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authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071 /TODO
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'TODO')
-rw-r--r--TODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/TODO b/TODO
index af1a8f9732..c949cea574 100644
--- a/TODO
+++ b/TODO
@@ -11,7 +11,7 @@ General
* allow for return-to-launcher instead of a normal "quit" ?
* improve the argv (command line args) parser
* extend the Plugin API to provide for "game detection": instead of the
- TargetSettings::detectname "hack" to detect files, provide a callback
+ GameSettings::detectname "hack" to detect files, provide a callback
in each Plugin which given a FSList returns a list of candidate targets.
This way, a plugin can implement tests more elaborate than filename
checking, e.g. it could actually peek into the files.