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authorJonathan Gray2004-02-14 02:36:58 +0000
committerJonathan Gray2004-02-14 02:36:58 +0000
commite12c29f9561179f2a659f3764680e93bfe5db8ac (patch)
tree19c9a4bb546f8e5f70aef022c4d50211ea54dc62 /TODO
parent5f4641d8a1a299ecba52897f0f576cbfc7a0316a (diff)
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update todo a bit
svn-id: r12866
Diffstat (limited to 'TODO')
-rw-r--r--TODO5
1 files changed, 4 insertions, 1 deletions
diff --git a/TODO b/TODO
index 0223eeb108..177d8799c3 100644
--- a/TODO
+++ b/TODO
@@ -156,7 +156,10 @@ SCUMM
* Make it possible to restart games properly
* Add support for handling Kanji in FM Towns games (foreground is rendered on a
second plane at 640x480), text uses Shift_JIS encoding
+ [implementation now that currently depends on font rom, not needing the rom
+ would be preferable]
* Figure out how to extract resources from Apple II and Commodore 64 versions
+* Figure out how to extract resources from Turbografx/PC Engine version of Loom
* Document and fix AKOS differences in Humongous Entertainment games
* Support various newer Humongous Entertainment games
* Implement file related opcode stubs needed for Humongous games
@@ -192,6 +195,7 @@ SCUMM
Or constantly (well, at least whenever the camera moves) redraw the text.
That would require buffering the text; maybe the blast text code could be
reused for this...
+* Add support for NES version of Maniac Mansion
Broken Sword 2
==============
@@ -241,6 +245,5 @@ Backends
X11 backend
===========
-* Verify that it still actually works
* Make it work with multiple bitdepths
* Add frills used by SDL backend like graphic filters usage and CD audio