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authorAlejandro Marzini2010-07-26 06:58:33 +0000
committerAlejandro Marzini2010-07-26 06:58:33 +0000
commit141e10184181abcf169f59318179d92ec2e65597 (patch)
tree3a218b2cfa799d6b7d9003b275f295c98dbf4dbf /backends/graphics/opengl/opengl-graphics.cpp
parent738a9e78d8e0c2fc096006fd38d66ac743cb7a3d (diff)
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Formatted spaces.
svn-id: r51300
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 23de9db59e..58ca7f09ce 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -267,7 +267,7 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
_videoMode.mode == _oldVideoMode.mode &&
_videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+ _videoMode.screenHeight == _oldVideoMode.screenHeight) {
_oldVideoMode.setup = false;
}
@@ -383,9 +383,9 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
}
} else if (_screenFormat.bytesPerPixel == 3) {
uint8 *pixels = (uint8 *)_screenData.pixels;
- byte r = (col >> 16) & 0xFF;
- byte g = (col >> 8) & 0xFF;
- byte b = col & 0xFF;
+ byte r = (col >> 16) & 0xFF;
+ byte g = (col >> 8) & 0xFF;
+ byte b = col & 0xFF;
for (int i = 0; i < _screenData.w * _screenData.h; i++) {
pixels[0] = r;
pixels[1] = g;
@@ -823,23 +823,23 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
bpp = 4;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
- } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
+ } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
bpp = 3;
glFormat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
bpp = 2;
glFormat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
bpp = 2;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
- } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
bpp = 2;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
- } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
+ } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
// If uses a palette, create texture as RGB888. The pixel data will be converted
// later.
bpp = 3;