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authorPaweł Kołodziejski2004-03-28 20:54:24 +0000
committerPaweł Kołodziejski2004-03-28 20:54:24 +0000
commit0fb22df46c60d3592a195488e8dd223b3bac4ccb (patch)
tree28192585ea5b56d05e7342281227865cee8ee551 /TODO
parent39765b0d19fd8409cf4e0e96c9edc2ad5b25f247 (diff)
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update
svn-id: r13414
Diffstat (limited to 'TODO')
-rw-r--r--TODO11
1 files changed, 3 insertions, 8 deletions
diff --git a/TODO b/TODO
index bdbb4f3bee..6dbcf5101c 100644
--- a/TODO
+++ b/TODO
@@ -252,17 +252,11 @@ SCUMM
That would require buffering the text; maybe the blast text code could be
reused for this...
* Finish formating stuff in subtitles/translation code in the dig.
-* (maybe) In the very long distance future add translation stuff (hashing
- original and replacing with translation)
-* Add tool and support for encoding smush sequences into mpeg format to fit
- on small devices
* Add tool and support for compress *.la* file resources (ex. sounds) to fit
on small devices
* Fix codec44 for nut fonts
* iMUSE Digital:
- Fix continue playing 'state' music paused by 'sequence' music
- - Decrease number tracks to 8
- - Implement sounds priority in tracks for deleting lower priority sounds
- Recheck music code
- Add sound mixer procedure for pool method
- Change code to new mixer pool method procedure
@@ -271,11 +265,11 @@ SCUMM
- Add missing volume channels into sound mixer needed by imuse and add code
into imuse
- Implement tuning volume level or something(not sure yet what is)
- - Implement stuff for fadeParam in JUMP opcode and recheck 'next region' code
+ - Implement stuff for fadeParam in JUMP opcode (maybe never implemented)
+ - Recheck 'next region' code
- Recheck original imuse stream stuff if match logicaly our code
- Make struct sync, jump, regions use dynamic memory usage
- Split startSound mess into more clear code
- - Fix AKOS sound related stuff
- Add save/load code
- Add code for MP3 and Ogg Vorbis compressed datafiles
* SMUSH:
@@ -284,6 +278,7 @@ SCUMM
- Cleanup channel mess
- Make code more clear in some places (subtiles code for ex.)
- Add code for MP3 encoded sound tracks (distant future)
+ - Add support for compressed gfx frames by zlib
* Humongous Entertainment Games
- Add proper handling of sound and speech in Humongous games
- Add support for returning the correct music status for the digital music