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authorJohannes Schickel2012-08-09 03:25:55 +0200
committerJohannes Schickel2012-08-09 03:25:55 +0200
commit8aa8cb4dd661ec39dd5f03e39f2ed19e4968ff2c (patch)
tree51cfc6aec219575b70e5065a77f54e6286ef04c7 /backends/graphics/dinguxsdl
parent73598c64dc317362c5fd534485b6a083aa1531f1 (diff)
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DINGUX: Fix "if" formatting.
Diffstat (limited to 'backends/graphics/dinguxsdl')
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index 205dcfdbec..f515343d3c 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -432,7 +432,7 @@ bool DINGUXSdlGraphicsManager::loadGFXMode() {
// Forcefully disable aspect ratio correction for games
// which starts with a native 240px height resolution.
// This fixes games with weird resolutions, like MM Nes (256x240)
- if(_videoMode.screenHeight == 240) {
+ if (_videoMode.screenHeight == 240) {
_videoMode.aspectRatioCorrection = false;
}