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| author | Eugene Sandulenko | 2005-03-09 23:07:32 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2005-03-09 23:07:32 +0000 |
| commit | 7bb53f3bf10acf3b97d635b75e50b3c51b2ff862 (patch) | |
| tree | ab25d421bbffb9d1e43079b3b40b2bab0e0fd820 /backends/dc | |
| parent | b72df416a64642d180e9b746484ce292d845fae4 (diff) | |
| download | scummvm-rg350-7bb53f3bf10acf3b97d635b75e50b3c51b2ff862.tar.gz scummvm-rg350-7bb53f3bf10acf3b97d635b75e50b3c51b2ff862.tar.bz2 scummvm-rg350-7bb53f3bf10acf3b97d635b75e50b3c51b2ff862.zip | |
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
Diffstat (limited to 'backends/dc')
| -rw-r--r-- | backends/dc/dc.h | 2 | ||||
| -rw-r--r-- | backends/dc/display.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h index 76d4f612af..cf6fd59726 100644 --- a/backends/dc/dc.h +++ b/backends/dc/dc.h @@ -67,7 +67,7 @@ class OSystem_Dreamcast : public OSystem { // Set the size of the video bitmap. // Typically, 320x200 - void initSize(uint w, uint h); + void initSize(uint w, uint h, int overlayScale); int16 getHeight() { return _screen_h; } int16 getWidth() { return _screen_w; } diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp index c6a5bee176..040eb0dec5 100644 --- a/backends/dc/display.cpp +++ b/backends/dc/display.cpp @@ -157,7 +157,7 @@ void OSystem_Dreamcast::setScaling() } } -void OSystem_Dreamcast::initSize(uint w, uint h) +void OSystem_Dreamcast::initSize(uint w, uint h, int overlayScale) { assert(w <= SCREEN_W && h <= SCREEN_H); |
