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author | Max Horn | 2011-02-09 01:09:01 +0000 |
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committer | Max Horn | 2011-02-09 01:09:01 +0000 |
commit | 42ab839dd6c8a1570b232101eb97f4e54de57935 (patch) | |
tree | 3b763d8913a87482b793e0348c88b9a5f40eecc9 /audio/decoders/vag.h | |
parent | 386203a3d6ce1abf457c9110d695408ec5f01b85 (diff) | |
download | scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.tar.gz scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.tar.bz2 scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.zip |
AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'audio/decoders/vag.h')
-rw-r--r-- | audio/decoders/vag.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/audio/decoders/vag.h b/audio/decoders/vag.h new file mode 100644 index 0000000000..cdf91a8ea1 --- /dev/null +++ b/audio/decoders/vag.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/** + * @file + * Sound decoder used in engines: + * - sword1 (PSX port of the game) + * - sword2 (PSX port of the game) + * - tinsel (PSX port of the game) + */ + +#ifndef SOUND_VAG_H +#define SOUND_VAG_H + +namespace Common { + class SeekableReadStream; +} + +namespace Audio { + +class AudioStream; +class RewindableAudioStream; + +/** + * Takes an input stream containing Vag sound data and creates + * an RewindableAudioStream from that. + * + * @param stream the SeekableReadStream from which to read the ADPCM data + * @param rate the sampling rate + * @return a new RewindableAudioStream, or NULL, if an error occurred + */ +RewindableAudioStream *makeVagStream( + Common::SeekableReadStream *stream, + int rate = 11025); + +} // End of namespace Sword1 + +#endif |