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authorMax Horn2003-11-02 17:51:34 +0000
committerMax Horn2003-11-02 17:51:34 +0000
commitc58b3819bb320bd3bd2fa023e6369fbbf0cae63b (patch)
treedcad748ef09224457f0e5e7ea5ddff4c7d67d5c1 /TODO
parentf0d2a1b91cee2c81a618b36cf58e2990153ddd00 (diff)
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some TODOs
svn-id: r11059
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1 files changed, 10 insertions, 0 deletions
diff --git a/TODO b/TODO
index 13590dd46e..4f28d9e603 100644
--- a/TODO
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@@ -57,6 +57,16 @@ GUI
-> write code allowing this
-> also, 'in game' option dialogs (for volume/scaler/etc. settings)
could potentially reuse these, too
+* Maybe rearrange SCUMM in-game menu: essentially, only keep the headline
+ ("How may I serve you?") and the buttons in it (maybe rename "Play"
+ to "Resume" or so). I.e. remove the savegame list. Then, turn
+ "Save" and "Load" intro real buttons, which when clicked pop up a
+ new save or load dialog. That way we avoid all the confusing parts of the
+ current scheme in an elegant fashion. Drawback: Loading a game
+ would now require one click more.
+* Maybe rearrange Launcher dialog, too, to look a bit like the current
+ SCUMM in-game menu: instead of two button rows, have a single button
+ column at the right side, and the target list on the left side.
Audio
=====