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authorPaul Gilbert2018-12-08 12:18:10 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit08db684864f0734a2d93641dc7a23ce117073eb4 (patch)
treeb039d24f7ed4c63719a3eb1f905050d92f007e22 /audio
parent43283ff561233d5e67cc15d8f1c3da4489156c0c (diff)
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GLK: Add support for secondary Blorb files separate from the gamefile
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
Diffstat (limited to 'audio')
-rw-r--r--audio/decoders/wave.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/audio/decoders/wave.h b/audio/decoders/wave.h
index aaf4a01a3f..75581f189b 100644
--- a/audio/decoders/wave.h
+++ b/audio/decoders/wave.h
@@ -28,6 +28,7 @@
* - cge
* - cge2
* - fullpipe
+ * - glk
* - gob
* - hopkins
* - mohawk