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authorMax Horn2010-11-28 14:56:31 +0000
committerMax Horn2010-11-28 14:56:31 +0000
commit7760077cf530c35c969f9286145d9a36d0440d70 (patch)
tree34c67abbacefa26792ca77fc9f5360c77a34663d /backends
parent284b49aabc54590e1444f06561a815c2a3c5de7e (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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Merging the gsoc2010-opengl branch
svn-id: r54518
Diffstat (limited to 'backends')
-rw-r--r--backends/events/dinguxsdl/dinguxsdl-events.cpp (renamed from backends/platform/dingux/dingux-events.cpp)43
-rw-r--r--backends/events/dinguxsdl/dinguxsdl-events.h47
-rw-r--r--backends/events/gp2xsdl/gp2xsdl-events.cpp (renamed from backends/platform/gp2x/events.cpp)420
-rw-r--r--backends/events/gp2xsdl/gp2xsdl-events.h60
-rw-r--r--backends/events/linuxmotosdl/linuxmotosdl-events.cpp (renamed from backends/platform/linuxmoto/linuxmoto-events.cpp)71
-rw-r--r--backends/events/linuxmotosdl/linuxmotosdl-events.h43
-rw-r--r--backends/events/samsungtvsdl/samsungtvsdl-events.cpp (renamed from backends/platform/samsungtv/events.cpp)17
-rw-r--r--backends/events/samsungtvsdl/samsungtvsdl-events.h42
-rw-r--r--backends/events/sdl/sdl-events.cpp (renamed from backends/platform/sdl/events.cpp)160
-rw-r--r--backends/events/sdl/sdl-events.h138
-rw-r--r--backends/events/symbiansdl/symbiansdl-events.cpp201
-rw-r--r--backends/events/symbiansdl/symbiansdl-events.h59
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp (renamed from backends/platform/dingux/dingux-graphics.cpp)86
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.h69
-rw-r--r--backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp183
-rw-r--r--backends/graphics/gp2xsdl/gp2xsdl-graphics.h48
-rw-r--r--backends/graphics/graphics.h91
-rw-r--r--backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp (renamed from backends/platform/linuxmoto/linuxmoto-graphics.cpp)65
-rw-r--r--backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h50
-rw-r--r--backends/graphics/null/null-graphics.h88
-rw-r--r--backends/graphics/opengl/glerrorcheck.cpp69
-rw-r--r--backends/graphics/opengl/glerrorcheck.h38
-rw-r--r--backends/graphics/opengl/gltexture.cpp189
-rw-r--r--backends/graphics/opengl/gltexture.h115
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp1304
-rw-r--r--backends/graphics/opengl/opengl-graphics.h293
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp671
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h120
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp (renamed from backends/platform/sdl/graphics.cpp)442
-rw-r--r--backends/graphics/sdl/sdl-graphics.h329
-rw-r--r--backends/graphics/symbiansdl/symbiansdl-graphics.cpp77
-rw-r--r--backends/graphics/symbiansdl/symbiansdl-graphics.h42
-rw-r--r--backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp129
-rw-r--r--backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h69
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp143
-rw-r--r--backends/mixer/sdl/sdl-mixer.h105
-rw-r--r--backends/mixer/symbiansdl/symbiansdl-mixer.cpp102
-rw-r--r--backends/mixer/symbiansdl/symbiansdl-mixer.h49
-rw-r--r--backends/modular-backend.cpp273
-rw-r--r--backends/modular-backend.h178
-rw-r--r--backends/module.mk21
-rw-r--r--backends/mutex/mutex.h46
-rw-r--r--backends/mutex/null/null-mutex.h42
-rw-r--r--backends/mutex/sdl/sdl-mutex.cpp55
-rw-r--r--backends/mutex/sdl/sdl-mutex.h43
-rw-r--r--backends/platform/dingux/dingux.cpp41
-rw-r--r--backends/platform/dingux/dingux.h42
-rw-r--r--backends/platform/dingux/main.cpp7
-rw-r--r--backends/platform/dingux/module.mk4
-rw-r--r--backends/platform/gp2x/gp2x-common.h381
-rw-r--r--backends/platform/gp2x/gp2x-main.cpp50
-rw-r--r--backends/platform/gp2x/gp2x.cpp502
-rw-r--r--backends/platform/gp2x/graphics.cpp1701
-rw-r--r--backends/platform/gp2x/module.mk5
-rw-r--r--backends/platform/gph/gph-main.cpp4
-rw-r--r--backends/platform/linuxmoto/linuxmoto-main.cpp19
-rw-r--r--backends/platform/linuxmoto/linuxmoto-sdl.cpp47
-rw-r--r--backends/platform/linuxmoto/linuxmoto-sdl.h38
-rw-r--r--backends/platform/linuxmoto/module.mk2
-rw-r--r--backends/platform/null/null.cpp248
-rw-r--r--backends/platform/samsungtv/main.cpp9
-rw-r--r--backends/platform/samsungtv/module.mk1
-rw-r--r--backends/platform/samsungtv/samsungtv.cpp34
-rw-r--r--backends/platform/samsungtv/samsungtv.h25
-rw-r--r--backends/platform/sdl/amigaos/amigaos-main.cpp54
-rw-r--r--backends/platform/sdl/amigaos/amigaos.cpp39
-rw-r--r--backends/platform/sdl/amigaos/amigaos.h39
-rw-r--r--backends/platform/sdl/macosx/macosx-main.cpp54
-rw-r--r--backends/platform/sdl/macosx/macosx.cpp79
-rw-r--r--backends/platform/sdl/macosx/macosx.h41
-rw-r--r--backends/platform/sdl/main.cpp40
-rw-r--r--backends/platform/sdl/module.mk22
-rw-r--r--backends/platform/sdl/posix/posix-main.cpp54
-rw-r--r--backends/platform/sdl/posix/posix.cpp68
-rw-r--r--backends/platform/sdl/posix/posix.h48
-rw-r--r--backends/platform/sdl/sdl.cpp856
-rw-r--r--backends/platform/sdl/sdl.h487
-rw-r--r--backends/platform/sdl/win32/win32-main.cpp66
-rw-r--r--backends/platform/sdl/win32/win32.cpp132
-rw-r--r--backends/platform/sdl/win32/win32.h39
-rw-r--r--backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in7
-rw-r--r--backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in7
-rw-r--r--backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in7
-rw-r--r--backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in7
-rw-r--r--backends/platform/symbian/mmp/scummvm_base.mmp.in12
-rw-r--r--backends/platform/symbian/src/SymbianMain.cpp98
-rw-r--r--backends/platform/symbian/src/SymbianOS.cpp463
-rw-r--r--backends/platform/symbian/src/SymbianOS.h118
-rw-r--r--backends/timer/sdl/sdl-timer.cpp54
-rw-r--r--backends/timer/sdl/sdl-timer.h51
90 files changed, 7881 insertions, 5146 deletions
diff --git a/backends/platform/dingux/dingux-events.cpp b/backends/events/dinguxsdl/dinguxsdl-events.cpp
index f9b519623d..1eed96acfe 100644
--- a/backends/platform/dingux/dingux-events.cpp
+++ b/backends/events/dinguxsdl/dinguxsdl-events.cpp
@@ -23,11 +23,10 @@
*
*/
-#include "backends/platform/dingux/dingux.h"
+#if defined(DINGUX)
-#include "graphics/scaler/aspect.h" // for aspect2Real
-
-#if defined (DINGUX)
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "graphics/scaler/aspect.h" // for aspect2Real
#define PAD_UP SDLK_UP
#define PAD_DOWN SDLK_DOWN
@@ -59,7 +58,11 @@ static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
return key;
}
-bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
+DINGUXSdlEventSource::DINGUXSdlEventSource() : SdlEventSource() {
+ ;
+}
+
+bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (ev.key.keysym.sym == PAD_UP) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = -1;
@@ -179,8 +182,8 @@ bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
return false;
}
-void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+void DINGUXSdlEventSource::fillMouseEvent(Common::Event &event, int x, int y) {
+ if (_grpMan->getVideoMode()->mode == GFX_HALF && !(_grpMan->isOverlayVisible())) {
event.mouse.x = x * 2;
event.mouse.y = y * 2;
} else {
@@ -193,23 +196,31 @@ void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
_km.y = y;
// Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
+ if (!(_grpMan->isOverlayVisible())) {
+ event.mouse.x /= (_grpMan->getVideoMode())->scaleFactor;
+ event.mouse.y /= (_grpMan->getVideoMode())->scaleFactor;
+#if 0
+ if (_grpMan->getVideoMode()->aspectRatioCorrection)
event.mouse.y = aspect2Real(event.mouse.y);
+#endif
}
}
-void OSystem_SDL_Dingux::warpMouse(int x, int y) {
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+void DINGUXSdlEventSource::warpMouse(int x, int y) {
+ int mouse_cur_x = _grpMan->getMouseCurState()->x;
+ int mouse_cur_y = _grpMan->getMouseCurState()->y;
+
+ if ((mouse_cur_x != x) || (mouse_cur_y != y)) {
+ if (_grpMan->getVideoMode()->mode == GFX_HALF && !(_grpMan->isOverlayVisible())) {
x = x / 2;
y = y / 2;
}
}
- OSystem_SDL::warpMouse(x, y);
+ SDL_WarpMouse(x, y);
}
-#endif
+void DINGUXSdlEventSource::setCurrentGraphMan(DINGUXSdlGraphicsManager *_graphicManager) {
+ _grpMan = _graphicManager;
+}
+#endif /* DINGUX */
diff --git a/backends/events/dinguxsdl/dinguxsdl-events.h b/backends/events/dinguxsdl/dinguxsdl-events.h
new file mode 100644
index 0000000000..f269fcf358
--- /dev/null
+++ b/backends/events/dinguxsdl/dinguxsdl-events.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_EVENTS_SDL_DINGUX_H
+#define BACKENDS_EVENTS_SDL_DINGUX_H
+#if defined(DINGUX)
+
+#include "backends/platform/dingux/dingux.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+
+class DINGUXSdlEventSource : public SdlEventSource {
+public:
+ DINGUXSdlEventSource();
+ void setCurrentGraphMan(DINGUXSdlGraphicsManager *_graphicManager);
+
+protected:
+ DINGUXSdlGraphicsManager *_grpMan;
+
+ bool remapKey(SDL_Event &ev, Common::Event &event);
+ void fillMouseEvent(Common::Event &event, int x, int y);
+ void warpMouse(int x, int y);
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_EVENTS_SDL_DINGUX_H */
diff --git a/backends/platform/gp2x/events.cpp b/backends/events/gp2xsdl/gp2xsdl-events.cpp
index 08553968d2..f52007e746 100644
--- a/backends/platform/gp2x/events.cpp
+++ b/backends/events/gp2xsdl/gp2xsdl-events.cpp
@@ -23,16 +23,17 @@
*
*/
-/*
- * GP2X: Common::Event Handling.
- *
- */
+#if defined(GP2X) || defined(GP2XWIZ)
-#include "backends/platform/gp2x/gp2x-common.h"
+#include "backends/events/gp2xsdl/gp2xsdl-events.h"
+#if defined(GP2X)
#include "backends/platform/gp2x/gp2x-hw.h"
-#include "common/util.h"
-#include "common/events.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
+#include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h"
+#else
+#include "backends/platform/gp2xwiz/gp2xwiz-hw.h"
+#endif
+
+#include "backends/platform/sdl/sdl.h"
// FIXME move joystick defines out and replace with confile file options
// we should really allow users to map any key to a joystick button using the keymapper.
@@ -83,111 +84,14 @@ enum {
TAPMODE_HOVER = 2
};
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-void OSystem_GP2X::fillMouseEvent(Common::Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
-
- // Update the "keyboard mouse" coords
- _km.x = x;
- _km.y = y;
-
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
- }
-}
-
-void OSystem_GP2X::handleKbdMouse() {
- uint32 curTime = getMillis();
- if (curTime >= _km.last_time + _km.delay_time) {
- _km.last_time = curTime;
- if (_km.x_down_count == 1) {
- _km.x_down_time = curTime;
- _km.x_down_count = 2;
- }
- if (_km.y_down_count == 1) {
- _km.y_down_time = curTime;
- _km.y_down_count = 2;
- }
+GP2XSdlEventManager::GP2XSdlEventManager(Common::EventSource *boss)
+ :
+ _buttonStateL(false),
+ SdlEventManager(boss) {
- if (_km.x_vel || _km.y_vel) {
- if (_km.x_down_count) {
- if (curTime > _km.x_down_time + _km.delay_time * 12) {
- if (_km.x_vel > 0)
- _km.x_vel++;
- else
- _km.x_vel--;
- } else if (curTime > _km.x_down_time + _km.delay_time * 8) {
- if (_km.x_vel > 0)
- _km.x_vel = 5;
- else
- _km.x_vel = -5;
- }
- }
- if (_km.y_down_count) {
- if (curTime > _km.y_down_time + _km.delay_time * 12) {
- if (_km.y_vel > 0)
- _km.y_vel++;
- else
- _km.y_vel--;
- } else if (curTime > _km.y_down_time + _km.delay_time * 8) {
- if (_km.y_vel > 0)
- _km.y_vel = 5;
- else
- _km.y_vel = -5;
- }
- }
-
- _km.x += _km.x_vel;
- _km.y += _km.y_vel;
-
- if (_km.x < 0) {
- _km.x = 0;
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else if (_km.x > _km.x_max) {
- _km.x = _km.x_max;
- _km.x_vel = 1;
- _km.x_down_count = 1;
- }
-
- if (_km.y < 0) {
- _km.y = 0;
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else if (_km.y > _km.y_max) {
- _km.y = _km.y_max;
- _km.y_vel = 1;
- _km.y_down_count = 1;
- }
-
- SDL_WarpMouse((Uint16)_km.x, (Uint16)_km.y);
- }
- }
}
-static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
-
+void GP2XSdlEventManager::SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
event.kbd.flags = 0;
if (mod & KMOD_SHIFT)
@@ -204,7 +108,7 @@ static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
event.kbd.flags |= Common::KBD_CAPS;
}
-void OSystem_GP2X::moveStick() {
+void GP2XSdlEventManager::moveStick() {
bool stickBtn[32];
memcpy(stickBtn, _stickBtn, sizeof(stickBtn));
@@ -212,14 +116,14 @@ void OSystem_GP2X::moveStick() {
if ((stickBtn[0])||(stickBtn[2])||(stickBtn[4])||(stickBtn[6]))
stickBtn[1] = stickBtn[3] = stickBtn[5] = stickBtn[7] = 0;
- if ((stickBtn[1])||(stickBtn[2])||(stickBtn[3])){
- if (_km.x_down_count!=2){
+ if ((stickBtn[1])||(stickBtn[2])||(stickBtn[3])) {
+ if (_km.x_down_count!=2) {
_km.x_vel = -1;
_km.x_down_count = 1;
- }else
+ } else
_km.x_vel = -4;
- } else if ((stickBtn[5])||(stickBtn[6])||(stickBtn[7])){
- if (_km.x_down_count!=2){
+ } else if ((stickBtn[5])||(stickBtn[6])||(stickBtn[7])) {
+ if (_km.x_down_count!=2) {
_km.x_vel = 1;
_km.x_down_count = 1;
} else
@@ -229,14 +133,14 @@ void OSystem_GP2X::moveStick() {
_km.x_down_count = 0;
}
- if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])){
- if (_km.y_down_count!=2){
+ if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])) {
+ if (_km.y_down_count!=2) {
_km.y_vel = -1;
_km.y_down_count = 1;
- }else
+ } else
_km.y_vel = -4;
- } else if ((stickBtn[3])||(stickBtn[4])||(stickBtn[5])){
- if (_km.y_down_count!=2){
+ } else if ((stickBtn[3])||(stickBtn[4])||(stickBtn[5])) {
+ if (_km.y_down_count!=2) {
_km.y_vel = 1;
_km.y_down_count = 1;
} else
@@ -247,127 +151,47 @@ void OSystem_GP2X::moveStick() {
}
}
-bool OSystem_GP2X::pollEvent(Common::Event &event) {
- SDL_Event ev;
- ev.type = SDL_NOEVENT;
-
- handleKbdMouse();
-
- // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED
- if (_modeChanged) {
- _modeChanged = false;
- event.type = Common::EVENT_SCREEN_CHANGED;
- return true;
- }
-
- while (SDL_PollEvent(&ev)) {
- preprocessEvents(&ev);
- if (dispatchSDLEvent(ev, event))
- return true;
- }
- return false;
-}
-
-bool OSystem_GP2X::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
- switch (ev.type) {
- case SDL_KEYDOWN:
- return handleKeyDown(ev, event);
- case SDL_KEYUP:
- return handleKeyUp(ev, event);
- case SDL_MOUSEMOTION:
- return handleMouseMotion(ev, event);
- case SDL_MOUSEBUTTONDOWN:
- return handleMouseButtonDown(ev, event);
- case SDL_MOUSEBUTTONUP:
- return handleMouseButtonUp(ev, event);
- case SDL_JOYBUTTONDOWN:
- return handleJoyButtonDown(ev, event);
- case SDL_JOYBUTTONUP:
- return handleJoyButtonUp(ev, event);
- case SDL_JOYAXISMOTION:
- return handleJoyAxisMotion(ev, event);
-
- case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
-
- case SDL_QUIT:
- event.type = Common::EVENT_QUIT;
- return true;
-
- }
-
- return false;
-}
-
-bool OSystem_GP2X::handleKeyDown(SDL_Event &ev, Common::Event &event) {
-
+/* GP2X Input mappings.
+Single Button
+
+Movement:
+
+GP2X_BUTTON_UP Cursor Up
+GP2X_BUTTON_DOWN Cursor Down
+GP2X_BUTTON_LEFT Cursor Left
+GP2X_BUTTON_RIGHT Cursor Right
+
+GP2X_BUTTON_UPLEFT Cursor Up Left
+GP2X_BUTTON_UPRIGHT Cursor Up Right
+GP2X_BUTTON_DOWNLEFT Cursor Down Left
+GP2X_BUTTON_DOWNRIGHT Cursor Down Right
+
+Button Emulation:
+
+GP2X_BUTTON_CLICK Left Mouse Click (GP2X only)
+GP2X_BUTTON_A . (Period)
+GP2X_BUTTON_B Left Mouse Click
+GP2X_BUTTON_Y Space Bar
+GP2X_BUTTON_X Right Mouse Click
+GP2X_BUTTON_L Combo Modifier (Left Trigger)
+GP2X_BUTTON_R Return (Right Trigger)
+GP2X_BUTTON_MENU F5 (Game Menu)
+GP2X_BUTTON_SELECT Escape
+GP2X_BUTTON_VOLUP /dev/mixer Global Volume Up
+GP2X_BUTTON_VOLDOWN /dev/mixer Global Volume Down
+
+Combos:
+
+GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
+GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
+GP2X_BUTTON_L & GP2X_BUTTON_MENU Common::EVENT_MAINMENU (ScummVM Global Main Menu)
+GP2X_BUTTON_L & GP2X_BUTTON_A Common::EVENT_PREDICTIVE_DIALOG for predictive text entry box (AGI games)
+GP2X_BUTTON_L & GP2X_BUTTON_Y Toggles setZoomOnMouse() for larger then 320*240 games to scale to the point + raduis. (GP2X only)
+*/
+
+bool GP2XSdlEventManager::handleKeyDown(SDL_Event &ev, Common::Event &event) {
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
- // Handle scroll lock as a key modifier
- if (ev.key.keysym.sym == SDLK_SCROLLOCK)
- _scrollLock = !_scrollLock;
-
- if (_scrollLock)
- event.kbd.flags |= Common::KBD_SCRL;
-
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) {
- beginGFXTransaction();
- setFullscreenMode(!_videoMode.fullscreen);
- endGFXTransaction();
-#ifdef USE_OSD
- if (_videoMode.fullscreen)
- displayMessageOnOSD("Fullscreen mode");
- else
- displayMessageOnOSD("Windowed mode");
-#endif
-
- return false;
- }
-
- // Alt-S: Create a screenshot
- if (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 's') {
- char filename[20];
-
- for (int n = 0;; n++) {
- SDL_RWops *file;
-
- sprintf(filename, "scummvm%05d.bmp", n);
- file = SDL_RWFromFile(filename, "r");
- if (!file)
- break;
- SDL_RWclose(file);
- }
- if (saveScreenshot(filename))
- printf("Saved '%s'\n", filename);
- else
- printf("Could not save screenshot!\n");
- return false;
- }
-
- // Ctrl-m toggles mouse capture
- if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
- toggleMouseGrab();
- return false;
- }
-
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'q') {
- event.type = Common::EVENT_QUIT;
- return true;
- }
-
- if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'u') {
- event.type = Common::EVENT_MUTE;
- return true;
- }
-
- // Ctrl-Alt-<key> will change the GFX mode
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- if (handleScalerHotkeys(ev.key))
- return false;
- }
-
if (remapKey(ev, event))
return true;
@@ -378,7 +202,7 @@ bool OSystem_GP2X::handleKeyDown(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_GP2X::handleKeyUp(SDL_Event &ev, Common::Event &event) {
+bool GP2XSdlEventManager::handleKeyUp(SDL_Event &ev, Common::Event &event) {
if (remapKey(ev, event))
return true;
@@ -400,80 +224,7 @@ bool OSystem_GP2X::handleKeyUp(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_GP2X::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, ev.motion.x, ev.motion.y);
-
- setMousePos(event.mouse.x, event.mouse.y);
- return true;
-}
-
-/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
-
-bool OSystem_GP2X::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
- if (ev.button.button == SDL_BUTTON_LEFT){
- if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
- event.type = Common::EVENT_RBUTTONDOWN;
- else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
- event.type = Common::EVENT_LBUTTONDOWN;
- else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
- event.type = Common::EVENT_RBUTTONDOWN;
- else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
- event.type = Common::EVENT_MOUSEMOVE;
- else
- event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
- }
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONDOWN;
-#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
- else if (ev.button.button == SDL_BUTTON_WHEELUP)
- event.type = Common::EVENT_WHEELUP;
- else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
- event.type = Common::EVENT_WHEELDOWN;
-#endif
-#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONDOWN;
-#endif
- else
- return false;
-
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
-}
-
-bool OSystem_GP2X::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
- if (ev.button.button == SDL_BUTTON_LEFT){
- if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
- event.type = Common::EVENT_RBUTTONUP;
- else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
- event.type = Common::EVENT_LBUTTONUP;
- else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
- event.type = Common::EVENT_RBUTTONUP;
- else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
- event.type = Common::EVENT_MOUSEMOVE;
- else
- event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
-
- }
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONUP;
-#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONUP;
-#endif
- else
- return false;
-
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
-}
-
-/* Custom handleJoyButtonDown/handleJoyButtonUp to deal with the joystick buttons on GPH devices */
-
-bool OSystem_GP2X::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+bool GP2XSdlEventManager::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
_stickBtn[ev.jbutton.button] = 1;
event.kbd.flags = 0;
@@ -494,7 +245,7 @@ bool OSystem_GP2X::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
case BUTTON_B:
case BUTTON_CLICK:
if (BUTTON_STATE_L == true) {
- setZoomOnMouse();
+ ((GP2XSdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->toogleZoomOnMouse();
fillMouseEvent(event, _km.x, _km.y);
} else {
event.type = Common::EVENT_LBUTTONDOWN;
@@ -547,12 +298,12 @@ bool OSystem_GP2X::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
if (BUTTON_STATE_L == true) {
GPH::ToggleTapMode();
if (GPH::tapmodeLevel == TAPMODE_LEFT) {
- displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+ g_system->displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
} else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
- displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+ g_system->displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
} else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
- displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
- }
+ g_system->displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
+ }
} else {
event.kbd.keycode = Common::KEYCODE_SPACE;
event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
@@ -571,18 +322,18 @@ bool OSystem_GP2X::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
case BUTTON_VOLUP:
GP2X_HW::mixerMoveVolume(2);
if (GP2X_HW::volumeLevel == 100) {
- displayMessageOnOSD("Maximum Volume");
+ g_system->displayMessageOnOSD("Maximum Volume");
} else {
- displayMessageOnOSD("Increasing Volume");
+ g_system->displayMessageOnOSD("Increasing Volume");
}
break;
case BUTTON_VOLDOWN:
GP2X_HW::mixerMoveVolume(1);
if (GP2X_HW::volumeLevel == 0) {
- displayMessageOnOSD("Minimal Volume");
+ g_system->displayMessageOnOSD("Minimal Volume");
} else {
- displayMessageOnOSD("Decreasing Volume");
+ g_system->displayMessageOnOSD("Decreasing Volume");
}
break;
case BUTTON_HOLD:
@@ -591,18 +342,18 @@ bool OSystem_GP2X::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
case BUTTON_HELP2:
GPH::ToggleTapMode();
if (GPH::tapmodeLevel == TAPMODE_LEFT) {
- displayMessageOnOSD("Touchscreen 'Tap Mode': Left Click");
+ g_system->displayMessageOnOSD("Touchscreen 'Tap Mode': Left Click");
} else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
- displayMessageOnOSD("Touchscreen 'Tap Mode': Right Click");
+ g_system->displayMessageOnOSD("Touchscreen 'Tap Mode': Right Click");
} else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
- displayMessageOnOSD("Touchscreen 'Tap Mode': Hover (No Click)");
+ g_system->displayMessageOnOSD("Touchscreen 'Tap Mode': Hover (No Click)");
}
break;
}
return true;
}
-bool OSystem_GP2X::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+bool GP2XSdlEventManager::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
_stickBtn[ev.jbutton.button] = 0;
event.kbd.flags = 0;
@@ -685,10 +436,10 @@ bool OSystem_GP2X::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
case BUTTON_HELP2:
break;
}
-return true;
+ return true;
}
-bool OSystem_GP2X::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
+bool GP2XSdlEventManager::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
int axis = ev.jaxis.value;
if ( axis > JOY_DEADZONE) {
axis -= JOY_DEADZONE;
@@ -712,7 +463,7 @@ bool OSystem_GP2X::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
_km.x_down_count = 0;
}
#endif
-
+
} else if (ev.jaxis.axis == JOY_YAXIS) {
#ifndef JOY_INVERT_Y
axis = -axis;
@@ -732,11 +483,12 @@ bool OSystem_GP2X::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
}
fillMouseEvent(event, _km.x, _km.y);
-
return true;
}
-
-bool OSystem_GP2X::remapKey(SDL_Event &ev, Common::Event &event) {
+bool GP2XSdlEventManager::remapKey(SDL_Event &ev, Common::Event &event) {
return false;
}
+
+
+#endif
diff --git a/backends/events/gp2xsdl/gp2xsdl-events.h b/backends/events/gp2xsdl/gp2xsdl-events.h
new file mode 100644
index 0000000000..dbbdb2993b
--- /dev/null
+++ b/backends/events/gp2xsdl/gp2xsdl-events.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_GP2X_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_GP2X_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+/**
+ * SDL events manager for GP2X and GP2XWIZ
+ */
+class GP2XSdlEventManager : public SdlEventManager {
+public:
+ GP2XSdlEventManager(Common::EventSource *boss);
+
+protected:
+ bool _stickBtn[32];
+
+ /** Button state for L button modifier */
+ bool _buttonStateL;
+
+ /**
+ * Handles the stick movement
+ */
+ void moveStick();
+
+ virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool GP2XSdlEventManager::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
+
+ virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event);
+
+ virtual bool GP2XSdlEventManager::remapKey(SDL_Event &ev, Common::Event &event);
+};
+
+#endif
diff --git a/backends/platform/linuxmoto/linuxmoto-events.cpp b/backends/events/linuxmotosdl/linuxmotosdl-events.cpp
index eb1bbc9394..abd8ad2da8 100644
--- a/backends/platform/linuxmoto/linuxmoto-events.cpp
+++ b/backends/events/linuxmotosdl/linuxmotosdl-events.cpp
@@ -23,49 +23,46 @@
*
*/
+#if defined(LINUXMOTO)
+
+#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-void OSystem_LINUXMOTO::fillMouseEvent(Common::Event &event, int x, int y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
- event.mouse.x = x*2;
- event.mouse.y = y*2;
- } else {
- event.mouse.x = x;
- event.mouse.y = y;
- }
+enum {
+ GFX_HALF = 12
+};
+
+LinuxmotoSdlEventManager::LinuxmotoSdlEventManager(Common::EventSource *boss)
+ :
+ SdlEventManager(boss) {
- // Update the "keyboard mouse" coords
- _km.x = x;
- _km.y = y;
+}
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
+void LinuxmotoSdlEventManager::preprocessEvents(SDL_Event *event) {
+ if (event->type == SDL_ACTIVEEVENT) {
+ if (event->active.state == SDL_APPINPUTFOCUS && !event->active.gain) {
+ ((OSystem_SDL* )g_system)->getMixerManager()->suspendAudio();
+ for (;;) {
+ if (!SDL_WaitEvent(event)) {
+ SDL_Delay(10);
+ continue;
+ }
+ if (event->type == SDL_QUIT)
+ return;
+ if (event->type != SDL_ACTIVEEVENT)
+ continue;
+ if (event->active.state == SDL_APPINPUTFOCUS && event->active.gain) {
+ ((OSystem_SDL* )g_system)->getMixerManager()->resumeAudio();
+ return;
+ }
+ }
+ }
}
}
-bool OSystem_LINUXMOTO::remapKey(SDL_Event &ev, Common::Event &event) {
+bool LinuxmotoSdlEventManager::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (false) {}
+
// Motorol A1200/E6/A1600 remapkey by Lubomyr
#ifdef MOTOEZX
// Quit on MOD+Camera Key on A1200
@@ -226,3 +223,5 @@ bool OSystem_LINUXMOTO::remapKey(SDL_Event &ev, Common::Event &event) {
return false;
}
+
+#endif
diff --git a/backends/events/linuxmotosdl/linuxmotosdl-events.h b/backends/events/linuxmotosdl/linuxmotosdl-events.h
new file mode 100644
index 0000000000..414db080ed
--- /dev/null
+++ b/backends/events/linuxmotosdl/linuxmotosdl-events.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_LINUXMOTO_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_LINUXMOTO_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+/**
+ * SDL events manager for LINUXMOTO
+ */
+class LinuxmotoSdlEventManager : public SdlEventManager {
+public:
+ LinuxmotoSdlEventManager(Common::EventSource *boss);
+
+protected:
+ virtual void preprocessEvents(SDL_Event *event);
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+};
+
+#endif
diff --git a/backends/platform/samsungtv/events.cpp b/backends/events/samsungtvsdl/samsungtvsdl-events.cpp
index af39e67fe5..d1c35d3a5a 100644
--- a/backends/platform/samsungtv/events.cpp
+++ b/backends/events/samsungtvsdl/samsungtvsdl-events.cpp
@@ -23,13 +23,17 @@
*
*/
-#include "backends/platform/samsungtv/samsungtv.h"
-#include "common/util.h"
-#include "common/events.h"
+#ifdef SAMSUNGTV
-#if defined(SAMSUNGTV)
+#include "backends/events/samsungtvsdl/samsungtvsdl-events.h"
-bool OSystem_SDL_SamsungTV::remapKey(SDL_Event &ev, Common::Event &event) {
+SamsungTVSdlEventManager::SamsungTVSdlEventManager(Common::EventSource *boss)
+ :
+ SdlEventManager(boss) {
+
+}
+
+bool SamsungTVSdlEventManager::remapKey(SDL_Event &ev, Common::Event &event) {
switch (ev.type) {
case SDL_KEYDOWN:{
if (ev.key.keysym.sym == SDLK_POWER) {
@@ -67,7 +71,8 @@ bool OSystem_SDL_SamsungTV::remapKey(SDL_Event &ev, Common::Event &event) {
}
}
- return false;
+ // Invoke parent implementation of this method
+ return SdlEventManager::remapKey(ev, event);
}
#endif
diff --git a/backends/events/samsungtvsdl/samsungtvsdl-events.h b/backends/events/samsungtvsdl/samsungtvsdl-events.h
new file mode 100644
index 0000000000..10e1eb84bb
--- /dev/null
+++ b/backends/events/samsungtvsdl/samsungtvsdl-events.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_SAMSUNGTV_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_SAMSUNGTV_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+/**
+ * SDL events manager for Samsung TV
+ */
+class SamsungTVSdlEventManager : public SdlEventManager {
+public:
+ SamsungTVSdlEventManager(Common::EventSource *boss);
+
+protected:
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+};
+
+#endif
diff --git a/backends/platform/sdl/events.cpp b/backends/events/sdl/sdl-events.cpp
index 1c1d82730f..379e77a48d 100644
--- a/backends/platform/sdl/events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -23,10 +23,14 @@
*
*/
+#if defined(SDL_BACKEND)
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+
+#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/sdl.h"
-#include "common/util.h"
-#include "common/events.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
+#include "common/config-manager.h"
// FIXME move joystick defines out and replace with confile file options
// we should really allow users to map any key to a joystick button
@@ -47,10 +51,32 @@
#define JOY_BUT_SPACE 4
#define JOY_BUT_F5 5
+SdlEventSource::SdlEventSource()
+ : _scrollLock(false), _joystick(0), _lastScreenID(0), EventSource() {
+ // Reset mouse state
+ memset(&_km, 0, sizeof(_km));
+ int joystick_num = ConfMan.getInt("joystick_num");
+ if (joystick_num > -1) {
+ // Initialize SDL joystick subsystem
+ if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+ // Enable joystick
+ if (SDL_NumJoysticks() > 0) {
+ printf("Using joystick: %s\n", SDL_JoystickName(0));
+ _joystick = SDL_JoystickOpen(joystick_num);
+ }
+ }
+}
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+SdlEventSource::~SdlEventSource() {
+ if (_joystick)
+ SDL_JoystickClose(_joystick);
+}
+
+int SdlEventSource::mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
if (key >= SDLK_F1 && key <= SDLK_F9) {
return key - SDLK_F1 + Common::ASCII_F1;
} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
@@ -67,25 +93,17 @@ static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
return key;
}
-void OSystem_SDL::fillMouseEvent(Common::Event &event, int x, int y) {
+void SdlEventSource::fillMouseEvent(Common::Event &event, int x, int y) {
event.mouse.x = x;
event.mouse.y = y;
// Update the "keyboard mouse" coords
_km.x = x;
_km.y = y;
-
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
- }
}
-void OSystem_SDL::handleKbdMouse() {
- uint32 curTime = getMillis();
+void SdlEventSource::handleKbdMouse() {
+ uint32 curTime = g_system->getMillis();
if (curTime >= _km.last_time + _km.delay_time) {
_km.last_time = curTime;
if (_km.x_down_count == 1) {
@@ -153,7 +171,7 @@ void OSystem_SDL::handleKbdMouse() {
}
}
-static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
+void SdlEventSource::SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
event.kbd.flags = 0;
@@ -178,19 +196,19 @@ static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
event.kbd.flags |= Common::KBD_CAPS;
}
-bool OSystem_SDL::pollEvent(Common::Event &event) {
- SDL_Event ev;
- ev.type = SDL_NOEVENT;
-
+bool SdlEventSource::pollEvent(Common::Event &event) {
handleKbdMouse();
- // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED
- if (_modeChanged) {
- _modeChanged = false;
+ // If the screen changed, send an Common::EVENT_SCREEN_CHANGED
+ int screenID = ((OSystem_SDL *)g_system)->getGraphicsManager()->getScreenChangeID();
+ if (screenID != _lastScreenID) {
+ _lastScreenID = screenID;
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
}
+ SDL_Event ev;
+ ev.type = SDL_NOEVENT;
while (SDL_PollEvent(&ev)) {
preprocessEvents(&ev);
if (dispatchSDLEvent(ev, event))
@@ -199,7 +217,7 @@ bool OSystem_SDL::pollEvent(Common::Event &event) {
return false;
}
-bool OSystem_SDL::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
switch (ev.type) {
case SDL_KEYDOWN:
return handleKeyDown(ev, event);
@@ -219,8 +237,16 @@ bool OSystem_SDL::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
return handleJoyAxisMotion(ev, event);
case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
+ // HACK: Send a fake event, handled by SdlGraphicsManager
+ event.type = (Common::EventType)OSystem_SDL::kSdlEventExpose;
+ return true;
+
+ case SDL_VIDEORESIZE:
+ // HACK: Send a fake event, handled by OpenGLSdlGraphicsManager
+ event.type = (Common::EventType)OSystem_SDL::kSdlEventResize;
+ event.mouse.x = ev.resize.w;
+ event.mouse.y = ev.resize.h;
+ return true;
case SDL_QUIT:
event.type = Common::EVENT_QUIT;
@@ -232,7 +258,7 @@ bool OSystem_SDL::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
}
-bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
SDLModToOSystemKeyFlags(SDL_GetModState(), event);
@@ -243,41 +269,6 @@ bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
if (_scrollLock)
event.kbd.flags |= Common::KBD_SCRL;
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) {
- beginGFXTransaction();
- setFullscreenMode(!_videoMode.fullscreen);
- endGFXTransaction();
-#ifdef USE_OSD
- if (_videoMode.fullscreen)
- displayMessageOnOSD("Fullscreen mode");
- else
- displayMessageOnOSD("Windowed mode");
-#endif
-
- return false;
- }
-
- // Alt-S: Create a screenshot
- if (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 's') {
- char filename[20];
-
- for (int n = 0;; n++) {
- SDL_RWops *file;
-
- sprintf(filename, "scummvm%05d.bmp", n);
- file = SDL_RWFromFile(filename, "r");
- if (!file)
- break;
- SDL_RWclose(file);
- }
- if (saveScreenshot(filename))
- printf("Saved '%s'\n", filename);
- else
- printf("Could not save screenshot!\n");
- return false;
- }
-
// Ctrl-m toggles mouse capture
if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
toggleMouseGrab();
@@ -309,12 +300,6 @@ bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
return true;
}
- // Ctrl-Alt-<key> will change the GFX mode
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- if (handleScalerHotkeys(ev.key))
- return false;
- }
-
if (remapKey(ev, event))
return true;
@@ -325,7 +310,7 @@ bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_SDL::handleKeyUp(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
if (remapKey(ev, event))
return true;
@@ -340,22 +325,17 @@ bool OSystem_SDL::handleKeyUp(SDL_Event &ev, Common::Event &event) {
if (_scrollLock)
event.kbd.flags |= Common::KBD_SCRL;
- if (isScalerHotkey(event))
- // Swallow these key up events
- return false;
-
return true;
}
-bool OSystem_SDL::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, ev.motion.x, ev.motion.y);
- setMousePos(event.mouse.x, event.mouse.y);
return true;
}
-bool OSystem_SDL::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
@@ -378,7 +358,7 @@ bool OSystem_SDL::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_SDL::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONUP;
else if (ev.button.button == SDL_BUTTON_RIGHT)
@@ -394,7 +374,7 @@ bool OSystem_SDL::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_SDL::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.jbutton.button == JOY_BUT_LMOUSE) {
event.type = Common::EVENT_LBUTTONDOWN;
fillMouseEvent(event, _km.x, _km.y);
@@ -425,7 +405,7 @@ bool OSystem_SDL::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_SDL::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.jbutton.button == JOY_BUT_LMOUSE) {
event.type = Common::EVENT_LBUTTONUP;
fillMouseEvent(event, _km.x, _km.y);
@@ -456,7 +436,7 @@ bool OSystem_SDL::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_SDL::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
int axis = ev.jaxis.value;
if ( axis > JOY_DEADZONE) {
axis -= JOY_DEADZONE;
@@ -469,7 +449,7 @@ bool OSystem_SDL::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
if ( ev.jaxis.axis == JOY_XAXIS) {
#ifdef JOY_ANALOG
- _km.x_vel = axis/2000;
+ _km.x_vel = axis / 2000;
_km.x_down_count = 0;
#else
if (axis != 0) {
@@ -504,7 +484,7 @@ bool OSystem_SDL::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
return true;
}
-bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
+bool SdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
#ifdef LINUPY
// On Yopy map the End button to quit
if ((ev.key.keysym.sym == 293)) {
@@ -571,3 +551,19 @@ bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
#endif
return false;
}
+
+void SdlEventSource::toggleMouseGrab() {
+ if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+ else
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
+}
+
+void SdlEventSource::resetKeyboadEmulation(int16 x_max, int16 y_max) {
+ _km.x_max = x_max;
+ _km.y_max = y_max;
+ _km.delay_time = 25;
+ _km.last_time = 0;
+}
+
+#endif
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
new file mode 100644
index 0000000000..b060d021fc
--- /dev/null
+++ b/backends/events/sdl/sdl-events.h
@@ -0,0 +1,138 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_H
+
+#include "backends/events/default/default-events.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+/**
+ * The SDL event source.
+ */
+class SdlEventSource : public Common::EventSource {
+public:
+ SdlEventSource();
+ virtual ~SdlEventSource();
+
+ /**
+ * Gets and processes SDL events.
+ */
+ virtual bool pollEvent(Common::Event &event);
+
+ /**
+ * Resets keyboard emulation after a video screen change
+ */
+ virtual void resetKeyboadEmulation(int16 x_max, int16 y_max);
+
+ /**
+ * Toggles mouse input grab
+ */
+ virtual void toggleMouseGrab();
+
+protected:
+ /** @name Keyboard mouse emulation
+ * Disabled by fingolfin 2004-12-18.
+ * I am keeping the rest of the code in for now, since the joystick
+ * code (or rather, "hack") uses it, too.
+ */
+ //@{
+
+ struct KbdMouse {
+ int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
+ uint32 last_time, delay_time, x_down_time, y_down_time;
+ };
+ KbdMouse _km;
+
+ //@}
+
+ /** Scroll lock state - since SDL doesn't track it */
+ bool _scrollLock;
+
+ /** Joystick */
+ SDL_Joystick *_joystick;
+
+ /** Last screen id for checking if it was modified */
+ int _lastScreenID;
+
+ /**
+ * Pre process an event before it is dispatched.
+ */
+ virtual void preprocessEvents(SDL_Event *event) {}
+
+ /**
+ * Dispatchs SDL events for each handler.
+ */
+ virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
+
+
+ /** @name Event Handlers
+ * Handlers for specific SDL events, called by SdlEventManager::dispatchSDLEvent().
+ * This way, if a managers inherits fromt this SDL events manager, it can
+ * change the behavior of only a single event, without having to override all
+ * of SdlEventManager::dispatchSDLEvent().
+ */
+ //@{
+
+ virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
+ virtual void handleKbdMouse();
+
+ //@}
+
+ /**
+ * Assigns the mouse coords to the mouse event
+ */
+ virtual void fillMouseEvent(Common::Event &event, int x, int y);
+
+ /**
+ * Remaps key events. This allows platforms to configure
+ * their custom keys.
