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author | Paul Gilbert | 2018-12-08 12:18:10 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 08db684864f0734a2d93641dc7a23ce117073eb4 (patch) | |
tree | b039d24f7ed4c63719a3eb1f905050d92f007e22 /audio | |
parent | 43283ff561233d5e67cc15d8f1c3da4489156c0c (diff) | |
download | scummvm-rg350-08db684864f0734a2d93641dc7a23ce117073eb4.tar.gz scummvm-rg350-08db684864f0734a2d93641dc7a23ce117073eb4.tar.bz2 scummvm-rg350-08db684864f0734a2d93641dc7a23ce117073eb4.zip |
GLK: Add support for secondary Blorb files separate from the gamefile
It also hads further support for playing AIFF files. However, the
Blorb files for Lurking Horror & Sherlock on the if-archive website
don't seem to be valid AIFF files, so sound doesn't play using them
Diffstat (limited to 'audio')
-rw-r--r-- | audio/decoders/wave.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/audio/decoders/wave.h b/audio/decoders/wave.h index aaf4a01a3f..75581f189b 100644 --- a/audio/decoders/wave.h +++ b/audio/decoders/wave.h @@ -28,6 +28,7 @@ * - cge * - cge2 * - fullpipe + * - glk * - gob * - hopkins * - mohawk |