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authorEugene Sandulenko2005-07-30 21:11:48 +0000
committerEugene Sandulenko2005-07-30 21:11:48 +0000
commit6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch)
treec44c4e61f18ddd537f7082cb48869cf33d422fbd /backends/dc
parent86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff)
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Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'backends/dc')
-rw-r--r--backends/dc/dc.h16
-rw-r--r--backends/dc/dcloader.cpp10
-rw-r--r--backends/dc/dcmain.cpp4
-rw-r--r--backends/dc/display.cpp30
-rw-r--r--backends/dc/icon.cpp4
-rw-r--r--backends/dc/input.cpp2
-rw-r--r--backends/dc/label.cpp2
-rw-r--r--backends/dc/selector.cpp26
-rw-r--r--backends/dc/softkbd.cpp2
-rw-r--r--backends/dc/softkbd.h2
-rw-r--r--backends/dc/vmsave.cpp16
11 files changed, 57 insertions, 57 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index e3a0f76325..2f07759754 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -87,28 +87,28 @@ class OSystem_Dreamcast : public OSystem {
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
-
+
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
-
+
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
-
+
// Get the next event.
- // Returns true if an event was retrieved.
+ // Returns true if an event was retrieved.
bool pollEvent(Event &event);
-
- // Set function that generates samples
+
+ // Set function that generates samples
bool setSoundCallback(SoundProc proc, void *param);
void clearSoundCallback();
// Determine the output sample rate. Audio data provided by the sound
// callback will be played using this rate.
int getOutputSampleRate() const;
-
+
// Initialise the specified CD drive for audio playback.
bool openCD(int drive);
@@ -118,7 +118,7 @@ class OSystem_Dreamcast : public OSystem {
// Play cdrom audio track
void playCD(int track, int num_loops, int start_frame, int duration);
-
+
// Stop cdrom audio track
void stopCD();
diff --git a/backends/dc/dcloader.cpp b/backends/dc/dcloader.cpp
index 918c2a98c8..cb12b081d2 100644
--- a/backends/dc/dcloader.cpp
+++ b/backends/dc/dcloader.cpp
@@ -181,7 +181,7 @@ bool DLObject::relocate(int fd, unsigned long offset, unsigned long size)
}
free(rela);
- return true;
+ return true;
}
@@ -233,7 +233,7 @@ bool DLObject::load(int fd)
read(fd, segment, phdr.p_filesz) != phdr.p_filesz) {
seterror("Segment load failed.");
return false;
- }
+ }
DBG("shoff = %d, shentsz = %d, shnum = %d\n",
ehdr.e_shoff, ehdr.e_shentsize, ehdr.e_shnum);
@@ -309,7 +309,7 @@ bool DLObject::load(int fd)
free(shdr);
return false;
}
-
+
free(shdr);
return true;
@@ -351,7 +351,7 @@ bool DLObject::open(const char *path)
seterror("Missing ctors/dtors.");
dtors_start = dtors_end = NULL;
unload();
- return false;
+ return false;
}
DBG("Calling constructors.\n");
@@ -390,7 +390,7 @@ void *DLObject::symbol(const char *name)
}
seterror("Symbol \"%s\" not found.", name);
- return NULL;
+ return NULL;
}
diff --git a/backends/dc/dcmain.cpp b/backends/dc/dcmain.cpp
index 8512af7ff1..132b11915e 100644
--- a/backends/dc/dcmain.cpp
+++ b/backends/dc/dcmain.cpp
@@ -136,7 +136,7 @@ OSystem::MutexRef OSystem_Dreamcast::createMutex()
void OSystem_Dreamcast::lockMutex(MutexRef mutex)
{
}
-
+
void OSystem_Dreamcast::unlockMutex(MutexRef mutex)
{
}
@@ -226,7 +226,7 @@ int DCLauncherDialog::runModal()
// Set the game path.
if(dir != NULL)
ConfMan.set("path", dir, Common::ConfigManager::kTransientDomain);
-
+
// Set the target.
