diff options
| author | Max Horn | 2003-09-08 18:09:40 +0000 |
|---|---|---|
| committer | Max Horn | 2003-09-08 18:09:40 +0000 |
| commit | bc8fd13172bfd4dffa4b4e8df98dc04b6be9b478 (patch) | |
| tree | 9c449170fc7bbe8364ae926b2f8dd310df0bac8b /TODO | |
| parent | 769f5c291997dba6cde9bd4b89391bff7d4e9872 (diff) | |
| download | scummvm-rg350-bc8fd13172bfd4dffa4b4e8df98dc04b6be9b478.tar.gz scummvm-rg350-bc8fd13172bfd4dffa4b4e8df98dc04b6be9b478.tar.bz2 scummvm-rg350-bc8fd13172bfd4dffa4b4e8df98dc04b6be9b478.zip | |
minor TODO
svn-id: r10108
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -69,6 +69,9 @@ SCUMM * Add support for FM Euphony sounds used in FM Towns games * Implement the needed INSANE bits for Full Throttle action sequences * iMUSE Digital enhancements/fixes for Full Throttle and COMI +* Try to remove all use of MAD/Ogg code from scumm/sound.cpp: + Ideally, only code in sound/ should access these libs. This will + become important for loadable module support Broken Sword 2 ============== |
