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-rw-r--r--backends/fs/wii/wii-fs-factory.cpp49
-rw-r--r--backends/fs/wii/wii-fs-factory.h50
-rw-r--r--backends/fs/wii/wii-fs.cpp196
3 files changed, 295 insertions, 0 deletions
diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp
new file mode 100644
index 0000000000..9839858dd5
--- /dev/null
+++ b/backends/fs/wii/wii-fs-factory.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(__WII__)
+
+#include <unistd.h>
+
+#include "backends/fs/wii/wii-fs-factory.h"
+#include "backends/fs/wii/wii-fs.cpp"
+
+DECLARE_SINGLETON(WiiFilesystemFactory);
+
+AbstractFilesystemNode *WiiFilesystemFactory::makeRootFileNode() const {
+ return new WiiFilesystemNode();
+}
+
+AbstractFilesystemNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const {
+ char buf[MAXPATHLEN];
+
+ if (getcwd(buf, MAXPATHLEN))
+ return new WiiFilesystemNode(buf, true);
+ else
+ return new WiiFilesystemNode();
+}
+
+AbstractFilesystemNode *WiiFilesystemFactory::makeFileNodePath(const String &path) const {
+ return new WiiFilesystemNode(path, true);
+}
+#endif
+
diff --git a/backends/fs/wii/wii-fs-factory.h b/backends/fs/wii/wii-fs-factory.h
new file mode 100644
index 0000000000..24badee330
--- /dev/null
+++ b/backends/fs/wii/wii-fs-factory.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef _WII_FILESYSTEM_FACTORY_H_
+#define _WII_FILESYSTEM_FACTORY_H_
+
+#include "common/singleton.h"
+#include "backends/fs/fs-factory.h"
+
+/**
+ * Creates WiiFilesystemNode objects.
+ *
+ * Parts of this class are documented in the base interface class, FilesystemFactory.
+ */
+class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton<WiiFilesystemFactory> {
+public:
+ typedef Common::String String;
+
+ virtual AbstractFilesystemNode *makeRootFileNode() const;
+ virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
+ virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
+
+protected:
+ WiiFilesystemFactory() {};
+
+private:
+ friend class Common::Singleton<SingletonBaseType>;
+};
+
+#endif /*Wii_FILESYSTEM_FACTORY_H*/
+
diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp
new file mode 100644
index 0000000000..e6d0cf4c7e
--- /dev/null
+++ b/backends/fs/wii/wii-fs.cpp
@@ -0,0 +1,196 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(__WII__)
+
+#include "backends/fs/abstract-fs.h"
+
+#include <sys/dir.h>
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+
+/**
+ * Implementation of the ScummVM file system API based on Wii.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
+ */
+class WiiFilesystemNode : public AbstractFilesystemNode {
+protected:
+ String _displayName;
+ String _path;
+ bool _isDirectory, _isReadable, _isWritable;
+
+public:
+ /**
+ * Creates a WiiFilesystemNode with the root node as path.
+ */
+ WiiFilesystemNode();
+
+ /**
+ * Creates a WiiFilesystemNode for a given path.
+ *
+ * @param path String with the path the new node should point to.
+ * @param verify true if the isValid and isDirectory flags should be verified during the construction.
+ */
+ WiiFilesystemNode(const String &path, bool verify);
+
+ virtual bool exists() const;
+ virtual String getDisplayName() const { return _displayName; }
+ virtual String getName() const { return _displayName; }
+ virtual String getPath() const { return _path; }
+ virtual bool isDirectory() const { return _isDirectory; }
+ virtual bool isReadable() const { return _isReadable; }
+ virtual bool isWritable() const { return _isWritable; }
+
+ virtual AbstractFilesystemNode *getChild(const String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual AbstractFilesystemNode *getParent() const;
+
+private:
+ virtual void setFlags();
+};
+
+/**
+ * Returns the last component of a given path.
+ *
+ * Examples:
+ * /foo/bar.txt would return /bar.txt
+ * /foo/bar/ would return /bar/
+ *
+ * @param str String containing the path.
+ * @return Pointer to the first char of the last component inside str.
+ */
+const char *lastPathComponent(const Common::String &str) {
+ if(str.empty())
+ return "";
+
+ const char *start = str.c_str();
+ const char *cur = start + str.size() - 2;
+
+ while (cur >= start && *cur != '/') {
+ --cur;
+ }
+
+ return cur + 1;
+}
+
+void WiiFilesystemNode::setFlags() {
+ struct stat st;
+
+ _isDirectory = false;
+ _isReadable = false;
+ _isWritable = false;
+
+ if (!stat(_path.c_str(), &st)) {
+ _isDirectory = S_ISDIR(st.st_mode);
+ _isReadable = (st.st_mode & S_IRUSR) > 0;
+ _isWritable = (st.st_mode & S_IWUSR) > 0;
+ }
+}
+
+
+WiiFilesystemNode::WiiFilesystemNode() {
+ // The root dir.
+ _path = "fat:/";
+ _displayName = _path;
+
+ setFlags();
+}
+
+WiiFilesystemNode::WiiFilesystemNode(const String &p, bool verify) {
+ assert(p.size() > 0);
+
+ _path = p;
+
+ _displayName = lastPathComponent(_path);
+
+ if (verify)
+ setFlags();
+}
+
+bool WiiFilesystemNode::exists() const {
+ struct stat st;
+ return stat(_path.c_str (), &st) == 0;
+}
+
+AbstractFilesystemNode *WiiFilesystemNode::getChild(const String &n) const {
+ assert(_isDirectory);
+
+ String newPath(_path);
+ if (newPath.lastChar() != '/')
+ newPath += '/';
+ newPath += n;
+
+ return new WiiFilesystemNode(newPath, true);
+}
+
+bool WiiFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
+ assert(_isDirectory);
+
+ DIR_ITER* dp = diropen (_path.c_str());
+
+ if (dp == NULL)
+ return false;
+
+ char filename[MAXPATHLEN];
+ struct stat st;
+
+ while (dirnext(dp, filename, &st) == 0) {
+ if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0)
+ continue;
+
+ String newPath(_path);
+ if (newPath.lastChar() != '/')
+ newPath += '/';
+ newPath += filename;
+
+ bool isDir = S_ISDIR(st.st_mode);
+
+ if ((mode == FilesystemNode::kListFilesOnly && isDir) ||
+ (mode == FilesystemNode::kListDirectoriesOnly && !isDir))
+ continue;
+
+ if (isDir)
+ newPath += '/';
+
+ myList.push_back(new WiiFilesystemNode(newPath, true));
+ }
+
+ dirclose(dp);
+
+ return true;
+}
+
+AbstractFilesystemNode *WiiFilesystemNode::getParent() const {
+ if (_path == "/")
+ return 0;
+
+ const char *start = _path.c_str();
+ const char *end = lastPathComponent(_path);
+
+ return new WiiFilesystemNode(String(start, end - start), true);
+}
+
+#endif //#if defined(__WII__)
+