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authorMax Horn2004-03-28 16:30:50 +0000
committerMax Horn2004-03-28 16:30:50 +0000
commit14378cb56e18237cf1b8b5e088995e0b91f47410 (patch)
treee646deabd966699f0538880f74883255df2810bb /backends/gp32/gp32.h
parentefb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff)
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Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'backends/gp32/gp32.h')
-rw-r--r--backends/gp32/gp32.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/backends/gp32/gp32.h b/backends/gp32/gp32.h
index 11f44c9a61..37c08ce080 100644
--- a/backends/gp32/gp32.h
+++ b/backends/gp32/gp32.h
@@ -45,7 +45,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
- void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
// Moves the screen content around by the given amount of pixels
// but only the top height pixel rows, the rest stays untouched
@@ -55,14 +55,14 @@ public:
void updateScreen();
// Either show or hide the mouse cursor
- bool show_mouse(bool visible);
- void warp_mouse(int x, int y);
+ bool showMouse(bool visible);
+ void warpMouse(int x, int y);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
@@ -112,11 +112,11 @@ public:
void quit();
// Overlay
- void show_overlay();
- void hide_overlay();
- void clear_overlay();
- void grab_overlay(int16 *buf, int pitch);
- void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+ void showOverlay();
+ void hideOverlay();
+ void clearOverlay();
+ void grabOverlay(int16 *buf, int pitch);
+ void copyRectToOverlay(const int16 *buf, int pitch, int x, int y, int w, int h);
static OSystem *create(int gfx_mode, bool full_screen);