diff options
| author | Max Horn | 2003-11-03 01:30:47 +0000 |
|---|---|---|
| committer | Max Horn | 2003-11-03 01:30:47 +0000 |
| commit | 30c29e7dece97e6260697fec8af46419c5085b04 (patch) | |
| tree | eeb640bae927ec49a1c953ea0864d19c1a4e3d7e /TODO | |
| parent | 79068761f2c3ae6fa3effcb5c34004206ae0ebe3 (diff) | |
| download | scummvm-rg350-30c29e7dece97e6260697fec8af46419c5085b04.tar.gz scummvm-rg350-30c29e7dece97e6260697fec8af46419c5085b04.tar.bz2 scummvm-rg350-30c29e7dece97e6260697fec8af46419c5085b04.zip | |
typo / examples
svn-id: r11081
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -59,9 +59,10 @@ GUI * Maybe rearrange SCUMM in-game menu: essentially, only keep the headline ("How may I serve you?") and the buttons in it (maybe rename "Play" to "Resume" or so). I.e. remove the savegame list. Then, turn - "Save" and "Load" intro real buttons, which when clicked pop up a + "Save" and "Load" into real buttons, which when clicked pop up a new save or load dialog. That way we avoid all the confusing parts of the - current scheme in an elegant fashion. Drawback: Loading a game + current scheme in an elegant fashion. A similar approach is used by + StarCraft/WarCraft/Diablo/NWN/many others. Drawback: Loading a game would now require one click more. * Maybe rearrange Launcher dialog, too, to look a bit like the current SCUMM in-game menu: instead of two button rows, have a single button |
