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| author | Alejandro Marzini | 2010-07-26 06:58:33 +0000 |
|---|---|---|
| committer | Alejandro Marzini | 2010-07-26 06:58:33 +0000 |
| commit | 141e10184181abcf169f59318179d92ec2e65597 (patch) | |
| tree | 3a218b2cfa799d6b7d9003b275f295c98dbf4dbf /backends/graphics/opengl/gltexture.cpp | |
| parent | 738a9e78d8e0c2fc096006fd38d66ac743cb7a3d (diff) | |
| download | scummvm-rg350-141e10184181abcf169f59318179d92ec2e65597.tar.gz scummvm-rg350-141e10184181abcf169f59318179d92ec2e65597.tar.bz2 scummvm-rg350-141e10184181abcf169f59318179d92ec2e65597.zip | |
Formatted spaces.
svn-id: r51300
Diffstat (limited to 'backends/graphics/opengl/gltexture.cpp')
| -rw-r--r-- | backends/graphics/opengl/gltexture.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp index 188386d0ab..679538585f 100644 --- a/backends/graphics/opengl/gltexture.cpp +++ b/backends/graphics/opengl/gltexture.cpp @@ -129,7 +129,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) { // Allocate room for the texture glTexImage2D(GL_TEXTURE_2D, 0, _glFormat, - _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); + _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); _refresh = false; } @@ -171,10 +171,10 @@ void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { // Calculate the screen rect where the texture will be drawn const GLshort vertices[] = { - x, y, - x + w, y, - x, y + h, - x + w, y + h, + x, y, + x + w, y, + x, y + h, + x + w, y + h, }; glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR(); |
