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authorTravis Howell2005-06-16 00:47:45 +0000
committerTravis Howell2005-06-16 00:47:45 +0000
commit18e5bf15f83f5c0a772bef792b5ba32429ce6b2b (patch)
tree93ec3b18b564aa165c1e22c211449745629b55da /TODO
parentb5b4d3d99764724dce7f0ad7061c05e5ccbfcf76 (diff)
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Update
svn-id: r18400
Diffstat (limited to 'TODO')
-rw-r--r--TODO5
1 files changed, 2 insertions, 3 deletions
diff --git a/TODO b/TODO
index 6658c73a8f..0e6f06075b 100644
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+++ b/TODO
@@ -308,12 +308,11 @@ SCUMM
* Add method of setting initial debug channels from command-line
* Possibly implement a new resource manager, which then also could be shared
by ScummEX. [Jamieson has some ideas about this].
-* Figure out how to extract resources from Apple II and Commodore 64 versions
- See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on
- the SCUMM C64 disk format.
+* Figure out how to extract resources from Apple II versions
* Figure out how to extract resources from Turbografx/PC Engine version of Loom
* Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version
* Loom EGA: Add support for music and sound effects in Macintosh version
+* Sam & Max: Add support for setBlastObjectWindow opcode for highway subgame
* Add support for handling Kanji in FM-Towns games (foreground is rendered on a
second plane at 640x480), text uses Shift_JIS encoding
[implementation now that currently depends on font rom, not needing the rom