+ */
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+
+ /**
+ * Maps the ASCII value of key
+ */
+ virtual int mapKey(SDLKey key, SDLMod mod, Uint16 unicode);
+
+ /**
+ * Configures the key modifiers flags status
+ */
+ virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event);
+};
+
+#endif
diff --git a/backends/events/symbiansdl/symbiansdl-events.cpp b/backends/events/symbiansdl/symbiansdl-events.cpp
new file mode 100644
index 0000000000..2d144f9ad9
--- /dev/null
+++ b/backends/events/symbiansdl/symbiansdl-events.cpp
@@ -0,0 +1,201 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __SYMBIAN32__
+
+#include "backends/events/symbiansdl/symbiansdl-events.h"
+#include "backends/platform/symbian/src/SymbianActions.h"
+#include "gui/message.h"
+#include "common/translation.h"
+
+#include <bautils.h>
+
+SymbianSdlEventManager::zoneDesc SymbianSdlEventManager::_zones[TOTAL_ZONES] = {
+ { 0, 0, 320, 145 },
+ { 0, 145, 150, 55 },
+ { 150, 145, 170, 55 }
+};
+
+SymbianSdlEventManager::SymbianSdlEventManager(Common::EventSource *boss)
+ :
+ _currentZone(0),
+ SdlEventManager(boss) {
+ for (int i = 0; i < TOTAL_ZONES; i++) {
+ _mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2));
+ _mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2));
+ }
+}
+
+bool SymbianSdlEventManager::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (GUI::Actions::Instance()->mappingActive() || ev.key.keysym.sym <= SDLK_UNKNOWN)
+ return false;
+
+ for (TInt loop = 0; loop < GUI::ACTION_LAST; loop++) {
+ if (GUI::Actions::Instance()->getMapping(loop) == (uint)ev.key.keysym.sym &&
+ GUI::Actions::Instance()->isEnabled(loop)) {
+ // Create proper event instead
+ switch (loop) {
+ case GUI::ACTION_UP:
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+
+ case GUI::ACTION_DOWN:
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+
+ case GUI::ACTION_LEFT:
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+
+ case GUI::ACTION_RIGHT:
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+
+ case GUI::ACTION_LEFTCLICK:
+ event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP);
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+
+ case GUI::ACTION_RIGHTCLICK:
+ event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP);
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+
+ case GUI::ACTION_ZONE:
+ if (ev.type == SDL_KEYDOWN) {
+ for (int i = 0; i < TOTAL_ZONES; i++)
+ if (_km.x >= _zones[i].x && _km.y >= _zones[i].y &&
+ _km.x <= _zones[i].x + _zones[i].width && _km.y <= _zones[i].y + _zones[i].height
+ ) {
+ _mouseXZone[i] = _km.x;
+ _mouseYZone[i] = _km.y;
+ break;
+ }
+ _currentZone++;
+ if (_currentZone >= TOTAL_ZONES)
+ _currentZone = 0;
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _mouseXZone[_currentZone], _mouseYZone[_currentZone]);
+ SDL_WarpMouse(event.mouse.x, event.mouse.y);
+ }
+
+ return true;
+ case GUI::ACTION_MULTI: {
+ GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
+ // if key code is pause, then change event to interactive or just fall through
+ if (key.keycode() == SDLK_PAUSE) {
+ event.type = Common::EVENT_PREDICTIVE_DIALOG;
+ return true;
+ }
+ }
+ case GUI::ACTION_SAVE:
+ case GUI::ACTION_SKIP:
+ case GUI::ACTION_SKIP_TEXT:
+ case GUI::ACTION_PAUSE:
+ case GUI::ACTION_SWAPCHAR:
+ case GUI::ACTION_FASTMODE:
+ case GUI::ACTION_DEBUGGER:
+ case GUI::ACTION_MAINMENU:
+ case GUI::ACTION_VKB:
+ case GUI::ACTION_KEYMAPPER:{
+ GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
+ ev.key.keysym.sym = (SDLKey) key.keycode();
+ ev.key.keysym.scancode = 0;
+ ev.key.keysym.mod = (SDLMod) key.flags();
+
+ // Translate from SDL keymod event to Scummvm Key Mod Common::Event.
+ // This codes is also present in GP32 backend and in SDL backend as a static function
+ // Perhaps it should be shared.
+ if (key.flags() != 0) {
+ event.kbd.flags = 0;
+
+ if (ev.key.keysym.mod & KMOD_SHIFT)
+ event.kbd.flags |= Common::KBD_SHIFT;
+
+ if (ev.key.keysym.mod & KMOD_ALT)
+ event.kbd.flags |= Common::KBD_ALT;
+
+ if (ev.key.keysym.mod & KMOD_CTRL)
+ event.kbd.flags |= Common::KBD_CTRL;
+ }
+
+ return false;
+ }
+
+ case GUI::ACTION_QUIT:
+ {
+ GUI::MessageDialog alert(_("Do you want to quit ?"), _("Yes"), _("No"));
+ if (alert.runModal() == GUI::kMessageOK)
+ g_system->quit();
+
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+#endif
+
diff --git a/backends/events/symbiansdl/symbiansdl-events.h b/backends/events/symbiansdl/symbiansdl-events.h
new file mode 100644
index 0000000000..fa1c066cae
--- /dev/null
+++ b/backends/events/symbiansdl/symbiansdl-events.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SYMBIAN_SDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SYMBIAN_SDL_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+#define TOTAL_ZONES 3
+
+/**
+ * SDL events manager for Symbian
+ */
+class SymbianSdlEventManager : public SdlEventManager {
+public:
+ SymbianSdlEventManager(Common::EventSource *boss);
+
+protected:
+ // Used to handle joystick navi zones
+ int _mouseXZone[TOTAL_ZONES];
+ int _mouseYZone[TOTAL_ZONES];
+ int _currentZone;
+
+ struct zoneDesc {
+ int x;
+ int y;
+ int width;
+ int height;
+ };
+
+ static zoneDesc _zones[TOTAL_ZONES];
+
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+};
+
+#endif
+
diff --git a/backends/platform/dingux/dingux-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index bbd4a58636..c38d53e86b 100644
--- a/backends/platform/dingux/dingux-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -23,30 +23,30 @@
*
*/
-#include "backends/platform/dingux/dingux.h"
+#if defined (DINGUX)
-#include "common/mutex.h"
-#include "graphics/scaler.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
#include "graphics/scaler/aspect.h"
-#include "graphics/scaler/downscaler.h"
-#include "graphics/surface.h"
-
-#if defined (DINGUX)
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", "Standard", GFX_NORMAL},
{0, 0, 0}
};
-int OSystem_SDL_Dingux::getDefaultGraphicsMode() const {
- return GFX_NORMAL;
+DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss) : SdlGraphicsManager(boss) {
+ _evSrc = boss;
}
-const OSystem::GraphicsMode *OSystem_SDL_Dingux::getSupportedGraphicsModes() const {
+const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
-bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
+int DINGUXSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool DINGUXSdlGraphicsManager::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
@@ -80,7 +80,7 @@ bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
return true;
}
-void OSystem_SDL_Dingux::setGraphicsModeIntern() {
+void DINGUXSdlGraphicsManager::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
@@ -109,7 +109,7 @@ void OSystem_SDL_Dingux::setGraphicsModeIntern() {
blitCursor();
}
-void OSystem_SDL_Dingux::initSize(uint w, uint h) {
+void DINGUXSdlGraphicsManager::initSize(uint w, uint h) {
assert(_transactionMode == kTransactionActive);
// Avoid redundant res changes
@@ -121,13 +121,13 @@ void OSystem_SDL_Dingux::initSize(uint w, uint h) {
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
- toggleMouseGrab();
+ _evSrc->toggleMouseGrab();
}
_transactionDetails.sizeChanged = true;
}
-void OSystem_SDL_Dingux::drawMouse() {
+void DINGUXSdlGraphicsManager::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
@@ -193,7 +193,7 @@ void OSystem_SDL_Dingux::drawMouse() {
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
-void OSystem_SDL_Dingux::undrawMouse() {
+void DINGUXSdlGraphicsManager::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
@@ -211,7 +211,7 @@ void OSystem_SDL_Dingux::undrawMouse() {
}
}
-void OSystem_SDL_Dingux::internUpdateScreen() {
+void DINGUXSdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
@@ -409,23 +409,23 @@ void OSystem_SDL_Dingux::internUpdateScreen() {
_mouseNeedsRedraw = false;
}
-void OSystem_SDL_Dingux::showOverlay() {
+void DINGUXSdlGraphicsManager::showOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x / 2;
_mouseCurState.y = _mouseCurState.y / 2;
}
- OSystem_SDL::showOverlay();
+ SdlGraphicsManager::showOverlay();
}
-void OSystem_SDL_Dingux::hideOverlay() {
+void DINGUXSdlGraphicsManager::hideOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x * 2;
_mouseCurState.y = _mouseCurState.y * 2;
}
- OSystem_SDL::hideOverlay();
+ SdlGraphicsManager::hideOverlay();
}
-bool OSystem_SDL_Dingux::loadGFXMode() {
+bool DINGUXSdlGraphicsManager::loadGFXMode() {
// Forcefully disable aspect ratio correction for games
// which starts with a native 240px height resolution.
@@ -461,8 +461,46 @@ bool OSystem_SDL_Dingux::loadGFXMode() {
}
- return OSystem_SDL::loadGFXMode();
+ return SdlGraphicsManager::loadGFXMode();
}
-#endif
+bool DINGUXSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ setAspectRatioCorrection(enable);
+ break;
+ default:
+ break;
+ }
+}
+
+bool DINGUXSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ assert(_transactionMode == kTransactionNone);
+
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _videoMode.aspectRatioCorrection;
+ default:
+ return false;
+ }
+}
+SdlGraphicsManager::MousePos* DINGUXSdlGraphicsManager::getMouseCurState() {
+ return &_mouseCurState;
+}
+
+SdlGraphicsManager::VideoState* DINGUXSdlGraphicsManager::getVideoMode() {
+ return &_videoMode;
+}
+
+bool DINGUXSdlGraphicsManager::isOverlayVisible() {
+ return _overlayVisible;
+}
+
+#endif
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.h b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
new file mode 100644
index 0000000000..b2edd73f6d
--- /dev/null
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
+#define BACKENDS_GRAPHICS_SDL_DINGUX_H
+#if defined (DINGUX)
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+#include "graphics/scaler/aspect.h" // for aspect2Real
+#include "graphics/scaler/downscaler.h"
+
+enum {
+ GFX_HALF = 12
+};
+
+class DINGUXSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ DINGUXSdlGraphicsManager(SdlEventSource *boss);
+
+ bool hasFeature(OSystem::Feature f);
+ void setFeatureState(OSystem::Feature f, bool enable);
+ bool getFeatureState(OSystem::Feature f);
+ int getDefaultGraphicsMode() const;
+
+ void initSize(uint w, uint h);
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ bool setGraphicsMode(int mode);
+ void setGraphicsModeIntern();
+ void internUpdateScreen();
+ void showOverlay();
+ void hideOverlay();
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+
+ SdlGraphicsManager::MousePos *getMouseCurState();
+ SdlGraphicsManager::VideoState *getVideoMode();
+ bool isOverlayVisible();
+
+protected:
+ SdlEventSource *_evSrc;
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */
diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
new file mode 100644
index 0000000000..a1e351251a
--- /dev/null
+++ b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef GP2X
+
+#include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h"
+#include "graphics/scaler/aspect.h"
+#include <SDL_gp2x.h>
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"Fullscreen", "1x", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+GP2XSdlGraphicsManager::GP2XSdlGraphicsManager()
+ :
+ _adjustZoomOnMouse(false) {
+
+}
+
+const OSystem::GraphicsMode *GP2XSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int GP2XSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+
+bool GP2XSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ if (f == OSystem::kFeatureIconifyWindow)
+ return false;
+
+ return SdlGraphicsManager::hasFeature(f);
+}
+
+void GP2XSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ if (f != OSystem::kFeatureIconifyWindow)
+ SdlGraphicsManager::setFeatureState(f, enable);
+}
+
+void GP2XSdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect zoomdst;
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+ int tmpScreenWidth, tmpScreenHeight;
+
+ // Temp vars to ensure we zoom to the LCD resolution or greater.
+ tmpScreenWidth = _videoMode.screenWidth;
+ tmpScreenHeight = _videoMode.screenHeight;
+
+ if (_videoMode.screenHeight <= 240) {
+ tmpScreenHeight = 240;
+ }
+
+ if (_videoMode.screenWidth <= 320) {
+ tmpScreenWidth = 320;
+ }
+
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Hacking about with the zoom around mouse pointer stuff.
+ if (_adjustZoomOnMouse){
+
+ zoomdst.w = (tmpScreenWidth / 2);
+ zoomdst.h = (tmpScreenHeight / 2);
+
+ // Create a zoomed rect centered on the mouse pointer.
+ // Will pan 1/4 of the screen.
+
+ if (dst.x > ((tmpScreenWidth / 4) * 3)) {
+ zoomdst.x = (tmpScreenWidth / 2);
+ } else {
+ zoomdst.x = (dst.x - (tmpScreenWidth / 4));
+ if (zoomdst.x < 0) {
+ zoomdst.x = 0;
+ }
+ }
+
+ if (dst.y > ((tmpScreenHeight / 4) * 3)) {
+ zoomdst.y = (tmpScreenHeight / 2);
+ } else {
+ zoomdst.y = (dst.y - (tmpScreenHeight / 4));
+ if (zoomdst.y < 0) {
+ zoomdst.y = 0;
+ }
+ }
+ SDL_GP2X_Display(&zoomdst);
+ } else {
+
+ // Make sure we are looking at the whole screen otherwise.
+
+ zoomdst.x = 0;
+ zoomdst.y = 0;
+ zoomdst.w = (tmpScreenWidth);
+ zoomdst.h = (tmpScreenHeight);
+
+ SDL_GP2X_Display(&zoomdst);
+ };
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void GP2XSdlGraphicsManager::toggleZoomOnMouse() {
+ _adjustZoomOnMouse = !_adjustZoomOnMouse;
+}
+
+#endif
diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.h b/backends/graphics/gp2xsdl/gp2xsdl-graphics.h
new file mode 100644
index 0000000000..776a9b1a0f
--- /dev/null
+++ b/backends/graphics/gp2xsdl/gp2xsdl-graphics.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_GP2X_H
+#define BACKENDS_GRAPHICS_SDL_GP2X_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+class GP2XSdlGraphicsManager : public SdlGraphicsManager {
+public:
+
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual void drawMouse();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+
+ // Toggles zoom adjust on mouse
+ void toggleZoomOnMouse();
+
+protected:
+ bool _adjustZoomOnMouse;
+};
+
+#endif
diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h
new file mode 100644
index 0000000000..d2ce6534e1
--- /dev/null
+++ b/backends/graphics/graphics.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_ABSTRACT_H
+#define BACKENDS_GRAPHICS_ABSTRACT_H
+
+#include "common/system.h"
+#include "common/noncopyable.h"
+#include "common/keyboard.h"
+
+/**
+ * Abstract class for graphics manager. Subclasses
+ * implement the real functionality.
+ */
+class GraphicsManager : Common::NonCopyable {
+public:
+ virtual ~GraphicsManager() {}
+
+ virtual bool hasFeature(OSystem::Feature f) = 0;
+ virtual void setFeatureState(OSystem::Feature f, bool enable) = 0;
+ virtual bool getFeatureState(OSystem::Feature f) = 0;
+
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const = 0;
+ virtual int getDefaultGraphicsMode() const = 0;
+ virtual bool setGraphicsMode(int mode) = 0;
+ virtual void resetGraphicsScale() = 0;
+ virtual int getGraphicsMode() const = 0;
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const = 0;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
+#endif
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) = 0;
+ virtual int getScreenChangeID() const = 0;
+
+ virtual void beginGFXTransaction() = 0;
+ virtual OSystem::TransactionError endGFXTransaction() = 0;
+
+ virtual int16 getHeight() = 0;
+ virtual int16 getWidth() = 0;
+ virtual void setPalette(const byte *colors, uint start, uint num) = 0;
+ virtual void grabPalette(byte *colors, uint start, uint num) = 0;
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual Graphics::Surface *lockScreen() = 0;
+ virtual void unlockScreen() = 0;
+ virtual void fillScreen(uint32 col) = 0;
+ virtual void updateScreen() = 0;
+ virtual void setShakePos(int shakeOffset) = 0;
+ virtual void setFocusRectangle(const Common::Rect& rect) = 0;
+ virtual void clearFocusRectangle() = 0;
+
+ virtual void showOverlay() = 0;
+ virtual void hideOverlay() = 0;
+ virtual Graphics::PixelFormat getOverlayFormat() const = 0;
+ virtual void clearOverlay() = 0;
+ virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h)= 0;
+ virtual int16 getOverlayHeight() = 0;
+ virtual int16 getOverlayWidth() = 0;
+
+ virtual bool showMouse(bool visible) = 0;
+ virtual void warpMouse(int x, int y) = 0;
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) = 0;
+ virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0;
+ virtual void disableCursorPalette(bool disable) = 0;
+
+ virtual void displayMessageOnOSD(const char *msg) {}
+};
+
+#endif
diff --git a/backends/platform/linuxmoto/linuxmoto-graphics.cpp b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
index a39416ebc4..dbedb2e1a7 100644
--- a/backends/platform/linuxmoto/linuxmoto-graphics.cpp
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
@@ -23,8 +23,10 @@
*
*/
-#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
+#ifdef LINUXMOTO
+#include "backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h"
+#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
#include "common/mutex.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
@@ -33,22 +35,25 @@
#include "graphics/scaler/downscaler.h"
#include "graphics/surface.h"
+enum {
+ GFX_HALF = 12
+};
+
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", "Fullscreen", GFX_NORMAL},
{"½x", "Downscale", GFX_HALF},
{0, 0, 0}
};
-
-const OSystem::GraphicsMode *OSystem_LINUXMOTO::getSupportedGraphicsModes() const {
+const OSystem::GraphicsMode *LinuxmotoSdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
-int OSystem_LINUXMOTO::getDefaultGraphicsMode() const {
+int LinuxmotoSdlGraphicsManager::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
-bool OSystem_LINUXMOTO::setGraphicsMode(int mode) {
+bool LinuxmotoSdlGraphicsManager::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
@@ -82,7 +87,7 @@ bool OSystem_LINUXMOTO::setGraphicsMode(int mode) {
return true;
}
-void OSystem_LINUXMOTO::setGraphicsModeIntern() {
+void LinuxmotoSdlGraphicsManager::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
@@ -112,7 +117,7 @@ void OSystem_LINUXMOTO::setGraphicsModeIntern() {
}
-void OSystem_LINUXMOTO::initSize(uint w, uint h) {
+void LinuxmotoSdlGraphicsManager::initSize(uint w, uint h) {
assert(_transactionMode == kTransactionActive);
// Avoid redundant res changes
@@ -125,13 +130,13 @@ void OSystem_LINUXMOTO::initSize(uint w, uint h) {
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
- toggleMouseGrab();
+ ((LinuxmotoSdlEventManager *)g_system->getEventManager())->toggleMouseGrab();
}
_transactionDetails.sizeChanged = true;
}
-bool OSystem_LINUXMOTO::loadGFXMode() {
+bool LinuxmotoSdlGraphicsManager::loadGFXMode() {
printf("Game ScreenMode = %d*%d\n",_videoMode.screenWidth, _videoMode.screenHeight);
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;
@@ -157,10 +162,10 @@ bool OSystem_LINUXMOTO::loadGFXMode() {
_videoMode.hardwareHeight = effectiveScreenHeight();
}
- return OSystem_SDL::loadGFXMode();
+ return SdlGraphicsManager::loadGFXMode();
}
-void OSystem_LINUXMOTO::drawMouse() {
+void LinuxmotoSdlGraphicsManager::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
@@ -226,7 +231,7 @@ void OSystem_LINUXMOTO::drawMouse() {
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
-void OSystem_LINUXMOTO::undrawMouse() {
+void LinuxmotoSdlGraphicsManager::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
@@ -244,13 +249,13 @@ void OSystem_LINUXMOTO::undrawMouse() {
}
}
-void OSystem_LINUXMOTO::internUpdateScreen() {
+void LinuxmotoSdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+#if defined (DEBUG) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif
@@ -443,28 +448,48 @@ void OSystem_LINUXMOTO::internUpdateScreen() {
_mouseNeedsRedraw = false;
}
-void OSystem_LINUXMOTO::showOverlay() {
+void LinuxmotoSdlGraphicsManager::showOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x / 2;
_mouseCurState.y = _mouseCurState.y / 2;
}
- OSystem_SDL::showOverlay();
+ SdlGraphicsManager::showOverlay();
}
-void OSystem_LINUXMOTO::hideOverlay() {
+void LinuxmotoSdlGraphicsManager::hideOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x * 2;
_mouseCurState.y = _mouseCurState.y * 2;
}
- OSystem_SDL::hideOverlay();
+ SdlGraphicsManager::hideOverlay();
}
-void OSystem_LINUXMOTO::warpMouse(int x, int y) {
+void LinuxmotoSdlGraphicsManager::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
x = x / 2;
y = y / 2;
}
}
- OSystem_SDL::warpMouse(x, y);
+ SdlGraphicsManager::warpMouse(x, y);
+}
+
+void LinuxmotoSdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+ if (!_overlayVisible) {
+ if (_videoMode.mode == GFX_HALF) {
+ event.mouse.x *= 2;
+ event.mouse.y *= 2;
+ }
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
+ }
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
}
+
+#endif
diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
new file mode 100644
index 0000000000..1b387ca189
--- /dev/null
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_LINUXMOTO_H
+#define BACKENDS_GRAPHICS_SDL_LINUXMOTO_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+class LinuxmotoSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ virtual void initSize(uint w, uint h);
+ virtual void setGraphicsModeIntern();
+ virtual bool setGraphicsMode(int mode);
+ virtual void internUpdateScreen();
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool loadGFXMode();
+ virtual void drawMouse();
+ virtual void undrawMouse();
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual void warpMouse(int x, int y);
+
+protected:
+ virtual void adjustMouseEvent(const Common::Event &event);
+};
+
+#endif
diff --git a/backends/graphics/null/null-graphics.h b/backends/graphics/null/null-graphics.h
new file mode 100644
index 0000000000..4c75a9faba
--- /dev/null
+++ b/backends/graphics/null/null-graphics.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_NULL_H
+#define BACKENDS_GRAPHICS_NULL_H
+
+#include "backends/graphics/graphics.h"
+
+static const OSystem::GraphicsMode s_noGraphicsModes[] = { {0, 0, 0} };
+
+class NullGraphicsManager : GraphicsManager {
+public:
+ virtual ~NullGraphicsManager() {}
+
+ bool hasFeature(OSystem::Feature f) { return false; }
+ void setFeatureState(OSystem::Feature f, bool enable) {}
+ bool getFeatureState(OSystem::Feature f) { return false; }
+
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const { return s_noGraphicsModes; }
+ int getDefaultGraphicsMode() const { return 0; }
+ bool setGraphicsMode(int mode) { return true; }
+ int getGraphicsMode() const { return 0; }
+ inline Graphics::PixelFormat getScreenFormat() const {
+ return Graphics::PixelFormat::createFormatCLUT8();
+ };
+ inline Common::List<Graphics::PixelFormat> getSupportedFormats() {
+ Common::List<Graphics::PixelFormat> list;
+ list.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ return list;
+ };
+ void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) {}
+ virtual int getScreenChangeID() const { return 0; }
+
+ void beginGFXTransaction() {}
+ OSystem::TransactionError endGFXTransaction() { return OSystem::kTransactionSuccess; }
+
+ int16 getHeight() { return 0; }
+ int16 getWidth() { return 0; }
+ void setPalette(const byte *colors, uint start, uint num) {}
+ void grabPalette(byte *colors, uint start, uint num) {}
+ void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {}
+ Graphics::Surface *lockScreen() { return NULL; }
+ void unlockScreen() {}
+ void fillScreen(uint32 col) {}
+ void updateScreen() {}
+ void setShakePos(int shakeOffset) {}
+ void setFocusRectangle(const Common::Rect& rect) {}
+ void clearFocusRectangle() {}
+
+ void showOverlay() {}
+ void hideOverlay() {}
+ Graphics::PixelFormat getOverlayFormat() const { return Graphics::PixelFormat(); }
+ void clearOverlay() {}
+ void grabOverlay(OverlayColor *buf, int pitch) {}
+ void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {}
+ int16 getOverlayHeight() { return 0; }
+ int16 getOverlayWidth() { return 0; }
+
+ bool showMouse(bool visible) { return !visible; }
+ void warpMouse(int x, int y) {}
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) {}
+ void setCursorPalette(const byte *colors, uint start, uint num) {}
+ void disableCursorPalette(bool disable) {}
+};
+
+#endif
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp
new file mode 100644
index 0000000000..ee177f0ac5
--- /dev/null
+++ b/backends/graphics/opengl/glerrorcheck.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(DEBUG) && defined(USE_OPENGL)
+
+#include "backends/graphics/opengl/glerrorcheck.h"
+#include "common/debug.h"
+
+#ifdef WIN32
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE
+#endif
+
+#ifdef MACOSX
+#include <gl.h>
+#elif defined(USE_GLES)
+#include <GLES/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+static const char *getGlErrStr(GLenum error) {
+ switch (error) {
+ case GL_NO_ERROR: return "GL_NO_ERROR";
+ case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
+ case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
+ }
+
+ static char buf[40];
+ snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
+ return buf;
+}
+
+void checkGlError(const char *file, int line) {
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ warning("%s:%d: GL error: %s", file, line, getGlErrStr(error));
+}
+
+#endif
diff --git a/backends/graphics/opengl/glerrorcheck.h b/backends/graphics/opengl/glerrorcheck.h
new file mode 100644
index 0000000000..a94699ce1d
--- /dev/null
+++ b/backends/graphics/opengl/glerrorcheck.h
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(DEBUG)
+
+// If not in debug, do nothing
+#define CHECK_GL_ERROR() do {} while (false)
+
+#else
+
+// If in debug, check for an error after a GL call
+#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__)
+
+void checkGlError(const char *file, int line);
+
+#endif
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
new file mode 100644
index 0000000000..e43cbe2266
--- /dev/null
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(USE_OPENGL)
+
+#include "backends/graphics/opengl/gltexture.h"
+#include "backends/graphics/opengl/glerrorcheck.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+#include "common/util.h"
+#include "common/tokenizer.h"
+
+// Supported GL extensions
+static bool npot_supported = false;
+
+/*static inline GLint xdiv(int numerator, int denominator) {
+ assert(numerator < (1 << 16));
+ return (numerator << 16) / denominator;
+}*/
+
+static GLuint nextHigher2(GLuint v) {
+ if (v == 0)
+ return 1;
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ return ++v;
+}
+
+void GLTexture::initGLExtensions() {
+ static bool inited = false;
+
+ // Return if extensions were already checked
+ if (inited)
+ return;
+
+ // Get a string with all extensions
+ const char* ext_string =
+ reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
+ CHECK_GL_ERROR();
+ Common::StringTokenizer tokenizer(ext_string, " ");
+ // Iterate all string tokens
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+ if (token == "GL_ARB_texture_non_power_of_two")
+ npot_supported = true;
+ }
+
+ inited = true;
+}
+
+GLTexture::GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type)
+ :
+ _bytesPerPixel(bpp),
+ _internalFormat(internalFormat),
+ _glFormat(format),
+ _glType(type),
+ _textureWidth(0),
+ _textureHeight(0),
+ _realWidth(0),
+ _realHeight(0),
+ _refresh(false),
+ _filter(GL_NEAREST) {
+
+ // Generate the texture ID
+ glGenTextures(1, &_textureName); CHECK_GL_ERROR();
+}
+
+GLTexture::~GLTexture() {
+ // Delete the texture
+ glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
+}
+
+void GLTexture::refresh() {
+ // Delete previous texture
+ glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
+
+ // Generate the texture ID
+ glGenTextures(1, &_textureName); CHECK_GL_ERROR();
+ _refresh = true;
+}
+
+void GLTexture::allocBuffer(GLuint w, GLuint h) {
+ _realWidth = w;
+ _realHeight = h;
+
+ if (w <= _textureWidth && h <= _textureHeight && !_refresh)
+ // Already allocated a sufficiently large buffer
+ return;
+
+ if (npot_supported) {
+ _textureWidth = w;
+ _textureHeight = h;
+ } else {
+ _textureWidth = nextHigher2(w);
+ _textureHeight = nextHigher2(h);
+ }
+
+ // Select this OpenGL texture
+ glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
+
+ // Set the texture parameters
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
+
+ // Allocate room for the texture
+ glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat,
+ _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
+
+ _refresh = false;
+}
+
+void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) {
+ // Select this OpenGL texture
+ glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
+
+ // Check if the buffer has its data contiguously
+ if (static_cast<int>(w) * _bytesPerPixel == pitch && w == _textureWidth) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
+ _glFormat, _glType, buf); CHECK_GL_ERROR();
+ } else {
+ // Update the texture row by row
+ const byte *src = static_cast<const byte *>(buf);
+ do {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
+ w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
+ ++y;
+ src += pitch;
+ } while (--h);
+ }
+}
+
+void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
+ // Select this OpenGL texture
+ glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
+
+ // Calculate the texture rect that will be drawn
+ const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth);
+ const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight);
+ const GLfloat texcoords[] = {
+ 0, 0,
+ texWidth, 0,
+ 0, texHeight,
+ texWidth, texHeight,
+ };
+ glTexCoordPointer(2, GL_FLOAT, 0, texcoords); CHECK_GL_ERROR();
+
+ // Calculate the screen rect where the texture will be drawn
+ const GLshort vertices[] = {
+ x, y,
+ x + w, y,
+ x, y + h,
+ x + w, y + h,
+ };
+ glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
+
+ // Draw the texture to the screen buffer
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); CHECK_GL_ERROR();
+}
+
+#endif
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
new file mode 100644
index 0000000000..9864f6816c
--- /dev/null
+++ b/backends/graphics/opengl/gltexture.h
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE
+#endif
+
+#if defined(USE_GLES)
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#elif defined(MACOSX)
+#include <gl.h>
+#include <glext.h>
+#else
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+
+/**
+ * OpenGL texture manager class
+ */
+class GLTexture {
+public:
+ /**
+ * Initialize OpenGL Extensions
+ */
+ static void initGLExtensions();
+
+ GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type);
+ virtual ~GLTexture();
+
+ /**
+ * Refresh the texture after a context change. The
+ * process will be completed on next allocBuffer call.
+ */
+ virtual void refresh();
+
+ /**
+ * Allocates memory needed for the given size.
+ */
+ virtual void allocBuffer(GLuint width, GLuint height);
+
+ /**
+ * Updates the texture pixels.
+ */
+ virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
+ GLuint w, GLuint h);
+
+ /**
+ * Draws the texture to the screen buffer.
+ */
+ virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
+
+ /**
+ * Get the texture width.
+ */
+ GLuint getWidth() const { return _realWidth; }
+
+ /**
+ * Get the texture height.
+ */
+ GLuint getHeight() const { return _realHeight; }
+
+ /**
+ * Set the texture filter.
+ * @filter the filter type, GL_NEAREST or GL_LINEAR
+ */
+ void setFilter(GLint filter) { _filter = filter; }
+
+protected:
+ const byte _bytesPerPixel;
+ const GLenum _internalFormat;
+ const GLenum _glFormat;
+ const GLenum _glType;
+
+ GLuint _realWidth;
+ GLuint _realHeight;
+ GLuint _textureName;
+ GLuint _textureWidth;
+ GLuint _textureHeight;
+ GLint _filter;
+ bool _refresh;
+};
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
new file mode 100644
index 0000000000..8682c54921
--- /dev/null
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -0,0 +1,1304 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(USE_OPENGL)
+
+#include "backends/graphics/opengl/opengl-graphics.h"
+#include "backends/graphics/opengl/glerrorcheck.h"
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+
+OpenGLGraphicsManager::OpenGLGraphicsManager()
+ :
+#ifdef USE_OSD
+ _osdTexture(0), _osdAlpha(0), _osdFadeStartTime(0),
+#endif
+ _gameTexture(0), _overlayTexture(0), _cursorTexture(0),
+ _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false),
+ _shakePos(0),
+ _overlayVisible(false), _overlayNeedsRedraw(false),
+ _transactionMode(kTransactionNone),
+ _cursorNeedsRedraw(false), _cursorPaletteDisabled(true),
+ _cursorVisible(false), _cursorKeyColor(0),
+ _cursorTargetScale(1),
+ _formatBGR(false),
+ _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0),
+ _aspectRatioCorrection(false) {
+
+ memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+ memset(&_videoMode, 0, sizeof(_videoMode));
+ memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+ _videoMode.mode = OpenGL::GFX_NORMAL;
+ _videoMode.scaleFactor = 2;
+ _videoMode.fullscreen = ConfMan.getBool("fullscreen");
+ _videoMode.antialiasing = false;
+
+ _gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
+ _cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
+}
+
+OpenGLGraphicsManager::~OpenGLGraphicsManager() {
+ // Unregister the event observer
+ if (g_system->getEventManager()->getEventDispatcher() != NULL)
+ g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
+
+ free(_gamePalette);
+ free(_cursorPalette);
+
+ if (_gameTexture != NULL)
+ delete _gameTexture;
+ if (_overlayTexture != NULL)
+ delete _overlayTexture;
+ if (_cursorTexture != NULL)
+ delete _cursorTexture;
+}
+
+void OpenGLGraphicsManager::initEventObserver() {
+ // Register the graphics manager as a event observer
+ g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
+}
+
+//
+// Feature
+//
+
+bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ _videoMode.mode = OpenGL::GFX_4_3;
+ _aspectRatioCorrection = enable;
+ break;
+ default:
+ break;
+ }
+}
+
+bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
+ return false;
+}
+
+//
+// Screen format and modes
+//
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"gl1", _s("OpenGL Normal"), OpenGL::GFX_NORMAL},
+ {"gl2", _s("OpenGL Conserve"), OpenGL::GFX_CONSERVE},
+ {"gl3", _s("OpenGL 4/3"), OpenGL::GFX_4_3},
+ {"gl4", _s("OpenGL Original"), OpenGL::GFX_ORIGINAL},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() {
+ return s_supportedGraphicsModes;
+}
+
+const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
+ return OpenGL::GFX_NORMAL;
+}
+
+bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ switch (mode) {
+ case OpenGL::GFX_NORMAL:
+ case OpenGL::GFX_CONSERVE:
+ case OpenGL::GFX_4_3:
+ case OpenGL::GFX_ORIGINAL:
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _videoMode.mode = mode;
+ _transactionDetails.needRefresh = true;
+
+ return true;
+}
+
+int OpenGLGraphicsManager::getGraphicsMode() const {
+ assert (_transactionMode == kTransactionNone);
+ return _videoMode.mode;
+}
+
+void OpenGLGraphicsManager::resetGraphicsScale() {
+ setScale(1);
+}
+
+#ifdef USE_RGB_COLOR
+
+Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const {
+ return _screenFormat;
+}
+
+#endif
+
+void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
+ assert(_transactionMode == kTransactionActive);
+
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat newFormat;
+ if (!format)
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ newFormat = *format;
+
+ assert(newFormat.bytesPerPixel > 0);
+
+ // Avoid redundant format changes
+ if (newFormat != _videoMode.format) {
+ _videoMode.format = newFormat;
+ _transactionDetails.formatChanged = true;
+ _screenFormat = newFormat;
+ }
+#endif
+
+ // Avoid redundant res changes
+ if ((int)width == _videoMode.screenWidth && (int)height == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = width;
+ _videoMode.screenHeight = height;
+
+ _transactionDetails.sizeChanged = true;
+}
+
+int OpenGLGraphicsManager::getScreenChangeID() const {
+ return _screenChangeCount;
+}
+
+//
+// GFX
+//
+
+void OpenGLGraphicsManager::beginGFXTransaction() {
+ assert(_transactionMode == kTransactionNone);
+
+ _transactionMode = kTransactionActive;
+ _transactionDetails.sizeChanged = false;
+ _transactionDetails.needRefresh = false;
+ _transactionDetails.needUpdatescreen = false;
+ _transactionDetails.filterChanged = false;
+#ifdef USE_RGB_COLOR
+ _transactionDetails.formatChanged = false;
+#endif
+
+ _oldVideoMode = _videoMode;
+}
+
+OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
+ int errors = OSystem::kTransactionSuccess;
+
+ assert(_transactionMode != kTransactionNone);
+
+ if (_transactionMode == kTransactionRollback) {
+ if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
+ errors |= OSystem::kTransactionFullscreenFailed;
+
+ _videoMode.fullscreen = _oldVideoMode.fullscreen;
+ } else if (_videoMode.mode != _oldVideoMode.mode) {
+ errors |= OSystem::kTransactionModeSwitchFailed;
+
+ _videoMode.mode = _oldVideoMode.mode;
+ _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
+#ifdef USE_RGB_COLOR
+ } else if (_videoMode.format != _oldVideoMode.format) {
+ errors |= OSystem::kTransactionFormatNotSupported;
+
+ _videoMode.format = _oldVideoMode.format;
+ _screenFormat = _videoMode.format;
+#endif
+ } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
+ errors |= OSystem::kTransactionSizeChangeFailed;
+
+ _videoMode.screenWidth = _oldVideoMode.screenWidth;
+ _videoMode.screenHeight = _oldVideoMode.screenHeight;
+ _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
+ _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
+ }
+
+ if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
+ _videoMode.mode == _oldVideoMode.mode &&
+ _videoMode.screenWidth == _oldVideoMode.screenWidth &&
+ _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+
+ _oldVideoMode.setup = false;
+ }
+ }
+
+ if (_transactionDetails.sizeChanged || _transactionDetails.needRefresh) {
+ unloadGFXMode();
+ if (!loadGFXMode()) {
+ if (_oldVideoMode.setup) {
+ _transactionMode = kTransactionRollback;
+ errors |= endGFXTransaction();
+ }
+ } else {
+ clearOverlay();
+
+ _videoMode.setup = true;
+ _screenChangeCount++;
+ }
+#ifdef USE_RGB_COLOR
+ } else if (_transactionDetails.filterChanged || _transactionDetails.formatChanged) {
+#else
+ } else if (_transactionDetails.filterChanged) {
+#endif
+ loadTextures();
+ internUpdateScreen();
+ } else if (_transactionDetails.needUpdatescreen) {
+ internUpdateScreen();
+ }
+
+ _transactionMode = kTransactionNone;
+ return (OSystem::TransactionError)errors;
+}
+
+//
+// Screen
+//
+
+int16 OpenGLGraphicsManager::getHeight() {
+ return _videoMode.screenHeight;
+}
+
+int16 OpenGLGraphicsManager::getWidth() {
+ return _videoMode.screenWidth;
+}
+
+void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
+ assert(colors);
+
+#ifdef USE_RGB_COLOR
+ assert(_screenFormat.bytesPerPixel == 1);
+#endif
+
+ // Save the screen palette
+ memcpy(_gamePalette + start * 4, colors, num * 4);
+
+ _screenNeedsRedraw = true;
+
+ if (_cursorPaletteDisabled)
+ _cursorNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
+ assert(colors);
+
+#ifdef USE_RGB_COLOR
+ assert(_screenFormat.bytesPerPixel == 1);
+#endif
+
+ // Copies current palette to buffer
+ memcpy(colors, _gamePalette + start * 4, num * 4);
+}
+
+void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ assert(x >= 0 && x < _screenData.w);
+ assert(y >= 0 && y < _screenData.h);
+ assert(h > 0 && y + h <= _screenData.h);
+ assert(w > 0 && x + w <= _screenData.w);
+
+ // Copy buffer data to game screen internal buffer
+ const byte *src = buf;
+ byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch;
+ for (int i = 0; i < h; i++) {
+ memcpy(dst + x * _screenData.bytesPerPixel, src, w * _screenData.bytesPerPixel);
+ src += pitch;
+ dst += _screenData.pitch;
+ }
+
+ // Extend dirty area if not full screen redraw is flagged
+ if (!_screenNeedsRedraw) {
+ const Common::Rect dirtyRect(x, y, x + w, y + h);
+ _screenDirtyRect.extend(dirtyRect);
+ }
+}
+
+Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
+ return &_screenData;
+}
+
+void OpenGLGraphicsManager::unlockScreen() {
+ _screenNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::fillScreen(uint32 col) {
+ if (_gameTexture == NULL)
+ return;
+
+ if (_screenFormat.bytesPerPixel == 1) {
+ memset(_screenData.pixels, col, _screenData.h * _screenData.pitch);
+ } else if (_screenFormat.bytesPerPixel == 2) {
+ uint16 *pixels = (uint16 *)_screenData.pixels;
+ uint16 col16 = (uint16)col;
+ for (int i = 0; i < _screenData.w * _screenData.h; i++) {
+ pixels[i] = col16;
+ }
+ } else if (_screenFormat.bytesPerPixel == 3) {
+ uint8 *pixels = (uint8 *)_screenData.pixels;
+ byte r = (col >> 16) & 0xFF;
+ byte g = (col >> 8) & 0xFF;
+ byte b = col & 0xFF;
+ for (int i = 0; i < _screenData.w * _screenData.h; i++) {
+ pixels[0] = r;
+ pixels[1] = g;
+ pixels[2] = b;
+ pixels += 3;
+ }
+ } else if (_screenFormat.bytesPerPixel == 4) {
+ uint32 *pixels = (uint32 *)_screenData.pixels;
+ for (int i = 0; i < _screenData.w * _screenData.h; i++) {
+ pixels[i] = col;
+ }
+ }
+
+ _screenNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::updateScreen() {
+ assert (_transactionMode == kTransactionNone);
+ internUpdateScreen();
+}
+
+void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
+ assert (_transactionMode == kTransactionNone);
+ _shakePos = shakeOffset;
+}
+
+void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) {
+
+}
+
+void OpenGLGraphicsManager::clearFocusRectangle() {
+
+}
+
+//
+// Overlay
+//
+
+void OpenGLGraphicsManager::showOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayVisible)
+ return;
+
+ _overlayVisible = true;
+
+ clearOverlay();
+}
+
+void OpenGLGraphicsManager::hideOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (!_overlayVisible)
+ return;
+
+ _overlayVisible = false;
+
+ clearOverlay();
+}
+
+Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
+ return _overlayFormat;
+}
+
+void OpenGLGraphicsManager::clearOverlay() {
+ // Set all pixels to 0
+ memset(_overlayData.pixels, 0, _overlayData.h * _overlayData.pitch);
+ _overlayNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
+ assert(_overlayData.bytesPerPixel == sizeof(buf[0]));
+ const byte *src = (byte *)_overlayData.pixels;
+ for (int i = 0; i < _overlayData.h; i++) {
+ // Copy overlay data to buffer
+ memcpy(buf, src, _overlayData.pitch);
+ buf += pitch;
+ src += _overlayData.pitch;
+ }
+}
+
+void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayTexture == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _overlayData.w - x)
+ w = _overlayData.w - x;
+
+ if (h > _overlayData.h - y)
+ h = _overlayData.h - y;
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (_overlayFormat.aBits() == 1) {
+ // Copy buffer with the alpha bit on for all pixels for correct
+ // overlay drawing.
+ const uint16 *src = (const uint16 *)buf;
+ uint16 *dst = (uint16 *)_overlayData.pixels + y * _overlayData.w + x;
+ for (int i = 0; i < h; i++) {
+ for (int e = 0; e < w; e++)
+ dst[e] = src[e] | 0x1;
+ src += pitch;
+ dst += _overlayData.w;
+ }
+ } else {
+ // Copy buffer data to internal overlay surface
+ const byte *src = (const byte *)buf;
+ byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch;
+ for (int i = 0; i < h; i++) {
+ memcpy(dst + x * _overlayData.bytesPerPixel, src, w * _overlayData.bytesPerPixel);
+ src += pitch * sizeof(buf[0]);
+ dst += _overlayData.pitch;
+ }
+ }
+
+ // Extend dirty area if not full screen redraw is flagged
+ if (!_overlayNeedsRedraw) {
+ const Common::Rect dirtyRect(x, y, x + w, y + h);
+ _overlayDirtyRect.extend(dirtyRect);
+ }
+}
+
+int16 OpenGLGraphicsManager::getOverlayHeight() {
+ return _videoMode.overlayHeight;
+}
+
+int16 OpenGLGraphicsManager::getOverlayWidth() {
+ return _videoMode.overlayWidth;
+}
+
+//
+// Cursor
+//
+
+bool OpenGLGraphicsManager::showMouse(bool visible) {
+ if (_cursorVisible == visible)
+ return visible;
+
+ bool last = _cursorVisible;
+ _cursorVisible = visible;
+
+ return last;
+}
+
+void OpenGLGraphicsManager::setMousePos(int x, int y) {
+ _cursorState.x = x;
+ _cursorState.y = y;
+}
+
+void OpenGLGraphicsManager::warpMouse(int x, int y) {
+ setMousePos(x, y);
+}
+
+void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+#ifdef USE_RGB_COLOR
+ if (format)
+ _cursorFormat = *format;
+ else
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+#else
+ assert(keycolor <= 255);
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+#endif
+
+ // Allocate space for cursor data
+ if (_cursorData.w != w || _cursorData.h != h)
+ _cursorData.create(w, h, _cursorFormat.bytesPerPixel);
+
+ // Save cursor data
+ memcpy(_cursorData.pixels, buf, h * _cursorData.pitch);
+
+ // Set cursor info
+ _cursorState.w = w;
+ _cursorState.h = h;
+ _cursorState.hotX = hotspotX;
+ _cursorState.hotY = hotspotY;
+ _cursorKeyColor = keycolor;
+ _cursorTargetScale = cursorTargetScale;
+ _cursorNeedsRedraw = true;
+
+ refreshCursorScale();
+}
+
+void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
+ assert(colors);
+
+ // Save the cursor palette
+ memcpy(_cursorPalette + start * 4, colors, num * 4);
+
+ _cursorPaletteDisabled = false;
+ _cursorNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
+ _cursorNeedsRedraw = true;
+}
+
+//
+// Misc
+//
+
+void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
+ assert (_transactionMode == kTransactionNone);
+ assert(msg);
+
+ // The font we are going to use:
+ const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
+
+ if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight())
+ _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), 2);
+ else
+ // Clear everything
+ memset(_osdSurface.pixels, 0, _osdSurface.h * _osdSurface.pitch);
+
+ // Split the message into separate lines.
