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authorMax Horn2011-02-09 01:09:01 +0000
committerMax Horn2011-02-09 01:09:01 +0000
commit42ab839dd6c8a1570b232101eb97f4e54de57935 (patch)
tree3b763d8913a87482b793e0348c88b9a5f40eecc9 /audio/mods/soundfx.cpp
parent386203a3d6ce1abf457c9110d695408ec5f01b85 (diff)
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AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'audio/mods/soundfx.cpp')
-rw-r--r--audio/mods/soundfx.cpp275
1 files changed, 275 insertions, 0 deletions
diff --git a/audio/mods/soundfx.cpp b/audio/mods/soundfx.cpp
new file mode 100644
index 0000000000..06a1e29514
--- /dev/null
+++ b/audio/mods/soundfx.cpp
@@ -0,0 +1,275 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+
+#include "audio/mods/paula.h"
+#include "audio/mods/soundfx.h"
+#include "audio/audiostream.h"
+
+namespace Audio {
+
+struct SoundFxInstrument {
+ char name[23];
+ uint16 len;
+ uint8 finetune;
+ uint8 volume;
+ uint16 repeatPos;
+ uint16 repeatLen;
+ int8 *data;
+};
+
+class SoundFx : public Paula {
+public:
+
+ enum {
+ NUM_CHANNELS = 4,
+ NUM_INSTRUMENTS = 15
+ };
+
+ SoundFx(int rate, bool stereo);
+ virtual ~SoundFx();
+
+ bool load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb);
+ void play();
+
+protected:
+
+ void handlePattern(int ch, uint32 pat);
+ void updateEffects(int ch);
+ void handleTick();
+
+ void disablePaulaChannel(uint8 channel);
+ void setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen);
+
+ virtual void interrupt();
+
+ uint8 _ticks;
+ uint16 _delay;
+ SoundFxInstrument _instruments[NUM_INSTRUMENTS];
+ uint8 _numOrders;
+ uint8 _curOrder;
+ uint16 _curPos;
+ uint8 _ordersTable[128];
+ uint8 *_patternData;
+ uint16 _effects[NUM_CHANNELS];
+};
+
+SoundFx::SoundFx(int rate, bool stereo)
+ : Paula(stereo, rate) {
+ setTimerBaseValue(kPalCiaClock);
+ _ticks = 0;
+ _delay = 0;
+ memset(_instruments, 0, sizeof(_instruments));
+ _numOrders = 0;
+ _curOrder = 0;
+ _curPos = 0;
+ memset(_ordersTable, 0, sizeof(_ordersTable));
+ _patternData = 0;
+ memset(_effects, 0, sizeof(_effects));
+}
+
+SoundFx::~SoundFx() {
+ free(_patternData);
+ for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
+ free(_instruments[i].data);
+ }
+}
+
+bool SoundFx::load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb) {
+ int instrumentsSize[15];
+ if (!loadCb) {
+ for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
+ instrumentsSize[i] = data->readUint32BE();
+ }
+ }
+ uint8 tag[4];
+ data->read(tag, 4);
+ if (memcmp(tag, "SONG", 4) != 0) {
+ return false;
+ }
+ _delay = data->readUint16BE();
+ data->skip(7 * 2);
+ for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
+ SoundFxInstrument *ins = &_instruments[i];
+ data->read(ins->name, 22); ins->name[22] = 0;
+ ins->len = data->readUint16BE();
+ ins->finetune = data->readByte();
+ ins->volume = data->readByte();
+ ins->repeatPos = data->readUint16BE();
+ ins->repeatLen = data->readUint16BE();
+ }
+ _numOrders = data->readByte();
+ data->skip(1);
+ data->read(_ordersTable, 128);
+ int maxOrder = 0;
+ for (int i = 0; i < _numOrders; ++i) {
+ if (_ordersTable[i] > maxOrder) {
+ maxOrder = _ordersTable[i];
+ }
+ }
+ int patternSize = (maxOrder + 1) * 4 * 4 * 64;
