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authorColin Snover2017-09-13 19:55:14 -0500
committerColin Snover2017-10-15 13:24:21 -0500
commitcd538ffffab9e49443da4ee043916d8dc22c3c07 (patch)
treeaebfd4a4009e2653a743241875a0ce27cad07065 /backends/events/sdl/sdl-events.h
parent319ab07fe0900e6ec2f89666b544e695edca6dde (diff)
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BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Diffstat (limited to 'backends/events/sdl/sdl-events.h')
-rw-r--r--backends/events/sdl/sdl-events.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
index cf445e9e2c..1d701f5ecf 100644
--- a/backends/events/sdl/sdl-events.h
+++ b/backends/events/sdl/sdl-events.h
@@ -117,7 +117,7 @@ protected:
* Assigns the mouse coords to the mouse event. Furthermore notify the
* graphics manager about the position change.
*/
- virtual void processMouseEvent(Common::Event &event, int x, int y);
+ virtual bool processMouseEvent(Common::Event &event, int x, int y);
/**
* Remaps key events. This allows platforms to configure