+ Common::Array<Common::String> lines;
+ const char *ptr;
+ for (ptr = msg; *ptr; ++ptr) {
+ if (*ptr == '\n') {
+ lines.push_back(Common::String(msg, ptr - msg));
+ msg = ptr + 1;
+ }
+ }
+ lines.push_back(Common::String(msg, ptr - msg));
+
+ // Determine a rect which would contain the message string (clipped to the
+ // screen dimensions).
+ const int vOffset = 6;
+ const int lineSpacing = 1;
+ const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
+ int width = 0;
+ int height = lineHeight * lines.size() + 2 * vOffset;
+ for (uint i = 0; i < lines.size(); i++) {
+ width = MAX(width, font->getStringWidth(lines[i]) + 14);
+ }
+
+ // Clip the rect
+ if (width > _osdSurface.w)
+ width = _osdSurface.w;
+ if (height > _osdSurface.h)
+ height = _osdSurface.h;
+
+ int dstX = (_osdSurface.w - width) / 2;
+ int dstY = (_osdSurface.h - height) / 2;
+
+ // Draw a dark gray rect
+ uint16 color = 0x294B;
+ uint16 *dst = (uint16 *)_osdSurface.pixels + dstY * _osdSurface.w + dstX;
+ for (int i = 0; i < height; i++) {
+ for (int j = 0; j < width; j++)
+ dst[j] = color;
+ dst += _osdSurface.w;
+ }
+
+ // Render the message, centered, and in white
+ for (uint i = 0; i < lines.size(); i++) {
+ font->drawString(&_osdSurface, lines[i],
+ dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
+ 0xFFFF, Graphics::kTextAlignCenter);
+ }
+
+ // Update the texture
+ _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
+ _osdSurface.w, _osdSurface.h);
+
+ // Init the OSD display parameters, and the fade out
+ _osdAlpha = kOSDInitialAlpha;
+ _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay;
+}
+
+//
+// Intern
+//
+
+void OpenGLGraphicsManager::refreshGameScreen() {
+ if (_screenNeedsRedraw)
+ _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);
+
+ int x = _screenDirtyRect.left;
+ int y = _screenDirtyRect.top;
+ int w = _screenDirtyRect.width();
+ int h = _screenDirtyRect.height();
+
+ if (_screenData.bytesPerPixel == 1) {
+ // Create a temporary RGB888 surface
+ byte *surface = new byte[w * h * 3];
+
+ // Convert the paletted buffer to RGB888
+ const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch;
+ src += x * _screenData.bytesPerPixel;
+ byte *dst = surface;
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ dst[0] = _gamePalette[src[j] * 4];
+ dst[1] = _gamePalette[src[j] * 4 + 1];
+ dst[2] = _gamePalette[src[j] * 4 + 2];
+ dst += 3;
+ }
+ src += _screenData.pitch;
+ }
+
+ // Update the texture
+ _gameTexture->updateBuffer(surface, w * 3, x, y, w, h);
+
+ // Free the temp surface
+ delete[] surface;
+ } else {
+ // Update the texture
+ _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch +
+ x * _screenData.bytesPerPixel, _screenData.pitch, x, y, w, h);
+ }
+
+ _screenNeedsRedraw = false;
+ _screenDirtyRect = Common::Rect();
+}
+
+void OpenGLGraphicsManager::refreshOverlay() {
+ if (_overlayNeedsRedraw)
+ _overlayDirtyRect = Common::Rect(0, 0, _overlayData.w, _overlayData.h);
+
+ int x = _overlayDirtyRect.left;
+ int y = _overlayDirtyRect.top;
+ int w = _overlayDirtyRect.width();
+ int h = _overlayDirtyRect.height();
+
+ if (_overlayData.bytesPerPixel == 1) {
+ // Create a temporary RGB888 surface
+ byte *surface = new byte[w * h * 3];
+
+ // Convert the paletted buffer to RGB888
+ const byte *src = (byte *)_overlayData.pixels + y * _overlayData.pitch;
+ src += x * _overlayData.bytesPerPixel;
+ byte *dst = surface;
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ dst[0] = _gamePalette[src[j] * 4];
+ dst[1] = _gamePalette[src[j] * 4 + 1];
+ dst[2] = _gamePalette[src[j] * 4 + 2];
+ dst += 3;
+ }
+ src += _screenData.pitch;
+ }
+
+ // Update the texture
+ _overlayTexture->updateBuffer(surface, w * 3, x, y, w, h);
+
+ // Free the temp surface
+ delete[] surface;
+ } else {
+ // Update the texture
+ _overlayTexture->updateBuffer((byte *)_overlayData.pixels + y * _overlayData.pitch +
+ x * _overlayData.bytesPerPixel, _overlayData.pitch, x, y, w, h);
+ }
+
+ _overlayNeedsRedraw = false;
+ _overlayDirtyRect = Common::Rect();
+}
+
+void OpenGLGraphicsManager::refreshCursor() {
+ _cursorNeedsRedraw = false;
+
+ if (_cursorFormat.bytesPerPixel == 1) {
+ // Create a temporary RGBA8888 surface
+ byte *surface = new byte[_cursorState.w * _cursorState.h * 4];
+ memset(surface, 0, _cursorState.w * _cursorState.h * 4);
+
+ // Select palette
+ byte *palette;
+ if (_cursorPaletteDisabled)
+ palette = _gamePalette;
+ else
+ palette = _cursorPalette;
+
+ // Convert the paletted cursor to RGBA8888
+ const byte *src = (byte *)_cursorData.pixels;
+ byte *dst = surface;
+ for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
+ // Check for keycolor
+ if (src[i] != _cursorKeyColor) {
+ dst[0] = palette[src[i] * 4];
+ dst[1] = palette[src[i] * 4 + 1];
+ dst[2] = palette[src[i] * 4 + 2];
+ dst[3] = 255;
+ }
+ dst += 4;
+ }
+
+ // Allocate a texture big enough for cursor
+ _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
+
+ // Update the texture with new cursor
+ _cursorTexture->updateBuffer(surface, _cursorState.w * 4, 0, 0, _cursorState.w, _cursorState.h);
+
+ // Free the temp surface
+ delete[] surface;
+ }
+}
+
+void OpenGLGraphicsManager::refreshCursorScale() {
+ // Get the window minimum scale factor. The cursor will mantain its original aspect
+ // ratio, and we do not want it to get too big if only one dimension is resized
+ uint screenScaleFactor = MIN(_videoMode.hardwareWidth * 10000 / _videoMode.screenWidth,
+ _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight);
+
+ // Do not scale cursor if original size is used
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL)
+ screenScaleFactor = _videoMode.scaleFactor * 10000;
+
+ if ((uint)_cursorTargetScale * 10000 >= screenScaleFactor && (uint)_videoMode.scaleFactor * 10000 >= screenScaleFactor) {
+ // If the cursor target scale and the video mode scale factor are bigger than
+ // the current window scale, do not scale the cursor for the overlay
+ _cursorState.rW = _cursorState.w;
+ _cursorState.rH = _cursorState.h;
+ _cursorState.rHotX = _cursorState.hotX;
+ _cursorState.rHotY = _cursorState.hotY;
+ } else {
+ // Otherwise, scale the cursor for the overlay
+ int targetScaleFactor = MIN(_cursorTargetScale, _videoMode.scaleFactor);
+ int actualFactor = screenScaleFactor - (targetScaleFactor - 1) * 10000;
+ _cursorState.rW = (int16)(_cursorState.w * actualFactor / 10000);
+ _cursorState.rH = (int16)(_cursorState.h * actualFactor / 10000);
+ _cursorState.rHotX = (int16)(_cursorState.hotX * actualFactor / 10000);
+ _cursorState.rHotY = (int16)(_cursorState.hotY * actualFactor / 10000);
+ }
+
+ // Always scale the cursor for the game
+ _cursorState.vW = (int16)(_cursorState.w * screenScaleFactor / 10000);
+ _cursorState.vH = (int16)(_cursorState.h * screenScaleFactor / 10000);
+ _cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactor / 10000);
+ _cursorState.vHotY = (int16)(_cursorState.hotY * screenScaleFactor / 10000);
+}
+
+void OpenGLGraphicsManager::calculateDisplaySize(int &width, int &height) {
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ } else {
+ width = _videoMode.hardwareWidth;
+ height = _videoMode.hardwareHeight;
+
+ uint aspectRatio = (_videoMode.hardwareWidth * 10000 + 5000) / _videoMode.hardwareHeight;
+ uint desiredAspectRatio = getAspectRatio();
+
+ // Adjust one screen dimension for mantaining the aspect ratio
+ if (aspectRatio < desiredAspectRatio)
+ height = (width * 10000 + 5000) / desiredAspectRatio;
+ else if (aspectRatio > desiredAspectRatio)
+ width = (height * desiredAspectRatio + 5000) / 10000;
+ }
+}
+
+void OpenGLGraphicsManager::refreshDisplaySize() {
+ calculateDisplaySize(_displayWidth, _displayHeight);
+
+ // Adjust x and y for centering the screen
+ _displayX = (_videoMode.hardwareWidth - _displayWidth) / 2;
+ _displayY = (_videoMode.hardwareHeight - _displayHeight) / 2;
+}
+
+void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &gltype) {
+ if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
+ bpp = 3;
+ intFormat = GL_RGB;
+ glFormat = GL_RGB;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
+ bpp = 2;
+ intFormat = GL_RGB;
+ glFormat = GL_RGB;
+ gltype = GL_UNSIGNED_SHORT_5_6_5;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_SHORT_5_5_5_1;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4;
+ } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
+ // If uses a palette, create texture as RGB888. The pixel data will be converted
+ // later.
+ bpp = 3;
+ intFormat = GL_RGB;
+ glFormat = GL_RGB;
+ gltype = GL_UNSIGNED_BYTE;
+#ifndef USE_GLES
+ } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0)) { // BGRA8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0)) { // BGR888
+ bpp = 3;
+ intFormat = GL_RGB;
+ glFormat = GL_BGR;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565
+ bpp = 2;
+ intFormat = GL_RGB;
+ glFormat = GL_BGR;
+ gltype = GL_UNSIGNED_SHORT_5_6_5;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_5_5_5_1;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12)) { // ABGR4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)) { // BGRA4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4;
+#endif
+ } else {
+ error("OpenGLGraphicsManager: Pixel format not supported");
+ }
+}
+
+void OpenGLGraphicsManager::internUpdateScreen() {
+ // Clear the screen buffer
+ glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR();
+
+ if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty())
+ // Refresh texture if dirty
+ refreshGameScreen();
+
+ int scaleFactor = _videoMode.hardwareHeight / _videoMode.screenHeight;
+
+ glPushMatrix();
+
+ // Adjust game screen shake position
+ glTranslatef(0, _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
+
+ // Draw the game screen
+ _gameTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
+
+ glPopMatrix();
+
+ if (_overlayVisible) {
+ if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty())
+ // Refresh texture if dirty
+ refreshOverlay();
+
+ // Draw the overlay
+ _overlayTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
+ }
+
+ if (_cursorVisible) {
+ if (_cursorNeedsRedraw)
+ // Refresh texture if dirty
+ refreshCursor();
+
+ glPushMatrix();
+
+ // Adjust mouse shake position, unless the overlay is visible
+ glTranslatef(0, _overlayVisible ? 0 : _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
+
+ // Draw the cursor
+ if (_overlayVisible)
+ _cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX,
+ _cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH);
+ else
+ _cursorTexture->drawTexture(_cursorState.x - _cursorState.vHotX,
+ _cursorState.y - _cursorState.vHotY, _cursorState.vW, _cursorState.vH);
+
+ glPopMatrix();
+ }
+
+#ifdef USE_OSD
+ if (_osdAlpha > 0) {
+ // Update alpha value
+ const int diff = g_system->getMillis() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = 0;
+ } else {
+ // Do a fade out
+ _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration;
+ }
+ }
+ // Set the osd transparency
+ glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR();
+
+ // Draw the osd texture
+ _osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
+
+ // Reset color
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR();
+ }
+#endif
+}
+
+void OpenGLGraphicsManager::initGL() {
+ // Check available GL Extensions
+ GLTexture::initGLExtensions();
+
+ // Disable 3D properties
+ glDisable(GL_CULL_FACE); CHECK_GL_ERROR();
+ glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR();
+ glDisable(GL_LIGHTING); CHECK_GL_ERROR();
+ glDisable(GL_FOG); CHECK_GL_ERROR();
+ glDisable(GL_DITHER); CHECK_GL_ERROR();
+ glShadeModel(GL_FLAT); CHECK_GL_ERROR();
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); CHECK_GL_ERROR();
+
+ // Setup alpha blend (For overlay and cursor)
+ glEnable(GL_BLEND); CHECK_GL_ERROR();
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR();
+
+ // Enable rendering with vertex and coord arrays
+ glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR();
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY); CHECK_GL_ERROR();
+
+ glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR();
+
+ // Setup the GL viewport
+ glViewport(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); CHECK_GL_ERROR();
+
+ // Setup coordinates system
+ glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR();
+ glLoadIdentity(); CHECK_GL_ERROR();
+#ifdef USE_GLES
+ glOrthox(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
+#else
+ glOrtho(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
+#endif
+ glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR();
+ glLoadIdentity(); CHECK_GL_ERROR();
+}
+
+void OpenGLGraphicsManager::loadTextures() {
+#ifdef USE_RGB_COLOR
+ if (_transactionDetails.formatChanged && _gameTexture)
+ delete _gameTexture;
+#endif
+
+ if (!_gameTexture) {
+ byte bpp;
+ GLenum intformat;
+ GLenum format;
+ GLenum type;
+#ifdef USE_RGB_COLOR
+ getGLPixelFormat(_screenFormat, bpp, intformat, format, type);
+#else
+ getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, intformat, format, type);
+#endif
+ _gameTexture = new GLTexture(bpp, intformat, format, type);
+ } else
+ _gameTexture->refresh();
+
+ _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
+
+ if (!_overlayTexture) {
+ byte bpp;
+ GLenum intformat;
+ GLenum format;
+ GLenum type;
+ getGLPixelFormat(_overlayFormat, bpp, intformat, format, type);
+ _overlayTexture = new GLTexture(bpp, intformat, format, type);
+ } else
+ _overlayTexture->refresh();
+
+ if (!_cursorTexture)
+ _cursorTexture = new GLTexture(4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
+ else
+ _cursorTexture->refresh();
+
+ GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
+ _gameTexture->setFilter(filter);
+ _overlayTexture->setFilter(filter);
+ _cursorTexture->setFilter(filter);
+
+ // Allocate texture memory and finish refreshing
+ _gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
+ _overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
+ _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
+
+ if (_transactionDetails.formatChanged ||
+ _oldVideoMode.screenWidth != _videoMode.screenWidth ||
+ _oldVideoMode.screenHeight != _videoMode.screenHeight)
+ _screenData.create(_videoMode.screenWidth, _videoMode.screenHeight,
+ _screenFormat.bytesPerPixel);
+
+ if (_oldVideoMode.overlayWidth != _videoMode.overlayWidth ||
+ _oldVideoMode.overlayHeight != _videoMode.overlayHeight)
+ _overlayData.create(_videoMode.overlayWidth, _videoMode.overlayHeight,
+ _overlayFormat.bytesPerPixel);
+
+ _screenNeedsRedraw = true;
+ _overlayNeedsRedraw = true;
+ _cursorNeedsRedraw = true;
+
+#ifdef USE_OSD
+ if (!_osdTexture)
+ _osdTexture = new GLTexture(2, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+ else
+ _osdTexture->refresh();
+
+ _osdTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
+#endif
+}
+
+bool OpenGLGraphicsManager::loadGFXMode() {
+ // Initialize OpenGL settings
+ initGL();
+
+ loadTextures();
+
+ refreshCursorScale();
+
+ refreshDisplaySize();
+
+ internUpdateScreen();
+
+ return true;
+}
+
+void OpenGLGraphicsManager::unloadGFXMode() {
+
+}
+
+void OpenGLGraphicsManager::setScale(int newScale) {
+ if (newScale == _videoMode.scaleFactor)
+ return;
+
+ _videoMode.scaleFactor = newScale;
+ _transactionDetails.sizeChanged = true;
+}
+
+uint OpenGLGraphicsManager::getAspectRatio() {
+ if (_videoMode.mode == OpenGL::GFX_NORMAL)
+ return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight;
+ else if (_videoMode.mode == OpenGL::GFX_4_3)
+ return 13333;
+ else
+ return _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
+}
+
+void OpenGLGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+
+ if (_videoMode.mode == OpenGL::GFX_NORMAL) {
+ if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
+ newEvent.mouse.x = newEvent.mouse.x * _videoMode.overlayWidth / _videoMode.hardwareWidth;
+ if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
+ newEvent.mouse.y = newEvent.mouse.y * _videoMode.overlayHeight / _videoMode.hardwareHeight;
+
+ if (!_overlayVisible) {
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ }
+
+ } else {
+ newEvent.mouse.x -= _displayX;
+ newEvent.mouse.y -= _displayY;
+
+ if (_overlayVisible) {
+ if (_displayWidth != _videoMode.overlayWidth)
+ newEvent.mouse.x = newEvent.mouse.x * _videoMode.overlayWidth / _displayWidth;
+ if (_displayHeight != _videoMode.overlayHeight)
+ newEvent.mouse.y = newEvent.mouse.y * _videoMode.overlayHeight / _displayHeight;
+ } else {
+ if (_displayWidth != _videoMode.screenWidth)
+ newEvent.mouse.x = newEvent.mouse.x * _videoMode.screenWidth / _displayWidth;
+ if (_displayHeight != _videoMode.screenHeight)
+ newEvent.mouse.y = newEvent.mouse.y * _videoMode.screenHeight / _displayHeight;
+ }
+ }
+
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
+}
+
+bool OpenGLGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch (event.type) {
+ case Common::EVENT_MOUSEMOVE:
+ if (!event.synthetic)
+ setMousePos(event.mouse.x, event.mouse.y);
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_WHEELUP:
+ case Common::EVENT_WHEELDOWN:
+ case Common::EVENT_MBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ case Common::EVENT_MBUTTONUP:
+ adjustMouseEvent(event);
+ return !event.synthetic;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
+ int width = _videoMode.hardwareWidth;
+ int height = _videoMode.hardwareHeight;
+
+ // Allocate memory for screenshot
+ uint8 *pixels = new uint8[width * height * 3];
+
+ // Get pixel data from OpenGL buffer
+#ifdef USE_GLES
+ glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+#else
+ if (_formatBGR) {
+ glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ } else {
+ glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ }
+#endif
+
+ // Open file
+ Common::DumpFile out;
+ out.open(filename);
+
+ // Write BMP header
+ out.writeByte('B');
+ out.writeByte('M');
+ out.writeUint32LE(height * width * 3 + 52);
+ out.writeUint32LE(0);
+ out.writeUint32LE(52);
+ out.writeUint32LE(40);
+ out.writeUint32LE(width);
+ out.writeUint32LE(height);
+ out.writeUint16LE(1);
+ out.writeUint16LE(24);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+
+ // Write pixel data to BMP
+ out.write(pixels, width * height * 3);
+
+ // Free allocated memory
+ delete[] pixels;
+
+ return true;
+}
+
+const char *OpenGLGraphicsManager::getCurrentModeName() {
+ const char *modeName = 0;
+ const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
+ while (g->name) {
+ if (g->id == _videoMode.mode) {
+ modeName = g->description;
+ break;
+ }
+ g++;
+ }
+ return modeName;
+}
+
+void OpenGLGraphicsManager::switchDisplayMode(int mode) {
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ if (mode == -1) // If -1, switch to next mode
+ _videoMode.mode = (_videoMode.mode + 1) % 4;
+ else if (mode == -2) // If -2, switch to previous mode
+ _videoMode.mode = (_videoMode.mode + 3) % 4;
+ else
+ _videoMode.mode = mode;
+
+ _transactionDetails.needRefresh = true;
+ _aspectRatioCorrection = false;
+ }
+}
+
+#endif
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
new file mode 100644
index 0000000000..9b3340aef2
--- /dev/null
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -0,0 +1,293 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGL_H
+#define BACKENDS_GRAPHICS_OPENGL_H
+
+#include "backends/graphics/opengl/gltexture.h"
+#include "backends/graphics/graphics.h"
+#include "common/events.h"
+
+// Uncomment this to enable the 'on screen display' code.
+#define USE_OSD 1
+
+namespace OpenGL {
+// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they
+// do not clash with the SDL GFX modes.
+enum {
+ GFX_NORMAL = 0,
+ GFX_CONSERVE = 1,
+ GFX_4_3 = 2,
+ GFX_ORIGINAL = 3
+};
+
+}
+
+/**
+ * Open GL graphics manager. This is an abstract class, it does not do the
+ * window and OpenGL context initialization.
+ * Derived classes should at least override internUpdateScreen for doing
+ * the buffers swap, and implement loadGFXMode for handling the window/context if
+ * needed. If USE_RGB_COLOR is enabled, getSupportedFormats must be implemented.
+ */
+class OpenGLGraphicsManager : public GraphicsManager, public Common::EventObserver {
+public:
+ OpenGLGraphicsManager();
+ virtual ~OpenGLGraphicsManager();
+
+ virtual void initEventObserver();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+ virtual bool getFeatureState(OSystem::Feature f);
+
+ static const OSystem::GraphicsMode *supportedGraphicsModes();
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+ virtual void resetGraphicsScale();
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
+#endif
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
+ virtual int getScreenChangeID() const;
+
+ virtual void beginGFXTransaction();
+ virtual OSystem::TransactionError endGFXTransaction();
+
+ virtual int16 getHeight();
+ virtual int16 getWidth();
+ virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+ virtual void fillScreen(uint32 col);
+ virtual void updateScreen();
+ virtual void setShakePos(int shakeOffset);
+ virtual void setFocusRectangle(const Common::Rect& rect);
+ virtual void clearFocusRectangle();
+
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual Graphics::PixelFormat getOverlayFormat() const;
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual int16 getOverlayHeight();
+ virtual int16 getOverlayWidth();
+
+ virtual bool showMouse(bool visible);
+ virtual void warpMouse(int x, int y);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
+
+ virtual void displayMessageOnOSD(const char *msg);
+
+ // Override from Common::EventObserver
+ bool notifyEvent(const Common::Event &event);
+
+protected:
+ /**
+ * Setup OpenGL settings
+ */
+ virtual void initGL();
+
+ /**
+ * Creates and refreshs OpenGL textures.
+ */
+ virtual void loadTextures();
+
+ //
+ // GFX and video
+ //
+ enum {
+ kTransactionNone = 0,
+ kTransactionActive = 1,
+ kTransactionRollback = 2
+ };
+
+ struct TransactionDetails {
+ bool sizeChanged;
+ bool needRefresh;
+ bool needUpdatescreen;
+ bool filterChanged;
+#ifdef USE_RGB_COLOR
+ bool formatChanged;
+#endif
+ };
+ TransactionDetails _transactionDetails;
+ int _transactionMode;
+
+ struct VideoState {
+ bool setup;
+
+ bool fullscreen;
+ int activeFullscreenMode;
+
+ int mode;
+ int scaleFactor;
+ bool antialiasing;
+
+ int screenWidth, screenHeight;
+ int overlayWidth, overlayHeight;
+ int hardwareWidth, hardwareHeight;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat format;
+#endif
+ };
+ VideoState _videoMode, _oldVideoMode;
+
+ /**
+ * Sets the OpenGL texture format for the given pixel format. If format is not support will raise an error.
+ */
+ virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &type);
+
+ virtual void internUpdateScreen();
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+
+ virtual void setScale(int newScale);
+
+ // Drawing coordinates for the current display mode and scale
+ int _displayX;
+ int _displayY;
+ int _displayWidth;
+ int _displayHeight;
+
+ /**
+ * Sets the dispaly mode.
+ * @mode the dispaly mode, if -1 it will switch to next mode. If -2 to previous mode.
+ */
+ virtual void switchDisplayMode(int mode);
+
+ virtual const char *getCurrentModeName();
+
+ virtual void calculateDisplaySize(int &width, int &height);
+ virtual void refreshDisplaySize();
+
+ bool _aspectRatioCorrection;
+
+ /**
+ * Returns the current target aspect ratio x 10000
+ */
+ virtual uint getAspectRatio();
+
+ bool _formatBGR;
+
+ //
+ // Game screen
+ //
+ GLTexture* _gameTexture;
+ Graphics::Surface _screenData;
+ int _screenChangeCount;
+ bool _screenNeedsRedraw;
+ Common::Rect _screenDirtyRect;
+
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat _screenFormat;
+#endif
+ byte *_gamePalette;
+
+ virtual void refreshGameScreen();
+
+ // Shake mode
+ int _shakePos;
+
+ //
+ // Overlay
+ //
+ GLTexture* _overlayTexture;
+ Graphics::Surface _overlayData;
+ Graphics::PixelFormat _overlayFormat;
+ bool _overlayVisible;
+ bool _overlayNeedsRedraw;
+ Common::Rect _overlayDirtyRect;
+
+ virtual void refreshOverlay();
+
+ //
+ // Mouse
+ //
+ struct MousePos {
+ // The mouse position, using either virtual (game) or real
+ // (overlay) coordinates.
+ int16 x, y;
+
+ // The size and hotspot of the original cursor image.
+ int16 w, h;
+ int16 hotX, hotY;
+
+ // The size and hotspot of the scaled cursor, in real coordinates.
+ int16 rW, rH;
+ int16 rHotX, rHotY;
+
+ // The size and hotspot of the scaled cursor, in game coordinates.
+ int16 vW, vH;
+ int16 vHotX, vHotY;
+
+ MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
+ rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+ vHotX(0), vHotY(0) {}
+ };
+
+ GLTexture* _cursorTexture;
+ Graphics::Surface _cursorData;
+ Graphics::PixelFormat _cursorFormat;
+ byte *_cursorPalette;
+ bool _cursorPaletteDisabled;
+ MousePos _cursorState;
+ bool _cursorVisible;
+ uint32 _cursorKeyColor;
+ int _cursorTargetScale;
+ bool _cursorNeedsRedraw;
+
+ virtual void refreshCursor();
+ virtual void refreshCursorScale();
+ virtual void adjustMouseEvent(const Common::Event &event);
+ virtual void setMousePos(int x, int y);
+
+ //
+ // Misc
+ //
+ virtual bool saveScreenshot(const char *filename);
+
+#ifdef USE_OSD
+ GLTexture *_osdTexture;
+ Graphics::Surface _osdSurface;
+ uint8 _osdAlpha;
+ uint32 _osdFadeStartTime;
+ enum {
+ kOSDFadeOutDelay = 2 * 1000,
+ kOSDFadeOutDuration = 500,
+ kOSDInitialAlpha = 80
+ };
+#endif
+};
+
+#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
new file mode 100644
index 0000000000..447bc77afe
--- /dev/null
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -0,0 +1,671 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND) && defined(USE_OPENGL)
+
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
+#include "backends/platform/sdl/sdl.h"
+#include "common/config-manager.h"
+
+OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager()
+ :
+ _hwscreen(0),
+ _screenResized(false),
+ _lastFullscreenModeWidth(0),
+ _lastFullscreenModeHeight(0),
+ _desktopWidth(0),
+ _desktopHeight(0),
+ _ignoreResizeFrames(0) {
+
+ // Initialize SDL video subsystem
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Disable OS cursor
+ SDL_ShowCursor(SDL_DISABLE);
+
+ // Get desktop resolution
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+ if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
+ _desktopWidth = videoInfo->current_w;
+ _desktopHeight = videoInfo->current_h;
+ }
+
+ if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
+ _lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
+ _lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
+ }
+}
+
+OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
+
+}
+
+
+bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureFullscreenMode) ||
+ (f == OSystem::kFeatureIconifyWindow) ||
+ OpenGLGraphicsManager::hasFeature(f);
+}
+
+void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case OSystem::kFeatureIconifyWindow:
+ if (enable)
+ SDL_WM_IconifyWindow();
+ break;
+ default:
+ OpenGLGraphicsManager::setFeatureState(f, enable);
+ }
+}
+
+#ifdef USE_RGB_COLOR
+
+Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
+ assert(!_supportedFormats.empty());
+ return _supportedFormats;
+}
+
+void OpenGLSdlGraphicsManager::detectSupportedFormats() {
+
+ // Clear old list
+ _supportedFormats.clear();
+
+ // Some tables with standard formats that we always list
+ // as "supported". If frontend code tries to use one of
+ // these, we will perform the necessary format
+ // conversion in the background. Of course this incurs a
+ // performance hit, but on desktop ports this should not
+ // matter. We still push the currently active format to
+ // the front, so if frontend code just uses the first
+ // available format, it will get one that is "cheap" to
+ // use.
+ const Graphics::PixelFormat RGBList[] = {
+#if defined(ENABLE_32BIT)
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
+#ifndef USE_GLES
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
+#endif
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
+#endif
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
+#ifndef USE_GLES
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
+#endif
+ };
+#ifndef USE_GLES
+ const Graphics::PixelFormat BGRList[] = {
+#ifdef ENABLE_32BIT
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
+#endif
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
+ };
+#endif
+
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+ if (_hwscreen) {
+ // Get our currently set hardware format
+ format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
+ 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
+ 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
+ _hwscreen->format->Rshift, _hwscreen->format->Gshift,
+ _hwscreen->format->Bshift, _hwscreen->format->Ashift);
+
+ // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ if (_hwscreen->format->Amask == 0)
+ format.aLoss = 8;
+
+ // Push it first, as the prefered format if available
+ for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (RGBList[i] == format) {
+ _supportedFormats.push_back(format);
+ break;
+ }
+ }
+#ifndef USE_GLES
+ for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (BGRList[i] == format) {
+ _supportedFormats.push_back(format);
+ break;
+ }
+ }
+#endif
+ }
+
+ // Push some RGB formats
+ for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (RGBList[i] != format)
+ _supportedFormats.push_back(RGBList[i]);
+ }
+#ifndef USE_GLES
+ // Push some BGR formats
+ for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (BGRList[i] != format)
+ _supportedFormats.push_back(BGRList[i]);
+ }
+#endif
+ _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
+}
+
+#endif
+
+void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
+ int scaledX = x;
+ int scaledY = y;
+
+ if (_videoMode.mode == OpenGL::GFX_NORMAL) {
+ if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
+ scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth;
+ if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
+ scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight;
+
+ if (!_overlayVisible) {
+ scaledX *= _videoMode.scaleFactor;
+ scaledY *= _videoMode.scaleFactor;
+ }
+ } else {
+ if (_overlayVisible) {
+ if (_displayWidth != _videoMode.overlayWidth)
+ scaledX = scaledX * _displayWidth / _videoMode.overlayWidth;
+ if (_displayHeight != _videoMode.overlayHeight)
+ scaledY = scaledY * _displayHeight / _videoMode.overlayHeight;
+ } else {
+ if (_displayWidth != _videoMode.screenWidth)
+ scaledX = scaledX * _displayWidth / _videoMode.screenWidth;
+ if (_displayHeight != _videoMode.screenHeight)
+ scaledY = scaledY * _displayHeight / _videoMode.screenHeight;
+ }
+
+ scaledX += _displayX;
+ scaledY += _displayY;
+ }
+
+ SDL_WarpMouse(scaledX, scaledY);
+
+ setMousePos(scaledX, scaledY);
+}
+
+void OpenGLSdlGraphicsManager::updateScreen() {
+ if (_ignoreResizeFrames)
+ _ignoreResizeFrames -= 1;
+
+ OpenGLGraphicsManager::updateScreen();
+}
+
+//
+// Intern
+//
+
+bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
+ SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
+
+ // If -2, autodetect the fullscreen mode
+ // The last used fullscreen mode will be prioritized, if there is no last fullscreen
+ // mode, the desktop resolution will be used, and in case the desktop resolution
+ // is not available as a fullscreen mode, the one with smallest metric will be selected.
+ if (_videoMode.activeFullscreenMode == -2) {
+ // Desktop resolution
+ int desktopModeIndex = -1;
+
+ // Best metric mode
+ const SDL_Rect *bestMode = availableModes[0];
+ int bestModeIndex = 0;
+ uint bestMetric = (uint)-1;
+
+ // Iterate over all available fullscreen modes
+ for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
+ // Try to setup the last used fullscreen mode
+ if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
+ _videoMode.hardwareWidth = _lastFullscreenModeWidth;
+ _videoMode.hardwareHeight = _lastFullscreenModeHeight;
+ _videoMode.activeFullscreenMode = i;
+ return true;
+ }
+
+ if (mode->w == _desktopWidth && mode->h == _desktopHeight)
+ desktopModeIndex = i;
+
+ if (mode->w < _videoMode.overlayWidth)
+ continue;
+ if (mode->h < _videoMode.overlayHeight)
+ continue;
+
+ uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
+ if (metric < bestMetric) {
+ bestMode = mode;
+ bestMetric = metric;
+ bestModeIndex = i;
+ }
+ }
+
+ if (desktopModeIndex >= 0) {
+ _videoMode.hardwareWidth = _desktopWidth;
+ _videoMode.hardwareHeight = _desktopHeight;
+
+ _videoMode.activeFullscreenMode = desktopModeIndex;
+ return true;
+ } else if (bestMode) {
+ _videoMode.hardwareWidth = bestMode->w;
+ _videoMode.hardwareHeight = bestMode->h;
+
+ _videoMode.activeFullscreenMode = bestModeIndex;
+ return true;
+ }
+ } else {
+ // Use last fullscreen mode if looping backwards from the first mode
+ if (_videoMode.activeFullscreenMode == -1) {
+ do {
+ _videoMode.activeFullscreenMode++;
+ } while(availableModes[_videoMode.activeFullscreenMode]);
+ _videoMode.activeFullscreenMode--;
+ }
+
+ // Use first fullscreen mode if looping from last mode
+ if (!availableModes[_videoMode.activeFullscreenMode])
+ _videoMode.activeFullscreenMode = 0;
+
+ // Check if the fullscreen mode is valid
+ if (availableModes[_videoMode.activeFullscreenMode]) {
+ _videoMode.hardwareWidth = availableModes[_videoMode.activeFullscreenMode]->w;
+ _videoMode.hardwareHeight = availableModes[_videoMode.activeFullscreenMode]->h;
+ return true;
+ }
+ }
+
+ // Could not find any suiting fullscreen mode, return false.
+ return false;
+}
+
+bool OpenGLSdlGraphicsManager::loadGFXMode() {
+ // Force 4/3 if feature enabled
+ if (_aspectRatioCorrection)
+ _videoMode.mode = OpenGL::GFX_4_3;
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ // If the screen was resized, do not change its size
+ if (!_screenResized) {
+ _videoMode.hardwareWidth = _videoMode.overlayWidth;
+ _videoMode.hardwareHeight = _videoMode.overlayHeight;
+
+ int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
+ int desiredAspectRatio = getAspectRatio();
+
+ // Do not downscale dimensions, only enlarge them if needed
+ if (screenAspectRatio > desiredAspectRatio)
+ _videoMode.hardwareHeight = (_videoMode.overlayWidth * 10000 + 5000) / desiredAspectRatio;
+ else if (screenAspectRatio < desiredAspectRatio)
+ _videoMode.hardwareWidth = (_videoMode.overlayHeight * desiredAspectRatio + 5000) / 10000;
+
+ // Only adjust the overlay height if it is bigger than original one. If
+ // the width is modified it can break the overlay.
+ if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
+ }
+
+ _screenResized = false;
+
+ // Setup OpenGL attributes for SDL
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if (_videoMode.fullscreen)
+ if (!setupFullscreenMode())
+ // Failed setuping a fullscreen mode
+ return false;
+
+ uint32 flags = SDL_OPENGL;
+
+ if (_videoMode.fullscreen)
+ flags |= SDL_FULLSCREEN;
+ else
+ flags |= SDL_RESIZABLE;
+
+ // Create our window
+ _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
+#ifdef USE_RGB_COLOR
+ detectSupportedFormats();
+#endif
+
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ if (!_oldVideoMode.setup) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ g_system->quit();
+ } else
+ // Cancel GFX load, and go back to last mode
+ return false;
+ }
+
+ // Check if the screen is BGR format
+ _formatBGR = _hwscreen->format->Rshift != 0;
+
+ if (_videoMode.fullscreen) {
+ _lastFullscreenModeWidth = _videoMode.hardwareWidth;
+ _lastFullscreenModeHeight = _videoMode.hardwareHeight;
+ ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
+ ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
+ }
+
+ // Call and return parent implementation of this method
+ return OpenGLGraphicsManager::loadGFXMode();
+}
+
+void OpenGLSdlGraphicsManager::unloadGFXMode() {
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+}
+
+void OpenGLSdlGraphicsManager::internUpdateScreen() {
+ // Call to parent implementation of this method
+ OpenGLGraphicsManager::internUpdateScreen();
+
+ // Swap OpenGL buffers
+ SDL_GL_SwapBuffers();
+}
+
+#ifdef USE_OSD
+void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
+ const char *newModeName = getCurrentModeName();
+ if (newModeName) {
+ char buffer[128];
+ sprintf(buffer, "Current display mode: %s\n%d x %d -> %d x %d",
+ newModeName,
+ _videoMode.screenWidth * _videoMode.scaleFactor,
+ _videoMode.screenHeight * _videoMode.scaleFactor,
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+ }
+}
+void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
+ char buffer[128];
+ sprintf(buffer, "Current scale: x%d\n%d x %d -> %d x %d",
+ _videoMode.scaleFactor,
+ _videoMode.screenWidth, _videoMode.screenHeight,
+ _videoMode.overlayWidth, _videoMode.overlayHeight
+ );
+ displayMessageOnOSD(buffer);
+}
+#endif
+
+void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
+ if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable &&
+ _oldVideoMode.activeFullscreenMode == _videoMode.activeFullscreenMode)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.fullscreen = enable;
+ _transactionDetails.needRefresh = true;
+ }
+}
+
+bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
+ if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
+ if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
+ event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
+ event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
+ return true;
+ } else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
+ if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
+ return true;
+ } else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
+ return true;
+ }
+ return false;
+}
+
+void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
+ beginGFXTransaction();
+ if (_videoMode.fullscreen && loop) {
+ _videoMode.activeFullscreenMode += loop;
+ setFullscreenMode(true);
+ } else {
+ _videoMode.activeFullscreenMode = -2;
+ setFullscreenMode(!_videoMode.fullscreen);
+ }
+ endGFXTransaction();
+
+ // Ignore resize events for the next 10 frames
+ _ignoreResizeFrames = 10;
+
+#ifdef USE_OSD
+ char buffer[128];
+ if (_videoMode.fullscreen)
+ sprintf(buffer, "Fullscreen mode\n%d x %d",
+ _hwscreen->w, _hwscreen->h
+ );
+ else
+ sprintf(buffer, "Windowed mode\n%d x %d",
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+#endif
+}
+
+bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch ((int)event.type) {
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.hasFlags(Common::KBD_ALT)) {
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(0);
+ return true;
+ }
+
+ // Alt-S create a screenshot
+ if (event.kbd.keycode == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (saveScreenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ return true;
+ }
+ }
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
+ // Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(1);
+ return true;
+ }
+
+ // Ctrl-Alt-a switch between display modes
+ if (event.kbd.keycode == 'a') {
+ beginGFXTransaction();
+ switchDisplayMode(-1);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ return true;
+ }
+
+ // Ctrl-Alt-f toggles antialiasing
+ if (event.kbd.keycode == 'f') {
+ beginGFXTransaction();
+ _videoMode.antialiasing = !_videoMode.antialiasing;
+ _transactionDetails.filterChanged = true;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_videoMode.antialiasing)
+ displayMessageOnOSD("Active filter mode: Linear");
+ else
+ displayMessageOnOSD("Active filter mode: Nearest");
+#endif
+ return true;
+ }
+
+ SDLKey sdlKey = (SDLKey)event.kbd.keycode;
+
+ // Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
+ if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
+ sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
+ int factor = _videoMode.scaleFactor;
+ factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
+ if (0 < factor && factor < 4) {
+ // Check if the desktop resolution has been detected
+ if (_desktopWidth > 0 && _desktopHeight > 0)
+ // If the new scale factor is too big, do not scale
+ if (_videoMode.screenWidth * factor > _desktopWidth ||
+ _videoMode.screenHeight * factor > _desktopHeight)
+ return false;
+
+ beginGFXTransaction();
+ setScale(factor);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayScaleChangedMsg();
+#endif
+ return true;
+ }
+ }
+
+ const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_4);
+ const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP4);
+
+ // Ctrl-Alt-<number key> will change the GFX mode
+ if (isNormalNumber || isKeypadNumber) {
+ if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 4) {
+ int lastMode = _videoMode.mode;
+ beginGFXTransaction();
+ _videoMode.mode = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
+ _transactionDetails.needRefresh = true;
+ _aspectRatioCorrection = false;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (lastMode != _videoMode.mode)
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ }
+ }
+ }
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
+ // Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(-1);
+ return true;
+ }
+
+ // Ctrl-Shift-a switch backwards between display modes
+ if (event.kbd.keycode == 'a') {
+ beginGFXTransaction();
+ switchDisplayMode(-2);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ return true;
+ }
+ }
+ break;
+ case Common::EVENT_KEYUP:
+ return isHotkey(event);
+ // HACK: Handle special SDL event
+ // The new screen size is saved on the mouse event as part of HACK,
+ // there is no common resize event.
+ case OSystem_SDL::kSdlEventResize:
+ // Do not resize if ignoring resize events.
+ if (!_ignoreResizeFrames && !_videoMode.fullscreen) {
+ bool scaleChanged = false;
+ beginGFXTransaction();
+ _videoMode.hardwareWidth = event.mouse.x;
+ _videoMode.hardwareHeight = event.mouse.y;
+
+ if (_videoMode.mode != OpenGL::GFX_ORIGINAL) {
+ _screenResized = true;
+ calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
+ _videoMode.hardwareHeight / _videoMode.screenHeight);
+ if (_videoMode.scaleFactor != scale) {
+ scaleChanged = true;
+ _videoMode.scaleFactor = MAX(MIN(scale, 3), 1);
+ }
+
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
+ calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ _transactionDetails.sizeChanged = true;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (scaleChanged)
+ displayScaleChangedMsg();
+#endif
+ }
+ return true;
+
+ default:
+ break;
+ }
+
+ return OpenGLGraphicsManager::notifyEvent(event);
+}
+
+#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
new file mode 100644
index 0000000000..0854872315
--- /dev/null
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H
+#define BACKENDS_GRAPHICS_OPENGLSDL_H
+
+#include <SDL.h>
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#include <SDL_opengl.h>
+
+#include "backends/graphics/opengl/opengl-graphics.h"
+
+/**
+ * SDL OpenGL graphics manager
+ */
+class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager {
+public:
+ OpenGLSdlGraphicsManager();
+ virtual ~OpenGLSdlGraphicsManager();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+
+#ifdef USE_RGB_COLOR
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+#endif
+
+ virtual void warpMouse(int x, int y);
+
+ virtual bool notifyEvent(const Common::Event &event);
+
+ virtual void updateScreen();
+
+protected:
+ virtual void internUpdateScreen();
+
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+
+ virtual void setFullscreenMode(bool enable);
+
+ virtual bool isHotkey(const Common::Event &event);
+
+#ifdef USE_RGB_COLOR
+ Common::List<Graphics::PixelFormat> _supportedFormats;
+
+ /**
+ * Update the list of supported pixel formats.
+ * This method is invoked by loadGFXMode().
