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authorMatthew Hoops2011-06-03 01:14:16 -0400
committerMatthew Hoops2011-06-03 01:14:16 -0400
commit224c71e483e09931ba386555ff3b436b9defe63d (patch)
tree8e6178331a7bbd3ee1be318d3fc7a7c7f478468f /audio/decoders/quicktime_intern.h
parentd4c92983920cfe3b25a22d91e12c750e591b917e (diff)
parent547fd1bdcabcba0e741eb31100ba99ff73399d24 (diff)
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Merge remote branch 'upstream/master' into pegasus
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * Internal interface to the QuickTime audio decoder.
+ *
+ * This is available so that the QuickTimeVideoDecoder can use
+ * this directly.
+ */
+
+#ifndef AUDIO_QUICKTIME_INTERN_H
+#define AUDIO_QUICKTIME_INTERN_H
+
+#include "common/quicktime.h"
+#include "common/scummsys.h"
+#include "common/types.h"
+
+namespace Common {
+ class SeekableReadStream;
+ class String;
+}
+
+namespace Audio {
+
+class AudioStream;
+class QueuingAudioStream;
+
+class QuickTimeAudioDecoder : public Common::QuickTimeParser {
+public:
+ QuickTimeAudioDecoder();
+ virtual ~QuickTimeAudioDecoder();
+
+ /**
+ * Load a QuickTime audio file
+ * @param filename the filename to load
+ */
+ bool loadAudioFile(const Common::String &filename);
+
+ /**
+ * Load a QuickTime audio file from a SeekableReadStream
+ * @param stream the stream to load
+ */
+ bool loadAudioStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle);
+
+protected:
+ class AudioSampleDesc : public Common::QuickTimeParser::SampleDesc {
+ public:
+ AudioSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag);
+
+ bool isAudioCodecSupported() const;
+ uint32 getAudioChunkSampleCount(uint chunk) const;
+ AudioStream *createAudioStream(Common::SeekableReadStream *stream) const;
+
+ // TODO: Make private in the long run
+ uint16 _bitsPerSample;
+ uint16 _channels;
+ uint32 _sampleRate;
+ uint32 _samplesPerFrame;
+ uint32 _bytesPerFrame;
+ };
+
+ // Common::QuickTimeParser API
+ virtual Common::QuickTimeParser::SampleDesc *readSampleDesc(Track *track, uint32 format);
+
+ void init();
+ void setAudioStreamPos(const Timestamp &where);
+ bool isOldDemuxing() const;
+ void queueNextAudioChunk();
+
+ int _audioTrackIndex;
+ uint _curAudioChunk;
+ QueuingAudioStream *_audStream;
+};
+
+} // End of namespace Audio
+
+#endif