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author | Max Horn | 2006-03-09 03:04:57 +0000 |
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committer | Max Horn | 2006-03-09 03:04:57 +0000 |
commit | 72d6022fa9d951578836d400ab5e9a2b7ec6714a (patch) | |
tree | 0f1d1413d30dbed0089d43002bbe1d4a8e00e84e /TODO | |
parent | 12755197f2587d25b12f9f3b1440d7e8823644a6 (diff) | |
download | scummvm-rg350-72d6022fa9d951578836d400ab5e9a2b7ec6714a.tar.gz scummvm-rg350-72d6022fa9d951578836d400ab5e9a2b7ec6714a.tar.bz2 scummvm-rg350-72d6022fa9d951578836d400ab5e9a2b7ec6714a.zip |
Yet another plugin/game detector related TODO
svn-id: r21153
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -301,9 +301,14 @@ Plugins and to display a list of supported game IDs. This leads to "-z" displaying e.g. the obsolete "zakTowns" target. So we should separate the two. There are multiple ways to do that, of course. -* split base/plugins.h into the part needed to implement a plugin, and the part +* Split base/plugins.h into the part needed to implement a plugin, and the part needed by client code. Maybe also move DetectedGame and GameSettings to a new file base/game.h +* Replace DetectedGame by a 'map' containing essentially the same data that the + config file would contain -- i.e. gameid, description, language, platform; + but also any further data, like e.g. basename, target_md5, or *anything* + the engine deems important. + -> far more flexible, and helps to simplify the launcher code, too. OSystem |