_detector.setTarget(base);
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp
index e45312bdbb..002229330b 100644
--- a/backends/dc/display.cpp
+++ b/backends/dc/display.cpp
@@ -106,7 +106,7 @@ static void texture_memcpy64(void *dest, void *src, int cnt)
d[4] = *s++;
d[5] = *s++;
d[6] = *s++;
- d[7] = *s++;
+ d[7] = *s++;
asm("pref @%0" : : "r" (d));
d += 8;
}
@@ -224,7 +224,7 @@ void OSystem_Dreamcast::copyRectToScreen(const byte *buf, int pitch, int x, int
}
bool OSystem_Dreamcast::showMouse(bool visible)
-{
+{
bool last = _ms_visible;
_ms_visible = visible;
@@ -243,12 +243,12 @@ void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
{
_ms_cur_w = w;
_ms_cur_h = h;
-
+
_ms_hotspot_x = hotspot_x;
_ms_hotspot_y = hotspot_y;
_ms_keycolor = keycolor;
-
+
if (_ms_buf)
free(_ms_buf);
@@ -276,7 +276,7 @@ void OSystem_Dreamcast::updateScreen(void)
// while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
-
+
for( int y = 0; y<_screen_h; y++ )
{
texture_memcpy64_pal( dst, src, _screen_w>>5, palette );
@@ -318,11 +318,11 @@ void OSystem_Dreamcast::updateScreen(void)
TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[_screen_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
-
+
ta_begin_frame();
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x0000ff;
ta_commit_list(&mypoly);
-
+
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0;
@@ -357,7 +357,7 @@ void OSystem_Dreamcast::updateScreen(void)
} else {
if(_overlay_fade > 0)
_overlay_fade -= 0.125;
- }
+ }
if(_overlay_fade > 0.0) {
@@ -372,11 +372,11 @@ void OSystem_Dreamcast::updateScreen(void)
TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
mypoly.texture = TA_TEXTUREMODE_ARGB4444|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_ADDRESS(ovl_tx[_overlay_buffer]);
-
+
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0.0;
ta_commit_list(&mypoly);
-
+
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0xffffff|(((int)(255*_overlay_fade))<<24);
@@ -398,7 +398,7 @@ void OSystem_Dreamcast::updateScreen(void)
myvertex.u = 0.0;
myvertex.v = OVL_H*(1.0/512.0);
ta_commit_list(&myvertex);
-
+
myvertex.x += OVL_W*_xscale;
myvertex.u = OVL_W*(1.0/512.0);
myvertex.cmd |= TA_CMD_VERTEX_EOS;
@@ -453,7 +453,7 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
commit_dummy_transpoly();
return;
}
-
+
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
@@ -466,9 +466,9 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
TA_TEXTUREMODE_ADDRESS(mouse_tx[_mouse_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
-
+
ta_commit_list(&mypoly);
-
+
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0xffff00;
@@ -489,7 +489,7 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
myvertex.u = 0.0;
myvertex.v = h*(1.0/MOUSE_H);
ta_commit_list(&myvertex);
-
+
myvertex.x += w*_xscale;
myvertex.u = w*(1.0/MOUSE_W);
myvertex.cmd |= TA_CMD_VERTEX_EOS;
diff --git a/backends/dc/icon.cpp b/backends/dc/icon.cpp
index 95176763e6..9d99674fd0 100644
--- a/backends/dc/icon.cpp
+++ b/backends/dc/icon.cpp
@@ -32,7 +32,7 @@ void Icon::create_vmicon(void *buffer)
for(int n = 0; n<16; n++) {
int p = palette[n];
- pal[n] =
+ pal[n] =
((p>>16)&0xf000)|
((p>>12)&0x0f00)|
((p>> 8)&0x00f0)|
@@ -114,7 +114,7 @@ void Icon::draw(float x1, float y1, float x2, float y2, int pal,
myvertex.x = x2;
myvertex.v = 0.0;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
- ta_commit_list(&myvertex);
+ ta_commit_list(&myvertex);
}
int Icon::find_unused_pixel()
diff --git a/backends/dc/input.cpp b/backends/dc/input.cpp
index fa389c400a..6513dbd00a 100644
--- a/backends/dc/input.cpp
+++ b/backends/dc/input.cpp
@@ -66,7 +66,7 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y,
if(!(buttons & 2)) rmb++;
if(!(buttons & 8)) newkey = 319;
-
+
mouse_x += pad->cond.mouse.axis1;
mouse_y += pad->cond.mouse.axis2;
mouse_wheel += pad->cond.mouse.axis3;
diff --git a/backends/dc/label.cpp b/backends/dc/label.cpp
index c9dab67edd..88f4c48f95 100644
--- a/backends/dc/label.cpp
+++ b/backends/dc/label.cpp
@@ -132,6 +132,6 @@ void Label::draw(float x, float y, unsigned int argb, float scale)
myvertex.x = x+u*scale;
myvertex.u = 1.0;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
- ta_commit_list(&myvertex);
+ ta_commit_list(&myvertex);
}
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp
index cb65e465b2..b275b9033a 100644
--- a/backends/dc/selector.cpp
+++ b/backends/dc/selector.cpp
