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authorlubomyr2016-05-19 19:54:18 +0200
committerlubomyr2016-05-19 20:33:27 +0200
commit961976f17ed09580bda7ec7531230378b4bf184e (patch)
tree73c66bc6ceabc496d3cef5de1e36cd4ec7811f15 /backends/events/androidsdl/androidsdl-events.cpp
parentd35cdf5009698b74a2d444dea508755a9f5e3cbc (diff)
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ANDROIDSDL: add androidsdl backend
Diffstat (limited to 'backends/events/androidsdl/androidsdl-events.cpp')
-rw-r--r--backends/events/androidsdl/androidsdl-events.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/backends/events/androidsdl/androidsdl-events.cpp b/backends/events/androidsdl/androidsdl-events.cpp
new file mode 100644
index 0000000000..bd8045ec62
--- /dev/null
+++ b/backends/events/androidsdl/androidsdl-events.cpp
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(ANDROIDSDL)
+
+#include "backends/events/androidsdl/androidsdl-events.h"
+#include "backends/platform/androidsdl/androidsdl-sdl.h"
+#include <SDL_screenkeyboard.h>
+
+bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE) {
+ event.type = Common::EVENT_MBUTTONDOWN;
+
+ static int show_onscreen=0;
+ if (show_onscreen==0) {
+ SDL_ANDROID_SetScreenKeyboardShown(0);
+ show_onscreen++;
+ }
+ else if (show_onscreen==1) {
+ SDL_ANDROID_SetScreenKeyboardShown(1);
+ show_onscreen++;
+ }
+ if (show_onscreen==2)
+ show_onscreen=0;
+ }
+#endif
+ else
+ return false;
+
+ processMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (false) {}
+
+ if (ev.key.keysym.sym == SDLK_LCTRL) {
+ ev.key.keysym.sym = SDLK_F5;
+ } else {
+ // Let the events fall through if we didn't change them, this may not be the best way to
+ // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
+ // and yes i have an huge terminal size so i dont wrap soon enough.
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+
+ return false;
+}
+
+#endif