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authorAlejandro Marzini2010-07-01 06:07:24 +0000
committerAlejandro Marzini2010-07-01 06:07:24 +0000
commita35db656d338525c86045d093a7230e110eff5a7 (patch)
tree30fcde5a1216fab91306edba485ecbe6bf16fa63 /backends/events/gp2xsdl/gp2xsdl-events.h
parent1bc87e3bee97d81d2c62126554c6380c7ce2bd1a (diff)
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Modularized GP2X backend. Renamed GP2XWIZSdlEventManager to GP2XSdlEventManager, and added GP2X code.
svn-id: r50542
Diffstat (limited to 'backends/events/gp2xsdl/gp2xsdl-events.h')
-rw-r--r--backends/events/gp2xsdl/gp2xsdl-events.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/backends/events/gp2xsdl/gp2xsdl-events.h b/backends/events/gp2xsdl/gp2xsdl-events.h
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+++ b/backends/events/gp2xsdl/gp2xsdl-events.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_GP2X_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_GP2X_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+class GP2XSdlEventManager : public SdlEventManager {
+public:
+ GP2XSdlEventManager(Common::EventSource *boss);
+
+protected:
+ bool _stickBtn[32];
+ bool _buttonStateL;
+
+ void moveStick();
+
+ virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+
+ virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event);
+};
+
+#endif