+ */
+ void detectSupportedFormats();
+#endif
+
+ /**
+ * Toggles fullscreen.
+ * @loop loop direction for switching fullscreen mode, if 0 toggles it.
+ */
+ virtual void toggleFullScreen(int loop);
+
+ /**
+ * Setup the fullscreen mode.
+ * @return false if failed finding a mode, true otherwise.
+ */
+ virtual bool setupFullscreenMode();
+
+ int _lastFullscreenModeWidth;
+ int _lastFullscreenModeHeight;
+ int _desktopWidth;
+ int _desktopHeight;
+
+ // Hardware screen
+ SDL_Surface *_hwscreen;
+
+ // If screen was resized by the user
+ bool _screenResized;
+
+ // Ignore resize events for the number of updateScreen() calls.
+ // Normaly resize events are user generated when resizing the window
+ // from its borders, but in some cases a resize event can be generated
+ // after a fullscreen change.
+ int _ignoreResizeFrames;
+
+#ifdef USE_OSD
+ /**
+ * Displays a mode change message in OSD
+ */
+ void displayModeChangedMsg();
+
+ /**
+ * Displays a scale change message in OSD
+ */
+ void displayScaleChangedMsg();
+#endif
+};
+
+#endif
diff --git a/backends/platform/sdl/graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index df63c3a7d6..8e36077ecb 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -23,7 +23,15 @@
*
*/
+#if defined(SDL_BACKEND)
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/sdl.h"
+#include "common/config-manager.h"
#include "common/mutex.h"
#include "common/translation.h"
#include "common/util.h"
@@ -87,15 +95,176 @@ static const int s_gfxModeSwitchTable[][4] = {
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
#endif
-const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
+AspectRatio::AspectRatio(int w, int h) {
+ // TODO : Validation and so on...
+ // Currently, we just ensure the program don't instantiate non-supported aspect ratios
+ _kw = w;
+ _kh = h;
+}
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
+static AspectRatio getDesiredAspectRatio() {
+ const size_t AR_COUNT = 4;
+ const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
+ const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
+
+ //TODO : We could parse an arbitrary string, if we code enough proper validation
+ Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
+
+ for (size_t i = 0; i < AR_COUNT; i++) {
+ assert(desiredAspectRatioAsStrings[i] != NULL);
+
+ if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
+ return desiredAspectRatios[i];
+ }
+ }
+ // TODO : Report a warning
+ return AspectRatio(0, 0);
+}
+#endif
+
+SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *sdlEventSource)
+ :
+ _sdlEventSource(sdlEventSource),
+#ifdef USE_OSD
+ _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
+#endif
+ _hwscreen(0), _screen(0), _tmpscreen(0),
+#ifdef USE_RGB_COLOR
+ _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
+ _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
+#endif
+ _overlayVisible(false),
+ _overlayscreen(0), _tmpscreen2(0),
+ _scalerProc(0), _screenChangeCount(0),
+ _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
+ _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
+ _currentShakePos(0), _newShakePos(0),
+ _paletteDirtyStart(0), _paletteDirtyEnd(0),
+ _screenIsLocked(false),
+ _graphicsMutex(0), _transactionMode(kTransactionNone) {
+
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // allocate palette storage
+ _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
+ _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
+
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+
+ memset(&_mouseCurState, 0, sizeof(_mouseCurState));
+
+ _graphicsMutex = g_system->createMutex();
+
+#ifdef _WIN32_WCE
+ if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
+ SDL_VideoInit("windib", 0);
+ sdlFlags ^= SDL_INIT_VIDEO;
+ }
+#endif
+
+ SDL_ShowCursor(SDL_DISABLE);
+
+ memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+ memset(&_videoMode, 0, sizeof(_videoMode));
+ memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
+ _videoMode.mode = GFX_DOUBLESIZE;
+ _videoMode.scaleFactor = 2;
+ _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
+ _videoMode.desiredAspectRatio = getDesiredAspectRatio();
+ _scalerProc = Normal2x;
+#else // for small screen platforms
+ _videoMode.mode = GFX_NORMAL;
+ _videoMode.scaleFactor = 1;
+ _videoMode.aspectRatioCorrection = false;
+ _scalerProc = Normal1x;
+#endif
+ _scalerType = 0;
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+ _videoMode.fullscreen = ConfMan.getBool("fullscreen");
+#else
+ _videoMode.fullscreen = true;
+#endif
+}
+
+SdlGraphicsManager::~SdlGraphicsManager() {
+ // Unregister the event observer
+ if (g_system->getEventManager()->getEventDispatcher() != NULL)
+ g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
+
+ unloadGFXMode();
+ g_system->deleteMutex(_graphicsMutex);
+
+ free(_currentPalette);
+ free(_cursorPalette);
+ free(_mouseData);
+}
+
+void SdlGraphicsManager::initEventObserver() {
+ // Register the graphics manager as a event observer
+ g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
+}
+
+bool SdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureFullscreenMode) ||
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette) ||
+ (f == OSystem::kFeatureIconifyWindow);
+}
+
+void SdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case OSystem::kFeatureAspectRatioCorrection:
+ setAspectRatioCorrection(enable);
+ break;
+ case OSystem::kFeatureIconifyWindow:
+ if (enable)
+ SDL_WM_IconifyWindow();
+ break;
+ default:
+ break;
+ }
+}
+
+bool SdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ assert (_transactionMode == kTransactionNone);
+
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ return _videoMode.fullscreen;
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _videoMode.aspectRatioCorrection;
+ default:
+ return false;
+ }
+}
+
+const OSystem::GraphicsMode *SdlGraphicsManager::supportedGraphicsModes() {
return s_supportedGraphicsModes;
}
-int OSystem_SDL::getDefaultGraphicsMode() const {
+const OSystem::GraphicsMode *SdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int SdlGraphicsManager::getDefaultGraphicsMode() const {
return GFX_DOUBLESIZE;
}
-void OSystem_SDL::beginGFXTransaction() {
+void SdlGraphicsManager::resetGraphicsScale() {
+ setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]);
+}
+
+void SdlGraphicsManager::beginGFXTransaction() {
assert(_transactionMode == kTransactionNone);
_transactionMode = kTransactionActive;
@@ -113,34 +282,34 @@ void OSystem_SDL::beginGFXTransaction() {
_oldVideoMode = _videoMode;
}
-OSystem::TransactionError OSystem_SDL::endGFXTransaction() {
- int errors = kTransactionSuccess;
+OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() {
+ int errors = OSystem::kTransactionSuccess;
assert(_transactionMode != kTransactionNone);
if (_transactionMode == kTransactionRollback) {
if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
- errors |= kTransactionFullscreenFailed;
+ errors |= OSystem::kTransactionFullscreenFailed;
_videoMode.fullscreen = _oldVideoMode.fullscreen;
} else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
- errors |= kTransactionAspectRatioFailed;
+ errors |= OSystem::kTransactionAspectRatioFailed;
_videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
} else if (_videoMode.mode != _oldVideoMode.mode) {
- errors |= kTransactionModeSwitchFailed;
+ errors |= OSystem::kTransactionModeSwitchFailed;
_videoMode.mode = _oldVideoMode.mode;
_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
#ifdef USE_RGB_COLOR
} else if (_videoMode.format != _oldVideoMode.format) {
- errors |= kTransactionFormatNotSupported;
+ errors |= OSystem::kTransactionFormatNotSupported;
_videoMode.format = _oldVideoMode.format;
_screenFormat = _videoMode.format;
#endif
} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
- errors |= kTransactionSizeChangeFailed;
+ errors |= OSystem::kTransactionSizeChangeFailed;
_videoMode.screenWidth = _oldVideoMode.screenWidth;
_videoMode.screenHeight = _oldVideoMode.screenHeight;
@@ -152,7 +321,7 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction() {
_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
_videoMode.mode == _oldVideoMode.mode &&
_videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+ _videoMode.screenHeight == _oldVideoMode.screenHeight) {
// Our new video mode would now be exactly the same as the
// old one. Since we still can not assume SDL_SetVideoMode
@@ -178,7 +347,6 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction() {
clearOverlay();
_videoMode.setup = true;
- _modeChanged = true;
// OSystem_SDL::pollEvent used to update the screen change count,
// but actually it gives problems when a video mode was changed
// but OSystem_SDL::pollEvent was not called. This for example
@@ -195,7 +363,6 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction() {
}
} else {
_videoMode.setup = true;
- _modeChanged = true;
// OSystem_SDL::pollEvent used to update the screen change count,
// but actually it gives problems when a video mode was changed
// but OSystem_SDL::pollEvent was not called. This for example
@@ -212,17 +379,16 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction() {
}
_transactionMode = kTransactionNone;
- return (TransactionError)errors;
+ return (OSystem::TransactionError)errors;
}
#ifdef USE_RGB_COLOR
-
-Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() const {
+Common::List<Graphics::PixelFormat> SdlGraphicsManager::getSupportedFormats() const {
assert(!_supportedFormats.empty());
return _supportedFormats;
}
-void OSystem_SDL::detectSupportedFormats() {
+void SdlGraphicsManager::detectSupportedFormats() {
// Clear old list
_supportedFormats.clear();
@@ -304,10 +470,9 @@ void OSystem_SDL::detectSupportedFormats() {
// Finally, we always supposed 8 bit palette graphics
_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
}
-
#endif
-bool OSystem_SDL::setGraphicsMode(int mode) {
+bool SdlGraphicsManager::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
@@ -377,7 +542,7 @@ bool OSystem_SDL::setGraphicsMode(int mode) {
return true;
}
-void OSystem_SDL::setGraphicsModeIntern() {
+void SdlGraphicsManager::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
@@ -450,12 +615,12 @@ void OSystem_SDL::setGraphicsModeIntern() {
blitCursor();
}
-int OSystem_SDL::getGraphicsMode() const {
+int SdlGraphicsManager::getGraphicsMode() const {
assert (_transactionMode == kTransactionNone);
return _videoMode.mode;
}
-void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
+void SdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
#ifdef USE_RGB_COLOR
@@ -485,7 +650,7 @@ void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format)
_transactionDetails.sizeChanged = true;
}
-int OSystem_SDL::effectiveScreenHeight() const {
+int SdlGraphicsManager::effectiveScreenHeight() const {
return _videoMode.scaleFactor *
(_videoMode.aspectRatioCorrection
? real2Aspect(_videoMode.screenHeight)
@@ -516,7 +681,6 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
continue;
if (mode->h * kw != mode->w * kh)
continue;
- //printf("%d %d\n", mode->w, mode->h);
uint metric = mode->w * mode->h - w * h;
if (metric > bestMetric)
@@ -530,13 +694,11 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
warning("Unable to enforce the desired aspect ratio");
return;
}
- //printf("%d %d\n", bestMode->w, bestMode->h);
width = bestMode->w;
height = bestMode->h;
}
-bool OSystem_SDL::loadGFXMode() {
- assert(_inited);
+bool SdlGraphicsManager::loadGFXMode() {
_forceFull = true;
#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
@@ -596,7 +758,7 @@ bool OSystem_SDL::loadGFXMode() {
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- quit();
+ g_system->quit();
} else {
return false;
}
@@ -663,11 +825,9 @@ bool OSystem_SDL::loadGFXMode() {
SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
#endif
- // keyboard cursor control, some other better place for it?
- _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1;
- _km.y_max = effectiveScreenHeight() - 1;
- _km.delay_time = 25;
- _km.last_time = 0;
+ _sdlEventSource->resetKeyboadEmulation(
+ _videoMode.screenWidth * _videoMode.scaleFactor - 1,
+ effectiveScreenHeight() - 1);
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
@@ -678,7 +838,7 @@ bool OSystem_SDL::loadGFXMode() {
return true;
}
-void OSystem_SDL::unloadGFXMode() {
+void SdlGraphicsManager::unloadGFXMode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
@@ -713,7 +873,7 @@ void OSystem_SDL::unloadGFXMode() {
DestroyScalers();
}
-bool OSystem_SDL::hotswapGFXMode() {
+bool SdlGraphicsManager::hotswapGFXMode() {
if (!_screen)
return false;
@@ -765,7 +925,7 @@ bool OSystem_SDL::hotswapGFXMode() {
return true;
}
-void OSystem_SDL::updateScreen() {
+void SdlGraphicsManager::updateScreen() {
assert (_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
@@ -773,13 +933,14 @@ void OSystem_SDL::updateScreen() {
internUpdateScreen();
}
-void OSystem_SDL::internUpdateScreen() {
+void SdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+#if defined (DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif
@@ -903,7 +1064,7 @@ void OSystem_SDL::internUpdateScreen() {
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x = rx1;
@@ -942,14 +1103,14 @@ void OSystem_SDL::internUpdateScreen() {
_mouseNeedsRedraw = false;
}
-bool OSystem_SDL::saveScreenshot(const char *filename) {
+bool SdlGraphicsManager::saveScreenshot(const char *filename) {
assert(_hwscreen != NULL);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
return SDL_SaveBMP(_hwscreen, filename) == 0;
}
-void OSystem_SDL::setFullscreenMode(bool enable) {
+void SdlGraphicsManager::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
@@ -961,7 +1122,7 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
}
}
-void OSystem_SDL::setAspectRatioCorrection(bool enable) {
+void SdlGraphicsManager::setAspectRatioCorrection(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
@@ -973,12 +1134,12 @@ void OSystem_SDL::setAspectRatioCorrection(bool enable) {
}
}
-void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+void SdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
assert (_transactionMode == kTransactionNone);
assert(src);
if (_screen == NULL) {
- warning("OSystem_SDL::copyRectToScreen: _screen == NULL");
+ warning("SdlGraphicsManager::copyRectToScreen: _screen == NULL");
return;
}
@@ -1023,11 +1184,11 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
SDL_UnlockSurface(_screen);
}
-Graphics::Surface *OSystem_SDL::lockScreen() {
+Graphics::Surface *SdlGraphicsManager::lockScreen() {
assert (_transactionMode == kTransactionNone);
// Lock the graphics mutex
- lockMutex(_graphicsMutex);
+ g_system->lockMutex(_graphicsMutex);
// paranoia check
assert(!_screenIsLocked);
@@ -1050,7 +1211,7 @@ Graphics::Surface *OSystem_SDL::lockScreen() {
return &_framebuffer;
}
-void OSystem_SDL::unlockScreen() {
+void SdlGraphicsManager::unlockScreen() {
assert (_transactionMode == kTransactionNone);
// paranoia check
@@ -1064,10 +1225,17 @@ void OSystem_SDL::unlockScreen() {
_forceFull = true;
// Finally unlock the graphics mutex
- unlockMutex(_graphicsMutex);
+ g_system->unlockMutex(_graphicsMutex);
}
-void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
+void SdlGraphicsManager::fillScreen(uint32 col) {
+ Graphics::Surface *screen = lockScreen();
+ if (screen && screen->pixels)
+ memset(screen->pixels, col, screen->h * screen->pitch);
+ unlockScreen();
+}
+
+void SdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
if (_forceFull)
return;
@@ -1135,15 +1303,15 @@ void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates)
}
}
-int16 OSystem_SDL::getHeight() {
+int16 SdlGraphicsManager::getHeight() {
return _videoMode.screenHeight;
}
-int16 OSystem_SDL::getWidth() {
+int16 SdlGraphicsManager::getWidth() {
return _videoMode.screenWidth;
}
-void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
+void SdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
assert(colors);
#ifdef USE_RGB_COLOR
@@ -1155,7 +1323,7 @@ void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
// But it could indicate a programming error, so let's warn about it.
if (!_screen)
- warning("OSystem_SDL::setPalette: _screen == NULL");
+ warning("SdlGraphicsManager::setPalette: _screen == NULL");
const byte *b = colors;
uint i;
@@ -1178,7 +1346,7 @@ void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
blitCursor();
}
-void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) {
+void SdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
assert(colors);
#ifdef USE_RGB_COLOR
@@ -1195,7 +1363,7 @@ void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) {
}
}
-void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
+void SdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
assert(colors);
const byte *b = colors;
uint i;
@@ -1211,8 +1379,12 @@ void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
blitCursor();
}
+void SdlGraphicsManager::disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
+ blitCursor();
+}
-void OSystem_SDL::setShakePos(int shake_pos) {
+void SdlGraphicsManager::setShakePos(int shake_pos) {
assert (_transactionMode == kTransactionNone);
_newShakePos = shake_pos;
@@ -1223,7 +1395,7 @@ void OSystem_SDL::setShakePos(int shake_pos) {
#pragma mark --- Overlays ---
#pragma mark -
-void OSystem_SDL::showOverlay() {
+void SdlGraphicsManager::showOverlay() {
assert (_transactionMode == kTransactionNone);
int x, y;
@@ -1246,7 +1418,7 @@ void OSystem_SDL::showOverlay() {
clearOverlay();
}
-void OSystem_SDL::hideOverlay() {
+void SdlGraphicsManager::hideOverlay() {
assert (_transactionMode == kTransactionNone);
if (!_overlayVisible)
@@ -1270,7 +1442,7 @@ void OSystem_SDL::hideOverlay() {
_forceFull = true;
}
-void OSystem_SDL::clearOverlay() {
+void SdlGraphicsManager::clearOverlay() {
//assert (_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
@@ -1303,7 +1475,7 @@ void OSystem_SDL::clearOverlay() {
_forceFull = true;
}
-void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
+void SdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
assert (_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
@@ -1323,7 +1495,7 @@ void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
SDL_UnlockSurface(_overlayscreen);
}
-void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+void SdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
assert (_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
@@ -1373,7 +1545,7 @@ void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, i
#pragma mark --- Mouse ---
#pragma mark -
-bool OSystem_SDL::showMouse(bool visible) {
+bool SdlGraphicsManager::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
@@ -1384,7 +1556,7 @@ bool OSystem_SDL::showMouse(bool visible) {
return last;
}
-void OSystem_SDL::setMousePos(int x, int y) {
+void SdlGraphicsManager::setMousePos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
_mouseNeedsRedraw = true;
_mouseCurState.x = x;
@@ -1392,7 +1564,7 @@ void OSystem_SDL::setMousePos(int x, int y) {
}
}
-void OSystem_SDL::warpMouse(int x, int y) {
+void SdlGraphicsManager::warpMouse(int x, int y) {
int y1 = y;
// Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
@@ -1421,7 +1593,7 @@ void OSystem_SDL::warpMouse(int x, int y) {
}
}
-void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+void SdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
#ifdef USE_RGB_COLOR
if (!format)
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
@@ -1478,7 +1650,7 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
blitCursor();
}
-void OSystem_SDL::blitCursor() {
+void SdlGraphicsManager::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
#ifdef USE_RGB_COLOR
@@ -1669,14 +1841,7 @@ static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height
}
#endif
-void OSystem_SDL::toggleMouseGrab() {
- if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
- SDL_WM_GrabInput(SDL_GRAB_ON);
- else
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-}
-
-void OSystem_SDL::undrawMouse() {
+void SdlGraphicsManager::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
@@ -1689,7 +1854,7 @@ void OSystem_SDL::undrawMouse() {
addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
}
-void OSystem_SDL::drawMouse() {
+void SdlGraphicsManager::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
@@ -1697,6 +1862,7 @@ void OSystem_SDL::drawMouse() {
SDL_Rect dst;
int scale;
+ int width, height;
int hotX, hotY;
dst.x = _mouseCurState.x;
@@ -1704,12 +1870,16 @@ void OSystem_SDL::drawMouse() {
if (!_overlayVisible) {
scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
dst.w = _mouseCurState.vW;
dst.h = _mouseCurState.vH;
hotX = _mouseCurState.vHotX;
hotY = _mouseCurState.vHotY;
} else {
scale = 1;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
hotX = _mouseCurState.rHotX;
@@ -1756,7 +1926,7 @@ void OSystem_SDL::drawMouse() {
#pragma mark -
#ifdef USE_OSD
-void OSystem_SDL::displayMessageOnOSD(const char *msg) {
+void SdlGraphicsManager::displayMessageOnOSD(const char *msg) {
assert (_transactionMode == kTransactionNone);
assert(msg);
@@ -1830,7 +2000,7 @@ void OSystem_SDL::displayMessageOnOSD(const char *msg) {
SDL_UnlockSurface(_osdSurface);
// Init the OSD display parameters, and the fade out
- _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
@@ -1839,16 +2009,12 @@ void OSystem_SDL::displayMessageOnOSD(const char *msg) {
}
#endif
+bool SdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
-#pragma mark -
-#pragma mark --- Misc ---
-#pragma mark -
-
-bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
// Ctrl-Alt-a toggles aspect ratio correction
- if (key.keysym.sym == 'a') {
+ if (key == 'a') {
beginGFXTransaction();
- setFeatureState(kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
+ setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
endGFXTransaction();
#ifdef USE_OSD
char buffer[128];
@@ -1870,20 +2036,21 @@ bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
int newMode = -1;
int factor = _videoMode.scaleFactor - 1;
+ SDLKey sdlKey = (SDLKey)key;
// Increase/decrease the scale factor
- if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS ||
- key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) {
- factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1;
+ if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
+ sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
+ factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
if (0 <= factor && factor <= 3) {
newMode = s_gfxModeSwitchTable[_scalerType][factor];
}
}
- const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9);
- const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9);
+ const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9);
+ const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9);
if (isNormalNumber || isKeypadNumber) {
- _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1);
+ _scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
return false;
@@ -1901,7 +2068,7 @@ bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
#ifdef USE_OSD
if (_osdSurface) {
const char *newScalerName = 0;
- const GraphicsMode *g = getSupportedGraphicsModes();
+ const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
while (g->name) {
if (g->id == _videoMode.mode) {
newScalerName = g->description;
@@ -1928,7 +2095,7 @@ bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
}
}
-bool OSystem_SDL::isScalerHotkey(const Common::Event &event) {
+bool SdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
@@ -1944,3 +2111,94 @@ bool OSystem_SDL::isScalerHotkey(const Common::Event &event) {
}
return false;
}
+
+void SdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+ if (!_overlayVisible) {
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
+ }
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
+}
+
+void SdlGraphicsManager::toggleFullScreen() {
+ beginGFXTransaction();
+ setFullscreenMode(!_videoMode.fullscreen);
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_videoMode.fullscreen)
+ displayMessageOnOSD("Fullscreen mode");
+ else
+ displayMessageOnOSD("Windowed mode");
+#endif
+}
+
+bool SdlGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch ((int)event.type) {
+ case Common::EVENT_KEYDOWN:
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.hasFlags(Common::KBD_ALT) &&
+ (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
+ toggleFullScreen();
+ return true;
+ }
+
+ // Alt-S: Create a screenshot
+ if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (saveScreenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ return true;
+ }
+
+ // Ctrl-Alt-<key> will change the GFX mode
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
+ if (handleScalerHotkeys(event.kbd.keycode))
+ return true;
+ }
+ case Common::EVENT_KEYUP:
+ return isScalerHotkey(event);
+ case Common::EVENT_MOUSEMOVE:
+ if (event.synthetic)
+ setMousePos(event.mouse.x, event.mouse.y);
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_WHEELUP:
+ case Common::EVENT_WHEELDOWN:
+ case Common::EVENT_MBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ case Common::EVENT_MBUTTONUP:
+ adjustMouseEvent(event);
+ return !event.synthetic;
+
+ // HACK: Handle special SDL event
+ case OSystem_SDL::kSdlEventExpose:
+ _forceFull = true;
+ return false;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+#endif
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
new file mode 100644
index 0000000000..62f87ee238
--- /dev/null
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -0,0 +1,329 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_H
+#define BACKENDS_GRAPHICS_SDL_H
+
+#include "backends/graphics/graphics.h"
+#include "graphics/scaler.h"
+#include "common/events.h"
+#include "common/system.h"
+
+#include "backends/events/sdl/sdl-events.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+// Uncomment this to enable the 'on screen display' code.
+#define USE_OSD 1
+#endif
+
+enum {
+ GFX_NORMAL = 0,
+ GFX_DOUBLESIZE = 1,
+ GFX_TRIPLESIZE = 2,
+ GFX_2XSAI = 3,
+ GFX_SUPER2XSAI = 4,
+ GFX_SUPEREAGLE = 5,
+ GFX_ADVMAME2X = 6,
+ GFX_ADVMAME3X = 7,
+ GFX_HQ2X = 8,
+ GFX_HQ3X = 9,
+ GFX_TV2X = 10,
+ GFX_DOTMATRIX = 11
+};
+
+
+class AspectRatio {
+ int _kw, _kh;
+public:
+ AspectRatio() { _kw = _kh = 0; }
+ AspectRatio(int w, int h);
+
+ bool isAuto() const { return (_kw | _kh) == 0; }
+
+ int kw() const { return _kw; }
+ int kh() const { return _kh; }
+};
+
+/**
+ * SDL graphics manager
+ */
+class SdlGraphicsManager : public GraphicsManager, public Common::EventObserver {
+public:
+ SdlGraphicsManager(SdlEventSource *sdlEventSource);
+ virtual ~SdlGraphicsManager();
+
+ virtual void initEventObserver();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+ virtual bool getFeatureState(OSystem::Feature f);
+
+ static const OSystem::GraphicsMode *supportedGraphicsModes();
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+ virtual void resetGraphicsScale();
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+#endif
+ virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
+ virtual int getScreenChangeID() const { return _screenChangeCount; }
+
+ virtual void beginGFXTransaction();
+ virtual OSystem::TransactionError endGFXTransaction();
+
+ virtual int16 getHeight();
+ virtual int16 getWidth();
+ virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+ virtual void fillScreen(uint32 col);
+ virtual void updateScreen();
+ virtual void setShakePos(int shakeOffset);
+ virtual void setFocusRectangle(const Common::Rect& rect) {}
+ virtual void clearFocusRectangle() {}
+
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
+ virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
+
+ virtual bool showMouse(bool visible);
+ virtual void warpMouse(int x, int y);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
+
+#ifdef USE_OSD
+ virtual void displayMessageOnOSD(const char *msg);
+#endif
+
+ // Override from Common::EventObserver
+ bool notifyEvent(const Common::Event &event);
+
+protected:
+ SdlEventSource *_sdlEventSource;
+
+#ifdef USE_OSD
+ /** Surface containing the OSD message */
+ SDL_Surface *_osdSurface;
+ /** Transparency level of the OSD */
+ uint8 _osdAlpha;
+ /** When to start the fade out */
+ uint32 _osdFadeStartTime;
+ /** Enum with OSD options */
+ enum {
+ kOSDFadeOutDelay = 2 * 1000, /** < Delay before the OSD is faded out (in milliseconds) */
+ kOSDFadeOutDuration = 500, /** < Duration of the OSD fade out (in milliseconds) */
+ kOSDColorKey = 1, /** < Transparent color key */
+ kOSDInitialAlpha = 80 /** < Initial alpha level, in percent */
+ };
+#endif
+
+ /** Hardware screen */
+ SDL_Surface *_hwscreen;
+
+ /** Unseen game screen */
+ SDL_Surface *_screen;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat _screenFormat;
+ Graphics::PixelFormat _cursorFormat;
+ Common::List<Graphics::PixelFormat> _supportedFormats;
+
+ /**
+ * Update the list of supported pixel formats.
+ * This method is invoked by loadGFXMode().
+ */
+ void detectSupportedFormats();
+#endif
+
+ /** Temporary screen (for scalers) */
+ SDL_Surface *_tmpscreen;
+ /** Temporary screen (for scalers) */
+ SDL_Surface *_tmpscreen2;
+
+ SDL_Surface *_overlayscreen;
+ bool _overlayVisible;
+ Graphics::PixelFormat _overlayFormat;
+
+ enum {
+ kTransactionNone = 0,
+ kTransactionActive = 1,
+ kTransactionRollback = 2
+ };
+
+ struct TransactionDetails {
+ bool sizeChanged;
+ bool needHotswap;
+ bool needUpdatescreen;
+ bool normal1xScaler;
+#ifdef USE_RGB_COLOR
+ bool formatChanged;
+#endif
+ };
+ TransactionDetails _transactionDetails;
+
+ struct VideoState {
+ bool setup;
+
+ bool fullscreen;
+ bool aspectRatioCorrection;
+ AspectRatio desiredAspectRatio;
+
+ int mode;
+ int scaleFactor;
+
+ int screenWidth, screenHeight;
+ int overlayWidth, overlayHeight;
+ int hardwareWidth, hardwareHeight;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat format;
+#endif
+ };
+ VideoState _videoMode, _oldVideoMode;
+
+ /** Force full redraw on next updateScreen */
+ bool _forceFull;
+
+ ScalerProc *_scalerProc;
+ int _scalerType;
+ int _transactionMode;
+
+ bool _screenIsLocked;
+ Graphics::Surface _framebuffer;
+
+ int _screenChangeCount;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+ MAX_SCALING = 3
+ };
+
+ // Dirty rect management
+ SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
+ int _numDirtyRects;
+
+ struct MousePos {
+ // The mouse position, using either virtual (game) or real
+ // (overlay) coordinates.
+ int16 x, y;
+
+ // The size and hotspot of the original cursor image.
+ int16 w, h;
+ int16 hotX, hotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in real
+ // coordinates.
+ int16 rW, rH;
+ int16 rHotX, rHotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in game
+ // coordinates.
+ int16 vW, vH;
+ int16 vHotX, vHotY;
+
+ MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
+ rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+ vHotX(0), vHotY(0)
+ { }
+ };
+
+ bool _mouseVisible;
+ bool _mouseNeedsRedraw;
+ byte *_mouseData;
+ SDL_Rect _mouseBackup;
+ MousePos _mouseCurState;
+#ifdef USE_RGB_COLOR
+ uint32 _mouseKeyColor;
+#else
+ byte _mouseKeyColor;
+#endif
+ int _cursorTargetScale;
+ bool _cursorPaletteDisabled;
+ SDL_Surface *_mouseOrigSurface;
+ SDL_Surface *_mouseSurface;
+ enum {
+ kMouseColorKey = 1
+ };
+
+ // Shake mode
+ int _currentShakePos;
+ int _newShakePos;
+
+ // Palette data
+ SDL_Color *_currentPalette;
+ uint _paletteDirtyStart, _paletteDirtyEnd;
+
+ // Cursor palette data
+ SDL_Color *_cursorPalette;
+
+ /**
+ * Mutex which prevents multiple threads from interfering with each other
+ * when accessing the screen.
+ */
+ OSystem::MutexRef _graphicsMutex;
+
+ virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false);
+
+ virtual void drawMouse();
+ virtual void undrawMouse();
+ virtual void blitCursor();
+
+ virtual void internUpdateScreen();
+
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+ virtual bool hotswapGFXMode();
+
+ virtual void setFullscreenMode(bool enable);
+ virtual void setAspectRatioCorrection(bool enable);
+
+ virtual int effectiveScreenHeight() const;
+
+ virtual void setGraphicsModeIntern();
+
+ virtual bool handleScalerHotkeys(Common::KeyCode key);
+ virtual bool isScalerHotkey(const Common::Event &event);
+ virtual void adjustMouseEvent(const Common::Event &event);
+ virtual void setMousePos(int x, int y);
+ virtual void toggleFullScreen();
+ virtual bool saveScreenshot(const char *filename);
+};
+
+#endif
diff --git a/backends/graphics/symbiansdl/symbiansdl-graphics.cpp b/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
new file mode 100644
index 0000000000..c89c46ddd8
--- /dev/null
+++ b/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __SYMBIAN32__
+
+#include "backends/graphics/symbiansdl/symbiansdl-graphics.h"
+#include "backends/platform/symbian/src/SymbianActions.h"
+
+int SymbianSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *SymbianSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+// make sure we always go to normal, even if the string might be set wrong!
+bool SymbianSdlGraphicsManager::setGraphicsMode(int /*name*/) {
+ // let parent OSystem_SDL handle it
+ return SdlGraphicsManager::setGraphicsMode(getDefaultGraphicsMode());
+}
+
+bool SymbianSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ case OSystem::kFeatureAspectRatioCorrection:
+ case OSystem::kFeatureCursorHasPalette:
+#ifdef USE_VIBRA_SE_PXXX
+ case OSystem::kFeatureVibration:
+#endif
+ return true;
+ default:
+ return false;
+ }
+}
+
+void SymbianSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureVirtualKeyboard:
+ break;
+ case OSystem::kFeatureDisableKeyFiltering:
+ GUI::Actions::Instance()->beginMapping(enable);
+ break;
+ default:
+ SdlGraphicsManager::setFeatureState(f, enable);
+ }
+}
+
+#endif
+
diff --git a/backends/graphics/symbiansdl/symbiansdl-graphics.h b/backends/graphics/symbiansdl/symbiansdl-graphics.h
new file mode 100644
index 0000000000..b0e87c8025
--- /dev/null
+++ b/backends/graphics/symbiansdl/symbiansdl-graphics.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SYMBIAN_SDL_H
+#define BACKENDS_GRAPHICS_SYMBIAN_SDL_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+class SymbianSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+};
+
+#endif
+
diff --git a/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp
new file mode 100644
index 0000000000..6b0074862e
--- /dev/null
+++ b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(MACOSX) || defined(GP2X)
+
+#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h"
+
+DoubleBufferSDLMixerManager::DoubleBufferSDLMixerManager()
+ :
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
+
+}
+
+DoubleBufferSDLMixerManager::~DoubleBufferSDLMixerManager() {
+ deinitThreadedMixer();
+}
+
+void DoubleBufferSDLMixerManager::startAudio() {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ uint bufSize = _obtainedRate.samples * 4;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+
+ SdlMixerManager::startAudio();
+}
+
+void DoubleBufferSDLMixerManager::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL DoubleBufferSDLMixerManager::mixerProducerThreadEntry(void *arg) {
+ DoubleBufferSDLMixerManager *mixer = (DoubleBufferSDLMixerManager *)arg;
+ assert(mixer);
+ mixer->mixerProducerThread();
+ return 0;
+}
+
+void DoubleBufferSDLMixerManager::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+void DoubleBufferSDLMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ assert((int)_soundBufSize == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ SDL_LockMutex(_soundMutex);
+
+ // Copy data from the current sound buffer
+ memcpy(samples, _soundBuffers[_activeSoundBuf], len);
+
+ // Unlock mutex and wake up the produced thread
+ SDL_UnlockMutex(_soundMutex);
+ SDL_CondSignal(_soundCond);
+}
+
+#endif
diff --git a/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h
new file mode 100644
index 0000000000..6304c287df
--- /dev/null
+++ b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_DOUBLEBUFFERSDL_H
+#define BACKENDS_MIXER_DOUBLEBUFFERSDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+/**
+ * SDL mixer manager with double buffering support.
+ */
+class DoubleBufferSDLMixerManager : public SdlMixerManager {
+public:
+ DoubleBufferSDLMixerManager();
+ virtual ~DoubleBufferSDLMixerManager();
+
+protected:
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ /**
+ * Handles and swap the sound buffers
+ */
+ void mixerProducerThread();
+
+ /**
+ * Finish the mixer manager
+ */
+ void deinitThreadedMixer();
+
+ /**
+ * Callback entry point for the sound thread
+ */
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+
+ virtual void startAudio();
+ virtual void callbackHandler(byte *samples, int len);
+};
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
new file mode 100644
index 0000000000..3c826bfed8
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -0,0 +1,143 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND)
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+
+#ifdef GP2X
+#define SAMPLES_PER_SEC 11025
+#else
+#define SAMPLES_PER_SEC 22050
+#endif
+//#define SAMPLES_PER_SEC 44100
+
+SdlMixerManager::SdlMixerManager()
+ :
+ _mixer(0),
+ _audioSuspended(false) {
+
+}
+
+SdlMixerManager::~SdlMixerManager() {
+ _mixer->setReady(false);
+
+ SDL_CloseAudio();
+
+ delete _mixer;
+}
+
+void SdlMixerManager::init() {
+ // Start SDL Audio subsystem
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+SDL_AudioSpec SdlMixerManager::getAudioSpec() {
+ SDL_AudioSpec desired;
+
+ // Determine the desired output sampling frequency.
+ uint32 samplesPerSec = 0;
+ if (ConfMan.hasKey("output_rate"))
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
+
+ // Determine the sample buffer size. We want it to store enough data for
+ // at least 1/16th of a second (though at most 8192 samples). Note
+ // that it must be a power of two. So e.g. at 22050 Hz, we request a
+ // sample buffer size of 2048.
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
+ samples >>= 1;
+
+ memset(&desired, 0, sizeof(desired));
+ desired.freq = samplesPerSec;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = (uint16)samples;
+ desired.callback = sdlCallback;
+ desired.userdata = this;
+
+ return desired;
+}
+
+void SdlMixerManager::startAudio() {
+ // Start the sound system
+ SDL_PauseAudio(0);
+}
+
+void SdlMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ _mixer->mixCallback(samples, len);
+}
+
+void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
+ SdlMixerManager *manager = (SdlMixerManager *)this_;
+ assert(manager);
+
+ manager->callbackHandler(samples, len);
+}
+
+void SdlMixerManager::suspendAudio() {
+ SDL_CloseAudio();
+ _audioSuspended = true;
+}
+
+int SdlMixerManager::resumeAudio() {
+ if (!_audioSuspended)
+ return -2;
+ if (SDL_OpenAudio(&_obtainedRate, NULL) < 0){
+ return -1;
+ }
+ SDL_PauseAudio(0);
+ _audioSuspended = false;
+ return 0;
+}
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h
new file mode 100644
index 0000000000..1b3a3543dc
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.h
@@ -0,0 +1,105 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SDL_H
+#define BACKENDS_MIXER_SDL_H
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#include "sound/mixer_intern.h"
+
+/**
+ * SDL mixer manager. It wraps the actual implementation
+ * of the Audio:Mixer used by the engine, and setups
+ * the SDL audio subsystem and the callback for the
+ * audio mixer implementation.
+ */
+class SdlMixerManager {
+public:
+ SdlMixerManager();
+ virtual ~SdlMixerManager();
+
+ /**
+ * Initialize and setups the mixer
+ */
+ virtual void init();
+
+ /**
+ * Get the audio mixer implementation
+ */
+ Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; }
+
+ // Used by LinuxMoto Port
+
+ /**
+ * Pauses the audio system
+ */
+ virtual void suspendAudio();
+
+ /**
+ * Resumes the audio system
+ */
+ virtual int resumeAudio();
+
+protected:
+ /** The mixer implementation */
+ Audio::MixerImpl *_mixer;
+
+ /**
+ * The obtained audio specification after opening the
+ * audio system.
+ */
+ SDL_AudioSpec _obtainedRate;
+
+ /** State of the audio system */
+ bool _audioSuspended;
+
+ /**
+ * Returns the desired audio specification
+ */
+ virtual SDL_AudioSpec getAudioSpec();
+
+ /**
+ * Starts SDL audio
+ */
+ virtual void startAudio();
+
+ /**
+ * Handles the audio callback
+ */
+ virtual void callbackHandler(byte *samples, int len);
+
+ /**
+ * The mixer callback entry point. Static functions can't be overrided
+ * by subclasses, so it invokes the non-static function callbackHandler()
+ */
+ static void sdlCallback(void *this_, byte *samples, int len);
+};
+
+#endif
diff --git a/backends/mixer/symbiansdl/symbiansdl-mixer.cpp b/backends/mixer/symbiansdl/symbiansdl-mixer.cpp
new file mode 100644
index 0000000000..0cbae85cb9
--- /dev/null
+++ b/backends/mixer/symbiansdl/symbiansdl-mixer.cpp
@@ -0,0 +1,102 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __SYMBIAN32__
+
+#include "backends/mixer/symbiansdl/symbiansdl-mixer.h"
+#include "common/system.h"
+
+#ifdef SAMPLES_PER_SEC_8000 // the GreanSymbianMMP format cannot handle values for defines :(
+ #define SAMPLES_PER_SEC 8000
+#else
+ #define SAMPLES_PER_SEC 16000
+#endif
+
+SymbianSdlMixerManager::SymbianSdlMixerManager()
+ :
+ _stereo_mix_buffer(0) {
+
+}
+
+SymbianSdlMixerManager::~SymbianSdlMixerManager() {
+ delete[] _stereo_mix_buffer;
+}
+
+void SymbianSdlMixerManager::init() {
+ // Start SDL Audio subsystem
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _channels = _obtainedRate.channels;
+
+ // Need to create mixbuffer for stereo mix to downmix
+ if (_channels != 2) {
+ _stereo_mix_buffer = new byte [_obtainedRate.size * 2]; // * 2 for stereo values
+ }
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+void SymbianSdlMixerManager::callbackHandler(byte *samples, int len) {
+#if defined (S60) && !defined(S60V3)
+ // If not stereo then we need to downmix
+ if (_mixer->_channels != 2) {
+ _mixer->mixCallback(_stereo_mix_buffer, len * 2);
+
+ int16 *bitmixDst = (int16 *)samples;
+ int16 *bitmixSrc = (int16 *)_stereo_mix_buffer;
+
+ for (int loop = len / 2; loop >= 0; loop --) {
+ *bitmixDst = (*bitmixSrc + *(bitmixSrc + 1)) >> 1;
+ bitmixDst++;
+ bitmixSrc += 2;
+ }
+ } else
+#else
+ _mixer->mixCallback(samples, len);
+#endif
+}
+
+#endif
+
diff --git a/backends/mixer/symbiansdl/symbiansdl-mixer.h b/backends/mixer/symbiansdl/symbiansdl-mixer.h
new file mode 100644
index 0000000000..6a0d281b1a
--- /dev/null
+++ b/backends/mixer/symbiansdl/symbiansdl-mixer.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SYMBIAN_SDL_H
+#define BACKENDS_MIXER_SYMBIAN_SDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+/**
+ * SDL mixer manager for Symbian
+ */
+class SymbianSdlMixerManager : public SdlMixerManager {
+public:
+ SymbianSdlMixerManager();
+ virtual ~SymbianSdlMixerManager();
+
+ virtual void init();
+
+protected:
+ int _channels;
+ byte *_stereo_mix_buffer;
+
+ virtual void callbackHandler(byte *samples, int len);
+};
+
+#endif
+
diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp
new file mode 100644
index 0000000000..347c5d69a0
--- /dev/null
+++ b/backends/modular-backend.cpp
@@ -0,0 +1,273 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/modular-backend.h"
+#include "gui/message.h"
+
+ModularBackend::ModularBackend()
+ :
+ _fsFactory(0),
+ _eventManager(0),
+ _savefileManager(0),
+ _timerManager(0),
+ _mutexManager(0),
+ _graphicsManager(0),
+ _mixer(0),
+ _audiocdManager(0) {
+
+}
+
+ModularBackend::~ModularBackend() {
+ delete _eventManager;
+ delete _graphicsManager;
+ delete _mixer;
+ delete _audiocdManager;
+ delete _savefileManager;
+ delete _timerManager;
+ delete _mutexManager;
+}
+
+bool ModularBackend::hasFeature(Feature f) {
+ return _graphicsManager->hasFeature(f);
+}
+
+void ModularBackend::setFeatureState(Feature f, bool enable) {
+ return _graphicsManager->setFeatureState(f, enable);
+}
+
+bool ModularBackend::getFeatureState(Feature f) {
+ return _graphicsManager->getFeatureState(f);
+}
+
+GraphicsManager *ModularBackend::getGraphicsManager() {
+ assert(_graphicsManager);
+ return (GraphicsManager *)_graphicsManager;
+}
+
+const OSystem::GraphicsMode *ModularBackend::getSupportedGraphicsModes() const {
+ return _graphicsManager->getSupportedGraphicsModes();
+}
+
+int ModularBackend::getDefaultGraphicsMode() const {
+ return _graphicsManager->getDefaultGraphicsMode();
+}
+
+bool ModularBackend::setGraphicsMode(int mode) {
+ return _graphicsManager->setGraphicsMode(mode);
+}
+
+int ModularBackend::getGraphicsMode() const {
+ return _graphicsManager->getGraphicsMode();
+}
+
+void ModularBackend::resetGraphicsScale() {
+ _graphicsManager->resetGraphicsScale();
+}
+
+#ifdef USE_RGB_COLOR
+
+Graphics::PixelFormat ModularBackend::getScreenFormat() const {
+ return _graphicsManager->getScreenFormat();
+}
+
+Common::List<Graphics::PixelFormat> ModularBackend::getSupportedFormats() const {
+ return _graphicsManager->getSupportedFormats();
+}
+
+#endif
+
+void ModularBackend::initSize(uint w, uint h, const Graphics::PixelFormat *format ) {
+ _graphicsManager->initSize(w, h, format);
+}
+
+int ModularBackend::getScreenChangeID() const {
+ return _graphicsManager->getScreenChangeID();
+}
+
+void ModularBackend::beginGFXTransaction() {
+ _graphicsManager->beginGFXTransaction();
+}
+
+OSystem::TransactionError ModularBackend::endGFXTransaction() {
+ return _graphicsManager->endGFXTransaction();
+}
+
+int16 ModularBackend::getHeight() {
+ return _graphicsManager->getHeight();
+}
+
+int16 ModularBackend::getWidth() {
+ return _graphicsManager->getWidth();
+}
+
+void ModularBackend::setPalette(const byte *colors, uint start, uint num) {
+ _graphicsManager->setPalette(colors, start, num);
+}
+
+void ModularBackend::grabPalette(byte *colors, uint start, uint num) {
+ _graphicsManager->grabPalette(colors, start, num);
+}
+
+void ModularBackend::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ _graphicsManager->copyRectToScreen(buf, pitch, x, y, w, h);
+}
+
+Graphics::Surface *ModularBackend::lockScreen() {
+ return _graphicsManager->lockScreen();
+}
+
+void ModularBackend::unlockScreen() {
+ _graphicsManager->unlockScreen();
+}
+
+void ModularBackend::fillScreen(uint32 col) {
+ _graphicsManager->fillScreen(col);
+}
+
+void ModularBackend::updateScreen() {
+ _graphicsManager->updateScreen();
+}
+
+void ModularBackend::setShakePos(int shakeOffset) {
+ _graphicsManager->setShakePos(shakeOffset);
+}
+void ModularBackend::setFocusRectangle(const Common::Rect& rect) {
+ _graphicsManager->setFocusRectangle(rect);
+}
+
+void ModularBackend::clearFocusRectangle() {
+ _graphicsManager->clearFocusRectangle();
+}
+
+void ModularBackend::showOverlay() {
+ _graphicsManager->showOverlay();
+}
+
+void ModularBackend::hideOverlay() {
+ _graphicsManager->hideOverlay();
+}
+
+Graphics::PixelFormat ModularBackend::getOverlayFormat() const {
+ return _graphicsManager->getOverlayFormat();
+}
+
+void ModularBackend::clearOverlay() {
+ _graphicsManager->clearOverlay();
+}
+
+void ModularBackend::grabOverlay(OverlayColor *buf, int pitch) {
+ _graphicsManager->grabOverlay(buf, pitch);
+}
+
+void ModularBackend::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ _graphicsManager->copyRectToOverlay(buf, pitch, x, y, w, h);
+}
+
+int16 ModularBackend::getOverlayHeight() {
+ return _graphicsManager->getOverlayHeight();
+}
+
+int16 ModularBackend::getOverlayWidth() {
+ return _graphicsManager->getOverlayWidth();
+}
+
+bool ModularBackend::showMouse(bool visible) {
+ return _graphicsManager->showMouse(visible);
+}
+
+void ModularBackend::warpMouse(int x, int y) {
+ _graphicsManager->warpMouse(x, y);
+}
+
+void ModularBackend::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+ _graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
+}
+
+void ModularBackend::setCursorPalette(const byte *colors, uint start, uint num) {
+ _graphicsManager->setCursorPalette(colors, start, num);
+}
+
+void ModularBackend::disableCursorPalette(bool disable) {
+ _graphicsManager->disableCursorPalette(disable);
+}
+
+Common::TimerManager *ModularBackend::getTimerManager() {
+ assert(_timerManager);
+ return _timerManager;
+}
+
+Common::EventManager *ModularBackend::getEventManager() {
+ assert(_eventManager);
+ return _eventManager;
+}
+
+OSystem::MutexRef ModularBackend::createMutex() {
+ assert(_mutexManager);
+ return _mutexManager->createMutex();
+}
+
+void ModularBackend::lockMutex(MutexRef mutex) {
+ assert(_mutexManager);
+ _mutexManager->lockMutex(mutex);
+}
+
+void ModularBackend::unlockMutex(MutexRef mutex) {
+ assert(_mutexManager);
+ _mutexManager->unlockMutex(mutex);
+}
+
+void ModularBackend::deleteMutex(MutexRef mutex) {
+ assert(_mutexManager);
+ _mutexManager->deleteMutex(mutex);
+}
+
+Audio::Mixer *ModularBackend::getMixer() {
+ assert(_mixer);
+ return (Audio::Mixer *)_mixer;
+}
+
+AudioCDManager *ModularBackend::getAudioCDManager() {
+ assert(_audiocdManager);
+ return _audiocdManager;
+}
+
+void ModularBackend::displayMessageOnOSD(const char *msg) {
+#ifdef USE_OSD
+ _graphicsManager->displayMessageOnOSD(msg);
+#else
+ GUI::TimedMessageDialog dialog(msg, 1500);
+ dialog.runModal();
+#endif
+}
+
+Common::SaveFileManager *ModularBackend::getSavefileManager() {
+ assert(_savefileManager);
+ return _savefileManager;
+}
+
+FilesystemFactory *ModularBackend::getFilesystemFactory() {
+ assert(_fsFactory);
+ return _fsFactory;
+}
diff --git a/backends/modular-backend.h b/backends/modular-backend.h
new file mode 100644
index 0000000000..5b031880ed
--- /dev/null
+++ b/backends/modular-backend.h
@@ -0,0 +1,178 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MODULAR_BACKEND_H
+#define BACKENDS_MODULAR_BACKEND_H
+
+#include "common/system.h"
+#include "common/timer.h"
+#include "common/savefile.h"
+#include "backends/events/default/default-events.h"
+#include "backends/audiocd/default/default-audiocd.h"
+#include "backends/mutex/null/null-mutex.h"
+#include "backends/graphics/null/null-graphics.h"
+
+/**
+ * Base class for modular backends.
