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authorMax Horn2006-03-09 03:04:57 +0000
committerMax Horn2006-03-09 03:04:57 +0000
commit72d6022fa9d951578836d400ab5e9a2b7ec6714a (patch)
tree0f1d1413d30dbed0089d43002bbe1d4a8e00e84e /TODO
parent12755197f2587d25b12f9f3b1440d7e8823644a6 (diff)
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Yet another plugin/game detector related TODO
svn-id: r21153
Diffstat (limited to 'TODO')
-rw-r--r--TODO7
1 files changed, 6 insertions, 1 deletions
diff --git a/TODO b/TODO
index 76d36ea433..d71e8292d4 100644
--- a/TODO
+++ b/TODO
@@ -301,9 +301,14 @@ Plugins
and to display a list of supported game IDs. This leads to "-z" displaying
e.g. the obsolete "zakTowns" target. So we should separate the two. There
are multiple ways to do that, of course.
-* split base/plugins.h into the part needed to implement a plugin, and the part
+* Split base/plugins.h into the part needed to implement a plugin, and the part
needed by client code. Maybe also move DetectedGame and GameSettings to a new
file base/game.h
+* Replace DetectedGame by a 'map' containing essentially the same data that the
+ config file would contain -- i.e. gameid, description, language, platform;
+ but also any further data, like e.g. basename, target_md5, or *anything*
+ the engine deems important.
+ -> far more flexible, and helps to simplify the launcher code, too.
OSystem