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authorMax Horn2003-09-07 21:06:43 +0000
committerMax Horn2003-09-07 21:06:43 +0000
commitb71e80a8dec4937eadc82acf62484ca698769273 (patch)
treea0dc5eaa3058b08dc6d10ac86d8d604392ab31dc /TODO
parenta9591325ae2cd30aa4b8a3b63f6460669a7d8535 (diff)
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updated
svn-id: r10075
Diffstat (limited to 'TODO')
-rw-r--r--TODO6
1 files changed, 1 insertions, 5 deletions
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@@ -56,15 +56,11 @@ Config
SCUMM
=====
* Fix C64 costume code
-* Add a common base class "MusicEngine" or so for Player_V2, IMuse, IMuseDigital
- -> their API is similar in many ways, and this could be used to simplify
- some code in scumm/sound.cpp and other places which right now has to duplicate
- code to cope with those three different music engine types.
* Make it possible to restart games properly
* Add support for handling Kanji in FM Towns games (foreground is rendered on a
second plane at 640x480)
* Figure out how to extract resources from Apple II and Commodore 64 versions
-* Document and Fix AKOS differences in Humongous Entertainment games
+* Document and fix AKOS differences in Humongous Entertainment games
* Support various newer Humongous Entertainment games
* Implement file related opcode stubs needed for Humongous games
* Add support for graphics codecs used in 3DO versions of Humongous games