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author | Max Horn | 2003-09-07 21:06:43 +0000 |
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committer | Max Horn | 2003-09-07 21:06:43 +0000 |
commit | b71e80a8dec4937eadc82acf62484ca698769273 (patch) | |
tree | a0dc5eaa3058b08dc6d10ac86d8d604392ab31dc /TODO | |
parent | a9591325ae2cd30aa4b8a3b63f6460669a7d8535 (diff) | |
download | scummvm-rg350-b71e80a8dec4937eadc82acf62484ca698769273.tar.gz scummvm-rg350-b71e80a8dec4937eadc82acf62484ca698769273.tar.bz2 scummvm-rg350-b71e80a8dec4937eadc82acf62484ca698769273.zip |
updated
svn-id: r10075
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 6 |
1 files changed, 1 insertions, 5 deletions
@@ -56,15 +56,11 @@ Config SCUMM ===== * Fix C64 costume code -* Add a common base class "MusicEngine" or so for Player_V2, IMuse, IMuseDigital - -> their API is similar in many ways, and this could be used to simplify - some code in scumm/sound.cpp and other places which right now has to duplicate - code to cope with those three different music engine types. * Make it possible to restart games properly * Add support for handling Kanji in FM Towns games (foreground is rendered on a second plane at 640x480) * Figure out how to extract resources from Apple II and Commodore 64 versions -* Document and Fix AKOS differences in Humongous Entertainment games +* Document and fix AKOS differences in Humongous Entertainment games * Support various newer Humongous Entertainment games * Implement file related opcode stubs needed for Humongous games * Add support for graphics codecs used in 3DO versions of Humongous games |