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author | Eugene Sandulenko | 2008-06-04 20:28:20 +0000 |
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committer | Eugene Sandulenko | 2008-06-04 20:28:20 +0000 |
commit | 5e666ef774d11d030ea9957ecc64a197de2abcd8 (patch) | |
tree | 0d7e9e8c78dd31c25127f7498c2e2955641ceefa /backends/fs | |
parent | 1869141f0448621b19ab25d3ca338a134500a049 (diff) | |
download | scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.tar.gz scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.tar.bz2 scummvm-rg350-5e666ef774d11d030ea9957ecc64a197de2abcd8.zip |
Patch #1971285: "Nintendo Wii port"
svn-id: r32547
Diffstat (limited to 'backends/fs')
-rw-r--r-- | backends/fs/wii/wii-fs-factory.cpp | 49 | ||||
-rw-r--r-- | backends/fs/wii/wii-fs-factory.h | 50 | ||||
-rw-r--r-- | backends/fs/wii/wii-fs.cpp | 196 |
3 files changed, 295 insertions, 0 deletions
diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp new file mode 100644 index 0000000000..9839858dd5 --- /dev/null +++ b/backends/fs/wii/wii-fs-factory.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if defined(__WII__) + +#include <unistd.h> + +#include "backends/fs/wii/wii-fs-factory.h" +#include "backends/fs/wii/wii-fs.cpp" + +DECLARE_SINGLETON(WiiFilesystemFactory); + +AbstractFilesystemNode *WiiFilesystemFactory::makeRootFileNode() const { + return new WiiFilesystemNode(); +} + +AbstractFilesystemNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const { + char buf[MAXPATHLEN]; + + if (getcwd(buf, MAXPATHLEN)) + return new WiiFilesystemNode(buf, true); + else + return new WiiFilesystemNode(); +} + +AbstractFilesystemNode *WiiFilesystemFactory::makeFileNodePath(const String &path) const { + return new WiiFilesystemNode(path, true); +} +#endif + diff --git a/backends/fs/wii/wii-fs-factory.h b/backends/fs/wii/wii-fs-factory.h new file mode 100644 index 0000000000..24badee330 --- /dev/null +++ b/backends/fs/wii/wii-fs-factory.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef _WII_FILESYSTEM_FACTORY_H_ +#define _WII_FILESYSTEM_FACTORY_H_ + +#include "common/singleton.h" +#include "backends/fs/fs-factory.h" + +/** + * Creates WiiFilesystemNode objects. + * + * Parts of this class are documented in the base interface class, FilesystemFactory. + */ +class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton<WiiFilesystemFactory> { +public: + typedef Common::String String; + + virtual AbstractFilesystemNode *makeRootFileNode() const; + virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const; + +protected: + WiiFilesystemFactory() {}; + +private: + friend class Common::Singleton<SingletonBaseType>; +}; + +#endif /*Wii_FILESYSTEM_FACTORY_H*/ + diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp new file mode 100644 index 0000000000..e6d0cf4c7e --- /dev/null +++ b/backends/fs/wii/wii-fs.cpp @@ -0,0 +1,196 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if defined(__WII__) + +#include "backends/fs/abstract-fs.h" + +#include <sys/dir.h> + +#include <sys/types.h> +#include <sys/stat.h> +#include <unistd.h> + +/** + * Implementation of the ScummVM file system API based on Wii. + * + * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + */ +class WiiFilesystemNode : public AbstractFilesystemNode { +protected: + String _displayName; + String _path; + bool _isDirectory, _isReadable, _isWritable; + +public: + /** + * Creates a WiiFilesystemNode with the root node as path. + */ + WiiFilesystemNode(); + + /** + * Creates a WiiFilesystemNode for a given path. + * + * @param path String with the path the new node should point to. + * @param verify true if the isValid and isDirectory flags should be verified during the construction. + */ + WiiFilesystemNode(const String &path, bool verify); + + virtual bool exists() const; + virtual String getDisplayName() const { return _displayName; } + virtual String getName() const { return _displayName; } + virtual String getPath() const { return _path; } + virtual bool isDirectory() const { return _isDirectory; } + virtual bool isReadable() const { return _isReadable; } + virtual bool isWritable() const { return _isWritable; } + + virtual AbstractFilesystemNode *getChild(const String &n) const; + virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; + virtual AbstractFilesystemNode *getParent() const; + +private: + virtual void setFlags(); +}; + +/** + * Returns the last component of a given path. + * + * Examples: + * /foo/bar.txt would return /bar.txt + * /foo/bar/ would return /bar/ + * + * @param str String containing the path. + * @return Pointer to the first char of the last component inside str. + */ +const char *lastPathComponent(const Common::String &str) { + if(str.empty()) + return ""; + + const char *start = str.c_str(); + const char *cur = start + str.size() - 2; + + while (cur >= start && *cur != '/') { + --cur; + } + + return cur + 1; +} + +void WiiFilesystemNode::setFlags() { + struct stat st; + + _isDirectory = false; + _isReadable = false; + _isWritable = false; + + if (!stat(_path.c_str(), &st)) { + _isDirectory = S_ISDIR(st.st_mode); + _isReadable = (st.st_mode & S_IRUSR) > 0; + _isWritable = (st.st_mode & S_IWUSR) > 0; + } +} + + +WiiFilesystemNode::WiiFilesystemNode() { + // The root dir. + _path = "fat:/"; + _displayName = _path; + + setFlags(); +} + +WiiFilesystemNode::WiiFilesystemNode(const String &p, bool verify) { + assert(p.size() > 0); + + _path = p; + + _displayName = lastPathComponent(_path); + + if (verify) + setFlags(); +} + +bool WiiFilesystemNode::exists() const { + struct stat st; + return stat(_path.c_str (), &st) == 0; +} + +AbstractFilesystemNode *WiiFilesystemNode::getChild(const String &n) const { + assert(_isDirectory); + + String newPath(_path); + if (newPath.lastChar() != '/') + newPath += '/'; + newPath += n; + + return new WiiFilesystemNode(newPath, true); +} + +bool WiiFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { + assert(_isDirectory); + + DIR_ITER* dp = diropen (_path.c_str()); + + if (dp == NULL) + return false; + + char filename[MAXPATHLEN]; + struct stat st; + + while (dirnext(dp, filename, &st) == 0) { + if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0) + continue; + + String newPath(_path); + if (newPath.lastChar() != '/') + newPath += '/'; + newPath += filename; + + bool isDir = S_ISDIR(st.st_mode); + + if ((mode == FilesystemNode::kListFilesOnly && isDir) || + (mode == FilesystemNode::kListDirectoriesOnly && !isDir)) + continue; + + if (isDir) + newPath += '/'; + + myList.push_back(new WiiFilesystemNode(newPath, true)); + } + + dirclose(dp); + + return true; +} + +AbstractFilesystemNode *WiiFilesystemNode::getParent() const { + if (_path == "/") + return 0; + + const char *start = _path.c_str(); + const char *end = lastPathComponent(_path); + + return new WiiFilesystemNode(String(start, end - start), true); +} + +#endif //#if defined(__WII__) + |