aboutsummaryrefslogtreecommitdiff
path: root/backends/base-backend.cpp
diff options
context:
space:
mode:
authorAlejandro Marzini2010-07-30 03:06:57 +0000
committerAlejandro Marzini2010-07-30 03:06:57 +0000
commit9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch)
tree2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /backends/base-backend.cpp
parent37f7748a4abe9bf915871345797826641899ba49 (diff)
downloadscummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.tar.gz
scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.tar.bz2
scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.zip
OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
Diffstat (limited to 'backends/base-backend.cpp')
-rw-r--r--backends/base-backend.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/backends/base-backend.cpp b/backends/base-backend.cpp
index 86d2e8c2c8..aa08e94c32 100644
--- a/backends/base-backend.cpp
+++ b/backends/base-backend.cpp
@@ -92,3 +92,9 @@ AudioCDManager *BaseBackend::getAudioCDManager() {
s_audiocdManager = new DefaultAudioCDManager();
return (AudioCDManager *)s_audiocdManager;
}
+
+void BaseBackend::resetGraphicsScale() {
+ // As a hack, we use 0 here. Backends should override this method
+ // and provide their own.
+ setGraphicsMode(0);
+}