+ _patternData = (uint8 *)malloc(patternSize);
+ if (!_patternData) {
+ return false;
+ }
+ data->read(_patternData, patternSize);
+ for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
+ SoundFxInstrument *ins = &_instruments[i];
+ if (!loadCb) {
+ if (instrumentsSize[i] != 0) {
+ assert(ins->len <= 1 || ins->len * 2 <= instrumentsSize[i]);
+ assert(ins->repeatLen <= 1 || (ins->repeatPos + ins->repeatLen) * 2 <= instrumentsSize[i]);
+ ins->data = (int8 *)malloc(instrumentsSize[i]);
+ if (!ins->data) {
+ return false;
+ }
+ data->read(ins->data, instrumentsSize[i]);
+ }
+ } else {
+ if (ins->name[0]) {
+ ins->name[8] = '\0';
+ ins->data = (int8 *)(*loadCb)(ins->name, 0);
+ if (!ins->data) {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+void SoundFx::play() {
+ _curPos = 0;
+ _curOrder = 0;
+ _ticks = 0;
+ setInterruptFreqUnscaled(_delay);
+ startPaula();
+}
+
+void SoundFx::handlePattern(int ch, uint32 pat) {
+ uint16 note1 = pat >> 16;
+ uint16 note2 = pat & 0xFFFF;
+ if (note1 == 0xFFFD) { // PIC
+ _effects[ch] = 0;
+ return;
+ }
+ _effects[ch] = note2;
+ if (note1 == 0xFFFE) { // STP
+ disablePaulaChannel(ch);
+ return;
+ }
+ int ins = (note2 & 0xF000) >> 12;
+ if (ins != 0) {
+ SoundFxInstrument *i = &_instruments[ins - 1];
+ setupPaulaChannel(ch, i->data, i->len, i->repeatPos, i->repeatLen);
+ int effect = (note2 & 0xF00) >> 8;
+ int volume = i->volume;
+ switch (effect) {
+ case 5: // volume up
+ volume += (note2 & 0xFF);
+ if (volume > 63) {
+ volume = 63;
+ }
+ break;
+ case 6: // volume down
+ volume -= (note2 & 0xFF);
+ if (volume < 0) {
+ volume = 0;
+ }
+ break;
+ }
+ setChannelVolume(ch, volume);
+ }
+ if (note1 != 0) {
+ setChannelPeriod(ch, note1);
+ }
+}
+
+void SoundFx::updateEffects(int ch) {
+ // updateEffects() is a no-op in all Delphine Software games using SoundFx : FW,OS,Cruise,AW
+ if (_effects[ch] != 0) {
+ switch (_effects[ch]) {
+ case 1: // appreggiato
+ case 2: // pitchbend
+ case 3: // ledon, enable low-pass filter
+ case 4: // ledoff, disable low-pass filter
+ case 7: // set step up
+ case 8: // set step down
+ warning("Unhandled effect %d", _effects[ch]);
+ break;
+ }
+ }
+}
+
+void SoundFx::handleTick() {
+ ++_ticks;
+ if (_ticks != 6) {
+ for (int ch = 0; ch < 4; ++ch) {
+ updateEffects(ch);
+ }
+ } else {
+ _ticks = 0;
+ const uint8 *patternData = _patternData + _ordersTable[_curOrder] * 1024 + _curPos;
+ for (int ch = 0; ch < 4; ++ch) {
+ handlePattern(ch, READ_BE_UINT32(patternData));
+ patternData += 4;
+ }
+ _curPos += 4 * 4;
+ if (_curPos >= 1024) {
+ _curPos = 0;
+ ++_curOrder;
+ if (_curOrder == _numOrders) {
+ stopPaula();
+ }
+ }
+ }
+}
+
+void SoundFx::disablePaulaChannel(uint8 channel) {
+ disableChannel(channel);
+}
+
+void SoundFx::setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen) {
+ if (data && len > 1) {
+ setChannelData(channel, data, data + repeatPos * 2, len * 2, repeatLen * 2);
+ }
+}
+
+void SoundFx::interrupt() {
+ handleTick();
+}
+
+AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate, bool stereo) {
+ SoundFx *stream = new SoundFx(rate, stereo);
+ if (stream->load(data, loadCb)) {
+ stream->play();
+ return stream;
+ }
+ delete stream;
+ return 0;
+}
+
+} // End of namespace Audio