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author | Johannes Schickel | 2012-08-09 03:25:55 +0200 |
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committer | Johannes Schickel | 2012-08-09 03:25:55 +0200 |
commit | 8aa8cb4dd661ec39dd5f03e39f2ed19e4968ff2c (patch) | |
tree | 51cfc6aec219575b70e5065a77f54e6286ef04c7 /backends/graphics/dinguxsdl | |
parent | 73598c64dc317362c5fd534485b6a083aa1531f1 (diff) | |
download | scummvm-rg350-8aa8cb4dd661ec39dd5f03e39f2ed19e4968ff2c.tar.gz scummvm-rg350-8aa8cb4dd661ec39dd5f03e39f2ed19e4968ff2c.tar.bz2 scummvm-rg350-8aa8cb4dd661ec39dd5f03e39f2ed19e4968ff2c.zip |
DINGUX: Fix "if" formatting.
Diffstat (limited to 'backends/graphics/dinguxsdl')
-rw-r--r-- | backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp index 205dcfdbec..f515343d3c 100644 --- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp +++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp @@ -432,7 +432,7 @@ bool DINGUXSdlGraphicsManager::loadGFXMode() { // Forcefully disable aspect ratio correction for games // which starts with a native 240px height resolution. // This fixes games with weird resolutions, like MM Nes (256x240) - if(_videoMode.screenHeight == 240) { + if (_videoMode.screenHeight == 240) { _videoMode.aspectRatioCorrection = false; } |