+ *
+ * It wraps most functions to their manager equivalent, but not
+ * all OSystem functions are implemented here.
+ *
+ * A backend derivated from this class, will need to implement
+ * these functions on its own:
+ * OSystem::pollEvent()
+ * OSystem::createConfigReadStream()
+ * OSystem::createConfigWriteStream()
+ * OSystem::getMillis()
+ * OSystem::delayMillis()
+ * OSystem::getTimeAndDate()
+ *
+ * And, it should also initialize all the managers variables
+ * declared in this class, or override their related functions.
+ */
+class ModularBackend : public OSystem {
+public:
+ ModularBackend();
+ virtual ~ModularBackend();
+
+ /** @name Features */
+ //@{
+
+ virtual bool hasFeature(Feature f);
+ virtual void setFeatureState(Feature f, bool enable);
+ virtual bool getFeatureState(Feature f);
+
+ //@}
+
+ /** @name Graphics */
+ //@{
+
+ virtual GraphicsManager *getGraphicsManager();
+ virtual const GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+ virtual void resetGraphicsScale();
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+#endif
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
+ virtual int getScreenChangeID() const;
+
+ virtual void beginGFXTransaction();
+ virtual OSystem::TransactionError endGFXTransaction();
+
+ virtual int16 getHeight();
+ virtual int16 getWidth();
+ virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+ virtual void fillScreen(uint32 col);
+ virtual void updateScreen();
+ virtual void setShakePos(int shakeOffset);
+ virtual void setFocusRectangle(const Common::Rect& rect);
+ virtual void clearFocusRectangle();
+
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual Graphics::PixelFormat getOverlayFormat() const;
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual int16 getOverlayHeight();
+ virtual int16 getOverlayWidth();
+
+ virtual bool showMouse(bool visible);
+ virtual void warpMouse(int x, int y);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
+
+ //@}
+
+ /** @name Events and Time */
+ //@{
+
+ virtual Common::TimerManager *getTimerManager();
+ virtual Common::EventManager *getEventManager();
+ virtual Common::HardwareKeySet *getHardwareKeySet() { return 0; }
+
+ //@}
+
+ /** @name Mutex handling */
+ //@{
+
+ virtual MutexRef createMutex();
+ virtual void lockMutex(MutexRef mutex);
+ virtual void unlockMutex(MutexRef mutex);
+ virtual void deleteMutex(MutexRef mutex);
+
+ //@}
+
+ /** @name Sound */
+ //@{
+
+ virtual Audio::Mixer *getMixer();
+
+ //@}
+
+ /** @name Audio CD */
+ //@{
+
+ virtual AudioCDManager *getAudioCDManager();
+
+ //@}
+
+ /** @name Miscellaneous */
+ //@{
+
+ virtual Common::SaveFileManager *getSavefileManager();
+ virtual FilesystemFactory *getFilesystemFactory();
+ virtual void quit() { exit(0); }
+ virtual void setWindowCaption(const char *caption) {}
+ virtual void displayMessageOnOSD(const char *msg);
+
+ //@}
+
+protected:
+ /** @name Managers variables */
+ //@{
+
+ FilesystemFactory *_fsFactory;
+ Common::EventManager *_eventManager;
+ Common::SaveFileManager *_savefileManager;
+ Common::TimerManager *_timerManager;
+ MutexManager *_mutexManager;
+ GraphicsManager *_graphicsManager;
+ Audio::Mixer *_mixer;
+ AudioCDManager *_audiocdManager;
+
+ //@}
+};
+
+#endif
diff --git a/backends/module.mk b/backends/module.mk
index fab07511f9..96dfbda9c4 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -2,15 +2,31 @@ MODULE := backends
MODULE_OBJS := \
base-backend.o \
+ modular-backend.o \
audiocd/default/default-audiocd.o \
audiocd/sdl/sdl-audiocd.o \
events/default/default-events.o \
+ events/dinguxsdl/dinguxsdl-events.o \
+ events/gp2xsdl/gp2xsdl-events.o \
+ events/linuxmotosdl/linuxmotosdl-events.o \
+ events/samsungtvsdl/samsungtvsdl-events.o \
+ events/sdl/sdl-events.o \
+ events/symbiansdl/symbiansdl-events.o \
fs/abstract-fs.o \
fs/stdiostream.o \
fs/amigaos4/amigaos4-fs-factory.o \
fs/posix/posix-fs-factory.o \
fs/symbian/symbian-fs-factory.o \
fs/windows/windows-fs-factory.o \
+ graphics/dinguxsdl/dinguxsdl-graphics.o \
+ graphics/gp2xsdl/gp2xsdl-graphics.o \
+ graphics/linuxmotosdl/linuxmotosdl-graphics.o \
+ graphics/opengl/glerrorcheck.o \
+ graphics/opengl/gltexture.o \
+ graphics/opengl/opengl-graphics.o \
+ graphics/openglsdl/openglsdl-graphics.o \
+ graphics/sdl/sdl-graphics.o \
+ graphics/symbiansdl/symbiansdl-graphics.o \
keymapper/action.o \
keymapper/keymap.o \
keymapper/keymapper.o \
@@ -25,6 +41,10 @@ MODULE_OBJS := \
midi/timidity.o \
midi/dmedia.o \
midi/windows.o \
+ mixer/doublebuffersdl/doublebuffersdl-mixer.o \
+ mixer/sdl/sdl-mixer.o \
+ mixer/symbiansdl/symbiansdl-mixer.o \
+ mutex/sdl/sdl-mutex.o \
plugins/elf/elf-loader.o \
plugins/elf/mips-loader.o \
plugins/elf/shorts-segment-manager.o \
@@ -39,6 +59,7 @@ MODULE_OBJS := \
saves/default/default-saves.o \
saves/posix/posix-saves.o \
timer/default/default-timer.o \
+ timer/sdl/sdl-timer.o \
vkeybd/image-map.o \
vkeybd/polygon.o \
vkeybd/virtual-keyboard.o \
diff --git a/backends/mutex/mutex.h b/backends/mutex/mutex.h
new file mode 100644
index 0000000000..ddf27d5932
--- /dev/null
+++ b/backends/mutex/mutex.h
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MUTEX_ABSTRACT_H
+#define BACKENDS_MUTEX_ABSTRACT_H
+
+#include "common/system.h"
+#include "common/noncopyable.h"
+
+/**
+ * Abstract class for mutex manager. Subclasses
+ * implement the real functionality.
+ */
+class MutexManager : Common::NonCopyable {
+public:
+ virtual ~MutexManager() {}
+
+ virtual OSystem::MutexRef createMutex() = 0;
+ virtual void lockMutex(OSystem::MutexRef mutex) = 0;
+ virtual void unlockMutex(OSystem::MutexRef mutex) = 0;
+ virtual void deleteMutex(OSystem::MutexRef mutex) = 0;
+};
+
+#endif
diff --git a/backends/mutex/null/null-mutex.h b/backends/mutex/null/null-mutex.h
new file mode 100644
index 0000000000..54b8f5ce96
--- /dev/null
+++ b/backends/mutex/null/null-mutex.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MUTEX_NULL_H
+#define BACKENDS_MUTEX_NULL_H
+
+#include "backends/mutex/mutex.h"
+
+/**
+ * Null mutex manager
+ */
+class NullMutexManager : MutexManager {
+public:
+ virtual OSystem::MutexRef createMutex() { return OSystem::MutexRef(); }
+ virtual void lockMutex(OSystem::MutexRef mutex) {}
+ virtual void unlockMutex(OSystem::MutexRef mutex) {}
+ virtual void deleteMutex(OSystem::MutexRef mutex) {}
+};
+
+#endif
diff --git a/backends/mutex/sdl/sdl-mutex.cpp b/backends/mutex/sdl/sdl-mutex.cpp
new file mode 100644
index 0000000000..46ce269417
--- /dev/null
+++ b/backends/mutex/sdl/sdl-mutex.cpp
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND)
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+
+#include "backends/mutex/sdl/sdl-mutex.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+OSystem::MutexRef SdlMutexManager::createMutex() {
+ return (OSystem::MutexRef) SDL_CreateMutex();
+}
+
+void SdlMutexManager::lockMutex(OSystem::MutexRef mutex) {
+ SDL_mutexP((SDL_mutex *) mutex);
+}
+
+void SdlMutexManager::unlockMutex(OSystem::MutexRef mutex) {
+ SDL_mutexV((SDL_mutex *) mutex);
+}
+
+void SdlMutexManager::deleteMutex(OSystem::MutexRef mutex) {
+ SDL_DestroyMutex((SDL_mutex *) mutex);
+}
+
+#endif
diff --git a/backends/mutex/sdl/sdl-mutex.h b/backends/mutex/sdl/sdl-mutex.h
new file mode 100644
index 0000000000..88a19d398a
--- /dev/null
+++ b/backends/mutex/sdl/sdl-mutex.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MUTEX_SDL_H
+#define BACKENDS_MUTEX_SDL_H
+
+#include "backends/mutex/mutex.h"
+
+/**
+ * SDL mutex manager
+ */
+class SdlMutexManager : public MutexManager {
+public:
+ virtual OSystem::MutexRef createMutex();
+ virtual void lockMutex(OSystem::MutexRef mutex);
+ virtual void unlockMutex(OSystem::MutexRef mutex);
+ virtual void deleteMutex(OSystem::MutexRef mutex);
+};
+
+
+#endif
diff --git a/backends/platform/dingux/dingux.cpp b/backends/platform/dingux/dingux.cpp
index cdf10600ce..e982934fb7 100644
--- a/backends/platform/dingux/dingux.cpp
+++ b/backends/platform/dingux/dingux.cpp
@@ -23,36 +23,25 @@
*
*/
-#include "backends/platform/dingux/dingux.h"
-
#if defined(DINGUX)
-bool OSystem_SDL_Dingux::hasFeature(Feature f) {
- return
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette);
-}
-
-void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- default:
- break;
+#include "backends/platform/dingux/dingux.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+
+void OSystem_SDL_Dingux::initBackend() {
+ // Create the events manager
+ if (_eventSource == 0)
+ _eventSource = new DINGUXSdlEventSource();
+
+ // Create the graphics manager
+ if (_graphicsManager == 0) {
+ _graphicsManager = new DINGUXSdlGraphicsManager(_eventSource);
+ ((DINGUXSdlEventSource*)_eventSource)->setCurrentGraphMan((DINGUXSdlGraphicsManager*)_graphicsManager);
}
-}
-
-bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
- assert(_transactionMode == kTransactionNone);
- switch (f) {
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- default:
- return false;
- }
+ // Call parent implementation of this method
+ OSystem_POSIX::initBackend();
}
#endif
-
diff --git a/backends/platform/dingux/dingux.h b/backends/platform/dingux/dingux.h
index 846ad3faf9..b56787528b 100644
--- a/backends/platform/dingux/dingux.h
+++ b/backends/platform/dingux/dingux.h
@@ -26,44 +26,20 @@
#ifndef SDL_DINGUX_COMMON_H
#define SDL_DINGUX_COMMON_H
-#include <SDL.h>
+#if defined(DINGUX)
+#include <SDL.h>
#include "backends/base-backend.h"
#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
-#if defined(DINGUX)
-
-enum {
- GFX_HALF = 12
-};
-
-class OSystem_SDL_Dingux : public OSystem_SDL {
+class OSystem_SDL_Dingux : public OSystem_POSIX {
public:
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
- virtual int getDefaultGraphicsMode() const;
-
- void initSize(uint w, uint h);
- const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- bool setGraphicsMode(const char *name);
- bool setGraphicsMode(int mode);
- void setGraphicsModeIntern();
- void internUpdateScreen();
- void showOverlay();
- void hideOverlay();
- bool loadGFXMode();
- void drawMouse();
- void undrawMouse();
- void warpMouse(int, int);
- void fillMouseEvent(Common::Event&, int, int);
-
-protected:
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ void initBackend();
};
-#endif
-
-#endif
-
+#endif /* DINGUX */
+#endif /* SDL_DINGUX_COMMON_H */
diff --git a/backends/platform/dingux/main.cpp b/backends/platform/dingux/main.cpp
index 7b02151c1a..91899a55cf 100644
--- a/backends/platform/dingux/main.cpp
+++ b/backends/platform/dingux/main.cpp
@@ -37,6 +37,8 @@ int main(int argc, char* argv[]) {
g_system = new OSystem_SDL_Dingux();
assert(g_system);
+ ((OSystem_SDL_Dingux *)g_system)->init();
+
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
// PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
@@ -44,10 +46,9 @@ int main(int argc, char* argv[]) {
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
- ((OSystem_SDL *)g_system)->deinit();
- return res;
+ ((OSystem_SDL_Dingux *)g_system)->deinit();
+ return res;
}
#endif
-
diff --git a/backends/platform/dingux/module.mk b/backends/platform/dingux/module.mk
index 309fb94442..2247625a04 100644
--- a/backends/platform/dingux/module.mk
+++ b/backends/platform/dingux/module.mk
@@ -2,9 +2,7 @@ MODULE := backends/platform/dingux
MODULE_OBJS := \
main.o \
- dingux.o \
- dingux-events.o \
- dingux-graphics.o \
+ dingux.o
MODULE_DIRS += \
backends/platform/dingux/
diff --git a/backends/platform/gp2x/gp2x-common.h b/backends/platform/gp2x/gp2x-common.h
index 1c8708a8b1..4d2a9c33cc 100644
--- a/backends/platform/gp2x/gp2x-common.h
+++ b/backends/platform/gp2x/gp2x-common.h
@@ -23,384 +23,23 @@
*
*/
-#ifndef GP2X_COMMON_H
-#define GP2X_COMMON_H
+#ifndef PLATFORM_SDL_GP2X_H
+#define PLATFORM_SDL_GP2X_H
-#include <SDL.h>
-#include <SDL_gp2x.h>
-
-#include "backends/base-backend.h"
-#include "graphics/scaler.h"
-
-#define __GP2X__
-#define USE_OSD
-#define MIXER_DOUBLE_BUFFERING 1
-
-namespace Audio {
- class MixerImpl;
-}
-
-enum {
- GFX_NORMAL = 0
-};
+#include "backends/platform/sdl/posix/posix.h"
+#ifndef PATH_MAX
+ #define PATH_MAX 255
+#endif
-class OSystem_GP2X : public BaseBackend {
+class OSystem_GP2X : public OSystem_POSIX {
public:
- OSystem_GP2X();
- virtual ~OSystem_GP2X();
-
virtual void initBackend();
-
- void beginGFXTransaction(void);
- TransactionError endGFXTransaction(void);
-
- // Set the size of the video bitmap.
- // Typically, 320x200
- void initSize(uint w, uint h, const Graphics::PixelFormat *format);
-
- int getScreenChangeID() const { return _screenChangeCount; }
-
- // Set colors of the palette
- void setPalette(const byte *colors, uint start, uint num);
-
- // Get colors of the palette
- void grabPalette(byte *colors, uint start, uint num);
-
- // Draw a bitmap to screen.
- // The screen will not be updated to reflect the new bitmap
- void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
-
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
-
- // Update the dirty areas of the screen
- void updateScreen();
-
- // Either show or hide the mouse cursor
- bool showMouse(bool visible);
-
- // Warp the mouse cursor. Where set_mouse_pos() only informs the
- // backend of the mouse cursor's current position, this function
- // actually moves the cursor to the specified position.
- void warpMouse(int x, int y);
-
- // Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
-
- // Set colors of cursor palette
- void setCursorPalette(const byte *colors, uint start, uint num);
-
- // Disables or enables cursor palette
- void disableCursorPalette(bool disable) {
- _cursorPaletteDisabled = disable;
- blitCursor();
- }
-
- // Shaking is used in SCUMM. Set current shake position.
- void setShakePos(int shake_pos);
-
- // Get the number of milliseconds since the program was started.
- uint32 getMillis();
-
- // Delay for a specified amount of milliseconds
- void delayMillis(uint msecs);
-
- // Get the next event.
- // Returns true if an event was retrieved.
- virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
-
- // Sets up the keymapper with the backends hardware key set
- void setupKeymapper();
-
-protected:
- virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
-
- // Handlers for specific SDL events, called by pollEvent.
- // This way, if a backend inherits fromt the SDL backend, it can
- // change the behavior of only a single event, without having to override all
- // of pollEvent.
- virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
-
-public:
-
- // Set function that generates samples
- void setupMixer();
- static void mixCallback(void *s, byte *samples, int len);
-
- void closeMixer();
-
- virtual Audio::Mixer *getMixer();
-
- // Quit
- void quit();
-
- void getTimeAndDate(TimeDate &t) const;
- virtual Common::TimerManager *getTimerManager();
-
- // Mutex handling
- MutexRef createMutex();
- void lockMutex(MutexRef mutex);
- void unlockMutex(MutexRef mutex);
- void deleteMutex(MutexRef mutex);
-
- // Overlay
- Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
- void showOverlay();
- void hideOverlay();
- void clearOverlay();
- void grabOverlay(OverlayColor *buf, int pitch);
- void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- int16 getHeight();
- int16 getWidth();
- int16 getOverlayHeight() { return _videoMode.overlayHeight; }
- int16 getOverlayWidth() { return _videoMode.overlayWidth; }
-
- const GraphicsMode *getSupportedGraphicsModes() const;
- int getDefaultGraphicsMode() const;
- bool setGraphicsMode(int mode);
- int getGraphicsMode() const;
-
- bool hasFeature(Feature f);
- void setFeatureState(Feature f, bool enable);
- bool getFeatureState(Feature f);
- void preprocessEvents(SDL_Event *event) {}
-
- void displayMessageOnOSD(const char *msg);
-
- virtual Common::SaveFileManager *getSavefileManager();
- virtual FilesystemFactory *getFilesystemFactory();
+ virtual void quit();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
- virtual Common::SeekableReadStream *createConfigReadStream();
- virtual Common::WriteStream *createConfigWriteStream();
-
-protected:
- bool _inited;
-
- SDL_Surface *_osdSurface;
- Uint8 _osdAlpha; // Transparency level of the OSD
- uint32 _osdFadeStartTime; // When to start the fade out
- enum {
- kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
- kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
- kOSDColorKey = 1,
- kOSDInitialAlpha = 80 // Initial alpha level, in percent
- };
-
- // hardware screen
- SDL_Surface *_hwscreen;
-
- // unseen game screen
- SDL_Surface *_screen;
-
- // temporary screen (for scalers)
- SDL_Surface *_tmpscreen;
- SDL_Surface *_tmpscreen2;
-
- // overlay
- SDL_Surface *_overlayscreen;
- bool _overlayVisible;
- Graphics::PixelFormat _overlayFormat;
-
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needHotswap;
- bool needUpdatescreen;
- bool normal1xScaler;
- };
- TransactionDetails _transactionDetails;
-
- struct VideoState {
- bool setup;
-
- bool fullscreen;
- bool aspectRatioCorrection;
-
- int mode;
- int scaleFactor;
-
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- };
- VideoState _videoMode, _oldVideoMode;
-
- virtual void setGraphicsModeIntern(); // overloaded by CE backend
-
- /** Force full redraw on next updateScreen */
- bool _forceFull;
- ScalerProc *_scalerProc;
- int _scalerType;
- int _transactionMode;
-
- bool _screenIsLocked;
- Graphics::Surface _framebuffer;
-
- /** Current video mode flags (see DF_* constants) */
- bool _modeChanged;
- int _screenChangeCount;
-
- /* True if zoom on mouse is enabled. (only set by > 240 high games) */
- bool _adjustZoomOnMouse;
-
- enum {
- NUM_DIRTY_RECT = 100,
- MAX_MOUSE_W = 80,
- MAX_MOUSE_H = 80,
- MAX_SCALING = 3
- };
-
- // Dirty rect management
- SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
- int _numDirtyRects;
-
- // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
- // I am keeping the rest of the code in for now, since the joystick
- // code (or rather, "hack") uses it, too.
- struct KbdMouse {
- int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
- uint32 last_time, delay_time, x_down_time, y_down_time;
- };
-
- struct MousePos {
- // The mouse position, using either virtual (game) or real
- // (overlay) coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the pre-scaled cursor image, in real
- // coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the pre-scaled cursor image, in game
- // coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0)
- { }
- };
-
- // mouse
- KbdMouse _km;
- bool _mouseVisible;
- bool _mouseNeedsRedraw;
- byte *_mouseData;
- SDL_Rect _mouseBackup;
- MousePos _mouseCurState;
- byte _mouseKeyColor;
- int _cursorTargetScale;
- bool _cursorPaletteDisabled;
- SDL_Surface *_mouseOrigSurface;
- SDL_Surface *_mouseSurface;
- enum {
- kMouseColorKey = 1
- };
-
- // Scroll lock state - since SDL doesn't track it
- bool _scrollLock;
-
- // joystick
- SDL_Joystick *_joystick;
- bool _stickBtn[32];
-
- // Shake mode
- int _currentShakePos;
- int _newShakePos;
-
- // Palette data
- SDL_Color *_currentPalette;
- uint _paletteDirtyStart, _paletteDirtyEnd;
-
- // Cursor palette data
- SDL_Color *_cursorPalette;
-
- /**
- * Mutex which prevents multiple threads from interfering with each other
- * when accessing the screen.
- */
- MutexRef _graphicsMutex;
-
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
-
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
-
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
- void deinitThreadedMixer();
-#endif
-
- FilesystemFactory *_fsFactory;
- Common::SaveFileManager *_savefile;
- Audio::MixerImpl *_mixer;
-
- SDL_TimerID _timerID;
- Common::TimerManager *_timer;
-
protected:
- virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false);
-
- void drawMouse();
- void undrawMouse();
- void blitCursor();
-
- /** Set the position of the virtual mouse cursor. */
- void setMousePos(int x, int y);
- void fillMouseEvent(Common::Event &event, int x, int y);
- void toggleMouseGrab();
-
- void internUpdateScreen();
-
- bool loadGFXMode();
- void unloadGFXMode();
- bool hotswapGFXMode();
-
- void setFullscreenMode(bool enable);
- void setAspectRatioCorrection(bool enable);
-
- void setZoomOnMouse(); // GP2X: On > 240 high games zooms on the mouse + radius.
-
- bool saveScreenshot(const char *filename);
-
- int effectiveScreenHeight() const;
-
- void setupIcon();
- void handleKbdMouse();
-
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
-
- bool handleScalerHotkeys(const SDL_KeyboardEvent &key);
- bool isScalerHotkey(const Common::Event &event);
-
- void moveStick();
- int _gp2xInputType;
+ virtual void initSDL();
};
-#endif // GP2X_COMMON_H
+#endif
diff --git a/backends/platform/gp2x/gp2x-main.cpp b/backends/platform/gp2x/gp2x-main.cpp
new file mode 100644
index 0000000000..8dc5be764b
--- /dev/null
+++ b/backends/platform/gp2x/gp2x-main.cpp
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/gp2x/gp2x-sdl.h"
+#include "backends/plugins/posix/posix-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_GP2X();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_GP2X *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_GP2X *)g_system;
+
+ return res;
+}
diff --git a/backends/platform/gp2x/gp2x.cpp b/backends/platform/gp2x/gp2x.cpp
index 0811380be9..3a6d1a27f9 100644
--- a/backends/platform/gp2x/gp2x.cpp
+++ b/backends/platform/gp2x/gp2x.cpp
@@ -34,21 +34,16 @@
#include "backends/platform/gp2x/gp2x-common.h"
#include "backends/platform/gp2x/gp2x-hw.h"
#include "backends/platform/gp2x/gp2x-mem.h"
-#include "common/archive.h"
-#include "common/config-manager.h"
-#include "common/debug.h"
-#include "common/EventRecorder.h"
-#include "common/events.h"
-#include "common/util.h"
-
-#include "common/file.h"
-#include "base/main.h"
+#include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h"
+#include "backends/events/gp2xsdl/gp2xsdl-events.h"
#include "backends/saves/default/default-saves.h"
-#include "backends/timer/default/default-timer.h"
-#include "backends/plugins/posix/posix-provider.h"
-#include "sound/mixer_intern.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+
+// Disable for normal serial logging.
+#define DUMP_STDOUT
#include <stdio.h>
#include <stdlib.h>
@@ -56,69 +51,14 @@
#include <limits.h>
#include <errno.h>
#include <sys/stat.h>
-#include <time.h> // for getTimeAndDate()
-
-// Disable for normal serial logging.
-#define DUMP_STDOUT
-
-#define SAMPLES_PER_SEC 11025
-//#define SAMPLES_PER_SEC 22050
-//#define SAMPLES_PER_SEC 44100
-
-#define DEFAULT_CONFIG_FILE ".scummvmrc"
-
-#include "backends/fs/posix/posix-fs-factory.h"
-
-static Uint32 timer_handler(Uint32 interval, void *param) {
- ((DefaultTimerManager *)param)->handler();
- return interval;
-}
-
-int main(int argc, char *argv[]) {
- g_system = new OSystem_GP2X();
- assert(g_system);
-
-#ifdef DYNAMIC_MODULES
- PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
-#endif
-
- // Invoke the actual ScummVM main entry point:
- int res = scummvm_main(argc, argv);
- g_system->quit();
- return res;
-}
-
-OSystem *OSystem_GP2X_create() {
- return new OSystem_GP2X();
-}
void OSystem_GP2X::initBackend() {
- assert(!_inited);
-
- ConfMan.setInt("joystick_num", 0);
- int joystick_num = ConfMan.getInt("joystick_num");
- uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_EVENTTHREAD;
-
- if (ConfMan.hasKey("disable_sdl_parachute"))
- sdlFlags |= SDL_INIT_NOPARACHUTE;
-
- if (joystick_num > -1)
- sdlFlags |= SDL_INIT_JOYSTICK;
-
- if (SDL_Init(sdlFlags) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
-
// Setup default save path to be workingdir/saves
- #ifndef PATH_MAX
- #define PATH_MAX 255
- #endif
-
- char savePath[PATH_MAX+1];
- char workDirName[PATH_MAX+1];
+ char savePath[PATH_MAX + 1];
+ char workDirName[PATH_MAX + 1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
- error("Could not obtain current working directory.");
+ error("Could not obtain current working directory");
} else {
printf("Current working directory: %s\n", workDirName);
}
@@ -137,8 +77,8 @@ void OSystem_GP2X::initBackend() {
#ifdef DUMP_STDOUT
// The GP2X has a serial console but most users do not use this so we
// output all our STDOUT and STDERR to files for debug purposes.
- char STDOUT_FILE[PATH_MAX+1];
- char STDERR_FILE[PATH_MAX+1];
+ char STDOUT_FILE[PATH_MAX + 1];
+ char STDERR_FILE[PATH_MAX + 1];
strcpy(STDOUT_FILE, workDirName);
strcpy(STDERR_FILE, workDirName);
@@ -178,12 +118,7 @@ void OSystem_GP2X::initBackend() {
printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
#endif /* DUMP_STDOUT */
- _graphicsMutex = createMutex();
-
- SDL_ShowCursor(SDL_DISABLE);
-
// Setup other defaults.
-
ConfMan.registerDefault("aspect_ratio", true);
/* Up default volume values as we use a seperate system level volume anyway. */
@@ -192,146 +127,50 @@ void OSystem_GP2X::initBackend() {
ConfMan.registerDefault("speech_volume", 192);
ConfMan.registerDefault("autosave_period", 3 * 60); // Trigger autosave every 3 minutes - On low batts 4 mins is about your warning time.
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
-
- _videoMode.mode = GFX_NORMAL;
- _videoMode.scaleFactor = 1;
- _scalerProc = Normal1x;
- _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
- _scalerType = 0;
- _adjustZoomOnMouse = false;
ConfMan.setBool("FM_low_quality", true);
- // enable joystick
- if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
- _joystick = SDL_JoystickOpen(joystick_num);
- }
-
- _savefile = new DefaultSaveFileManager();
- // Create and hook up the mixer, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_mixer == 0) {
- setupMixer();
- }
-
- // Create and hook up the timer manager, if none exists yet (we check for
- // this to allow subclasses to provide their own).
- if (_timer == 0) {
- // Note: We could implement a custom SDLTimerManager by using
- // SDL_AddTimer. That might yield better timer resolution, but it would
- // also change the semantics of a timer: Right now, ScummVM timers
- // *never* run in parallel, due to the way they are implemented. If we
- // switched to SDL_AddTimer, each timer might run in a separate thread.
- // However, not all our code is prepared for that, so we can't just
- // switch. Still, it's a potential future change to keep in mind.
- _timer = new DefaultTimerManager();
- _timerID = SDL_AddTimer(10, &timer_handler, _timer);
- }
-
/* Initialise any GP2X specific stuff we may want (Batt Status, scaler etc.) */
GP2X_HW::deviceInit();
/* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */
GP2X_HW::mixerMoveVolume(0);
- OSystem::initBackend();
-
- _inited = true;
-}
-
-OSystem_GP2X::OSystem_GP2X()
- :
- _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
- _hwscreen(0), _screen(0), _tmpscreen(0),
- _overlayVisible(false),
- _overlayscreen(0), _tmpscreen2(0),
- _scalerProc(0), _modeChanged(false), _screenChangeCount(0),
- _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
- _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
- _joystick(0),
- _currentShakePos(0), _newShakePos(0),
- _paletteDirtyStart(0), _paletteDirtyEnd(0),
-#ifdef MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
-#endif
- _fsFactory(0),
- _savefile(0),
- _mixer(0),
- _timer(0),
- _screenIsLocked(false),
- _graphicsMutex(0), _transactionMode(kTransactionNone) {
-
- // allocate palette storage
- _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
- _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
-
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
-
- // reset mouse state
- memset(&_km, 0, sizeof(_km));
- memset(&_mouseCurState, 0, sizeof(_mouseCurState));
-
- _inited = false;
- _fsFactory = new POSIXFilesystemFactory();
-}
-
-OSystem_GP2X::~OSystem_GP2X() {
- SDL_RemoveTimer(_timerID);
- closeMixer();
+ // Create the events manager
+ if (_eventManager == 0)
+ _eventManager = new GP2XSdlEventManager(this);
- free(_currentPalette);
- free(_cursorPalette);
- free(_mouseData);
-
- delete _savefile;
- delete _timer;
-}
-
-uint32 OSystem_GP2X::getMillis() {
- uint32 millis = SDL_GetTicks();
- g_eventRec.processMillis(millis);
- return millis;
-}
+ // Create the graphics manager
+ if (_graphicsManager == 0)
+ _graphicsManager = new GP2XSdlGraphicsManager();
-void OSystem_GP2X::delayMillis(uint msecs) {
- SDL_Delay(msecs);
+ // Call parent implementation of this method
+ OSystem_POSIX::initBackend();
}
-void OSystem_GP2X::getTimeAndDate(TimeDate &td) const {
- time_t curTime = time(0);
- struct tm t = *localtime(&curTime);
- td.tm_sec = t.tm_sec;
- td.tm_min = t.tm_min;
- td.tm_hour = t.tm_hour;
- td.tm_mday = t.tm_mday;
- td.tm_mon = t.tm_mon;
- td.tm_year = t.tm_year;
-}
+void OSystem_GP2X::initSDL() {
+ // Check if SDL has not been initialized
+ if (!_initedSDL) {
+ uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
-Common::TimerManager *OSystem_GP2X::getTimerManager() {
- assert(_timer);
- return _timer;
-}
+ // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
+ if (SDL_Init(sdlFlags) == -1)
+ error("Could not initialize SDL: %s", SDL_GetError());
-Common::SaveFileManager *OSystem_GP2X::getSavefileManager() {
- assert(_savefile);
- return _savefile;
-}
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
-FilesystemFactory *OSystem_GP2X::getFilesystemFactory() {
- assert(_fsFactory);
- return _fsFactory;
+ _initedSDL = true;
+ }
}
void OSystem_GP2X::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
- char workDirName[PATH_MAX+1];
+ char workDirName[PATH_MAX + 1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
- error("Error: Could not obtain current working directory.");
+ error("Error: Could not obtain current working directory");
}
Common::FSNode workdirNode(workDirName);
@@ -360,283 +199,14 @@ void OSystem_GP2X::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
}
}
-static Common::String getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
- strcpy(configFile, DEFAULT_CONFIG_FILE);
- return configFile;
-}
-
-Common::SeekableReadStream *OSystem_GP2X::createConfigReadStream() {
- Common::FSNode file(getDefaultConfigFileName());
- return file.createReadStream();
-}
-
-Common::WriteStream *OSystem_GP2X::createConfigWriteStream() {
- Common::FSNode file(getDefaultConfigFileName());
- return file.createWriteStream();
-}
-
-bool OSystem_GP2X::hasFeature(Feature f) {
- return
- (f == kFeatureFullscreenMode) ||
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette);
-}
-
-void OSystem_GP2X::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureFullscreenMode:
- return;
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- case kFeatureDisableKeyFiltering:
- // TODO: Extend as more support for this is added to engines.
- return;
- default:
- break;
- }
-}
-
-bool OSystem_GP2X::getFeatureState(Feature f) {
- assert (_transactionMode == kTransactionNone);
-
- switch (f) {
- case kFeatureFullscreenMode:
- return false;
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- default:
- return false;
- }
-}
-
void OSystem_GP2X::quit() {
- unloadGFXMode();
- deleteMutex(_graphicsMutex);
-
- if (_joystick)
- SDL_JoystickClose(_joystick);
GP2X_HW::deviceDeinit();
- SDL_RemoveTimer(_timerID);
- closeMixer();
-
- free(_currentPalette);
- free(_cursorPalette);
- free(_mouseData);
-
- delete _timer;
- SDL_ShowCursor(SDL_ENABLE);
- SDL_Quit();
-
- delete getEventManager();
- delete _savefile;
-
#ifdef DUMP_STDOUT
printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
fclose(stdout);
fclose(stderr);
#endif /* DUMP_STDOUT */
- exit(0);
-}
-
-OSystem::MutexRef OSystem_GP2X::createMutex(void) {
- return (MutexRef) SDL_CreateMutex();
-}
-
-void OSystem_GP2X::lockMutex(MutexRef mutex) {
- SDL_mutexP((SDL_mutex *) mutex);
-}
-
-void OSystem_GP2X::unlockMutex(MutexRef mutex) {
- SDL_mutexV((SDL_mutex *) mutex);
-}
-
-void OSystem_GP2X::deleteMutex(MutexRef mutex) {
- SDL_DestroyMutex((SDL_mutex *) mutex);
-}
-
-#pragma mark -
-#pragma mark --- Audio ---
-#pragma mark -
-
-#ifdef MIXER_DOUBLE_BUFFERING
-
-void OSystem_GP2X::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
-}
-
-int SDLCALL OSystem_GP2X::mixerProducerThreadEntry(void *arg) {
- OSystem_GP2X *this_ = (OSystem_GP2X *)arg;
- assert(this_);
- this_->mixerProducerThread();
- return 0;
-}
-
-
-void OSystem_GP2X::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
-}
-
-void OSystem_GP2X::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
-}
-
-
-void OSystem_GP2X::mixCallback(void *arg, byte *samples, int len) {
- OSystem_GP2X *this_ = (OSystem_GP2X *)arg;
- assert(this_);
- assert(this_->_mixer);
-
- assert((int)this_->_soundBufSize == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- SDL_LockMutex(this_->_soundMutex);
-
- // Copy data from the current sound buffer
- memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
-
- // Unlock mutex and wake up the produced thread
- SDL_UnlockMutex(this_->_soundMutex);
- SDL_CondSignal(this_->_soundCond);
-}
-
-#else
-
-void OSystem_GP2X::mixCallback(void *sys, byte *samples, int len) {
- OSystem_GP2X *this_ = (OSystem_GP2X *)sys;
- assert(this_);
- assert(this_->_mixer);
-
- this_->_mixer->mixCallback(samples, len);
-}
-
-#endif
-
-void OSystem_GP2X::setupMixer() {
- SDL_AudioSpec desired;
- SDL_AudioSpec obtained;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- //desired.samples = (uint16)samples;
- desired.samples = 128; // Samples hack
- desired.callback = mixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &obtained) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = obtained.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
-
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(true);
-
-#ifdef MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, obtained.samples * 4);
-#endif
-
- // start the sound system
- SDL_PauseAudio(0);
- }
-}
-
-void OSystem_GP2X::closeMixer() {
- if (_mixer)
- _mixer->setReady(false);
-
- SDL_CloseAudio();
-
- delete _mixer;
- _mixer = 0;
-
-#ifdef MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
-
-}
-
-Audio::Mixer *OSystem_GP2X::getMixer() {
- assert(_mixer);
- return _mixer;
+ OSystem_POSIX::quit();
}
diff --git a/backends/platform/gp2x/graphics.cpp b/backends/platform/gp2x/graphics.cpp
deleted file mode 100644
index d776db218e..0000000000
--- a/backends/platform/gp2x/graphics.cpp
+++ /dev/null
@@ -1,1701 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * GP2X: Graphics handling.
- *
- */
-
-#include "backends/platform/gp2x/gp2x-common.h"
-#include "common/util.h"
-#include "common/mutex.h"
-#include "common/str-array.h"
-#include "graphics/font.h"
-#include "graphics/fontman.h"
-#include "graphics/scaler.h"
-#include "graphics/scaler/aspect.h"
-#include "graphics/surface.h"
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"Fullscreen", "1x", GFX_NORMAL},
- {0, 0, 0}
-};
-
-// Table of relative scalers magnitudes
-// [definedScale - 1][_scaleFactor - 1]
-static ScalerProc *scalersMagn[3][3] = {
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x }
-};
-
-static const int s_gfxModeSwitchTable[][4] = {
- { GFX_NORMAL }
- };
-
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
-
-const OSystem::GraphicsMode *OSystem_GP2X::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-int OSystem_GP2X::getDefaultGraphicsMode() const {
- return GFX_NORMAL;
-}
-
-void OSystem_GP2X::beginGFXTransaction(void) {
- assert(_transactionMode == kTransactionNone);
-
- _transactionMode = kTransactionActive;
-
- _transactionDetails.sizeChanged = false;
-
- _transactionDetails.needHotswap = false;
- _transactionDetails.needUpdatescreen = false;
-
- _transactionDetails.normal1xScaler = false;
-
- _oldVideoMode = _videoMode;
-}
-
-OSystem::TransactionError OSystem_GP2X::endGFXTransaction(void) {
- int errors = kTransactionSuccess;
-
- assert(_transactionMode != kTransactionNone);
-
- if (_transactionMode == kTransactionRollback) {
- if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
- errors |= kTransactionFullscreenFailed;
-
- _videoMode.fullscreen = _oldVideoMode.fullscreen;
- } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
- errors |= kTransactionAspectRatioFailed;
-
- _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
- } else if (_videoMode.mode != _oldVideoMode.mode) {
- errors |= kTransactionModeSwitchFailed;
-
- _videoMode.mode = _oldVideoMode.mode;
- _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
- } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
- errors |= kTransactionSizeChangeFailed;
-
- _videoMode.screenWidth = _oldVideoMode.screenWidth;
- _videoMode.screenHeight = _oldVideoMode.screenHeight;
- _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
- _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
- }
-
- if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
- _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
- _videoMode.mode == _oldVideoMode.mode &&
- _videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
-
- // Our new video mode would now be exactly the same as the
- // old one. Since we still can not assume SDL_SetVideoMode
- // to be working fine, we need to invalidate the old video
- // mode, so loadGFXMode would error out properly.
