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authorMax Horn2011-02-09 01:09:01 +0000
committerMax Horn2011-02-09 01:09:01 +0000
commit42ab839dd6c8a1570b232101eb97f4e54de57935 (patch)
tree3b763d8913a87482b793e0348c88b9a5f40eecc9 /audio/decoders/vag.h
parent386203a3d6ce1abf457c9110d695408ec5f01b85 (diff)
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AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'audio/decoders/vag.h')
-rw-r--r--audio/decoders/vag.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/audio/decoders/vag.h b/audio/decoders/vag.h
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+++ b/audio/decoders/vag.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * @file
+ * Sound decoder used in engines:
+ * - sword1 (PSX port of the game)
+ * - sword2 (PSX port of the game)
+ * - tinsel (PSX port of the game)
+ */
+
+#ifndef SOUND_VAG_H
+#define SOUND_VAG_H
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Audio {
+
+class AudioStream;
+class RewindableAudioStream;
+
+/**
+ * Takes an input stream containing Vag sound data and creates
+ * an RewindableAudioStream from that.
+ *
+ * @param stream the SeekableReadStream from which to read the ADPCM data
+ * @param rate the sampling rate
+ * @return a new RewindableAudioStream, or NULL, if an error occurred
+ */
+RewindableAudioStream *makeVagStream(
+ Common::SeekableReadStream *stream,
+ int rate = 11025);
+
+} // End of namespace Sword1
+
+#endif