diff options
Diffstat (limited to 'audio/mods/soundfx.cpp')
-rw-r--r-- | audio/mods/soundfx.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/audio/mods/soundfx.cpp b/audio/mods/soundfx.cpp new file mode 100644 index 0000000000..06a1e29514 --- /dev/null +++ b/audio/mods/soundfx.cpp @@ -0,0 +1,275 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/endian.h" + +#include "audio/mods/paula.h" +#include "audio/mods/soundfx.h" +#include "audio/audiostream.h" + +namespace Audio { + +struct SoundFxInstrument { + char name[23]; + uint16 len; + uint8 finetune; + uint8 volume; + uint16 repeatPos; + uint16 repeatLen; + int8 *data; +}; + +class SoundFx : public Paula { +public: + + enum { + NUM_CHANNELS = 4, + NUM_INSTRUMENTS = 15 + }; + + SoundFx(int rate, bool stereo); + virtual ~SoundFx(); + + bool load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb); + void play(); + +protected: + + void handlePattern(int ch, uint32 pat); + void updateEffects(int ch); + void handleTick(); + + void disablePaulaChannel(uint8 channel); + void setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen); + + virtual void interrupt(); + + uint8 _ticks; + uint16 _delay; + SoundFxInstrument _instruments[NUM_INSTRUMENTS]; + uint8 _numOrders; + uint8 _curOrder; + uint16 _curPos; + uint8 _ordersTable[128]; + uint8 *_patternData; + uint16 _effects[NUM_CHANNELS]; +}; + +SoundFx::SoundFx(int rate, bool stereo) + : Paula(stereo, rate) { + setTimerBaseValue(kPalCiaClock); + _ticks = 0; + _delay = 0; + memset(_instruments, 0, sizeof(_instruments)); + _numOrders = 0; + _curOrder = 0; + _curPos = 0; + memset(_ordersTable, 0, sizeof(_ordersTable)); + _patternData = 0; + memset(_effects, 0, sizeof(_effects)); +} + +SoundFx::~SoundFx() { + free(_patternData); + for (int i = 0; i < NUM_INSTRUMENTS; ++i) { + free(_instruments[i].data); + } +} + +bool SoundFx::load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb) { + int instrumentsSize[15]; + if (!loadCb) { + for (int i = 0; i < NUM_INSTRUMENTS; ++i) { + instrumentsSize[i] = data->readUint32BE(); + } + } + uint8 tag[4]; + data->read(tag, 4); + if (memcmp(tag, "SONG", 4) != 0) { + return false; + } + _delay = data->readUint16BE(); + data->skip(7 * 2); + for (int i = 0; i < NUM_INSTRUMENTS; ++i) { + SoundFxInstrument *ins = &_instruments[i]; + data->read(ins->name, 22); ins->name[22] = 0; + ins->len = data->readUint16BE(); + ins->finetune = data->readByte(); + ins->volume = data->readByte(); + ins->repeatPos = data->readUint16BE(); + ins->repeatLen = data->readUint16BE(); + } + _numOrders = data->readByte(); + data->skip(1); + data->read(_ordersTable, 128); + int maxOrder = 0; + for (int i = 0; i < _numOrders; ++i) { + if (_ordersTable[i] > maxOrder) { + maxOrder = _ordersTable[i]; + } + } + int patternSize = (maxOrder + 1) * 4 * 4 * 64; + _patternData = (uint8 *)malloc(patternSize); + if (!_patternData) { + return false; + } + data->read(_patternData, patternSize); + for (int i = 0; i < NUM_INSTRUMENTS; ++i) { + SoundFxInstrument *ins = &_instruments[i]; + if (!loadCb) { + if (instrumentsSize[i] != 0) { + assert(ins->len <= 1 || ins->len * 2 <= instrumentsSize[i]); + assert(ins->repeatLen <= 1 || (ins->repeatPos + ins->repeatLen) * 2 <= instrumentsSize[i]); + ins->data = (int8 *)malloc(instrumentsSize[i]); + if (!ins->data) { + return false; + } + data->read(ins->data, instrumentsSize[i]); + } + } else { + if (ins->name[0]) { + ins->name[8] = '\0'; + ins->data = (int8 *)(*loadCb)(ins->name, 0); + if (!ins->data) { + return false; + } + } + } + } + return true; +} + +void SoundFx::play() { + _curPos = 0; + _curOrder = 0; + _ticks = 0; + setInterruptFreqUnscaled(_delay); + startPaula(); +} + +void SoundFx::handlePattern(int ch, uint32 pat) { + uint16 note1 = pat >> 16; + uint16 note2 = pat & 0xFFFF; + if (note1 == 0xFFFD) { // PIC + _effects[ch] = 0; + return; + } + _effects[ch] = note2; + if (note1 == 0xFFFE) { // STP + disablePaulaChannel(ch); + return; + } + int ins = (note2 & 0xF000) >> 12; + if (ins != 0) { + SoundFxInstrument *i = &_instruments[ins - 1]; + setupPaulaChannel(ch, i->data, i->len, i->repeatPos, i->repeatLen); + int effect = (note2 & 0xF00) >> 8; + int volume = i->volume; + switch (effect) { + case 5: // volume up + volume += (note2 & 0xFF); + if (volume > 63) { + volume = 63; + } + break; + case 6: // volume down + volume -= (note2 & 0xFF); + if (volume < 0) { + volume = 0; + } + break; + } + setChannelVolume(ch, volume); + } + if (note1 != 0) { + setChannelPeriod(ch, note1); + } +} + +void SoundFx::updateEffects(int ch) { + // updateEffects() is a no-op in all Delphine Software games using SoundFx : FW,OS,Cruise,AW + if (_effects[ch] != 0) { + switch (_effects[ch]) { + case 1: // appreggiato + case 2: // pitchbend + case 3: // ledon, enable low-pass filter + case 4: // ledoff, disable low-pass filter + case 7: // set step up + case 8: // set step down + warning("Unhandled effect %d", _effects[ch]); + break; + } + } +} + +void SoundFx::handleTick() { + ++_ticks; + if (_ticks != 6) { + for (int ch = 0; ch < 4; ++ch) { + updateEffects(ch); + } + } else { + _ticks = 0; + const uint8 *patternData = _patternData + _ordersTable[_curOrder] * 1024 + _curPos; + for (int ch = 0; ch < 4; ++ch) { + handlePattern(ch, READ_BE_UINT32(patternData)); + patternData += 4; + } + _curPos += 4 * 4; + if (_curPos >= 1024) { + _curPos = 0; + ++_curOrder; + if (_curOrder == _numOrders) { + stopPaula(); + } + } + } +} + +void SoundFx::disablePaulaChannel(uint8 channel) { + disableChannel(channel); +} + +void SoundFx::setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen) { + if (data && len > 1) { + setChannelData(channel, data, data + repeatPos * 2, len * 2, repeatLen * 2); + } +} + +void SoundFx::interrupt() { + handleTick(); +} + +AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate, bool stereo) { + SoundFx *stream = new SoundFx(rate, stereo); + if (stream->load(data, loadCb)) { + stream->play(); + return stream; + } + delete stream; + return 0; +} + +} // End of namespace Audio |