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| author | Eugene Sandulenko | 2008-06-04 20:28:20 +0000 | 
|---|---|---|
| committer | Eugene Sandulenko | 2008-06-04 20:28:20 +0000 | 
| commit | 5e666ef774d11d030ea9957ecc64a197de2abcd8 (patch) | |
| tree | 0d7e9e8c78dd31c25127f7498c2e2955641ceefa /backends/fs | |
| parent | 1869141f0448621b19ab25d3ca338a134500a049 (diff) | |
| download | scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.tar.gz scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.tar.bz2 scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.zip | |
Patch #1971285: "Nintendo Wii port"
svn-id: r32547
Diffstat (limited to 'backends/fs')
| -rw-r--r-- | backends/fs/wii/wii-fs-factory.cpp | 49 | ||||
| -rw-r--r-- | backends/fs/wii/wii-fs-factory.h | 50 | ||||
| -rw-r--r-- | backends/fs/wii/wii-fs.cpp | 196 | 
3 files changed, 295 insertions, 0 deletions
| diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp new file mode 100644 index 0000000000..9839858dd5 --- /dev/null +++ b/backends/fs/wii/wii-fs-factory.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if defined(__WII__) + +#include <unistd.h> + +#include "backends/fs/wii/wii-fs-factory.h" +#include "backends/fs/wii/wii-fs.cpp" + +DECLARE_SINGLETON(WiiFilesystemFactory); + +AbstractFilesystemNode *WiiFilesystemFactory::makeRootFileNode() const { +	return new WiiFilesystemNode(); +} + +AbstractFilesystemNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const { +	char buf[MAXPATHLEN]; + +	if (getcwd(buf, MAXPATHLEN)) +		return new WiiFilesystemNode(buf, true); +	else +		return new WiiFilesystemNode(); +} + +AbstractFilesystemNode *WiiFilesystemFactory::makeFileNodePath(const String &path) const { +	return new WiiFilesystemNode(path, true); +} +#endif + diff --git a/backends/fs/wii/wii-fs-factory.h b/backends/fs/wii/wii-fs-factory.h new file mode 100644 index 0000000000..24badee330 --- /dev/null +++ b/backends/fs/wii/wii-fs-factory.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef _WII_FILESYSTEM_FACTORY_H_ +#define _WII_FILESYSTEM_FACTORY_H_ + +#include "common/singleton.h" +#include "backends/fs/fs-factory.h" + +/** + * Creates WiiFilesystemNode objects. + * + * Parts of this class are documented in the base interface class, FilesystemFactory. + */ +class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton<WiiFilesystemFactory> { +public: +	typedef Common::String String; + +	virtual AbstractFilesystemNode *makeRootFileNode() const; +	virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; +	virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const; + +protected: +	WiiFilesystemFactory() {}; + +private: +	friend class Common::Singleton<SingletonBaseType>; +}; + +#endif /*Wii_FILESYSTEM_FACTORY_H*/ + diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp new file mode 100644 index 0000000000..e6d0cf4c7e --- /dev/null +++ b/backends/fs/wii/wii-fs.cpp @@ -0,0 +1,196 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if defined(__WII__) + +#include "backends/fs/abstract-fs.h" + +#include <sys/dir.h> + +#include <sys/types.h> +#include <sys/stat.h> +#include <unistd.h> + +/** + * Implementation of the ScummVM file system API based on Wii. + * + * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + */ +class WiiFilesystemNode : public AbstractFilesystemNode { +protected: +	String _displayName; +	String _path; +	bool _isDirectory, _isReadable, _isWritable; + +public: +	/** +	 * Creates a WiiFilesystemNode with the root node as path. +	 */ +	WiiFilesystemNode(); + +	/** +	 * Creates a WiiFilesystemNode for a given path. +	 * +	 * @param path String with the path the new node should point to. +	 * @param verify true if the isValid and isDirectory flags should be verified during the construction. +	 */ +	WiiFilesystemNode(const String &path, bool verify); + +	virtual bool exists() const; +	virtual String getDisplayName() const { return _displayName; } +	virtual String getName() const { return _displayName; } +	virtual String getPath() const { return _path; } +	virtual bool isDirectory() const { return _isDirectory; } +	virtual bool isReadable() const { return _isReadable; } +	virtual bool isWritable() const { return _isWritable; } + +	virtual AbstractFilesystemNode *getChild(const String &n) const; +	virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; +	virtual AbstractFilesystemNode *getParent() const; + +private: +	virtual void setFlags(); +}; + +/** + * Returns the last component of a given path. + * + * Examples: + *						/foo/bar.txt would return /bar.txt + *						/foo/bar/	 would return /bar/ + * + * @param str String containing the path. + * @return Pointer to the first char of the last component inside str. + */ +const char *lastPathComponent(const Common::String &str) { +	if(str.empty()) +		return ""; + +	const char *start = str.c_str(); +	const char *cur = start + str.size() - 2; + +	while (cur >= start && *cur != '/') { +		--cur; +	} + +	return cur + 1; +} + +void WiiFilesystemNode::setFlags() { +	struct stat st; + +	_isDirectory = false; +	_isReadable = false; +	_isWritable = false; + +	if (!stat(_path.c_str(), &st)) { +		_isDirectory = S_ISDIR(st.st_mode); +		_isReadable = (st.st_mode & S_IRUSR) > 0; +		_isWritable = (st.st_mode & S_IWUSR) > 0; +	} +} + + +WiiFilesystemNode::WiiFilesystemNode() { +	// The root dir. +	_path = "fat:/"; +	_displayName = _path; + +	setFlags(); +} + +WiiFilesystemNode::WiiFilesystemNode(const String &p, bool verify) { +	assert(p.size() > 0); + +	_path = p; + +	_displayName = lastPathComponent(_path); + +	if (verify) +		setFlags(); +} + +bool WiiFilesystemNode::exists() const { +	struct stat st; +	return stat(_path.c_str (), &st) == 0; +} + +AbstractFilesystemNode *WiiFilesystemNode::getChild(const String &n) const { +	assert(_isDirectory); + +	String newPath(_path); +	if (newPath.lastChar() != '/') +			newPath += '/'; +	newPath += n; + +	return new WiiFilesystemNode(newPath, true); +} + +bool WiiFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { +	assert(_isDirectory); + +	DIR_ITER* dp = diropen (_path.c_str()); + +	if (dp == NULL) +		return false; + +	char filename[MAXPATHLEN]; +	struct stat st; + +	while (dirnext(dp, filename, &st) == 0) { +		if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0) +			continue; + +		String newPath(_path); +		if (newPath.lastChar() != '/') +				newPath += '/'; +		newPath += filename; + +		bool isDir = S_ISDIR(st.st_mode); + +		if ((mode == FilesystemNode::kListFilesOnly && isDir) || +			(mode == FilesystemNode::kListDirectoriesOnly && !isDir)) +			continue; + +		if (isDir) +			newPath += '/'; + +		myList.push_back(new WiiFilesystemNode(newPath, true)); +	} + +	dirclose(dp); + +	return true; +} + +AbstractFilesystemNode *WiiFilesystemNode::getParent() const { +	if (_path == "/") +		return 0; + +	const char *start = _path.c_str(); +	const char *end = lastPathComponent(_path); + +	return new WiiFilesystemNode(String(start, end - start), true); +} + +#endif //#if defined(__WII__) + | 