- _oldVideoMode.setup = false;
- }
- }
-
- if (_transactionDetails.sizeChanged) {
- unloadGFXMode();
- if (!loadGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- setGraphicsModeIntern();
- clearOverlay();
-
- _videoMode.setup = true;
- _modeChanged = true;
- // OSystem_SDL::pollEvent used to update the screen change count,
- // but actually it gives problems when a video mode was changed
- // but OSystem_SDL::pollEvent was not called. This for example
- // caused a crash under certain circumstances when doing an RTL.
- // To fix this issue we update the screen change count right here.
- _screenChangeCount++;
- }
- } else if (_transactionDetails.needHotswap) {
- setGraphicsModeIntern();
- if (!hotswapGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- _videoMode.setup = true;
- _modeChanged = true;
- // OSystem_SDL::pollEvent used to update the screen change count,
- // but actually it gives problems when a video mode was changed
- // but OSystem_SDL::pollEvent was not called. This for example
- // caused a crash under certain circumstances when doing an RTL.
- // To fix this issue we update the screen change count right here.
- _screenChangeCount++;
-
- if (_transactionDetails.needUpdatescreen)
- internUpdateScreen();
- }
- } else if (_transactionDetails.needUpdatescreen) {
- setGraphicsModeIntern();
- internUpdateScreen();
- }
-
- _transactionMode = kTransactionNone;
- return (TransactionError)errors;
-}
-
-bool OSystem_GP2X::setGraphicsMode(int mode) {
- Common::StackLock lock(_graphicsMutex);
-
- assert(_transactionMode == kTransactionActive);
-
- if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
- return true;
-
- int newScaleFactor = 1;
-
- switch (mode) {
- case GFX_NORMAL:
- newScaleFactor = 1;
- break;
- default:
- warning("unknown gfx mode %d", mode);
- return false;
- }
-
- _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
- if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
- _transactionDetails.needHotswap = true;
-
- _transactionDetails.needUpdatescreen = true;
-
- _videoMode.mode = mode;
- _videoMode.scaleFactor = newScaleFactor;
-
- return true;
-}
-
-void OSystem_GP2X::setGraphicsModeIntern() {
- Common::StackLock lock(_graphicsMutex);
- ScalerProc *newScalerProc = 0;
-
- switch (_videoMode.mode) {
- case GFX_NORMAL:
- newScalerProc = Normal1x;
- break;
-
- default:
- error("Unknown gfx mode %d", _videoMode.mode);
- }
-
- _scalerProc = newScalerProc;
-
- if (_videoMode.mode != GFX_NORMAL) {
- for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
- if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
- _scalerType = i;
- break;
- }
- }
- }
-
- if (!_screen || !_hwscreen)
- return;
-
- // Blit everything to the screen
- _forceFull = true;
-
- // Even if the old and new scale factors are the same, we may have a
- // different scaler for the cursor now.
- blitCursor();
-}
-
-int OSystem_GP2X::getGraphicsMode() const {
- assert (_transactionMode == kTransactionNone);
- return _videoMode.mode;
-}
-
-void OSystem_GP2X::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
- assert(_transactionMode == kTransactionActive);
-
-#ifdef USE_RGB_COLOR
- //avoid redundant format changes
- Graphics::PixelFormat newFormat;
- if (!format)
- newFormat = Graphics::PixelFormat::createFormatCLUT8();
- else
- newFormat = *format;
-
- assert(newFormat.bytesPerPixel > 0);
-
- if (newFormat != _videoMode.format)
- {
- _videoMode.format = newFormat;
- _transactionDetails.formatChanged = true;
- _screenFormat = newFormat;
- }
-#endif
-
- // Avoid redundant res changes
- if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
- return;
-
- _videoMode.screenWidth = w;
- _videoMode.screenHeight = h;
-
- _transactionDetails.sizeChanged = true;
-}
-
-int OSystem_GP2X::effectiveScreenHeight() const {
- return (_videoMode.aspectRatioCorrection ? real2Aspect(_videoMode.screenHeight) : _videoMode.screenHeight)
- * _videoMode.scaleFactor;
-}
-
-
-bool OSystem_GP2X::loadGFXMode() {
- assert(_inited);
- _forceFull = true;
-
- int hwW, hwH;
-
- _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
- if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
- _videoMode.aspectRatioCorrection = false;
-
- if (_videoMode.aspectRatioCorrection)
- _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
-
- hwW = _videoMode.screenWidth * _videoMode.scaleFactor;
-
- if (_videoMode.screenHeight == 200) {
- hwH = 240;
- } else if (_videoMode.screenHeight == 400) {
- hwH = 480;
- } else {
- hwH = _videoMode.screenHeight;
- }
-
- printf ("Game Screen Height: %d\n", hwH);
-
- //
- // Create the surface that contains the game data
- //
-
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, hwH, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("allocating _screen failed");
-
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
-
- _hwscreen = SDL_SetVideoMode(hwW, hwH, 16, SDL_SWSURFACE | SDL_NOFRAME | SDL_FULLSCREEN);
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- if (!_oldVideoMode.setup) {
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- quit();
- } else {
- return false;
- }
- }
-
- // GP2X Specific, must be called after any SDL_SetVideoMode to ensure the hardware cursor is off.
- // Note: On the GP2X SDL_SetVideoMode recalls SDL_Init().
- SDL_ShowCursor(SDL_DISABLE);
-
- //
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- //
-
- // Need some extra bytes around when using 2xSaI
- _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen == NULL)
- error("allocating _tmpscreen failed");
-
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_overlayscreen == NULL)
- error("allocating _overlayscreen failed");
-
- _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
-
- _overlayFormat.rLoss = _overlayscreen->format->Rloss;
- _overlayFormat.gLoss = _overlayscreen->format->Gloss;
- _overlayFormat.bLoss = _overlayscreen->format->Bloss;
- _overlayFormat.aLoss = _overlayscreen->format->Aloss;
-
- _overlayFormat.rShift = _overlayscreen->format->Rshift;
- _overlayFormat.gShift = _overlayscreen->format->Gshift;
- _overlayFormat.bShift = _overlayscreen->format->Bshift;
- _overlayFormat.aShift = _overlayscreen->format->Ashift;
-
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen2 == NULL)
- error("allocating _tmpscreen2 failed");
-
- _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _hwscreen->w,
- _hwscreen->h,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
- if (_osdSurface == NULL)
- error("allocating _osdSurface failed");
- SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
-
- // keyboard cursor control, some other better place for it?
- _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1;
- _km.y_max = effectiveScreenHeight() - 1;
- _km.delay_time = 25;
- _km.last_time = 0;
-
- // Distinguish 555 and 565 mode
- if (_hwscreen->format->Rmask == 0x7C00)
- InitScalers(555);
- else
- InitScalers(565);
-
- return true;
-}
-
-void OSystem_GP2X::unloadGFXMode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
-
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
-
- if (_tmpscreen) {
- SDL_FreeSurface(_tmpscreen);
- _tmpscreen = NULL;
- }
-
- if (_tmpscreen2) {
- SDL_FreeSurface(_tmpscreen2);
- _tmpscreen2 = NULL;
- }
-
- if (_overlayscreen) {
- SDL_FreeSurface(_overlayscreen);
- _overlayscreen = NULL;
- }
-
- if (_osdSurface) {
- SDL_FreeSurface(_osdSurface);
- _osdSurface = NULL;
- }
- DestroyScalers();
-}
-
-bool OSystem_GP2X::hotswapGFXMode() {
- if (!_screen)
- return false;
-
- // Keep around the old _screen & _overlayscreen so we can restore the screen data
- // after the mode switch.
- SDL_Surface *old_screen = _screen;
- SDL_Surface *old_overlayscreen = _overlayscreen;
- _screen = NULL;
- _overlayscreen = NULL;
-
- // Release the HW screen surface
- SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
-
- SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
- SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
-
- // Release the OSD surface
- SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
-
- // Setup the new GFX mode
- if (!loadGFXMode()) {
- unloadGFXMode();
-
- _screen = old_screen;
- _overlayscreen = old_overlayscreen;
-
- return false;
- }
-
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
-
- // Restore old screen content
- SDL_BlitSurface(old_screen, NULL, _screen, NULL);
- SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
-
- // Free the old surfaces
- SDL_FreeSurface(old_screen);
- SDL_FreeSurface(old_overlayscreen);
-
- // Update cursor to new scale
- blitCursor();
-
- // Blit everything to the screen
- internUpdateScreen();
-
- return true;
-}
-
-void OSystem_GP2X::updateScreen() {
- assert (_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- internUpdateScreen();
-}
-
-void OSystem_GP2X::internUpdateScreen() {
- SDL_Surface *srcSurf, *origSurf;
- int height, width;
- ScalerProc *scalerProc;
- int scale1;
-
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
- assert(_hwscreen != NULL);
- assert(_hwscreen->map->sw_data != NULL);
-#endif
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
- SDL_FillRect(_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_screen && _paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
- // OSD visible (i.e. non-transparent)?
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- // Updated alpha value
- const int diff = SDL_GetTicks() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = SDL_ALPHA_TRANSPARENT;
- } else {
- // Do a linear fade out...
- const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
- }
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
- _forceFull = true;
- }
- }
-
- if (!_overlayVisible) {
- origSurf = _screen;
- srcSurf = _tmpscreen;
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- scalerProc = _scalerProc;
- scale1 = _videoMode.scaleFactor;
- } else {
- origSurf = _overlayscreen;
- srcSurf = _tmpscreen2;
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- scalerProc = Normal1x;
-
- scale1 = 1;
- }
-
- // Add the area covered by the mouse cursor to the list of dirty rects if
- // we have to redraw the mouse.
- if (_mouseNeedsRedraw)
- undrawMouse();
-
- // Force a full redraw if requested
- if (_forceFull) {
- _numDirtyRects = 1;
- _dirtyRectList[0].x = 0;
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].w = width;
- _dirtyRectList[0].h = height;
- }
-
- // Only draw anything if necessary
- if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
- SDL_Rect *r;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to access the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
-
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
-
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int orig_dst_y = 0;
- register int rx1 = r->x * scale1;
-
- if (dst_y < height) {
- dst_h = r->h;
- if (dst_h > height - dst_y)
- dst_h = height - dst_y;
-
- orig_dst_y = dst_y;
- dst_y = dst_y * scale1;
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst_y = real2Aspect(dst_y);
-
- assert(scalerProc != NULL);
- scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
- }
-
- r->x = rx1;
- r->y = dst_y;
- r->w = r->w * scale1;
- r->h = dst_h * scale1;
-
- if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
- }
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].h = effectiveScreenHeight();
- }
-
- drawMouse();
-
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
- }
-
- // Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
- }
-
- _numDirtyRects = 0;
- _forceFull = false;
- _mouseNeedsRedraw = false;
-}
-
-bool OSystem_GP2X::saveScreenshot(const char *filename) {
- assert(_hwscreen != NULL);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
- return SDL_SaveBMP(_hwscreen, filename) == 0;
-}
-
-void OSystem_GP2X::setFullscreenMode(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.fullscreen = enable;
- _transactionDetails.needHotswap = true;
- }
-}
-
-void OSystem_GP2X::setAspectRatioCorrection(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.aspectRatioCorrection = enable;
- _transactionDetails.needHotswap = true;
- }
-}
-
-void OSystem_GP2X::setZoomOnMouse() {
- if (_adjustZoomOnMouse == true) {
- _adjustZoomOnMouse = false;
- return;
- } else {
- _adjustZoomOnMouse = true;
- return;
- }
-}
-
-void OSystem_GP2X::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
- assert(src);
-
- if (_screen == NULL) {
- warning("OSystem_GP2X::copyRectToScreen: _screen == NULL");
- return;
- }
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- assert(x >= 0 && x < _videoMode.screenWidth);
- assert(y >= 0 && y < _videoMode.screenHeight);
- assert(h > 0 && y + h <= _videoMode.screenHeight);
- assert(w > 0 && x + w <= _videoMode.screenWidth);
-
- /* Clip the coordinates */
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.screenWidth - x) {
- w = _videoMode.screenWidth - x;
- }
-
- if (h > _videoMode.screenHeight - y) {
- h = _videoMode.screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- addDirtyRect(x, y, w, h);
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
-
- if (_videoMode.screenWidth == pitch && pitch == w) {
- memcpy(dst, src, h*w);
- } else {
- do {
- memcpy(dst, src, w);
- src += pitch;
- dst += _videoMode.screenWidth;
- } while (--h);
- }
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-Graphics::Surface *OSystem_GP2X::lockScreen() {
- assert (_transactionMode == kTransactionNone);
-
- // Lock the graphics mutex
- lockMutex(_graphicsMutex);
-
- // paranoia check
- assert(!_screenIsLocked);
- _screenIsLocked = true;
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- _framebuffer.pixels = _screen->pixels;
- _framebuffer.w = _screen->w;
- _framebuffer.h = _screen->h;
- _framebuffer.pitch = _screen->pitch;
- _framebuffer.bytesPerPixel = 1;
-
- return &_framebuffer;
-}
-
-void OSystem_GP2X::unlockScreen() {
- assert (_transactionMode == kTransactionNone);
-
- // paranoia check
- assert(_screenIsLocked);
- _screenIsLocked = false;
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-
- // Trigger a full screen update
- _forceFull = true;
-
- // Finally unlock the graphics mutex
- unlockMutex(_graphicsMutex);
-}
-
-void OSystem_GP2X::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
- if (_forceFull)
- return;
-
- if (_numDirtyRects == NUM_DIRTY_RECT) {
- _forceFull = true;
- return;
- }
-
- int height, width;
-
- if (!_overlayVisible && !realCoordinates) {
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- } else {
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- }
-
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
- if (!realCoordinates) {
- x--;
- y--;
- w+=2;
- h+=2;
- }
-
- // clip
- if (x < 0) {
- w += x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- y=0;
- }
-
- if (w > width - x) {
- w = width - x;
- }
-
- if (h > height - y) {
- h = height - y;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
- makeRectStretchable(x, y, w, h);
- }
-
- if (w == width && h == height) {
- _forceFull = true;
- return;
- }
-
- if (w > 0 && h > 0) {
- SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
-
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
-}
-
-int16 OSystem_GP2X::getHeight() {
- return _videoMode.screenHeight;
-}
-
-int16 OSystem_GP2X::getWidth() {
- return _videoMode.screenWidth;
-}
-
-void OSystem_GP2X::setPalette(const byte *colors, uint start, uint num) {
- assert(colors);
-
- // Setting the palette before _screen is created is allowed - for now -
- // since we don't actually set the palette until the screen is updated.
- // But it could indicate a programming error, so let's warn about it.
-
- if (!_screen)
- warning("OSystem_SDL::setPalette: _screen == NULL");
-
- const byte *b = colors;
- uint i;
- SDL_Color *base = _currentPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- if (start < _paletteDirtyStart)
- _paletteDirtyStart = start;
-
- if (start + num > _paletteDirtyEnd)
- _paletteDirtyEnd = start + num;
-
- // Some games blink cursors with palette
- if (_cursorPaletteDisabled)
- blitCursor();
-}
-
-void OSystem_GP2X::grabPalette(byte *colors, uint start, uint num) {
- assert(colors);
- const SDL_Color *base = _currentPalette + start;
-
- for (uint i = 0; i < num; ++i) {
- colors[i * 4] = base[i].r;
- colors[i * 4 + 1] = base[i].g;
- colors[i * 4 + 2] = base[i].b;
- colors[i * 4 + 3] = 0xFF;
- }
-}
-
-void OSystem_GP2X::setCursorPalette(const byte *colors, uint start, uint num) {
- assert(colors);
- const byte *b = colors;
- uint i;
- SDL_Color *base = _cursorPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- _cursorPaletteDisabled = false;
-
- blitCursor();
-}
-
-void OSystem_GP2X::setShakePos(int shake_pos) {
- assert (_transactionMode == kTransactionNone);
-
- _newShakePos = shake_pos;
-}
-
-#pragma mark -
-#pragma mark --- Overlays ---
-#pragma mark -
-
-void OSystem_GP2X::showOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- int x, y;
-
- if (_overlayVisible)
- return;
-
- _overlayVisible = true;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x * _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
- else
- y = _mouseCurState.y * _videoMode.scaleFactor;
-
- warpMouse(x, y);
-
- clearOverlay();
-}
-
-void OSystem_GP2X::hideOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
- int x, y;
-
- _overlayVisible = false;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x / _videoMode.scaleFactor;
- y = _mouseCurState.y / _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- y = aspect2Real(y);
-
- warpMouse(x, y);
-
- clearOverlay();
-
- _forceFull = true;
-}
-
-void OSystem_GP2X::clearOverlay() {
- //assert (_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- if (!_overlayVisible)
- return;
-
- // Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
- src.x = src.y = 0;
- dst.x = dst.y = 1;
- src.w = dst.w = _videoMode.screenWidth;
- src.h = dst.h = _videoMode.screenHeight;
- if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- SDL_LockSurface(_tmpscreen);
- SDL_LockSurface(_overlayscreen);
- _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
- (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection)
- stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
- _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
-#endif
- SDL_UnlockSurface(_tmpscreen);
- SDL_UnlockSurface(_overlayscreen);
-
- _forceFull = true;
-}
-
-void OSystem_GP2X::grabOverlay(OverlayColor *buf, int pitch) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *src = (byte *)_overlayscreen->pixels;
- int h = _videoMode.overlayHeight;
- do {
- memcpy(buf, src, _videoMode.overlayWidth * 2);
- src += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-void OSystem_GP2X::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y; buf -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.overlayWidth - x) {
- w = _videoMode.overlayWidth - x;
- }
-
- if (h > _videoMode.overlayHeight - y) {
- h = _videoMode.overlayHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- addDirtyRect(x, y, w, h);
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
- do {
- memcpy(dst, buf, w * 2);
- dst += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-
-#pragma mark -
-#pragma mark --- Mouse ---
-#pragma mark -
-
-bool OSystem_GP2X::showMouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
- _mouseNeedsRedraw = true;
-
- return last;
-}
-
-void OSystem_GP2X::setMousePos(int x, int y) {
- if (x != _mouseCurState.x || y != _mouseCurState.y) {
- _mouseNeedsRedraw = true;
- _mouseCurState.x = x;
- _mouseCurState.y = y;
- }
-}
-
-void OSystem_GP2X::warpMouse(int x, int y) {
- int y1 = y;
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- y1 = real2Aspect(y);
-
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (!_overlayVisible)
- SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
- else
- SDL_WarpMouse(x, y1);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // setMousePos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- setMousePos(x, y);
- }
-}
-
-void OSystem_GP2X::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
-#ifdef USE_RGB_COLOR
- if (!format)
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
- else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
- _cursorFormat = *format;
- keycolor &= (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
-#else
- keycolor &= 0xFF;
-#endif
-
- if (w == 0 || h == 0)
- return;
-
- _mouseCurState.hotX = hotspot_x;
- _mouseCurState.hotY = hotspot_y;
-
- _mouseKeyColor = keycolor;
-
- _cursorTargetScale = cursorTargetScale;
-
- if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
- _mouseCurState.w = w;
- _mouseCurState.h = h;
-
- if (_mouseOrigSurface)
- SDL_FreeSurface(_mouseOrigSurface);
-
- // Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
- _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.w + 2,
- _mouseCurState.h + 2,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseOrigSurface == NULL)
- error("allocating _mouseOrigSurface failed");
- SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- free(_mouseData);
-#ifdef USE_RGB_COLOR
- _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
- memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
-#else
- _mouseData = (byte *)malloc(w * h);
- memcpy(_mouseData, buf, w * h);
-#endif
-
- blitCursor();
-}
-
-void OSystem_GP2X::blitCursor() {
- byte *dstPtr;
- const byte *srcPtr = _mouseData;
-#ifdef USE_RGB_COLOR
- uint32 color;
- uint32 colormask = (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
-#else
- byte color;
-#endif
- int w, h, i, j;
-
- if (!_mouseOrigSurface || !_mouseData)
- return;
-
- _mouseNeedsRedraw = true;
-
- w = _mouseCurState.w;
- h = _mouseCurState.h;
-
- SDL_LockSurface(_mouseOrigSurface);
-
- // Make whole surface transparent
- for (i = 0; i < h + 2; i++) {
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
- for (j = 0; j < w + 2; j++) {
- *(uint16 *)dstPtr = kMouseColorKey;
- dstPtr += 2;
- }
- }
-
- // Draw from [1,1] since AdvMame2x adds artefact at 0,0
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
-
- SDL_Color *palette;
-
- if (_cursorPaletteDisabled)
- palette = _currentPalette;
- else
- palette = _cursorPalette;
-
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
-#ifdef USE_RGB_COLOR
- if (_cursorFormat.bytesPerPixel > 1) {
- color = (*(uint32 *) srcPtr) & colormask;
- if (color != _mouseKeyColor) { // transparent, don't draw
- uint8 r,g,b;
- _cursorFormat.colorToRGB(color,r,g,b);
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- r, g, b);
- }
- dstPtr += 2;
- srcPtr += _cursorFormat.bytesPerPixel;
- } else {
-#endif
- color = *srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- palette[color].r, palette[color].g, palette[color].b);
- }
- dstPtr += 2;
- srcPtr++;
-#ifdef USE_RGB_COLOR
- }
-#endif
- }
- dstPtr += _mouseOrigSurface->pitch - w * 2;
- }
-
- int rW, rH;
-
- if (_cursorTargetScale >= _videoMode.scaleFactor) {
- // The cursor target scale is greater or equal to the scale at
- // which the rest of the screen is drawn. We do not downscale
- // the cursor image, we draw it at its original size. It will
- // appear too large on screen.
-
- rW = w;
- rH = h;
- _mouseCurState.rHotX = _mouseCurState.hotX;
- _mouseCurState.rHotY = _mouseCurState.hotY;
-
- // The virtual dimensions may be larger than the original.
-
- _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
- _videoMode.scaleFactor;
- _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
- _videoMode.scaleFactor;
- } else {
- // The cursor target scale is smaller than the scale at which
- // the rest of the screen is drawn. We scale up the cursor
- // image to make it appear correct.
-
- rW = w * _videoMode.scaleFactor / _cursorTargetScale;
- rH = h * _videoMode.scaleFactor / _cursorTargetScale;
- _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
- _cursorTargetScale;
- _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
- _cursorTargetScale;
-
- // The virtual dimensions will be the same as the original.
-
- _mouseCurState.vW = w;
- _mouseCurState.vH = h;
- _mouseCurState.vHotX = _mouseCurState.hotX;
- _mouseCurState.vHotY = _mouseCurState.hotY;
- }
-
- int rH1 = rH; // store original to pass to aspect-correction function later
-
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
- rH = real2Aspect(rH - 1) + 1;
- _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
- }
-
- if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
- _mouseCurState.rW = rW;
- _mouseCurState.rH = rH;
-
- if (_mouseSurface)
- SDL_FreeSurface(_mouseSurface);
-
- _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.rW,
- _mouseCurState.rH,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseSurface == NULL)
- error("allocating _mouseSurface failed");
-
- SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- SDL_LockSurface(_mouseSurface);
-
- ScalerProc *scalerProc;
-
- if (_cursorTargetScale == 1 && _videoMode.screenWidth > 320) {
- scalerProc = scalersMagn[_cursorTargetScale + 1][_videoMode.scaleFactor + 1];
- } else {
- scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
- }
-
- scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
- _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
- _mouseCurState.w, _mouseCurState.h);
-
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
- cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
-
- SDL_UnlockSurface(_mouseSurface);
- SDL_UnlockSurface(_mouseOrigSurface);
-}
-
-// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
-// common/scale/aspect.cpp
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
- int maxDstY = real2Aspect(origSrcY + height - 1);
- int y;
- const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
- uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
-
- for (y = maxDstY; y >= srcY; y--) {
- const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
-
- if (srcPtr == dstPtr)
- break;
- memcpy(dstPtr, srcPtr, width * 2);
- dstPtr -= pitch;
- }
-
- return 1 + maxDstY - srcY;
-}
-
-void OSystem_GP2X::toggleMouseGrab() {
- if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
- SDL_WM_GrabInput(SDL_GRAB_ON);
- else
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-}
-
-void OSystem_GP2X::undrawMouse() {
- const int x = _mouseBackup.x;
- const int y = _mouseBackup.y;
-
- // When we switch bigger overlay off mouse jumps. Argh!
- // This is intended to prevent undrawing offscreen mouse
- if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
- return;
-
- if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
- addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
-}
-
-void OSystem_GP2X::drawMouse() {
- if (!_mouseVisible || !_mouseSurface) {
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
- return;
- }
-
- SDL_Rect zoomdst;
- SDL_Rect dst;
- int scale;
- int hotX, hotY;
- int tmpScreenWidth, tmpScreenHeight;
-
- // Temp vars to ensure we zoom to the LCD resolution or greater.
- tmpScreenWidth = _videoMode.screenWidth;
- tmpScreenHeight = _videoMode.screenHeight;
-
- if (_videoMode.screenHeight <= 240) {
- tmpScreenHeight = 240;
- }
-
- if (_videoMode.screenWidth <= 320) {
- tmpScreenWidth = 320;
- }
-
- dst.x = _mouseCurState.x;
- dst.y = _mouseCurState.y;
-
- if (!_overlayVisible) {
- scale = _videoMode.scaleFactor;
- dst.w = _mouseCurState.vW;
- dst.h = _mouseCurState.vH;
- hotX = _mouseCurState.vHotX;
- hotY = _mouseCurState.vHotY;
- } else {
- scale = 1;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
- hotX = _mouseCurState.rHotX;
- hotY = _mouseCurState.rHotY;
- }
-
- // The mouse is undrawn using virtual coordinates, i.e. they may be
- // scaled and aspect-ratio corrected.
-
- _mouseBackup.x = dst.x - hotX;
- _mouseBackup.y = dst.y - hotY;
- _mouseBackup.w = dst.w;
- _mouseBackup.h = dst.h;
-
- // We draw the pre-scaled cursor image, so now we need to adjust for
- // scaling, shake position and aspect ratio correction manually.
-
- if (!_overlayVisible) {
- dst.y += _currentShakePos;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst.y = real2Aspect(dst.y);
-
- dst.x = scale * dst.x - _mouseCurState.rHotX;
- dst.y = scale * dst.y - _mouseCurState.rHotY;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
-
- // Hacking about with the zoom around mouse pointer stuff.
- if (_adjustZoomOnMouse == true){
-
- zoomdst.w = (tmpScreenWidth / 2);
- zoomdst.h = (tmpScreenHeight / 2);
-
- // Create a zoomed rect centered on the mouse pointer.
- // Will pan 1/4 of the screen.
-
- if (dst.x > ((tmpScreenWidth / 4) * 3)) {
- zoomdst.x = (tmpScreenWidth / 2);
- } else {
- zoomdst.x = (dst.x - (tmpScreenWidth / 4));
- if (zoomdst.x < 0) {
- zoomdst.x = 0;
- }
- }
-
- if (dst.y > ((tmpScreenHeight / 4) * 3)) {
- zoomdst.y = (tmpScreenHeight / 2);
- } else {
- zoomdst.y = (dst.y - (tmpScreenHeight / 4));
- if (zoomdst.y < 0) {
- zoomdst.y = 0;
- }
- }
- SDL_GP2X_Display(&zoomdst);
- } else {
-
- // Make sure we are looking at the whole screen otherwise.
-
- zoomdst.x = 0;
- zoomdst.y = 0;
- zoomdst.w = (tmpScreenWidth);
- zoomdst.h = (tmpScreenHeight);
-
- SDL_GP2X_Display(&zoomdst);
- };
-
- // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
- // clipping necessary
-
- if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- // The screen will be updated using real surface coordinates, i.e.
- // they will not be scaled or aspect-ratio corrected.
-
- addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
-}
-
-#pragma mark -
-#pragma mark --- On Screen Display ---
-#pragma mark -
-
-void OSystem_GP2X::displayMessageOnOSD(const char *msg) {
- assert (_transactionMode == kTransactionNone);
- assert(msg);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- uint i;
-
- // Lock the OSD surface for drawing
- if (SDL_LockSurface(_osdSurface))
- error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
-
- Graphics::Surface dst;
- dst.pixels = _osdSurface->pixels;
- dst.w = _osdSurface->w;
- dst.h = _osdSurface->h;
- dst.pitch = _osdSurface->pitch;
- dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
-
- // The font we are going to use:
- const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
-
- // Clear everything with the "transparent" color, i.e. the colorkey
- SDL_FillRect(_osdSurface, 0, kOSDColorKey);
-
- // Split the message into separate lines.
- Common::StringArray lines;
- const char *ptr;
- for (ptr = msg; *ptr; ++ptr) {
- if (*ptr == '\n') {
- lines.push_back(Common::String(msg, ptr - msg));
- msg = ptr + 1;
- }
- }
- lines.push_back(Common::String(msg, ptr - msg));
-
- // Determine a rect which would contain the message string (clipped to the
- // screen dimensions).
- const int vOffset = 6;
- const int lineSpacing = 1;
- const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
- int width = 0;
- int height = lineHeight * lines.size() + 2 * vOffset;
- for (i = 0; i < lines.size(); i++) {
- width = MAX(width, font->getStringWidth(lines[i]) + 14);
- }
-
- // Clip the rect
- if (width > dst.w)
- width = dst.w;
- if (height > dst.h)
- height = dst.h;
-
- // Draw a dark gray rect
- // TODO: Rounded corners ? Border?
- SDL_Rect osdRect;
- osdRect.x = (dst.w - width) / 2;
- osdRect.y = (dst.h - height) / 2;
- osdRect.w = width;
- osdRect.h = height;
- SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
-
- // Render the message, centered, and in white
- for (i = 0; i < lines.size(); i++) {
- font->drawString(&dst, lines[i],
- osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
- SDL_MapRGB(_osdSurface->format, 255, 255, 255),
- Graphics::kTextAlignCenter);
- }
-
- // Finished drawing, so unlock the OSD surface again
- SDL_UnlockSurface(_osdSurface);
-
- // Init the OSD display parameters, and the fade out
- _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
-
- // Ensure a full redraw takes place next time the screen is updated
- _forceFull = true;
-}
-
-#pragma mark -
-#pragma mark --- Misc ---
-#pragma mark -
-
-bool OSystem_GP2X::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
- // Ctrl-Alt-a toggles aspect ratio correction
- if (key.keysym.sym == 'a') {
- beginGFXTransaction();
- setFeatureState(kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
- endGFXTransaction();
- char buffer[128];
- if (_videoMode.aspectRatioCorrection)
- sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- else
- sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
-
- internUpdateScreen();
- return true;
- }
-
- int newMode = -1;
- int factor = _videoMode.scaleFactor - 1;
-
- // Increase/decrease the scale factor
- if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS ||
- key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) {
- factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1;
- if (0 <= factor && factor <= 3) {
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
- }
-
- const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9);
- const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9);
- if (isNormalNumber || isKeypadNumber) {
- _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1);
- if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
- return false;
-
- while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
- assert(factor > 0);
- factor--;
- }
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
-
- if (newMode >= 0) {
- beginGFXTransaction();
- setGraphicsMode(newMode);
- endGFXTransaction();
-
- if (_osdSurface) {
- const char *newScalerName = 0;
- const GraphicsMode *g = getSupportedGraphicsModes();
- while (g->name) {
- if (g->id == _videoMode.mode) {
- newScalerName = g->description;
- break;
- }
- g++;
- }
- if (newScalerName) {
- char buffer[128];
- sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
- newScalerName,
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
- }
- }
- internUpdateScreen();
-
- return true;
- } else {
- return false;
- }
-}
-
-bool OSystem_GP2X::isScalerHotkey(const Common::Event &event) {
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
- const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
- const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
- event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
-
- if (isNormalNumber || isKeypadNumber) {
- int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
- if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
- return false;
- }
- return (isScaleKey || event.kbd.keycode == 'a');
- }
- return false;
-}
diff --git a/backends/platform/gp2x/module.mk b/backends/platform/gp2x/module.mk
index d4f145c64f..837ad99d7b 100644
--- a/backends/platform/gp2x/module.mk
+++ b/backends/platform/gp2x/module.mk
@@ -2,10 +2,9 @@ MODULE := backends/platform/gp2x
MODULE_OBJS := \
gp2x-hw.o \
+ gp2x-main.o \
gp2x-mem.o \
- events.o \
- graphics.o \
- gp2x.o \
+ gp2x.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
diff --git a/backends/platform/gph/gph-main.cpp b/backends/platform/gph/gph-main.cpp
index c433ba9f3f..8144bffb8f 100644
--- a/backends/platform/gph/gph-main.cpp
+++ b/backends/platform/gph/gph-main.cpp
@@ -82,7 +82,7 @@ void OSystem_GPH::initBackend() {
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
- error("Could not obtain current working directory.");
+ error("Could not obtain current working directory");
} else {
printf("Current working directory: %s\n", workDirName);
}
@@ -177,7 +177,7 @@ void OSystem_GPH::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
- error("Error: Could not obtain current working directory.");
+ error("Error: Could not obtain current working directory");
}
Common::FSNode workdirNode(workDirName);
diff --git a/backends/platform/linuxmoto/linuxmoto-main.cpp b/backends/platform/linuxmoto/linuxmoto-main.cpp
index 09b03c31d6..e9f2e661de 100644
--- a/backends/platform/linuxmoto/linuxmoto-main.cpp
+++ b/backends/platform/linuxmoto/linuxmoto-main.cpp
@@ -23,24 +23,23 @@
*
*/
-// Disable symbol overrides so that we can use system headers.
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
-
-#include "common/scummsys.h"
-#include "common/system.h"
-
-#include <SDL/SDL.h>
-#include <SDL/SDL_syswm.h>
-
#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
#include "base/main.h"
int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
g_system = new OSystem_LINUXMOTO();
assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_POSIX *)g_system)->init();
+
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
- g_system->quit(); // TODO: Consider removing / replacing this!
+
+ // Free OSystem
+ delete (OSystem_LINUXMOTO *)g_system;
return res;
}
diff --git a/backends/platform/linuxmoto/linuxmoto-sdl.cpp b/backends/platform/linuxmoto/linuxmoto-sdl.cpp
index ad1af455c3..6ef03ed3ac 100644
--- a/backends/platform/linuxmoto/linuxmoto-sdl.cpp
+++ b/backends/platform/linuxmoto/linuxmoto-sdl.cpp
@@ -25,44 +25,17 @@
#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
-void OSystem_LINUXMOTO::preprocessEvents(SDL_Event *event) {
- if (event->type == SDL_ACTIVEEVENT) {
- if (event->active.state == SDL_APPINPUTFOCUS && !event->active.gain) {
- suspendAudio();
- for (;;) {
- if (!SDL_WaitEvent(event)) {
- SDL_Delay(10);
- continue;
- }
- if (event->type == SDL_QUIT)
- return;
- if (event->type != SDL_ACTIVEEVENT)
- continue;
- if (event->active.state == SDL_APPINPUTFOCUS && event->active.gain) {
- resumeAudio();
- return;
- }
- }
- }
- }
-}
+#include "backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h"
+#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
-void OSystem_LINUXMOTO::suspendAudio() {
- SDL_CloseAudio();
- _audioSuspended = true;
-}
+void OSystem_LINUXMOTO::initBackend() {
+ // Create the backend custom managers
+ if (_eventManager == 0)
+ _eventManager = new LinuxmotoSdlEventManager(this);
-int OSystem_LINUXMOTO::resumeAudio() {
- if (!_audioSuspended)
- return -2;
- if (SDL_OpenAudio(&_obtainedRate, NULL) < 0){
- return -1;
- }
- SDL_PauseAudio(0);
- _audioSuspended = false;
- return 0;
-}
+ if (_graphicsManager == 0)
+ _graphicsManager = new LinuxmotoSdlGraphicsManager();
-void OSystem_LINUXMOTO::setupMixer() {
- OSystem_SDL::setupMixer();
+ // Call parent implementation of this method
+ OSystem_POSIX::initBackend();
}
diff --git a/backends/platform/linuxmoto/linuxmoto-sdl.h b/backends/platform/linuxmoto/linuxmoto-sdl.h
index c01d375603..78b9f81fd2 100644
--- a/backends/platform/linuxmoto/linuxmoto-sdl.h
+++ b/backends/platform/linuxmoto/linuxmoto-sdl.h
@@ -23,43 +23,17 @@
*
*/
-#ifndef LINUXMOTO_SDL
-#define LINUXMOTO_SDL
+#ifndef PLATFORM_SDL_LINUXMOTO_H
+#define PLATFORM_SDL_LINUXMOTO_H
-#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/sdl/posix/posix.h"
-// FIXME: For now keep hacks in this header to save polluting the SDL backend.
-enum {
- GFX_HALF = 12
-};
-
-class OSystem_LINUXMOTO : public OSystem_SDL {
-private:
- bool _audioSuspended;
+class OSystem_LINUXMOTO : public OSystem_POSIX {
public:
- /* Graphics */
- void initSize(uint w, uint h);
- void setGraphicsModeIntern();
- bool setGraphicsMode(int mode);
- void internUpdateScreen();
- const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- bool setGraphicsMode(const char *name);
- int getDefaultGraphicsMode() const;
- bool loadGFXMode();
- void drawMouse();
- void undrawMouse();
- void showOverlay();
- void hideOverlay();
+ virtual void initBackend();
- /* Event Stuff */
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
- virtual void preprocessEvents(SDL_Event *event);
- virtual void setupMixer();
+ // FIXME: This just calls parent methods, is it needed?
virtual Common::HardwareKeySet *getHardwareKeySet();
- void fillMouseEvent(Common::Event&, int, int);
- void suspendAudio();
- int resumeAudio();
- void warpMouse(int, int);
};
#endif
diff --git a/backends/platform/linuxmoto/module.mk b/backends/platform/linuxmoto/module.mk
index 316ecbf78e..c604d69da1 100644
--- a/backends/platform/linuxmoto/module.mk
+++ b/backends/platform/linuxmoto/module.mk
@@ -1,8 +1,6 @@
MODULE := backends/platform/linuxmoto
MODULE_OBJS := \
- linuxmoto-events.o \
- linuxmoto-graphics.o \
linuxmoto-main.o \
linuxmoto-sdl.o \
hardwarekeys.o
diff --git a/backends/platform/null/null.cpp b/backends/platform/null/null.cpp
index 51166baae7..9b2b2ca78e 100644
--- a/backends/platform/null/null.cpp
+++ b/backends/platform/null/null.cpp
@@ -23,22 +23,14 @@
*
*/
-#include "backends/base-backend.h"
+#include "backends/modular-backend.h"
#include "base/main.h"
#if defined(USE_NULL_DRIVER)
-
-#ifdef UNIX
-#include <unistd.h>
-#include <sys/time.h>
-#endif
-
-#include "common/rect.h"
-#include "graphics/colormasks.h"
-
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "sound/mixer_intern.h"
+#include "common/scummsys.h"
/*
* Include header files needed for the getFilesystemFactory() method.
@@ -51,82 +43,24 @@
#include "backends/fs/windows/windows-fs-factory.h"
#endif
-class OSystem_NULL : public BaseBackend {
-protected:
- Common::SaveFileManager *_savefile;
- Audio::MixerImpl *_mixer;
- Common::TimerManager *_timer;
- FilesystemFactory *_fsFactory;
-
- timeval _startTime;
+class OSystem_NULL : public ModularBackend {
public:
-
OSystem_NULL();
virtual ~OSystem_NULL();
virtual void initBackend();
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
- virtual const GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- bool setGraphicsMode(const char *name);
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
- virtual int16 getHeight();
- virtual int16 getWidth();
- virtual void setPalette(const byte *colors, uint start, uint num);
- virtual void grabPalette(byte *colors, uint start, uint num);
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
- virtual void updateScreen();
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
- virtual void setShakePos(int shakeOffset);
-
- virtual void showOverlay();
- virtual void hideOverlay();
- virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getOverlayHeight();
- virtual int16 getOverlayWidth();
- virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<565>(); }
-
- virtual bool showMouse(bool visible);
-
- virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
-
virtual bool pollEvent(Common::Event &event);
+
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
+ virtual void getTimeAndDate(TimeDate &t) const {}
- virtual MutexRef createMutex(void);
- virtual void lockMutex(MutexRef mutex);
- virtual void unlockMutex(MutexRef mutex);
- virtual void deleteMutex(MutexRef mutex);
-
- virtual void quit();
-
- virtual Common::SaveFileManager *getSavefileManager();
- virtual Audio::Mixer *getMixer();
- virtual void getTimeAndDate(TimeDate &t) const;
- virtual Common::TimerManager *getTimerManager();
- FilesystemFactory *getFilesystemFactory();
-
-};
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {0, 0, 0}
+ virtual Common::SeekableReadStream *createConfigReadStream();
+ virtual Common::WriteStream *createConfigWriteStream();
};
OSystem_NULL::OSystem_NULL() {
- _savefile = 0;
- _mixer = 0;
- _timer = 0;
-
#if defined(__amigaos4__)
_fsFactory = new AmigaOSFilesystemFactory();
#elif defined(UNIX)
@@ -139,20 +73,18 @@ OSystem_NULL::OSystem_NULL() {
}
OSystem_NULL::~OSystem_NULL() {
- delete _savefile;
- delete _mixer;
- delete _timer;
- delete _fsFactory;
}
void OSystem_NULL::initBackend() {
- _savefile = new DefaultSaveFileManager();
+ _mutexManager = (MutexManager *)new NullMutexManager();
+ _timerManager = new DefaultTimerManager();
+ _eventManager = new DefaultEventManager(this);
+ _savefileManager = new DefaultSaveFileManager();
+ _graphicsManager = (GraphicsManager *)new NullGraphicsManager();
+ _audiocdManager = (AudioCDManager *)new DefaultAudioCDManager();
_mixer = new Audio::MixerImpl(this, 22050);
- _timer = new DefaultTimerManager();
-
- _mixer->setReady(false);
- gettimeofday(&_startTime, NULL);
+ ((Audio::MixerImpl *)_mixer)->setReady(false);
// Note that both the mixer and the timer manager are useless
// this way; they need to be hooked into the system somehow to
@@ -161,163 +93,27 @@ void OSystem_NULL::initBackend() {
OSystem::initBackend();
}
-bool OSystem_NULL::hasFeature(Feature f) {
- return false;
-}
-
-void OSystem_NULL::setFeatureState(Feature f, bool enable) {
-}
-
-bool OSystem_NULL::getFeatureState(Feature f) {
- return false;
-}
-
-const OSystem::GraphicsMode* OSystem_NULL::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-
-int OSystem_NULL::getDefaultGraphicsMode() const {
- return -1;
-}
-
-bool OSystem_NULL::setGraphicsMode(const char *mode) {
- return true;
-}
-
-bool OSystem_NULL::setGraphicsMode(int mode) {
- return true;
-}
-
-int OSystem_NULL::getGraphicsMode() const {
- return -1;
-}
-
-void OSystem_NULL::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
-}
-
-int16 OSystem_NULL::getHeight() {
- return 200;
-}
-
-int16 OSystem_NULL::getWidth() {
- return 320;
-}
-
-void OSystem_NULL::setPalette(const byte *colors, uint start, uint num) {
-}
-
-void OSystem_NULL::grabPalette(byte *colors, uint start, uint num) {
-
-}
-
-void OSystem_NULL::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
-}
-
-void OSystem_NULL::updateScreen() {
-}
-
-Graphics::Surface *OSystem_NULL::lockScreen() {
- return 0;
-}
-
-void OSystem_NULL::unlockScreen() {
-}
-
-void OSystem_NULL::setShakePos(int shakeOffset) {
-}
-
-void OSystem_NULL::showOverlay() {
-}
-
-void OSystem_NULL::hideOverlay() {
-}
-
-void OSystem_NULL::clearOverlay() {
-}
-
-void OSystem_NULL::grabOverlay(OverlayColor *buf, int pitch) {
-}
-
-void OSystem_NULL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
-}
-
-int16 OSystem_NULL::getOverlayHeight() {
- return getHeight();
-}
-
-int16 OSystem_NULL::getOverlayWidth() {
- return getWidth();
-}
-
-
-bool OSystem_NULL::showMouse(bool visible) {
- return true;
-}
-
-void OSystem_NULL::warpMouse(int x, int y) {
-}
-
-void OSystem_NULL::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
-}
-
bool OSystem_NULL::pollEvent(Common::Event &event) {
return false;
}
uint32 OSystem_NULL::getMillis() {
-#ifdef UNIX
- timeval curTime;
- gettimeofday(&curTime, NULL);
- return (uint32)(((curTime.tv_sec - _startTime.tv_sec) * 1000) + \
- ((curTime.tv_usec - _startTime.tv_usec) / 1000));
-#else
return 0;
-#endif
}
void OSystem_NULL::delayMillis(uint msecs) {
-#ifdef UNIX
- usleep(msecs * 1000);
-#endif
-}
-
-OSystem::MutexRef OSystem_NULL::createMutex(void) {
- return NULL;
-}
-
-void OSystem_NULL::lockMutex(MutexRef mutex) {
-}
-
-void OSystem_NULL::unlockMutex(MutexRef mutex) {
-}
-
-void OSystem_NULL::deleteMutex(MutexRef mutex) {
-}
-
-void OSystem_NULL::quit() {
-}
-
-Common::SaveFileManager *OSystem_NULL::getSavefileManager() {
- assert(_savefile);
- return _savefile;
}
-Audio::Mixer *OSystem_NULL::getMixer() {
- assert(_mixer);
- return _mixer;
-}
-
-Common::TimerManager *OSystem_NULL::getTimerManager() {
- assert(_timer);
- return _timer;
-}
+#define DEFAULT_CONFIG_FILE "scummvm.ini"
-void OSystem_NULL::getTimeAndDate(TimeDate &t) const {
+Common::SeekableReadStream *OSystem_NULL::createConfigReadStream() {
+ Common::FSNode file(DEFAULT_CONFIG_FILE);
+ return file.createReadStream();
}
-FilesystemFactory *OSystem_NULL::getFilesystemFactory() {
- return _fsFactory;
+Common::WriteStream *OSystem_NULL::createConfigWriteStream() {
+ Common::FSNode file(DEFAULT_CONFIG_FILE);
+ return file.createWriteStream();
}
OSystem *OSystem_NULL_create() {
@@ -330,7 +126,7 @@ int main(int argc, char *argv[]) {
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
- g_system->quit(); // TODO: Consider removing / replacing this!