@@ -79,7 +79,7 @@ void draw_solid_quad(float x1, float y1, float x2, float y2,
myvertex.colour = c3;
myvertex.x = x2;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
- ta_commit_list(&myvertex);
+ ta_commit_list(&myvertex);
}
void draw_trans_quad(float x1, float y1, float x2, float y2,
@@ -125,7 +125,7 @@ void draw_trans_quad(float x1, float y1, float x2, float y2,
myvertex.colour = c3;
myvertex.x = x2;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
- ta_commit_list(&myvertex);
+ ta_commit_list(&myvertex);
}
@@ -198,7 +198,7 @@ static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
for(int i=0; i<num_dirs; i++)
if(!strcmp(dirs[i].name, game.dir) &&
dirs[i].deficon[0]) {
- sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
+ sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
if(game.icon.load(icofn))
return true;
break;
@@ -240,7 +240,7 @@ static int findGames(Game *games, int max)
dirs[num_dirs].node = *entry;
num_dirs++;
}
- } else
+ } else
if(isIcon(*entry))
strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str());
else if(curr_game < max &&
@@ -303,7 +303,7 @@ void waitForDisk()
ta_txrelease(mark);
return;
}
-
+
ta_begin_frame();
drawBackground();
@@ -347,11 +347,11 @@ int gameMenu(Game *games, int num_games)
return -1;
ta_begin_frame();
-
+
drawBackground();
-
+
ta_commit_end();
-
+
float y = 40.0;
for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
int pal = 48+(i&15);
@@ -375,7 +375,7 @@ int gameMenu(Game *games, int num_games)
setimask(15);
event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
setimask(mask);
-
+
if(event==-OSystem::EVENT_LBUTTONDOWN || event==13 || event==319) {
int selected_game = top_game + selector_pos;
@@ -384,15 +384,15 @@ int gameMenu(Game *games, int num_games)
unsigned int fade_colour = 0x00ffffff | ((255-fade)<<24);
ta_begin_frame();
-
+
drawBackground();
-
+
ta_commit_end();
-
+
float y = 40.0;
if(fade < 256)
- for(int i=top_game, cnt=0; cnt<10 && i<num_games;
+ for(int i=top_game, cnt=0; cnt<10 && i<num_games;
i++, cnt++, y += 40.0)
if(cnt != selector_pos)
drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade);
diff --git a/backends/dc/softkbd.cpp b/backends/dc/softkbd.cpp
index 7bf12d0632..11622c2f37 100644
--- a/backends/dc/softkbd.cpp
+++ b/backends/dc/softkbd.cpp
@@ -84,7 +84,7 @@ void SoftKeyboard::draw(float x, float y, int transp)
unsigned int bg_alpha_mask = (128-transp)<<24;
draw_trans_quad(x, y, x+312.0, y+172.0,
- bg_alpha_mask|0x8080ff, bg_alpha_mask|0x8080ff,
+ bg_alpha_mask|0x8080ff, bg_alpha_mask|0x8080ff,
bg_alpha_mask|0x8080ff, bg_alpha_mask|0x8080ff);
x0 = x += 4.0;
y += 4.0;
diff --git a/backends/dc/softkbd.h b/backends/dc/softkbd.h
index 3d0d3b0aa5..6cd6a9daee 100644
--- a/backends/dc/softkbd.h
+++ b/backends/dc/softkbd.h
@@ -32,7 +32,7 @@ class OSystem_Dreamcast;
class SoftKeyboard : public Interactive
{
private:
-
+
const OSystem_Dreamcast *os;
Label labels[2][SK_NUM_KEYS];
byte shiftState;
diff --git a/backends/dc/vmsave.cpp b/backends/dc/vmsave.cpp
index b116b16201..16ea470a53 100644
--- a/backends/dc/vmsave.cpp
+++ b/backends/dc/vmsave.cpp
@@ -40,7 +40,7 @@ enum vmsaveResult {
VMSAVE_OK,
VMSAVE_NOVM,
VMSAVE_NOSPACE,
- VMSAVE_WRITEERROR,
+ VMSAVE_WRITEERROR,
};
@@ -143,7 +143,7 @@ static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
return false;
if(!vmsfs_open_file(&super, filename, &file))
return false;
-
+
buffer = new char[size = file.size];
if(vmsfs_read_file(&file, (unsigned char *)buffer, size))
@@ -225,7 +225,7 @@ private:
void skip(uint32 offset);
public:
- InVMSave()
+ InVMSave()
: pos(0), buffer(NULL)
{ }
@@ -264,19 +264,19 @@ private:
uint32 write(const void *buf, uint32 cnt);
public:
- OutVMSave(const char *_filename)
+ OutVMSave(const char *_filename)
: pos(0)
{
strncpy(filename, _filename, 16);
buffer = new char[size = MAX_SAVE_SIZE];
}
-
+
~OutVMSave();
};
class VMSaveManager : public Common::SaveFileManager {
public:
-
+
virtual Common::OutSaveFile *openForSaving(const char *filename) {
return new OutVMSave(filename);
}
@@ -291,7 +291,7 @@ public:
return NULL;
}
}
-
+
virtual void listSavefiles(const char *prefix, bool *marks, int num);
};
@@ -353,7 +353,7 @@ uint32 OutVMSave::write(const void *buf, uint32 cnt)
void VMSaveManager::listSavefiles(const char *prefix, bool *marks, int num)
{
memset(marks, false, num*sizeof(bool));
-
+
for(int i=0; i<24; i++)
tryList(prefix, marks, num, i);
}