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authorMax Horn2010-11-28 14:56:31 +0000
committerMax Horn2010-11-28 14:56:31 +0000
commit7760077cf530c35c969f9286145d9a36d0440d70 (patch)
tree34c67abbacefa26792ca77fc9f5360c77a34663d /backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
parent284b49aabc54590e1444f06561a815c2a3c5de7e (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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Merging the gsoc2010-opengl branch
svn-id: r54518
Diffstat (limited to 'backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp')
-rw-r--r--backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
new file mode 100644
index 0000000000..a1e351251a
--- /dev/null
+++ b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef GP2X
+
+#include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h"
+#include "graphics/scaler/aspect.h"
+#include <SDL_gp2x.h>
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"Fullscreen", "1x", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+GP2XSdlGraphicsManager::GP2XSdlGraphicsManager()
+ :
+ _adjustZoomOnMouse(false) {
+
+}
+
+const OSystem::GraphicsMode *GP2XSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int GP2XSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+
+bool GP2XSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ if (f == OSystem::kFeatureIconifyWindow)
+ return false;
+
+ return SdlGraphicsManager::hasFeature(f);
+}
+
+void GP2XSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ if (f != OSystem::kFeatureIconifyWindow)
+ SdlGraphicsManager::setFeatureState(f, enable);
+}
+
+void GP2XSdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect zoomdst;
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+ int tmpScreenWidth, tmpScreenHeight;
+
+ // Temp vars to ensure we zoom to the LCD resolution or greater.
+ tmpScreenWidth = _videoMode.screenWidth;
+ tmpScreenHeight = _videoMode.screenHeight;
+
+ if (_videoMode.screenHeight <= 240) {
+ tmpScreenHeight = 240;
+ }
+
+ if (_videoMode.screenWidth <= 320) {
+ tmpScreenWidth = 320;
+ }
+
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Hacking about with the zoom around mouse pointer stuff.
+ if (_adjustZoomOnMouse){
+
+ zoomdst.w = (tmpScreenWidth / 2);
+ zoomdst.h = (tmpScreenHeight / 2);
+
+ // Create a zoomed rect centered on the mouse pointer.
+ // Will pan 1/4 of the screen.
+
+ if (dst.x > ((tmpScreenWidth / 4) * 3)) {
+ zoomdst.x = (tmpScreenWidth / 2);
+ } else {
+ zoomdst.x = (dst.x - (tmpScreenWidth / 4));
+ if (zoomdst.x < 0) {
+ zoomdst.x = 0;
+ }
+ }
+
+ if (dst.y > ((tmpScreenHeight / 4) * 3)) {
+ zoomdst.y = (tmpScreenHeight / 2);
+ } else {
+ zoomdst.y = (dst.y - (tmpScreenHeight / 4));
+ if (zoomdst.y < 0) {
+ zoomdst.y = 0;
+ }
+ }
+ SDL_GP2X_Display(&zoomdst);
+ } else {
+
+ // Make sure we are looking at the whole screen otherwise.
+
+ zoomdst.x = 0;
+ zoomdst.y = 0;
+ zoomdst.w = (tmpScreenWidth);
+ zoomdst.h = (tmpScreenHeight);
+
+ SDL_GP2X_Display(&zoomdst);
+ };
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void GP2XSdlGraphicsManager::toggleZoomOnMouse() {
+ _adjustZoomOnMouse = !_adjustZoomOnMouse;
+}
+
+#endif