strigeus - Original ScummVM and SimonVM author - - Contributors: - Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support - Quietust - Sound support for Amiga SCUMM V2 - V3 games - Stuart Caie - Decoders for Simon 1 Amiga data files - Janne Huttunen - V3 actor mask support, Dig/FT Smush audio - Kovacs Endre Janos - Several fixes for Simon1 - Jeroen Janssen - Numerous readability and bugfix patches - Claudio Matsuoka - Daily Linux/BeOS builds - Mikesch Nepomuk - MI1 VGA floppy patches. - Nicolas Noble - Config file and ALSA support - Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio - Daniel Schepler - Final MI1 CD music support/ - Initial Ogg Vorbis support - Andre Souza - SDL-based OpenGL renderer - Tim 'realmz' - Initial MI1 CD music support - Tore Anderson - Packaging for Debian GNU/Linux - - And to all the contributors, users, and beta testers we've missed. - Thanks! - - Special thanks to: - Sander Buskens - For his work on the initial reversing of Monkey2 - Canadacow - For the original MT-32 emulator - Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec - Jezar - For his freeverb filter implementation - Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports - Jimmi Thogersen - For ScummRev, and much obscure code/documentation - Tristan - For additional work on the original MT-32 emulator - - Tony Warriner and everyone at Revolution Software Ltd. for sharing - with us the source of some of their brilliant games, allowing us to - release Beneath a Steel Sky as freeware... and generally being - supportive above and beyond the call of duty. - - John Passfield and Steve Stamatiadis for sharing the source of their - classic title, Flight of the Amazon Queen and also being incredibly - supportive. - - Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at - LucasFilm/LucasArts who made SCUMM the insane mess to reimplement - that it is today. Feel free to drop us a line and tell us what you - think, guys! - ------------------------------------------------------------------------ |