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author | Max Horn | 2003-10-12 18:40:12 +0000 |
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committer | Max Horn | 2003-10-12 18:40:12 +0000 |
commit | 36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch) | |
tree | c7d0ddca69492d7db124a6c9ea4728e59faba071 /TODO | |
parent | c3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff) | |
download | scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.gz scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.bz2 scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.zip |
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -11,7 +11,7 @@ General * allow for return-to-launcher instead of a normal "quit" ? * improve the argv (command line args) parser * extend the Plugin API to provide for "game detection": instead of the - TargetSettings::detectname "hack" to detect files, provide a callback + GameSettings::detectname "hack" to detect files, provide a callback in each Plugin which given a FSList returns a list of candidate targets. This way, a plugin can implement tests more elaborate than filename checking, e.g. it could actually peek into the files. |