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authorEugene Sandulenko2006-05-17 23:52:45 +0000
committerEugene Sandulenko2006-05-17 23:52:45 +0000
commit14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch)
tree87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /backends/dc
parent65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff)
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- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
Diffstat (limited to 'backends/dc')
-rw-r--r--backends/dc/dc.h2
-rw-r--r--backends/dc/display.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index dd390c7f2d..aaf505bd64 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -69,7 +69,7 @@ class OSystem_Dreamcast : public OSystem {
// Set the size of the video bitmap.
// Typically, 320x200
- void initSize(uint w, uint h, int overlayScale);
+ void initSize(uint w, uint h);
int16 getHeight() { return _screen_h; }
int16 getWidth() { return _screen_w; }
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp
index 6d38ab866a..338138f912 100644
--- a/backends/dc/display.cpp
+++ b/backends/dc/display.cpp
@@ -192,7 +192,7 @@ void OSystem_Dreamcast::setScaling()
}
}
-void OSystem_Dreamcast::initSize(uint w, uint h, int overlayScale)
+void OSystem_Dreamcast::initSize(uint w, uint h)
{
assert(w <= SCREEN_W && h <= SCREEN_H);