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author | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
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committer | Eugene Sandulenko | 2006-05-17 23:52:45 +0000 |
commit | 14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch) | |
tree | 87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /backends/gp32 | |
parent | 65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff) | |
download | scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.gz scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.tar.bz2 scummvm-rg350-14ec3f45fa08a0c0071693f4094fc088eb0062b5.zip |
- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
Diffstat (limited to 'backends/gp32')
-rw-r--r-- | backends/gp32/gp32_osys.cpp | 2 | ||||
-rw-r--r-- | backends/gp32/gp32_osys.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/gp32/gp32_osys.cpp b/backends/gp32/gp32_osys.cpp index 52dd1d32a5..da0b0a0475 100644 --- a/backends/gp32/gp32_osys.cpp +++ b/backends/gp32/gp32_osys.cpp @@ -98,7 +98,7 @@ int OSystem_GP32::getGraphicsMode() const { return -1; } -void OSystem_GP32::initSize(uint width, uint height, int overlayScale) { +void OSystem_GP32::initSize(uint width, uint height) { NP("OSys::initSize()"); if (width == _screenWidth && height == _screenHeight) diff --git a/backends/gp32/gp32_osys.h b/backends/gp32/gp32_osys.h index 4bb2bfb1f1..0833577bc2 100644 --- a/backends/gp32/gp32_osys.h +++ b/backends/gp32/gp32_osys.h @@ -95,7 +95,7 @@ public: virtual bool setGraphicsMode(int mode); bool setGraphicsMode(const char *name); virtual int getGraphicsMode() const; - virtual void initSize(uint width, uint height, int overlayScale); + virtual void initSize(uint width, uint height); virtual int16 getHeight(); virtual int16 getWidth(); virtual void setPalette(const byte *colors, uint start, uint num); |