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authorTravis Howell2004-09-02 13:31:32 +0000
committerTravis Howell2004-09-02 13:31:32 +0000
commit56c1c5cbaec69c258eaab26fbe55f82db95fd2a8 (patch)
tree129e09c84a7067fecaab970ef2d97b8472af5f97 /TODO
parent18dad39bc9afc61346e5979f7bb92adafc1519b7 (diff)
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Update
svn-id: r14865
Diffstat (limited to 'TODO')
-rw-r--r--TODO3
1 files changed, 2 insertions, 1 deletions
diff --git a/TODO b/TODO
index b87ae52e61..5b9e353e33 100644
--- a/TODO
+++ b/TODO
@@ -238,7 +238,7 @@ SCUMM
- Add proper handling of sound looping in Humongous games
- Add sound pitch support for piano keys in piano mini game of fbear (DOS)
- Add rename/delete file support, to make file opcodes function correctly
- - Fix glitch causing bed covers to go green at end of fbear
+ - Fix glitch causing bed covers not to be drawn at end of fbear
- Fix o6_setboxset, only used when leaving basement in fbear
- Fix nukeArrays, it is nuking wrong array in some games (fbear)
- Document and fix AKOS differences in Humongous Entertainment games
@@ -246,6 +246,7 @@ SCUMM
- Add support for new animation code used by cut scenes.
- Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo)
- Add support for akos codec 32 (Used in water/socks)
+ - Add support for actor clipping overrides used in costume code
- Add support for debug strings (Replaces %d & %s with ints/strings from stack list)
- Add support for various new opcodes
- Add support for Scummsys.9x and C++ engine MAXS blocks