+ delete (OSystem_NULL *)g_system;
return res;
}
diff --git a/backends/platform/samsungtv/main.cpp b/backends/platform/samsungtv/main.cpp
index 2c025b750c..3beb97165f 100644
--- a/backends/platform/samsungtv/main.cpp
+++ b/backends/platform/samsungtv/main.cpp
@@ -34,16 +34,23 @@
extern "C" int Game_Main(char *path, char *) {
chdir(path);
+ // Create OSystem instance
g_system = new OSystem_SDL_SamsungTV();
assert(g_system);
+ // Pre initialize the backend
+ ((OSystem_SDL_SamsungTV *)g_system)->init();
+
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(0, 0);
- ((OSystem_SDL *)g_system)->deinit();
+
+ // Free OSystem
+ delete g_system;
+
return res;
}
diff --git a/backends/platform/samsungtv/module.mk b/backends/platform/samsungtv/module.mk
index d7ebe75080..36ad75da6d 100644
--- a/backends/platform/samsungtv/module.mk
+++ b/backends/platform/samsungtv/module.mk
@@ -1,7 +1,6 @@
MODULE := backends/platform/samsungtv
MODULE_OBJS := \
- events.o \
main.o \
samsungtv.o
diff --git a/backends/platform/samsungtv/samsungtv.cpp b/backends/platform/samsungtv/samsungtv.cpp
index 909734d719..b007d1d594 100644
--- a/backends/platform/samsungtv/samsungtv.cpp
+++ b/backends/platform/samsungtv/samsungtv.cpp
@@ -24,19 +24,34 @@
*/
#include "backends/platform/samsungtv/samsungtv.h"
+#include "backends/events/samsungtvsdl/samsungtvsdl-events.h"
#if defined(SAMSUNGTV)
+OSystem_SDL_SamsungTV::OSystem_SDL_SamsungTV()
+ :
+ OSystem_POSIX("/dtv/usb/sda1/.scummvmrc") {
+}
+
bool OSystem_SDL_SamsungTV::hasFeature(Feature f) {
return
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette);
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void OSystem_SDL_SamsungTV::initBackend() {
+ // Create the events manager
+ if (_eventManager == 0)
+ _eventManager = new SamsungTVSdlEventManager(this);
+
+ // Call parent implementation of this method
+ OSystem_SDL::initBackend();
}
void OSystem_SDL_SamsungTV::setFeatureState(Feature f, bool enable) {
switch (f) {
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
+ case OSystem::kFeatureAspectRatioCorrection:
+ _graphicsManager->setFeatureState(f, enable);
break;
default:
break;
@@ -44,11 +59,9 @@ void OSystem_SDL_SamsungTV::setFeatureState(Feature f, bool enable) {
}
bool OSystem_SDL_SamsungTV::getFeatureState(Feature f) {
- assert (_transactionMode == kTransactionNone);
-
switch (f) {
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _graphicsManager->getFeatureState(f);
default:
return false;
}
@@ -59,4 +72,9 @@ void OSystem_SDL_SamsungTV::fatalError() {
for (;;) {}
}
+void OSystem_SDL_SamsungTV::quit() {
+ // FIXME
+ deinit();
+}
+
#endif
diff --git a/backends/platform/samsungtv/samsungtv.h b/backends/platform/samsungtv/samsungtv.h
index 59d1c24cbe..c5c8a4f65a 100644
--- a/backends/platform/samsungtv/samsungtv.h
+++ b/backends/platform/samsungtv/samsungtv.h
@@ -23,32 +23,23 @@
*
*/
-#ifndef SDL_SAMSUNGTV_COMMON_H
-#define SDL_SAMSUNGTV_COMMON_H
+#ifndef PLATFORM_SDL_SAMSUNGTV_H
+#define PLATFORM_SDL_SAMSUNGTV_H
-#include <SDL.h>
+#include "backends/platform/sdl/posix/posix.h"
-#include "backends/base-backend.h"
-#include "backends/platform/sdl/sdl.h"
-
-#if defined(SAMSUNGTV)
+class OSystem_SDL_SamsungTV : public OSystem_POSIX {
+public:
+ OSystem_SDL_SamsungTV();
-namespace Audio {
- class MixerImpl;
-}
+ virtual void initBackend();
-class OSystem_SDL_SamsungTV : public OSystem_SDL {
-public:
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual void fatalError();
-protected:
-
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ virtual void quit();
};
#endif
-
-#endif
diff --git a/backends/platform/sdl/amigaos/amigaos-main.cpp b/backends/platform/sdl/amigaos/amigaos-main.cpp
new file mode 100644
index 0000000000..db4598e879
--- /dev/null
+++ b/backends/platform/sdl/amigaos/amigaos-main.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(__amigaos4__)
+
+#include "backends/platform/sdl/amigaos/amigaos.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_AmigaOS();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_AmigaOS *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_AmigaOS *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/amigaos/amigaos.cpp b/backends/platform/sdl/amigaos/amigaos.cpp
new file mode 100644
index 0000000000..d2924445a3
--- /dev/null
+++ b/backends/platform/sdl/amigaos/amigaos.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __amigaos4__
+
+#include "backends/platform/sdl/amigaos/amigaos.h"
+#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
+
+void OSystem_AmigaOS::init() {
+ // Initialze File System Factory
+ _fsFactory = new AmigaOSFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+#endif
diff --git a/backends/platform/sdl/amigaos/amigaos.h b/backends/platform/sdl/amigaos/amigaos.h
new file mode 100644
index 0000000000..92232ec98a
--- /dev/null
+++ b/backends/platform/sdl/amigaos/amigaos.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_AMIGAOS_H
+#define PLATFORM_SDL_AMIGAOS_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_AmigaOS : public OSystem_SDL {
+public:
+ OSystem_AmigaOS() {}
+ virtual ~OSystem_AmigaOS() {}
+
+ virtual void init();
+};
+
+#endif
diff --git a/backends/platform/sdl/macosx/macosx-main.cpp b/backends/platform/sdl/macosx/macosx-main.cpp
new file mode 100644
index 0000000000..023860b19f
--- /dev/null
+++ b/backends/platform/sdl/macosx/macosx-main.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef MACOSX
+
+#include "backends/platform/sdl/macosx/macosx.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_MacOSX();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_MacOSX *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_MacOSX *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/macosx/macosx.cpp b/backends/platform/sdl/macosx/macosx.cpp
new file mode 100644
index 0000000000..814badbca4
--- /dev/null
+++ b/backends/platform/sdl/macosx/macosx.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef MACOSX
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/platform/sdl/macosx/macosx.h"
+#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h"
+
+#include "common/archive.h"
+#include "common/fs.h"
+
+#include "CoreFoundation/CoreFoundation.h"
+
+OSystem_MacOSX::OSystem_MacOSX()
+ :
+ OSystem_POSIX("Library/Preferences/ScummVM Preferences") {
+}
+
+void OSystem_MacOSX::initBackend() {
+ // Create the mixer manager
+ if (_mixer == 0) {
+ _mixerManager = new DoubleBufferSDLMixerManager();
+
+ // Setup and start mixer
+ _mixerManager->init();
+ }
+
+ // Invoke parent implementation of this method
+ OSystem_POSIX::initBackend();
+}
+
+void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+ // Invoke parent implementation of this method
+ OSystem_POSIX::addSysArchivesToSearchSet(s, priority);
+
+ // Get URL of the Resource directory of the .app bundle
+ CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
+ if (fileUrl) {
+ // Try to convert the URL to an absolute path
+ UInt8 buf[MAXPATHLEN];
+ if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
+ // Success: Add it to the search path
+ Common::String bundlePath((const char *)buf);
+ s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
+ }
+ CFRelease(fileUrl);
+ }
+}
+
+void OSystem_MacOSX::setupIcon() {
+ // Don't set icon on OS X, as we use a nicer external icon there.
+}
+
+#endif
diff --git a/backends/platform/sdl/macosx/macosx.h b/backends/platform/sdl/macosx/macosx.h
new file mode 100644
index 0000000000..3c583a0ac0
--- /dev/null
+++ b/backends/platform/sdl/macosx/macosx.h
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_MACOSX_H
+#define PLATFORM_SDL_MACOSX_H
+
+#include "backends/platform/sdl/posix/posix.h"
+
+class OSystem_MacOSX : public OSystem_POSIX {
+public:
+ OSystem_MacOSX();
+ virtual ~OSystem_MacOSX() {}
+
+ virtual void initBackend();
+ virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
+ virtual void setupIcon();
+};
+
+#endif
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp
index a9e1f5cf4b..14cfaaee57 100644
--- a/backends/platform/sdl/main.cpp
+++ b/backends/platform/sdl/main.cpp
@@ -23,50 +23,44 @@
*
*/
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
-
-// Fix for bug #2895217 "MSVC compilation broken with r47595":
-// We need to keep this on top of the "common/scummsys.h" include,
-// otherwise we will get errors about the windows headers redefining
-// "ARRAYSIZE" for example.
-#if defined(WIN32) && !defined(__SYMBIAN32__)
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one...
-#undef ARRAYSIZE
-#endif
-
#include "common/scummsys.h"
// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
-#if !defined(__MAEMO__) && !defined(__SYMBIAN32__) && !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
-
+#if !defined(UNIX) && \
+ !defined(WIN32) && \
+ !defined(__MAEMO__) && \
+ !defined(__SYMBIAN32__) && \
+ !defined(_WIN32_WCE) && \
+ !defined(__amigaos4__) && \
+ !defined(DINGUX) && \
+ !defined(CAANOO) && \
+ !defined(LINUXMOTO) && \
+ !defined(OPENPANDORA)
#include "backends/platform/sdl/sdl.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
-#ifdef WIN32
-int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
- SDL_SetModuleHandle(GetModuleHandle(NULL));
- return main(__argc, __argv);
-}
-#endif
-
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_SDL();
assert(g_system);
+ // Pre initialize the backend
+ ((OSystem_SDL *)g_system)->init();
+
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
- ((OSystem_SDL *)g_system)->deinit();
+
+ // Free OSystem
+ delete (OSystem_SDL *)g_system;
+
return res;
}
diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk
index 43751a57b2..c7ee32db16 100644
--- a/backends/platform/sdl/module.mk
+++ b/backends/platform/sdl/module.mk
@@ -1,12 +1,30 @@
MODULE := backends/platform/sdl
MODULE_OBJS := \
- events.o \
- graphics.o \
+ posix/posix-main.o \
+ posix/posix.o \
hardwarekeys.o \
main.o \
sdl.o
+ifdef MACOSX
+MODULE_OBJS += \
+ macosx/macosx-main.o \
+ macosx/macosx.o
+endif
+
+ifdef WIN32
+MODULE_OBJS += \
+ win32/win32-main.o \
+ win32/win32.o
+endif
+
+ifdef AMIGAOS
+MODULE_OBJS += \
+ amigaos/amigaos-main.o \
+ amigaos/amigaos.o
+endif
+
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
new file mode 100644
index 0000000000..de9eb2b7ef
--- /dev/null
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X) && !defined(DINGUX)
+
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_POSIX();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_POSIX *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_POSIX *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp
new file mode 100644
index 0000000000..c9c7304c0f
--- /dev/null
+++ b/backends/platform/sdl/posix/posix.cpp
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef UNIX
+
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/saves/posix/posix-saves.h"
+#include "backends/fs/posix/posix-fs-factory.h"
+
+OSystem_POSIX::OSystem_POSIX(Common::String baseConfigName)
+ :
+ _baseConfigName(baseConfigName) {
+}
+
+void OSystem_POSIX::init() {
+ // Initialze File System Factory
+ _fsFactory = new POSIXFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+void OSystem_POSIX::initBackend() {
+ // Create the savefile manager
+ if (_savefileManager == 0)
+ _savefileManager = new POSIXSaveFileManager();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::initBackend();
+}
+
+Common::String OSystem_POSIX::getDefaultConfigFileName() {
+ char configFile[MAXPATHLEN];
+
+ // On UNIX type systems, by default we store the config file inside
+ // to the HOME directory of the user.
+ const char *home = getenv("HOME");
+ if (home != NULL && strlen(home) < MAXPATHLEN)
+ snprintf(configFile, MAXPATHLEN, "%s/%s", home, _baseConfigName.c_str());
+ else
+ strcpy(configFile, _baseConfigName.c_str());
+
+ return configFile;
+}
+
+#endif
diff --git a/backends/platform/sdl/posix/posix.h b/backends/platform/sdl/posix/posix.h
new file mode 100644
index 0000000000..13f9304f1e
--- /dev/null
+++ b/backends/platform/sdl/posix/posix.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_POSIX_H
+#define PLATFORM_SDL_POSIX_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_POSIX : public OSystem_SDL {
+public:
+ // Let the subclasses be able to change _baseConfigName in the constructor
+ OSystem_POSIX(Common::String baseConfigName = ".scummvmrc");
+ virtual ~OSystem_POSIX() {}
+
+ virtual void init();
+ virtual void initBackend();
+
+protected:
+ // Base string for creating the default path and filename
+ // for the configuration file
+ Common::String _baseConfigName;
+
+ virtual Common::String getDefaultConfigFileName();
+};
+
+#endif
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index da6542f9e2..307cf39a97 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -26,28 +26,19 @@
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
-#if defined(WIN32)
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
-#undef ARRAYSIZE
-#endif
-
#include "backends/platform/sdl/sdl.h"
-#include "common/archive.h"
#include "common/config-manager.h"
-#include "common/debug.h"
#include "common/EventRecorder.h"
-#include "common/util.h"
-#ifdef UNIX
- #include "backends/saves/posix/posix-saves.h"
-#else
- #include "backends/saves/default/default-saves.h"
-#endif
+#include "backends/saves/default/default-saves.h"
#include "backends/audiocd/sdl/sdl-audiocd.h"
-#include "backends/timer/default/default-timer.h"
-#include "sound/mixer_intern.h"
+#include "backends/events/sdl/sdl-events.h"
+#include "backends/mutex/sdl/sdl-mutex.h"
+#include "backends/timer/sdl/sdl-timer.h"
+#include "backends/graphics/sdl/sdl-graphics.h"
+#ifdef USE_OPENGL
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
+#endif
#include "icons/scummvm.xpm"
@@ -59,139 +50,29 @@
#endif // !WIN32
#endif
-//#define SAMPLES_PER_SEC 11025
-#define SAMPLES_PER_SEC 22050
-//#define SAMPLES_PER_SEC 44100
-
-
-/*
- * Include header files needed for the getFilesystemFactory() method.
- */
-#if defined(__amigaos4__)
- #include "backends/fs/amigaos4/amigaos4-fs-factory.h"
-#elif defined(UNIX)
- #include "backends/fs/posix/posix-fs-factory.h"
-#elif defined(WIN32)
- #include "backends/fs/windows/windows-fs-factory.h"
-#endif
-
-
-#if defined(UNIX)
-#ifdef MACOSX
-#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
-#elif defined(SAMSUNGTV)
-#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc"
-#else
-#define DEFAULT_CONFIG_FILE ".scummvmrc"
-#endif
-#else
-#define DEFAULT_CONFIG_FILE "scummvm.ini"
-#endif
-
-#if defined(MACOSX) || defined(IPHONE)
-#include <CoreFoundation/CoreFoundation.h>
-#endif
-
-#if defined(UNIX)
-#include <errno.h>
-#include <sys/stat.h>
+OSystem_SDL::OSystem_SDL()
+ :
+#ifdef USE_OPENGL
+ _graphicsModes(0),
+ _graphicsMode(0),
+ _sdlModesCount(0),
+ _glModesCount(0),
#endif
+ _inited(false),
+ _initedSDL(false),
+ _logger(0),
+ _mixerManager(0),
+ _eventSource(0) {
-static Uint32 timer_handler(Uint32 interval, void *param) {
- ((DefaultTimerManager *)param)->handler();
- return interval;
-}
-
-AspectRatio::AspectRatio(int w, int h) {
- // TODO : Validation and so on...
- // Currently, we just ensure the program don't instantiate non-supported aspect ratios
- _kw = w;
- _kh = h;
}
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
-static AspectRatio getDesiredAspectRatio() {
- const size_t AR_COUNT = 4;
- const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
- const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
-
- //TODO : We could parse an arbitrary string, if we code enough proper validation
- Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
-
- for (size_t i = 0; i < AR_COUNT; i++) {
- assert(desiredAspectRatioAsStrings[i] != NULL);
-
- if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
- return desiredAspectRatios[i];
- }
- }
- // TODO : Report a warning
- return AspectRatio(0, 0);
+OSystem_SDL::~OSystem_SDL() {
+ deinit();
}
-#endif
-
-#if defined(WIN32)
- struct SdlConsoleHidingWin32 {
- DWORD myPid;
- DWORD myTid;
- HWND consoleHandle;
- };
-
- // console hiding for win32
- static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) {
- DWORD pid, tid;
- SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam;
- tid = GetWindowThreadProcessId(hWnd, &pid);
- if ((tid == variables->myTid) && (pid == variables->myPid)) {
- variables->consoleHandle = hWnd;
- return FALSE;
- }
- return TRUE;
- }
-#endif
-
-void OSystem_SDL::initBackend() {
- assert(!_inited);
-
- int joystick_num = ConfMan.getInt("joystick_num");
- uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
-
- if (ConfMan.hasKey("disable_sdl_parachute"))
- sdlFlags |= SDL_INIT_NOPARACHUTE;
-
-#ifdef _WIN32_WCE
- if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
- SDL_VideoInit("windib", 0);
- sdlFlags ^= SDL_INIT_VIDEO;
- }
-#endif
-
- if (joystick_num > -1)
- sdlFlags |= SDL_INIT_JOYSTICK;
-
-#if 0
- // NEW CODE TO HIDE CONSOLE FOR WIN32
-#if defined(WIN32)
- // console hiding for win32
- SdlConsoleHidingWin32 consoleHidingWin32;
- consoleHidingWin32.consoleHandle = 0;
- consoleHidingWin32.myPid = GetCurrentProcessId();
- consoleHidingWin32.myTid = GetCurrentThreadId();
- EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32);
-
- if (!ConfMan.getBool("show_console")) {
- if (consoleHidingWin32.consoleHandle) {
- // We won't find a window with our TID/PID in case we were started from command-line
- ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE);
- }
- }
-#endif
-#endif
-
- if (SDL_Init(sdlFlags) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
+void OSystem_SDL::init() {
+ // Initialize SDL
+ initSDL();
if (!_logger)
_logger = new Backends::Log::Log(this);
@@ -202,188 +83,139 @@ void OSystem_SDL::initBackend() {
_logger->open(logFile);
}
- _graphicsMutex = createMutex();
- SDL_ShowCursor(SDL_DISABLE);
+ // Creates the early needed managers, if they don't exist yet
+ // (we check for this to allow subclasses to provide their own).
+ if (_mutexManager == 0)
+ _mutexManager = new SdlMutexManager();
- // Enable unicode support if possible
- SDL_EnableUNICODE(1);
+ if (_timerManager == 0)
+ _timerManager = new SdlTimerManager();
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+ #ifdef USE_OPENGL
+ // Setup a list with both SDL and OpenGL graphics modes
+ setupGraphicsModes();
+ #endif
+}
-#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
- _videoMode.mode = GFX_DOUBLESIZE;
- _videoMode.scaleFactor = 2;
- _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
- _videoMode.desiredAspectRatio = getDesiredAspectRatio();
- _scalerProc = Normal2x;
-#else // for small screen platforms
- _videoMode.mode = GFX_NORMAL;
- _videoMode.scaleFactor = 1;
- _videoMode.aspectRatioCorrection = false;
- _scalerProc = Normal1x;
-#endif
- _scalerType = 0;
+void OSystem_SDL::initBackend() {
+ // Check if backend has not been initialized
+ assert(!_inited);
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- _videoMode.fullscreen = ConfMan.getBool("fullscreen");
-#else
- _videoMode.fullscreen = true;
-#endif
+ // Create the default event source, in case a custom backend
+ // manager didn't provide one yet.
+ if (_eventSource == 0)
+ _eventSource = new SdlEventSource();
-#if !defined(MACOSX) && !defined(__SYMBIAN32__)
- // Setup a custom program icon.
- // Don't set icon on OS X, as we use a nicer external icon there.
- // Don't for Symbian: it uses the EScummVM.aif file for the icon.
- setupIcon();
-#endif
+ int graphicsManagerType = 0;
- // enable joystick
- if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
- printf("Using joystick: %s\n", SDL_JoystickName(0));
- _joystick = SDL_JoystickOpen(joystick_num);
- }
+ if (_graphicsManager == 0) {
+#ifdef USE_OPENGL
+ if (ConfMan.hasKey("gfx_mode")) {
+ Common::String gfxMode(ConfMan.get("gfx_mode"));
+ bool use_opengl = false;
+ const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ while (mode->name) {
+ if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0)
+ use_opengl = true;
+ mode++;
+ }
- // Create the savefile manager, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_savefile == 0) {
-#ifdef UNIX
- _savefile = new POSIXSaveFileManager();
-#else
- _savefile = new DefaultSaveFileManager();
+ // If the gfx_mode is from OpenGL, create the OpenGL graphics manager
+ if (use_opengl) {
+ _graphicsManager = new OpenGLSdlGraphicsManager();
+ graphicsManagerType = 1;
+ }
+ }
#endif
+ if (_graphicsManager == 0) {
+ _graphicsManager = new SdlGraphicsManager(_eventSource);
+ graphicsManagerType = 0;
+ }
}
- // Create and hook up the mixer, if none exists yet (we check for this to
- // allow subclasses to provide their own).
- if (_mixer == 0) {
- setupMixer();
- }
-
- // Create and hook up the timer manager, if none exists yet (we check for
- // this to allow subclasses to provide their own).
- if (_timer == 0) {
- // Note: We could implement a custom SDLTimerManager by using
- // SDL_AddTimer. That might yield better timer resolution, but it would
- // also change the semantics of a timer: Right now, ScummVM timers
- // *never* run in parallel, due to the way they are implemented. If we
- // switched to SDL_AddTimer, each timer might run in a separate thread.
- // However, not all our code is prepared for that, so we can't just
- // switch. Still, it's a potential future change to keep in mind.
- _timer = new DefaultTimerManager();
- _timerID = SDL_AddTimer(10, &timer_handler, _timer);
- }
-
- // Invoke parent implementation of this method
- OSystem::initBackend();
-
- _inited = true;
-}
-
-OSystem_SDL::OSystem_SDL()
- :
-#ifdef USE_OSD
- _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
-#endif
- _hwscreen(0), _screen(0), _tmpscreen(0),
-#ifdef USE_RGB_COLOR
- _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
- _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
-#endif
- _overlayVisible(false),
- _overlayscreen(0), _tmpscreen2(0),
- _cdrom(0), _scalerProc(0), _modeChanged(false), _screenChangeCount(0),
- _scrollLock(false),
- _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
- _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
- _joystick(0),
- _currentShakePos(0), _newShakePos(0),
- _paletteDirtyStart(0), _paletteDirtyEnd(0),
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
+ // Creates the backend managers, if they don't exist yet (we check
+ // for this to allow subclasses to provide their own).
+ if (_eventManager == 0)
+ _eventManager = new DefaultEventManager(_eventSource);
+
+ // We have to initialize the graphics manager before the event manager
+ // so the virtual keyboard can be initialized, but we have to add the
+ // graphics manager as an event observer after initializing the event
+ // manager.
+ if (graphicsManagerType == 0)
+ ((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
+#ifdef USE_OPENGL
+ else if (graphicsManagerType == 1)
+ ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#endif
- _fsFactory(0),
- _savefile(0),
- _mixer(0),
- _logger(0),
- _timer(0),
- _screenIsLocked(false),
- _graphicsMutex(0), _transactionMode(kTransactionNone) {
- // clear palette storage
- memset(_currentPalette, 0, sizeof(_currentPalette));
- memset(_cursorPalette, 0, sizeof(_cursorPalette));
+ if (_savefileManager == 0)
+ _savefileManager = new DefaultSaveFileManager();
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ if (_mixerManager == 0) {
+ _mixerManager = new SdlMixerManager();
- // reset mouse state
- memset(&_km, 0, sizeof(_km));
- memset(&_mouseCurState, 0, sizeof(_mouseCurState));
+ // Setup and start mixer
+ _mixerManager->init();
+ }
- _inited = false;
+ if (_audiocdManager == 0)
+ _audiocdManager = new SdlAudioCDManager();
+ // Setup a custom program icon.
+ setupIcon();
- #if defined(__amigaos4__)
- _fsFactory = new AmigaOSFilesystemFactory();
- #elif defined(UNIX)
- _fsFactory = new POSIXFilesystemFactory();
- #elif defined(WIN32)
- _fsFactory = new WindowsFilesystemFactory();
- #elif defined(__SYMBIAN32__)
- // Do nothing since its handled by the Symbian SDL inheritance
- #else
- #error Unknown and unsupported FS backend
- #endif
+ _inited = true;
}
-OSystem_SDL::~OSystem_SDL() {
- SDL_RemoveTimer(_timerID);
- closeMixer();
+void OSystem_SDL::initSDL() {
+ // Check if SDL has not been initialized
+ if (!_initedSDL) {
+ uint32 sdlFlags = 0;
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
- free(_mouseData);
+ // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
+ if (SDL_Init(sdlFlags) == -1)
+ error("Could not initialize SDL: %s", SDL_GetError());
- delete _savefile;
- delete _timer;
-}
-
-uint32 OSystem_SDL::getMillis() {
- uint32 millis = SDL_GetTicks();
- g_eventRec.processMillis(millis);
- return millis;
-}
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
-void OSystem_SDL::delayMillis(uint msecs) {
- SDL_Delay(msecs);
+ _initedSDL = true;
+ }
}
-void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
- time_t curTime = time(0);
- struct tm t = *localtime(&curTime);
- td.tm_sec = t.tm_sec;
- td.tm_min = t.tm_min;
- td.tm_hour = t.tm_hour;
- td.tm_mday = t.tm_mday;
- td.tm_mon = t.tm_mon;
- td.tm_year = t.tm_year;
-}
+void OSystem_SDL::deinit() {
+ SDL_ShowCursor(SDL_ENABLE);
-Common::TimerManager *OSystem_SDL::getTimerManager() {
- assert(_timer);
- return _timer;
-}
+ delete _savefileManager;
+ _savefileManager = 0;
+ delete _graphicsManager;
+ _graphicsManager = 0;
+ delete _eventManager;
+ _eventManager = 0;
+ delete _eventSource;
+ _eventSource = 0;
+ delete _audiocdManager;
+ _audiocdManager = 0;
+ delete _mixerManager;
+ _mixerManager = 0;
+ delete _timerManager;
+ _timerManager = 0;
+ delete _mutexManager;
+ _mutexManager = 0;
+
+#ifdef USE_OPENGL
+ delete[] _graphicsModes;
+#endif
-Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
- assert(_savefile);
- return _savefile;
-}
+ delete _logger;
+ _logger = 0;
-FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
- assert(_fsFactory);
- return _fsFactory;
+ SDL_Quit();
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
@@ -397,88 +229,10 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
}
#endif
-#ifdef MACOSX
- // Get URL of the Resource directory of the .app bundle
- CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
- if (fileUrl) {
- // Try to convert the URL to an absolute path
- UInt8 buf[MAXPATHLEN];
- if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
- // Success: Add it to the search path
- Common::String bundlePath((const char *)buf);
- s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
- }
- CFRelease(fileUrl);
- }
-
-#endif
-
}
-
-static Common::String getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
-#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- OSVERSIONINFO win32OsVersion;
- ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
- win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- GetVersionEx(&win32OsVersion);
- // Check for non-9X version of Windows.
- if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
- // Use the Application Data directory of the user profile.
- if (win32OsVersion.dwMajorVersion >= 5) {
- if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
- error("Unable to access application data directory");
- } else {
- if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
- error("Unable to access user profile directory");
-
- strcat(configFile, "\\Application Data");
- CreateDirectory(configFile, NULL);
- }
-
- strcat(configFile, "\\ScummVM");
- CreateDirectory(configFile, NULL);
- strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
-
- FILE *tmp = NULL;
- if ((tmp = fopen(configFile, "r")) == NULL) {
- // Check windows directory
- char oldConfigFile[MAXPATHLEN];
- GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
- strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
- if ((tmp = fopen(oldConfigFile, "r"))) {
- strcpy(configFile, oldConfigFile);
-
- fclose(tmp);
- }
- } else {
- fclose(tmp);
- }
- } else {
- // Check windows directory
- GetWindowsDirectory(configFile, MAXPATHLEN);
- strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
- }
-#elif defined(UNIX)
- // On UNIX type systems, by default we store the config file inside
- // to the HOME directory of the user.
- //
- // GP2X is Linux based but Home dir can be read only so do not use
- // it and put the config in the executable dir.
- //
- // On the iPhone, the home dir of the user when you launch the app
- // from the Springboard, is /. Which we don't want.
- const char *home = getenv("HOME");
- if (home != NULL && strlen(home) < MAXPATHLEN)
- snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
- else
- strcpy(configFile, DEFAULT_CONFIG_FILE);
-#else
- strcpy(configFile, DEFAULT_CONFIG_FILE);
-#endif
-
- return configFile;
+Common::String OSystem_SDL::getDefaultConfigFileName() {
+ return "scummvm.ini";
}
Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() {
@@ -597,84 +351,13 @@ void OSystem_SDL::setWindowCaption(const char *caption) {
SDL_WM_SetCaption(cap.c_str(), cap.c_str());
}
-bool OSystem_SDL::hasFeature(Feature f) {
- return
- (f == kFeatureFullscreenMode) ||
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette) ||
- (f == kFeatureIconifyWindow);
-}
-
-void OSystem_SDL::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- case kFeatureIconifyWindow:
- if (enable)
- SDL_WM_IconifyWindow();
- break;
- default:
- break;
- }
-}
-
-bool OSystem_SDL::getFeatureState(Feature f) {
- assert (_transactionMode == kTransactionNone);
-
- switch (f) {
- case kFeatureFullscreenMode:
- return _videoMode.fullscreen;
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- default:
- return false;
- }
-}
-
-void OSystem_SDL::deinit() {
- if (_cdrom) {
- SDL_CDStop(_cdrom);
- SDL_CDClose(_cdrom);
- }
- unloadGFXMode();
- deleteMutex(_graphicsMutex);
-
- if (_joystick)
- SDL_JoystickClose(_joystick);
-
- SDL_ShowCursor(SDL_ENABLE);
-
- SDL_RemoveTimer(_timerID);
- closeMixer();
-
- free(_mouseData);
-
- delete _timer;
- delete _logger;
- _logger = 0;
-
- SDL_Quit();
-
- // Event Manager requires save manager for storing
- // recorded events
- delete getEventManager();
- delete _savefile;
-}
-
void OSystem_SDL::quit() {
deinit();
-
-#if !defined(SAMSUNGTV)
exit(0);
-#endif
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
- BaseBackend::logMessage(type, message);
+ ModularBackend::logMessage(type, message);
if (_logger)
_logger->print(message);
@@ -812,209 +495,128 @@ void OSystem_SDL::setupIcon() {
free(icon);
}
-OSystem::MutexRef OSystem_SDL::createMutex() {
- return (MutexRef) SDL_CreateMutex();
-}
-
-void OSystem_SDL::lockMutex(MutexRef mutex) {
- SDL_mutexP((SDL_mutex *) mutex);
+uint32 OSystem_SDL::getMillis() {
+ uint32 millis = SDL_GetTicks();
+ g_eventRec.processMillis(millis);
+ return millis;
}
-void OSystem_SDL::unlockMutex(MutexRef mutex) {
- SDL_mutexV((SDL_mutex *) mutex);
+void OSystem_SDL::delayMillis(uint msecs) {
+ SDL_Delay(msecs);
}
-void OSystem_SDL::deleteMutex(MutexRef mutex) {
- SDL_DestroyMutex((SDL_mutex *) mutex);
+void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
+ time_t curTime = time(0);
+ struct tm t = *localtime(&curTime);
+ td.tm_sec = t.tm_sec;
+ td.tm_min = t.tm_min;
+ td.tm_hour = t.tm_hour;
+ td.tm_mday = t.tm_mday;
+ td.tm_mon = t.tm_mon;
+ td.tm_year = t.tm_year;
}
-#pragma mark -
-#pragma mark --- Audio ---
-#pragma mark -
-
-#if MIXER_DOUBLE_BUFFERING
-
-void OSystem_SDL::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
+Audio::Mixer *OSystem_SDL::getMixer() {
+ assert(_mixerManager);
+ return _mixerManager->getMixer();
}
-int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- this_->mixerProducerThread();
- return 0;
+SdlMixerManager *OSystem_SDL::getMixerManager() {
+ assert(_mixerManager);
+ return _mixerManager;
}
+#ifdef USE_OPENGL
-void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
+ return _graphicsModes;
}
-void OSystem_SDL::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
+int OSystem_SDL::getDefaultGraphicsMode() const {
+ // Return the default graphics mode from the current graphics manager
+ if (_graphicsMode < _sdlModesCount)
+ return _graphicsManager->getDefaultGraphicsMode();
+ else
+ return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
}
-
-void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- assert(this_->_mixer);
-
- assert((int)this_->_soundBufSize == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- SDL_LockMutex(this_->_soundMutex);
-
- // Copy data from the current sound buffer
- memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
-
- // Unlock mutex and wake up the produced thread
- SDL_UnlockMutex(this_->_soundMutex);
- SDL_CondSignal(this_->_soundCond);
+bool OSystem_SDL::setGraphicsMode(int mode) {
+ const OSystem::GraphicsMode *srcMode;
+ int i;
+ // Check if mode is from SDL or OpenGL
+ if (mode < _sdlModesCount) {
+ srcMode = SdlGraphicsManager::supportedGraphicsModes();
+ i = 0;
+ } else {
+ srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ i = _sdlModesCount;
+ }
+ // Loop through modes
+ while (srcMode->name) {
+ if (i == mode) {
+ // If the new mode and the current mode are not from the same graphics
+ // manager, delete and create the new mode graphics manager
+ if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
+ delete _graphicsManager;
+ _graphicsManager = new SdlGraphicsManager(_eventSource);
+ ((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
+ _graphicsManager->beginGFXTransaction();
+ } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
+ delete _graphicsManager;
+ _graphicsManager = new OpenGLSdlGraphicsManager();
+ ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
+ _graphicsManager->beginGFXTransaction();
+ }
+ _graphicsMode = mode;
+ return _graphicsManager->setGraphicsMode(srcMode->id);
+ }
+ i++;
+ srcMode++;
+ }
+ return false;
}
-#else
-
-void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)sys;
- assert(this_);
- assert(this_->_mixer);
-
- this_->_mixer->mixCallback(samples, len);
+int OSystem_SDL::getGraphicsMode() const {
+ return _graphicsMode;
}
-#endif
-
-void OSystem_SDL::setupMixer() {
- SDL_AudioSpec desired;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = (uint16)samples;
- desired.callback = mixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
-
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, _obtainedRate.samples * 4);
-#endif
+void OSystem_SDL::setupGraphicsModes() {
+ const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes();
+ const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
+ _sdlModesCount = 0;
+ _glModesCount = 0;
- // start the sound system
- SDL_PauseAudio(0);
+ // Count the number of graphics modes
+ const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
+ while (srcMode->name) {
+ _sdlModesCount++;
+ srcMode++;
+ }
+ srcMode = openglGraphicsModes;
+ while (srcMode->name) {
+ _glModesCount++;
+ srcMode++;
}
-}
-void OSystem_SDL::closeMixer() {
- if (_mixer)
- _mixer->setReady(false);
+ // Allocate enough space for merged array of modes
+ _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
- SDL_CloseAudio();
+ // Copy SDL graphics modes
+ memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
- delete _mixer;
- _mixer = 0;
+ // Copy OpenGL graphics modes
+ memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
+ // Set a null mode at the end
+ memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
+ // Set new internal ids for all modes
+ int i = 0;
+ OSystem::GraphicsMode *mode = _graphicsModes;
+ while (mode->name) {
+ mode->id = i++;
+ mode++;
+ }
}
-Audio::Mixer *OSystem_SDL::getMixer() {
- assert(_mixer);
- return _mixer;
-}
-
-#pragma mark -
-#pragma mark --- CD Audio ---
-#pragma mark -
-
-AudioCDManager *OSystem_SDL::getAudioCDManager() {
- if (!_audiocdManager)
- _audiocdManager = new SdlAudioCDManager();
- return _audiocdManager;
-}
+#endif
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 48797ab238..9a69bed691 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef SDL_COMMON_H
-#define SDL_COMMON_H
+#ifndef PLATFORM_SDL_H
+#define PLATFORM_SDL_H
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
@@ -32,461 +32,110 @@
#include <SDL.h>
#endif
-#include "backends/base-backend.h"
+#include "backends/modular-backend.h"
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
-#include "graphics/scaler.h"
-
-namespace Audio {
- class MixerImpl;
-}
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
-#endif
-
-#if defined(MACOSX)
-// On Mac OS X, we need to double buffer the audio buffer, else anything
-// which produces sampled data with high latency (like the MT-32 emulator)
-// will sound terribly.
-// This could be enabled for more / most ports in the future, but needs some
-// testing.
-#define MIXER_DOUBLE_BUFFERING 1
-#endif
-
-
-enum {
- GFX_NORMAL = 0,
- GFX_DOUBLESIZE = 1,
- GFX_TRIPLESIZE = 2,
- GFX_2XSAI = 3,
- GFX_SUPER2XSAI = 4,
- GFX_SUPEREAGLE = 5,
- GFX_ADVMAME2X = 6,
- GFX_ADVMAME3X = 7,
- GFX_HQ2X = 8,
- GFX_HQ3X = 9,
- GFX_TV2X = 10,
- GFX_DOTMATRIX = 11
-};
-
-class AspectRatio {
- int _kw, _kh;
-public:
- AspectRatio() { _kw = _kh = 0; }
- AspectRatio(int w, int h);
-
- bool isAuto() const { return (_kw | _kh) == 0; }
-
- int kw() const { return _kw; }
- int kh() const { return _kh; }
-};
-
-
-class OSystem_SDL : public BaseBackend {
+/**
+ * Base OSystem class for all SDL ports.
+ */
+class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
- virtual void initBackend();
-
- void beginGFXTransaction();
- TransactionError endGFXTransaction();
-
-#ifdef USE_RGB_COLOR
- // Game screen
- virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
-
- // Highest supported
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
-#endif
-
- // Set the size and format of the video bitmap.
- // Typically, 320x200 CLUT8
- virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format); // overloaded by CE backend
-
- virtual int getScreenChangeID() const { return _screenChangeCount; }
-
- // Set colors of the palette
- void setPalette(const byte *colors, uint start, uint num);
-
- // Get colors of the palette
- void grabPalette(byte *colors, uint start, uint num);
-
- // Draw a bitmap to screen.
- // The screen will not be updated to reflect the new bitmap
- virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
-
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
-
- // Update the dirty areas of the screen
- void updateScreen();
-
- // Either show or hide the mouse cursor
- bool showMouse(bool visible);
-
- // Warp the mouse cursor. Where set_mouse_pos() only informs the
- // backend of the mouse cursor's current position, this function
- // actually moves the cursor to the specified position.
- virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
-
- // Set the bitmap that's used when drawing the cursor.
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend (FIXME)
-
- // Set colors of cursor palette
- void setCursorPalette(const byte *colors, uint start, uint num);
-
- // Disables or enables cursor palette
- void disableCursorPalette(bool disable) {
- _cursorPaletteDisabled = disable;
- blitCursor();
- }
-
- // Shaking is used in SCUMM. Set current shake position.
- void setShakePos(int shake_pos);
-
- // Get the number of milliseconds since the program was started.
- uint32 getMillis();
-
- // Delay for a specified amount of milliseconds
- void delayMillis(uint msecs);
-
- // Get the next event.
- // Returns true if an event was retrieved.
- virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
-
-protected:
- virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
-
- // Handlers for specific SDL events, called by pollEvent.
- // This way, if a backend inherits fromt the SDL backend, it can
- // change the behavior of only a single event, without having to override all
- // of pollEvent.
- virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
- virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
-
-public:
+ /**
+ * Pre-initialize backend. It should be called after
+ * instantiating the backend. Early needed managers are
+ * created here.
+ */
+ virtual void init();
+ /**
+ * Get the Mixer Manager instance. Not to confuse with getMixer(),
+ * that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
+ * for the Audio::Mixer. Used by other managers.
+ */
+ virtual SdlMixerManager *getMixerManager();
- // Define all hardware keys for keymapper
+ // Override functions from ModularBackend and OSystem
+ virtual void initBackend();
virtual Common::HardwareKeySet *getHardwareKeySet();
-
- // Set function that generates samples
- virtual void setupMixer();
- static void mixCallback(void *s, byte *samples, int len);
-
- virtual void closeMixer();
-
- virtual Audio::Mixer *getMixer();
-
- virtual AudioCDManager *getAudioCDManager();
-
- // Quit
- virtual void quit(); // overloaded by CE backend
+ virtual void quit();
+ virtual void deinit();
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
- void deinit();
-
- virtual void getTimeAndDate(TimeDate &t) const;
- virtual Common::TimerManager *getTimerManager();
-
- // Mutex handling
- MutexRef createMutex();
- void lockMutex(MutexRef mutex);
- void unlockMutex(MutexRef mutex);
- void deleteMutex(MutexRef mutex);
-
- // Overlay
- virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
-
- virtual void showOverlay();
- virtual void hideOverlay();
- virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getHeight();
- virtual int16 getWidth();
- virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
- virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
-
- virtual const GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
-
virtual void setWindowCaption(const char *caption);
-
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
- virtual void preprocessEvents(SDL_Event *event) {}
-
-#ifdef USE_OSD
- void displayMessageOnOSD(const char *msg);
-#endif
-
- virtual Common::SaveFileManager *getSavefileManager();
- virtual FilesystemFactory *getFilesystemFactory();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
-
virtual Common::SeekableReadStream *createConfigReadStream();
virtual Common::WriteStream *createConfigWriteStream();
+ virtual uint32 getMillis();
+ virtual void delayMillis(uint msecs);
+ virtual void getTimeAndDate(TimeDate &td) const;
+ virtual Audio::Mixer *getMixer();
-protected:
- bool _inited;
- SDL_AudioSpec _obtainedRate;
-
-#ifdef USE_OSD
- SDL_Surface *_osdSurface;
- Uint8 _osdAlpha; // Transparency level of the OSD
- uint32 _osdFadeStartTime; // When to start the fade out
- enum {
- kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
- kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
- kOSDColorKey = 1,
- kOSDInitialAlpha = 80 // Initial alpha level, in percent
+ // HACK: Special SDL events types
+ enum SdlEvent {
+ kSdlEventExpose = 100,
+ kSdlEventResize = 101
};
-#endif
-
- // hardware screen
- SDL_Surface *_hwscreen;
- // unseen game screen
- SDL_Surface *_screen;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat _screenFormat;
- Graphics::PixelFormat _cursorFormat;
- Common::List<Graphics::PixelFormat> _supportedFormats;
+protected:
+ bool _inited;
+ bool _initedSDL;
/**
- * Update the list of supported pixel formats.
- * This method is invoked by loadGFXMode().
+ * Mixer manager that configures and setups SDL for
+ * the wrapped Audio::Mixer, the true mixer.
*/
- void detectSupportedFormats();
-#endif
-
- // temporary screen (for scalers)
- SDL_Surface *_tmpscreen;
- SDL_Surface *_tmpscreen2;
-
- // overlay
- SDL_Surface *_overlayscreen;
- bool _overlayVisible;
- Graphics::PixelFormat _overlayFormat;
-
- // CD Audio
- SDL_CD *_cdrom;
- int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
- uint32 _cdEndTime, _cdStopTime;
-
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needHotswap;
- bool needUpdatescreen;
- bool normal1xScaler;
-#ifdef USE_RGB_COLOR
- bool formatChanged;
-#endif
- };
- TransactionDetails _transactionDetails;
-
- struct VideoState {
- bool setup;
-
- bool fullscreen;
- bool aspectRatioCorrection;
- AspectRatio desiredAspectRatio;
-
- int mode;
- int scaleFactor;
-
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- int hardwareWidth, hardwareHeight;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format;
-#endif
- };
- VideoState _videoMode, _oldVideoMode;
-
- virtual void setGraphicsModeIntern(); // overloaded by CE backend
-
- /** Force full redraw on next updateScreen */
- bool _forceFull;
- ScalerProc *_scalerProc;
- int _scalerType;
- int _transactionMode;
-
- bool _screenIsLocked;
- Graphics::Surface _framebuffer;
-
- /** Current video mode flags (see DF_* constants) */
- bool _modeChanged;
- int _screenChangeCount;
-
- enum {
- NUM_DIRTY_RECT = 100,
- MAX_SCALING = 3
- };
-
- // Dirty rect management
- SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
- int _numDirtyRects;
-
- // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
- // I am keeping the rest of the code in for now, since the joystick
- // code (or rather, "hack") uses it, too.
- struct KbdMouse {
- int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
- uint32 last_time, delay_time, x_down_time, y_down_time;
- };
-
- struct MousePos {
- // The mouse position, using either virtual (game) or real
- // (overlay) coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the pre-scaled cursor image, in real
- // coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the pre-scaled cursor image, in game
- // coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0)
- { }
- };
-
- // mouse
- KbdMouse _km;
- bool _mouseVisible;
- bool _mouseNeedsRedraw;
- byte *_mouseData;
- SDL_Rect _mouseBackup;
- MousePos _mouseCurState;
-#ifdef USE_RGB_COLOR
- uint32 _mouseKeyColor;
-#else
- byte _mouseKeyColor;
-#endif
- int _cursorTargetScale;
- bool _cursorPaletteDisabled;
- SDL_Surface *_mouseOrigSurface;
- SDL_Surface *_mouseSurface;
- enum {
- kMouseColorKey = 1
- };
-
- // Scroll lock state - since SDL doesn't track it
- bool _scrollLock;
-
- // joystick
- SDL_Joystick *_joystick;
-
- // Shake mode
- int _currentShakePos;
- int _newShakePos;
-
- // Palette data
- SDL_Color _currentPalette[256];
- uint _paletteDirtyStart, _paletteDirtyEnd;
-
- // Cursor palette data
- SDL_Color _cursorPalette[256];
+ SdlMixerManager *_mixerManager;
/**
- * Mutex which prevents multiple threads from interfering with each other
- * when accessing the screen.
+ * The event source we use for obtaining SDL events.
*/
- MutexRef _graphicsMutex;
-
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
+ SdlEventSource *_eventSource;
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
+ /**
+ * Initialze the SDL library.
+ */
+ virtual void initSDL();
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
- void deinitThreadedMixer();
-#endif
+ /**
+ * Setup the window icon.
+ */
+ virtual void setupIcon();
- FilesystemFactory *_fsFactory;
- Common::SaveFileManager *_savefile;
- Audio::MixerImpl *_mixer;
+ /**
+ * Get the file path where the user configuration
+ * of ScummVM will be saved.
+ */
+ virtual Common::String getDefaultConfigFileName();
// Logging
virtual Common::WriteStream *createLogFile();
Backends::Log::Log *_logger;
- SDL_TimerID _timerID;
- Common::TimerManager *_timer;
-
-protected:
- virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
-
- virtual void drawMouse(); // overloaded by CE backend
- virtual void undrawMouse(); // overloaded by CE backend (FIXME)
- virtual void blitCursor(); // overloaded by CE backend (FIXME)
-
- /** Set the position of the virtual mouse cursor. */
- void setMousePos(int x, int y);
- virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
- void toggleMouseGrab();
-
- virtual void internUpdateScreen(); // overloaded by CE backend
-
- virtual bool loadGFXMode(); // overloaded by CE backend
- virtual void unloadGFXMode(); // overloaded by CE backend
- virtual bool hotswapGFXMode(); // overloaded by CE backend
-
- void setFullscreenMode(bool enable);
- void setAspectRatioCorrection(bool enable);
-
- virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
+#ifdef USE_OPENGL
+ OSystem::GraphicsMode *_graphicsModes;
+ int _graphicsMode;
+ int _sdlModesCount;
+ int _glModesCount;
- int effectiveScreenHeight() const;
-
- void setupIcon();
- void handleKbdMouse();
-
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ /**
+ * Creates the merged graphics modes list
+ */
+ virtual void setupGraphicsModes();
- bool handleScalerHotkeys(const SDL_KeyboardEvent &key);
- bool isScalerHotkey(const Common::Event &event);
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+#endif
};
#endif
diff --git a/backends/platform/sdl/win32/win32-main.cpp b/backends/platform/sdl/win32/win32-main.cpp
new file mode 100644
index 0000000000..25f208ddac
--- /dev/null
+++ b/backends/platform/sdl/win32/win32-main.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+
+// Fix for bug #2895217 "MSVC compilation broken with r47595":
+// We need to keep this on top of the "common/scummsys.h"(base/main.h) include,
+// otherwise we will get errors about the windows headers redefining
+// "ARRAYSIZE" for example.
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
+
+#include "backends/platform/sdl/win32/win32.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
+ SDL_SetModuleHandle(GetModuleHandle(NULL));
+ return main(__argc, __argv);
+}
+
+int main(int argc, char *argv[]) {
+ // Create our OSystem instance
+ g_system = new OSystem_Win32();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_Win32 *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_Win32 *)g_system;
+
+ return res;
+}
+
+#endif
diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp
new file mode 100644
index 0000000000..68047fdde1
--- /dev/null
+++ b/backends/platform/sdl/win32/win32.cpp
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+
+#include <windows.h>
+#define WIN32_LEAN_AND_MEAN
+#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
+
+#include "backends/platform/sdl/win32/win32.h"
+#include "backends/fs/windows/windows-fs-factory.h"
+
+#define DEFAULT_CONFIG_FILE "scummvm.ini"
+
+//#define HIDE_CONSOLE
+
+#ifdef HIDE_CONSOLE
+struct SdlConsoleHidingWin32 {
+ DWORD myPid;
+ DWORD myTid;
+ HWND consoleHandle;
+};
+
+// console hiding for win32
+static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) {
+ DWORD pid, tid;
+ SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam;
+ tid = GetWindowThreadProcessId(hWnd, &pid);
+ if ((tid == variables->myTid) && (pid == variables->myPid)) {
+ variables->consoleHandle = hWnd;
+ return FALSE;
+ }
+ return TRUE;
+}
+
+#endif
+
+void OSystem_Win32::init() {
+#ifdef HIDE_CONSOLE
+ // console hiding for win32
+ SdlConsoleHidingWin32 consoleHidingWin32;
+ consoleHidingWin32.consoleHandle = 0;
+ consoleHidingWin32.myPid = GetCurrentProcessId();
+ consoleHidingWin32.myTid = GetCurrentThreadId();
+ EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32);
+
+ if (!ConfMan.getBool("show_console")) {
+ if (consoleHidingWin32.consoleHandle) {
+ // We won't find a window with our TID/PID in case we were started from command-line
+ ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE);
+ }
+ }
+#endif
+
+ // Initialze File System Factory
+ _fsFactory = new WindowsFilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+Common::String OSystem_Win32::getDefaultConfigFileName() {
+ char configFile[MAXPATHLEN];
+
+ OSVERSIONINFO win32OsVersion;
+ ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
+ win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ GetVersionEx(&win32OsVersion);
+ // Check for non-9X version of Windows.
+ if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
+ // Use the Application Data directory of the user profile.
+ if (win32OsVersion.dwMajorVersion >= 5) {
+ if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
+ error("Unable to access application data directory");
+ } else {
+ if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
+ error("Unable to access user profile directory");
+
+ strcat(configFile, "\\Application Data");
+ CreateDirectory(configFile, NULL);
+ }
+
+ strcat(configFile, "\\ScummVM");
+ CreateDirectory(configFile, NULL);
+ strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
+
+ FILE *tmp = NULL;
+ if ((tmp = fopen(configFile, "r")) == NULL) {
+ // Check windows directory
+ char oldConfigFile[MAXPATHLEN];
+ GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
+ strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
+ if ((tmp = fopen(oldConfigFile, "r"))) {
+ strcpy(configFile, oldConfigFile);
+
+ fclose(tmp);
+ }
+ } else {
+ fclose(tmp);
+ }
+ } else {
+ // Check windows directory
+ GetWindowsDirectory(configFile, MAXPATHLEN);
+ strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
+ }
+
+ return configFile;
+}
+
+#endif
diff --git a/backends/platform/sdl/win32/win32.h b/backends/platform/sdl/win32/win32.h
new file mode 100644
index 0000000000..f18ee6ead1
--- /dev/null
+++ b/backends/platform/sdl/win32/win32.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLATFORM_SDL_WIN32_H
+#define PLATFORM_SDL_WIN32_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_Win32 : public OSystem_SDL {
+public:
+ virtual void init();
+
+protected:
+ virtual Common::String getDefaultConfigFileName();
+};
+
+#endif
diff --git a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
index 6af072283f..0abd2d48c8 100644
--- a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
+++ b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
@@ -115,16 +115,15 @@ SOURCEPATH ..\..\..\..\base
SOURCEPATH ..\..\..\..
// backend EPOC/SDL/ESDL specific includes
-SOURCE backends\platform\sdl\events.cpp
-SOURCE backends\platform\sdl\graphics.cpp
SOURCE backends\platform\sdl\hardwarekeys.cpp
SOURCE backends\platform\sdl\sdl.cpp
-SOURCE backends\audiocd\sdl\SDL-audiocd.cpp
+SOURCE backends\audiocd\sdl\sdl-audiocd.cpp
SOURCE backends\audiocd\default\default-audiocd.cpp
SOURCE backends\fs\symbian\symbian-fs-factory.cpp
SOURCE backends\platform\symbian\src\SymbianOS.cpp
SOURCE backends\platform\symbian\src\SymbianActions.cpp
SOURCE backends\platform\symbian\src\ScummApp.cpp
+SOURCE backends\platform\symbian\src\SymbianMain.cpp
SOURCE gui\Key.cpp
SOURCE gui\KeysDialog.cpp
@@ -146,4 +145,4 @@ LIBRARY mediaclientaudiostream.lib efsrv.lib ws32.lib
library avkon.lib bafl.lib
CAPABILITY LocalServices ReadUserData
-MACRO SDL_BACKEND \ No newline at end of file
+MACRO SDL_BACKEND
diff --git a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
index 35f730180a..44b8d34feb 100644
--- a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
+++ b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
@@ -115,16 +115,15 @@ SOURCEPATH ..\..\..\..\base
SOURCEPATH ..\..\..\..
// backend EPOC/SDL/ESDL specific includes
-SOURCE backends\platform\sdl\events.cpp
-SOURCE backends\platform\sdl\graphics.cpp
SOURCE backends\platform\sdl\hardwarekeys.cpp
SOURCE backends\platform\sdl\sdl.cpp
-SOURCE backends\audiocd\sdl\SDL-audiocd.cpp
+SOURCE backends\audiocd\sdl\sdl-audiocd.cpp
SOURCE backends\audiocd\default\default-audiocd.cpp
SOURCE backends\fs\symbian\symbian-fs-factory.cpp
SOURCE backends\platform\symbian\src\SymbianOS.cpp
SOURCE backends\platform\symbian\src\SymbianActions.cpp
SOURCE backends\platform\symbian\src\ScummApp.cpp
+SOURCE backends\platform\symbian\src\SymbianMain.cpp
SOURCE gui\Key.cpp
SOURCE gui\KeysDialog.cpp
@@ -146,4 +145,4 @@ LIBRARY mediaclientaudiostream.lib efsrv.lib ws32.lib
library avkon.lib bafl.lib
CAPABILITY LocalServices ReadUserData
-MACRO SDL_BACKEND \ No newline at end of file
+MACRO SDL_BACKEND
diff --git a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
index fa35350114..6e3e612925 100644
--- a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
+++ b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
@@ -113,16 +113,15 @@ SOURCEPATH ..\..\..\..\base
SOURCEPATH ..\..\..\..
// backend EPOC/SDL/ESDL specific includes
-SOURCE backends\platform\sdl\events.cpp
-SOURCE backends\platform\sdl\graphics.cpp
SOURCE backends\platform\sdl\hardwarekeys.cpp
SOURCE backends\platform\sdl\sdl.cpp
-SOURCE backends\audiocd\sdl\SDL-audiocd.cpp
+SOURCE backends\audiocd\sdl\sdl-audiocd.cpp
SOURCE backends\audiocd\default\default-audiocd.cpp
SOURCE backends\fs\symbian\symbian-fs-factory.cpp
SOURCE backends\platform\symbian\src\SymbianOS.cpp
SOURCE backends\platform\symbian\src\SymbianActions.cpp
SOURCE backends\platform\symbian\src\ScummApp.cpp
+SOURCE backends\platform\symbian\src\SymbianMain.cpp
SOURCE gui\Key.cpp
SOURCE gui\KeysDialog.cpp
@@ -143,4 +142,4 @@ LIBRARY gdi.lib hal.lib bitgdi.lib
LIBRARY mediaclientaudiostream.lib efsrv.lib ws32.lib
LIBRARY qikctl.lib
library qikcore.lib bafl.lib eikcoctl.lib
-MACRO SDL_BACKEND \ No newline at end of file
+MACRO SDL_BACKEND
diff --git a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
index 1b57085955..dd8fc7effe 100644
--- a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
+++ b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
@@ -113,16 +113,15 @@ SOURCEPATH ..\..\..\..\base
SOURCEPATH ..\..\..\..
// backend EPOC/SDL/ESDL specific includes
-SOURCE backends\platform\sdl\events.cpp
-SOURCE backends\platform\sdl\graphics.cpp
SOURCE backends\platform\sdl\hardwarekeys.cpp
SOURCE backends\platform\sdl\sdl.cpp
-SOURCE backends\audiocd\sdl\SDL-audiocd.cpp
+SOURCE backends\audiocd\sdl\sdl-audiocd.cpp
SOURCE backends\audiocd\default\default-audiocd.cpp
SOURCE backends\fs\symbian\symbian-fs-factory.cpp
SOURCE backends\platform\symbian\src\SymbianOS.cpp
SOURCE backends\platform\symbian\src\SymbianActions.cpp
SOURCE backends\platform\symbian\src\ScummApp.cpp
+SOURCE backends\platform\symbian\src\SymbianMain.cpp
SOURCE gui\Key.cpp
SOURCE gui\KeysDialog.cpp
@@ -143,4 +142,4 @@ LIBRARY gdi.lib hal.lib bitgdi.lib
LIBRARY mediaclientaudiostream.lib efsrv.lib ws32.lib
LIBRARY qikctl.lib
library qikcore.lib bafl.lib eikcoctl.lib
-MACRO SDL_BACKEND \ No newline at end of file
+MACRO SDL_BACKEND
diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in
index 8f51e3c7b5..e799975385 100644
--- a/backends/platform/symbian/mmp/scummvm_base.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in
@@ -125,12 +125,24 @@ SOURCE engines\game.cpp
SOURCE engines\advanceddetector.cpp
SOURCE engines\savestate.cpp
// backend specific includes
+SOURCE backends\modular-backend.cpp
+SOURCE backends\audiocd\default\default-audiocd.cpp
+SOURCE backends\audiocd\sdl\sdl-audiocd.cpp
+SOURCE backends\events\sdl\sdl-events.cpp
+SOURCE backends\events\symbiansdl\symbiansdl-events.cpp
SOURCE backends\fs\abstract-fs.cpp
SOURCE backends\fs\symbian\symbianstream.cpp
+SOURCE backends\graphics\sdl\sdl-graphics.cpp
+SOURCE backends\graphics\symbiansdl\symbiansdl-graphics.cpp
SOURCE backends\keymapper\action.cpp
SOURCE backends\keymapper\keymap.cpp
SOURCE backends\keymapper\keymapper.cpp
SOURCE backends\keymapper\remap-dialog.cpp
+SOURCE backends\mixer\sdl\sdl-mixer.cpp
+SOURCE backends\mixer\symbiansdl\symbiansdl-mixer.cpp
+SOURCE backends\mutex\sdl\sdl-mutex.cpp
+SOURCE backends\timer\sdl\sdl-timer.cpp
+
// Source files for virtual keyboard
SOURCE backends\vkeybd\image-map.cpp
SOURCE backends\vkeybd\polygon.cpp
diff --git a/backends/platform/symbian/src/SymbianMain.cpp b/backends/platform/symbian/src/SymbianMain.cpp
new file mode 100644
index 0000000000..9e300a3068
--- /dev/null
+++ b/backends/platform/symbian/src/SymbianMain.cpp
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2010-opengl/backends/platform/symbian/src/Symbianmain.cpp $
+ * $Id: Symbianmain.cpp 51588 2010-08-01 19:51:23Z anotherguest $
+ *
+ */
+
+#include "base/main.h"
+#include "backends/platform/symbian/src/SymbianOS.h"
+#include "backends/platform/symbian/src/portdefs.h"
+
+extern "C"
+{
+// Include the snprintf and vsnprintf implementations as 'C' code
+#include "vsnprintf.h"
+}
+
+// Symbian SDL_Main implementation
+// Redirects standard io, creates Symbian specific SDL backend (inherited from main SDL)
+int main(int argc, char *argv[]) {
+ //
+ // Set up redirects for stdout/stderr under Symbian.
+ // Code copied from SDL_main.
+ //
+
+ // Symbian does not like any output to the console through any *print* function
+ char STDOUT_FILE[256], STDERR_FILE[256]; // shhh, don't tell anybody :)
+ strcpy(STDOUT_FILE, Symbian::GetExecutablePath());
+ strcpy(STDERR_FILE, Symbian::GetExecutablePath());
+ strcat(STDOUT_FILE, "scummvm.stdout.txt");
+ strcat(STDERR_FILE, "scummvm.stderr.txt");
+
+ /* Flush the output in case anything is queued */
+ fclose(stdout);
+ fclose(stderr);
+
+ /* Redirect standard input and standard output */
+ FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
+ if (newfp == NULL) { /* This happens on NT */
+#if !defined(stdout)
+ stdout = fopen(STDOUT_FILE, "w");
+#else
+ newfp = fopen(STDOUT_FILE, "w");
+ if (newfp) {
+ *stdout = *newfp;
+ }
+#endif
+ }
+ newfp = freopen(STDERR_FILE, "w", stderr);
+ if (newfp == NULL) { /* This happens on NT */
+#if !defined(stderr)
+ stderr = fopen(STDERR_FILE, "w");
+#else
+ newfp = fopen(STDERR_FILE, "w");
+ if (newfp) {
+ *stderr = *newfp;
+ }
+#endif
+ }
+ setbuf(stderr, NULL); /* No buffering */
+
+ // Create our OSystem instance
+ g_system = new OSystem_SDL_Symbian();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_SDL_Symbian *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_SDL_Symbian *)g_system;
+
+ return res;
+}
diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp
index de2eed4ed2..faced0c2c4 100644
--- a/backends/platform/symbian/src/SymbianOS.cpp
+++ b/backends/platform/symbian/src/SymbianOS.cpp
@@ -24,30 +24,23 @@
#include <sdlapp.h> // for CSDLApp::GetExecutablePathCStr() @ Symbian::GetExecutablePath()
#include <bautils.h>
-#include <eikenv.h>
+#include <eikenv.h> // for CEikonEnv::Static()
#define FORBIDDEN_SYMBOL_EXCEPTION_fclose
#define FORBIDDEN_SYMBOL_EXCEPTION_fopen
-#include "backends/fs/symbian/symbian-fs-factory.h"
#include "backends/platform/symbian/src/SymbianOS.h"
#include "backends/platform/symbian/src/SymbianActions.h"
-#include "backends/saves/default/default-saves.h"
-
-#include "base/main.h"
-
#include "common/config-manager.h"
#include "common/scummsys.h"
#include "common/translation.h"
#include "gui/message.h"
-#include "sound/mixer_intern.h"
-
-#ifdef SAMPLES_PER_SEC_8000 // the GreanSymbianMMP format cannot handle values for defines :(
- #define SAMPLES_PER_SEC 8000
-#else
- #define SAMPLES_PER_SEC 16000
-#endif
+#include "backends/fs/symbian/symbian-fs-factory.h"
+#include "backends/saves/default/default-saves.h"
+#include "backends/events/symbiansdl/symbiansdl-events.h"
+#include "backends/graphics/symbiansdl/symbiansdl-graphics.h"
+#include "backends/mixer/symbiansdl/symbiansdl-mixer.h"
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#define DEFAULT_SAVE_PATH "Savegames"
@@ -56,7 +49,7 @@
namespace Symbian {
// make this easily available everywhere
-char* GetExecutablePath() {
+char *GetExecutablePath() {
return CSDLApp::GetExecutablePathCStr();
}
@@ -64,66 +57,13 @@ char* GetExecutablePath() {
////////// OSystem_SDL_Symbian //////////////////////////////////////////
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"1x", "Fullscreen", GFX_NORMAL},
- {0, 0, 0}
-};
-
-bool OSystem_SDL_Symbian::hasFeature(Feature f) {
- switch (f) {
- case kFeatureFullscreenMode:
- case kFeatureAspectRatioCorrection:
- case kFeatureCursorHasPalette:
-#ifdef USE_VIBRA_SE_PXXX
- case kFeatureVibration:
-#endif
- return true;
-
- default:
- return false;
- }
-}
-
-void OSystem_SDL_Symbian::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureVirtualKeyboard:
- if (enable) {
- }
- else {
-
- }
- break;
- case kFeatureDisableKeyFiltering:
- GUI::Actions::Instance()->beginMapping(enable);
- break;
- default:
- OSystem_SDL::setFeatureState(f, enable);
- }
-}
-
-static Common::String getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
- strcpy(configFile, Symbian::GetExecutablePath());
- strcat(configFile, DEFAULT_CONFIG_FILE);
- return configFile;
+OSystem_SDL_Symbian::OSystem_SDL_Symbian()
+ :
+ _RFs(0) {
+
}
-Common::SeekableReadStream *OSystem_SDL_Symbian::createConfigReadStream() {
- Common::FSNode file(getDefaultConfigFileName());
- return file.createReadStream();
-}
-
-Common::WriteStream *OSystem_SDL_Symbian::createConfigWriteStream() {
- Common::FSNode file(getDefaultConfigFileName());
- return file.createWriteStream();
-}
-
-OSystem_SDL_Symbian::zoneDesc OSystem_SDL_Symbian::_zones[TOTAL_ZONES] = {
- { 0, 0, 320, 145 },
- { 0, 145, 150, 55 },
- { 150, 145, 170, 55 }
-};
-OSystem_SDL_Symbian::OSystem_SDL_Symbian() :_channels(0),_stereo_mix_buffer(0) {
+void OSystem_SDL_Symbian::init() {
_RFs = &CEikonEnv::Static()->FsSession();
_fsFactory = new SymbianFilesystemFactory();
}
@@ -133,20 +73,19 @@ void OSystem_SDL_Symbian::initBackend() {
Common::String savePath;
savePath = Symbian::GetExecutablePath();
savePath += DEFAULT_SAVE_PATH "\\";
- _savefile = new DefaultSaveFileManager(savePath);
+ _savefileManager = new DefaultSaveFileManager(savePath);
// If savepath has not already been set then set it
if (!ConfMan.hasKey("savepath")) {
ConfMan.set("savepath", savePath);
-
}
// Ensure that the current set path (might have been altered by the user) exists
Common::String currentPath = ConfMan.get("savepath");
TFileName fname;
- TPtrC8 ptr((const unsigned char*)currentPath.c_str(),currentPath.size());
+ TPtrC8 ptr((const unsigned char*)currentPath.c_str(), currentPath.size());
fname.Copy(ptr);
- BaflUtils::EnsurePathExistsL(static_cast<OSystem_SDL_Symbian*>(g_system)->FsSession(), fname);
+ BaflUtils::EnsurePathExistsL(static_cast<OSystem_SDL_Symbian *>(g_system)->FsSession(), fname);
ConfMan.setBool("FM_high_quality", false);
#if !defined(S60) || defined(S60V3) // S60 has low quality as default
@@ -154,11 +93,26 @@ void OSystem_SDL_Symbian::initBackend() {
#else
ConfMan.setBool("FM_medium_quality", false);
#endif
- ConfMan.setInt("joystick_num", 0); // Symbian OS should have joystick_num set to 0 in the ini file , but uiq devices might refuse opening the joystick
+ // Symbian OS should have joystick_num set to 0 in the ini file,
+ // but uiq devices might refuse opening the joystick
+ ConfMan.setInt("joystick_num", 0);
ConfMan.flushToDisk();
GUI::Actions::init();
+ // Creates the backend managers
+ if (_eventManager == 0)
+ _eventManager = new SymbianSdlEventManager(this);
+ if (_mixerManager == 0) {
+ _mixerManager = new SymbianSdlMixerManager();
+
+ // Setup and start mixer
+ _mixerManager->init();
+ }
+ if (_graphicsManager == 0)
+ _graphicsManager = new SymbianSdlGraphicsManager();
+
+ // Call parent implementation of this method
OSystem_SDL::initBackend();
// Initialize global key mapping for Smartphones
@@ -166,7 +120,6 @@ void OSystem_SDL_Symbian::initBackend() {
actions->initInstanceMain(this);
actions->loadMapping();
- initZones();
}
void OSystem_SDL_Symbian::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
@@ -176,286 +129,23 @@ void OSystem_SDL_Symbian::addSysArchivesToSearchSet(Common::SearchSet &s, int pr
}
}
-OSystem_SDL_Symbian::~OSystem_SDL_Symbian() {
- delete[] _stereo_mix_buffer;
-}
-
-int OSystem_SDL_Symbian::getDefaultGraphicsMode() const {
- return GFX_NORMAL;
-}
-
-const OSystem::GraphicsMode *OSystem_SDL_Symbian::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-// make sure we always go to normal, even if the string might be set wrong!
-bool OSystem_SDL_Symbian::setGraphicsMode(const char * /*name*/) {
- // let parent OSystem_SDL handle it
- return OSystem_SDL::setGraphicsMode(getDefaultGraphicsMode());
-}
-
void OSystem_SDL_Symbian::quitWithErrorMsg(const char * /*aMsg*/) {
-
CEikonEnv::Static()->AlertWin(_L("quitWithErrorMsg()")) ;
if (g_system)
g_system->quit();
}
-// Overloaded from SDL_Commmon
void OSystem_SDL_Symbian::quit() {
delete GUI_Actions::Instance();
- OSystem_SDL::quit();
-}
-
-void OSystem_SDL_Symbian::setupMixer() {
-
- SDL_AudioSpec desired;
- SDL_AudioSpec obtained;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = (uint16)samples;
- desired.callback = symbianMixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &obtained) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = obtained.freq;
- _channels = obtained.channels;
-
- // Need to create mixbuffer for stereo mix to downmix
- if (_channels != 2) {
- _stereo_mix_buffer = new byte [obtained.size*2];//*2 for stereo values
- }
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- _mixer->setReady(true);
- SDL_PauseAudio(0);
- }
-}
-
-/**
- * The mixer callback function.
- */
-void OSystem_SDL_Symbian::symbianMixCallback(void *sys, byte *samples, int len) {
- OSystem_SDL_Symbian *this_ = (OSystem_SDL_Symbian *)sys;
- assert(this_);
-
- if (!this_->_mixer)
- return;
-
-#if defined (S60) && !defined(S60V3)
- // If not stereo then we need to downmix
- if (this_->_mixer->_channels != 2) {
- this_->_mixer->mixCallback(_stereo_mix_buffer, len * 2);
-
- int16 *bitmixDst = (int16 *)samples;
- int16 *bitmixSrc = (int16 *)_stereo_mix_buffer;
-
- for (int loop = len / 2; loop >= 0; loop --) {
- *bitmixDst = (*bitmixSrc + *(bitmixSrc + 1)) >> 1;
- bitmixDst++;
- bitmixSrc += 2;
- }
- } else
-#else
- this_->_mixer->mixCallback(samples, len);
-#endif
-}
-
-
-/**
- * This is an implementation by the remapKey function
- * @param SDL_Event to remap
- * @param ScumVM event to modify if special result is requested
- * @return true if Common::Event has a valid return status
- */
-bool OSystem_SDL_Symbian::remapKey(SDL_Event &ev, Common::Event &event) {
- if (GUI::Actions::Instance()->mappingActive() || ev.key.keysym.sym <= SDLK_UNKNOWN)
- return false;
-
- for (TInt loop = 0; loop < GUI::ACTION_LAST; loop++) {
- if (GUI::Actions::Instance()->getMapping(loop) == ev.key.keysym.sym &&
- GUI::Actions::Instance()->isEnabled(loop)) {
- // Create proper event instead
- switch (loop) {
- case GUI::ACTION_UP:
- if (ev.type == SDL_KEYDOWN) {
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case GUI::ACTION_DOWN:
- if (ev.type == SDL_KEYDOWN) {
- _km.y_vel = 1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case GUI::ACTION_LEFT:
- if (ev.type == SDL_KEYDOWN) {
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case GUI::ACTION_RIGHT:
- if (ev.type == SDL_KEYDOWN) {
- _km.x_vel = 1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case GUI::ACTION_LEFTCLICK:
- event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP);
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case GUI::ACTION_RIGHTCLICK:
- event.type = (ev.type == SDL_KEYDOWN ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP);
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case GUI::ACTION_ZONE:
- if (ev.type == SDL_KEYDOWN) {
- int i;
-
- for (i=0; i < TOTAL_ZONES; i++)
- if (_km.x >= _zones[i].x && _km.y >= _zones[i].y &&
- _km.x <= _zones[i].x + _zones[i].width && _km.y <= _zones[i].y + _zones[i].height
- ) {
- _mouseXZone[i] = _km.x;
- _mouseYZone[i] = _km.y;
- break;
- }
- _currentZone++;
- if (_currentZone >= TOTAL_ZONES)
- _currentZone = 0;
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _mouseXZone[_currentZone], _mouseYZone[_currentZone]);
- SDL_WarpMouse(event.mouse.x, event.mouse.y);
- }
-
- return true;
- case GUI::ACTION_MULTI: {
- GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
- // if key code is pause, then change event to interactive or just fall through
- if (key.keycode() == SDLK_PAUSE) {
- event.type = Common::EVENT_PREDICTIVE_DIALOG;
- return true;
- }
- }
- case GUI::ACTION_SAVE:
- case GUI::ACTION_SKIP:
- case GUI::ACTION_SKIP_TEXT:
- case GUI::ACTION_PAUSE:
- case GUI::ACTION_SWAPCHAR:
- case GUI::ACTION_FASTMODE:
- case GUI::ACTION_DEBUGGER:
- case GUI::ACTION_MAINMENU:
- case GUI::ACTION_VKB:
- case GUI::ACTION_KEYMAPPER:{
- GUI::Key &key = GUI::Actions::Instance()->getKeyAction(loop);
- ev.key.keysym.sym = (SDLKey) key.keycode();
- ev.key.keysym.scancode = 0;
- ev.key.keysym.mod = (SDLMod) key.flags();
-
- // Translate from SDL keymod event to Scummvm Key Mod Common::Event.
- // This codes is also present in GP32 backend and in SDL backend as a static function
- // Perhaps it should be shared.
- if (key.flags() != 0) {
- event.kbd.flags = 0;
-
- if (ev.key.keysym.mod & KMOD_SHIFT)
- event.kbd.flags |= Common::KBD_SHIFT;
-
- if (ev.key.keysym.mod & KMOD_ALT)
- event.kbd.flags |= Common::KBD_ALT;
-
- if (ev.key.keysym.mod & KMOD_CTRL)
- event.kbd.flags |= Common::KBD_CTRL;
- }
-
- return false;
- }
-
- case GUI::ACTION_QUIT:
- {
- GUI::MessageDialog alert(_("Do you want to quit ?"), _("Yes"), _("No"));
- if (alert.runModal() == GUI::kMessageOK)
- quit();
-
- return true;
- }
- }
- }
- }
-
- return false;
-}
-
-void OSystem_SDL_Symbian::setWindowCaption(const char *caption) {
- OSystem_SDL::setWindowCaption(caption);
+ // Call parent implementation of this method
+ OSystem_SDL::quit();
}
void OSystem_SDL_Symbian::engineInit() {
// Check mappings for the engine just started
- check_mappings();
+ checkMappings();
}
void OSystem_SDL_Symbian::engineDone() {
@@ -463,22 +153,27 @@ void OSystem_SDL_Symbian::engineDone() {
GUI::Actions::Instance()->initInstanceMain(this);
}
-void OSystem_SDL_Symbian::check_mappings() {
+void OSystem_SDL_Symbian::checkMappings() {
if (ConfMan.get("gameid").empty() || GUI::Actions::Instance()->initialized())
return;
GUI::Actions::Instance()->initInstanceGame();
}
-void OSystem_SDL_Symbian::initZones() {
- int i;
+// make sure we always go to normal, even if the string might be set wrong!
+bool OSystem_SDL_Symbian::setGraphicsMode(const char * /*name*/) {
+ return _graphicsManager->setGraphicsMode(0);
+}
- _currentZone = 0;
+Common::String OSystem_SDL_Symbian::getDefaultConfigFileName() {
+ char configFile[MAXPATHLEN];
+ strcpy(configFile, Symbian::GetExecutablePath());
+ strcat(configFile, DEFAULT_CONFIG_FILE);
+ return configFile;
+}
- for (i = 0; i < TOTAL_ZONES; i++) {
- _mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2));
- _mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2));
- }
+void OSystem_SDL_Symbian::setupIcon() {
+ // Don't for Symbian: it uses the EScummVM.aif file for the icon.
}
RFs& OSystem_SDL_Symbian::FsSession() {
@@ -504,67 +199,3 @@ void* scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size
return NULL;
}
-
-extern "C"
-{
-// Include the snprintf and vsnprintf implementations as 'C' code
-#include "vsnprintf.h"
-}
-
-// Symbian SDL_Main implementation
-// Redirects standard io, creates Symbian specific SDL backend (inherited from main SDL)
-int main(int argc, char *argv[]) {
- //
- // Set up redirects for stdout/stderr under Symbian.
- // Code copied from SDL_main.
- //
-
- // Symbian does not like any output to the console through any *print* function
- char STDOUT_FILE[256], STDERR_FILE[256]; // shhh, don't tell anybody :)
- strcpy(STDOUT_FILE, Symbian::GetExecutablePath());
- strcpy(STDERR_FILE, Symbian::GetExecutablePath());
- strcat(STDOUT_FILE, "scummvm.stdout.txt");
- strcat(STDERR_FILE, "scummvm.stderr.txt");
-
- /* Flush the output in case anything is queued */
- fclose(stdout);
- fclose(stderr);
-
- /* Redirect standard input and standard output */
- FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
- if (newfp == NULL) { /* This happens on NT */
-#if !defined(stdout)
- stdout = fopen(STDOUT_FILE, "w");
-#else
- newfp = fopen(STDOUT_FILE, "w");
- if (newfp) {
- *stdout = *newfp;
- }
-#endif
- }
- newfp = freopen(STDERR_FILE, "w", stderr);
- if (newfp == NULL) { /* This happens on NT */
-#if !defined(stderr)
- stderr = fopen(STDERR_FILE, "w");
-#else
- newfp = fopen(STDERR_FILE, "w");
- if (newfp) {
- *stderr = *newfp;
- }
-#endif
- }
- setbuf(stderr, NULL); /* No buffering */
-
- // Create our OSystem instance
- g_system = new OSystem_SDL_Symbian();
- assert(g_system);
-
-#ifdef DYNAMIC_MODULES
- PluginManager::instance().addPluginProvider(new SDLPluginProvider());
-#endif
-
- // Invoke the actual ScummVM main entry point:
- int res = scummvm_main(argc, argv);
- g_system->quit(); // TODO: Consider removing / replacing this!
- return res;
-}
diff --git a/backends/platform/symbian/src/SymbianOS.h b/backends/platform/symbian/src/SymbianOS.h
index 85b5e131da..0142054492 100644
--- a/backends/platform/symbian/src/SymbianOS.h
+++ b/backends/platform/symbian/src/SymbianOS.h
@@ -22,73 +22,52 @@
* $Id$
*/
-#ifndef SDLSYMBIAN_H
-#define SDLSYMBIAN_H
+#ifndef PLATFORM_SDL_SYMBIAN_H
+#define PLATFORM_SDL_SYMBIAN_H
#include "backends/platform/sdl/sdl.h"
-#define TOTAL_ZONES 3
class RFs;
class OSystem_SDL_Symbian : public OSystem_SDL {
public:
OSystem_SDL_Symbian();
- virtual ~OSystem_SDL_Symbian();
-public:
+ // Override from OSystem_SDL
+ virtual void init();
+ virtual void initBackend();
+ virtual void quit();
+ virtual void engineInit();
+ virtual void engineDone();
+ virtual bool setGraphicsMode(const char *name);
+ virtual Common::String getDefaultConfigFileName();
+ virtual void setupIcon();
+
/**
- * The following method is called once, from main.cpp, after all
- * config data (including command line params etc.) are fully loaded.
+ * Returns reference to File session
*/
- virtual void initBackend();
+ RFs& FsSession();
- int getDefaultGraphicsMode() const;
- const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- bool setGraphicsMode(const char *name);
void quitWithErrorMsg(const char *msg);
- virtual bool hasFeature(Feature f);
- void setFeatureState(Feature f, bool enable);
-
- // Set function that generates samples
- //
- // This function is overridden by the symbian port in order to provide MONO audio
- // downmix is done by supplying our own audiocallback
- //
- virtual void setupMixer(); // overloaded by CE backend
-
- // Overloaded from SDL_Commmon
- void quit();
-
- // Returns reference to File session
- RFs& FsSession();
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
-protected:
- //
- // The mixer callback function.
- //
- static void symbianMixCallback(void *s, byte *samples, int len);
-
- virtual Common::SeekableReadStream *createConfigReadStream();
- virtual Common::WriteStream *createConfigWriteStream();
-public:
- // vibration support
+ // Vibration support
#ifdef USE_VIBRA_SE_PXXX
- //
- // Intialize the vibration api used if present and supported
- //
+ /**
+ * Intialize the vibration api used if present and supported
+ */
void initializeVibration();
- //
- // Turn vibration on, repeat no time
- // @param vibraLength number of repetitions
- //
+ /**
+ * Turn vibration on, repeat no time
+ * @param vibraLength number of repetitions
+ */
void vibrationOn(int vibraLength);
- //
- // Turns the vibration off
- //
+ /**
+ * Turns the vibration off
+ */
void vibrationOff();
protected:
@@ -96,54 +75,11 @@ protected:
#endif // USE_VIBRA_SE_PXXX
protected:
-
- //
- // This is an implementation by the remapKey function
- // @param SDL_Event to remap
- // @param ScumVM event to modify if special result is requested
- // @return true if Common::Event has a valid return status
- //
- bool remapKey(SDL_Event &ev, Common::Event &event);
-
- void setWindowCaption(const char *caption);
-
/**
- * Allows the backend to perform engine specific init.
- * Called just before the engine is run.
+ * Used to intialized special game mappings
*/
- virtual void engineInit();
-
- /**
- * Allows the backend to perform engine specific de-init.
- * Called after the engine finishes.
- */
- virtual void engineDone();
-
- //
- // Used to intialized special game mappings
- //
- void check_mappings();
-
- void initZones();
-
- // Audio
- int _channels;
-
- byte *_stereo_mix_buffer;
-
- // Used to handle joystick navi zones
- int _mouseXZone[TOTAL_ZONES];
- int _mouseYZone[TOTAL_ZONES];
- int _currentZone;
-
- struct zoneDesc {
- int x;
- int y;
- int width;
- int height;
- };
+ void checkMappings();
- static zoneDesc _zones[TOTAL_ZONES];
RFs* _RFs;
};
diff --git a/backends/timer/sdl/sdl-timer.cpp b/backends/timer/sdl/sdl-timer.cpp
new file mode 100644
index 0000000000..83b2cff3eb
--- /dev/null
+++ b/backends/timer/sdl/sdl-timer.cpp
@@ -0,0 +1,54 @@
+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND)
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+
+#include "backends/timer/sdl/sdl-timer.h"
+
+static Uint32 timer_handler(Uint32 interval, void *param) {
+ ((DefaultTimerManager *)param)->handler();
+ return interval;
+}
+
+SdlTimerManager::SdlTimerManager() {
+ // Initializes the SDL timer subsystem
+ if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Creates the timer callback
+ _timerID = SDL_AddTimer(10, &timer_handler, this);
+}
+
+SdlTimerManager::~SdlTimerManager() {
+ // Removes the timer callback
+ SDL_RemoveTimer(_timerID);
+}
+
+#endif
diff --git a/backends/timer/sdl/sdl-timer.h b/backends/timer/sdl/sdl-timer.h
new file mode 100644
index 0000000000..5995aed4b0
--- /dev/null
+++ b/backends/timer/sdl/sdl-timer.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_TIMER_SDL_H
+#define BACKENDS_TIMER_SDL_H
+
+#include "backends/timer/default/default-timer.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+/**
+ * SDL timer manager. Setups the timer callback for
+ * DefaultTimerManager.
+ */
+class SdlTimerManager : public DefaultTimerManager {
+public:
+ SdlTimerManager();
+ virtual ~SdlTimerManager();
+
+protected:
+ SDL_TimerID _timerID;
+};
+
+
+#endif