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author | Johannes Schickel | 2013-08-15 18:53:55 +0200 |
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committer | Johannes Schickel | 2013-10-05 00:20:02 +0200 |
commit | 8a6e57cba1c89f922e27bb72201cfda55681f6dc (patch) | |
tree | e9efefdf15bc8ca7ca25bef0a08f54a1a31feff6 /backends/graphics/opengl/opengl-graphics.cpp | |
parent | 0e2cf28d99a79a9ae84a4d48cf0e607deacb6653 (diff) | |
download | scummvm-rg350-8a6e57cba1c89f922e27bb72201cfda55681f6dc.tar.gz scummvm-rg350-8a6e57cba1c89f922e27bb72201cfda55681f6dc.tar.bz2 scummvm-rg350-8a6e57cba1c89f922e27bb72201cfda55681f6dc.zip |
BACKENDS: Remove OpenGL and OpenGL SDL backend.
This breaks our Tizen port.
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 1396 |
1 files changed, 0 insertions, 1396 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp deleted file mode 100644 index 84be83d524..0000000000 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ /dev/null @@ -1,1396 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/scummsys.h" - -#if defined(USE_OPENGL) - -#include "backends/graphics/opengl/opengl-graphics.h" -#include "backends/graphics/opengl/glerrorcheck.h" -#include "common/config-manager.h" -#include "common/file.h" -#include "common/mutex.h" -#include "common/textconsole.h" -#include "common/translation.h" -#ifdef USE_OSD -#include "common/tokenizer.h" -#endif -#include "graphics/font.h" -#include "graphics/fontman.h" - -OpenGLGraphicsManager::OpenGLGraphicsManager() - : -#ifdef USE_OSD - _osdTexture(0), _osdAlpha(0), _osdFadeStartTime(0), _requireOSDUpdate(false), -#endif - _gameTexture(0), _overlayTexture(0), _cursorTexture(0), - _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false), - _shakePos(0), - _overlayVisible(false), _overlayNeedsRedraw(false), - _transactionMode(kTransactionNone), - _cursorNeedsRedraw(false), _cursorPaletteDisabled(true), - _cursorVisible(false), _cursorKeyColor(0), - _cursorDontScale(false), - _formatBGR(false), - _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0) { - - memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); - memset(&_videoMode, 0, sizeof(_videoMode)); - memset(&_transactionDetails, 0, sizeof(_transactionDetails)); - - _videoMode.mode = OpenGL::GFX_NORMAL; - _videoMode.scaleFactor = 2; - _videoMode.fullscreen = ConfMan.getBool("fullscreen"); - _videoMode.antialiasing = false; - - _gamePalette = (byte *)calloc(sizeof(byte) * 3, 256); - _cursorPalette = (byte *)calloc(sizeof(byte) * 3, 256); -} - -OpenGLGraphicsManager::~OpenGLGraphicsManager() { - free(_gamePalette); - free(_cursorPalette); - - _screenData.free(); - _overlayData.free(); - _cursorData.free(); - _osdSurface.free(); - - delete _gameTexture; - delete _overlayTexture; - delete _cursorTexture; -} - -// -// Feature -// - -bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) { - return - (f == OSystem::kFeatureAspectRatioCorrection) || - (f == OSystem::kFeatureCursorPalette); -} - -void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { - switch (f) { - case OSystem::kFeatureFullscreenMode: - setFullscreenMode(enable); - break; - - case OSystem::kFeatureAspectRatioCorrection: - _videoMode.aspectRatioCorrection = enable; - _transactionDetails.needRefresh = true; - break; - - case OSystem::kFeatureCursorPalette: - _cursorPaletteDisabled = !enable; - _cursorNeedsRedraw = true; - break; - - default: - break; - } -} - -bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) { - switch (f) { - case OSystem::kFeatureFullscreenMode: - return _videoMode.fullscreen; - - case OSystem::kFeatureAspectRatioCorrection: - return _videoMode.aspectRatioCorrection; - - case OSystem::kFeatureCursorPalette: - return !_cursorPaletteDisabled; - - default: - return false; - } -} - -// -// Screen format and modes -// - -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"gl1", _s("OpenGL Normal"), OpenGL::GFX_NORMAL}, - {"gl2", _s("OpenGL Conserve"), OpenGL::GFX_CONSERVE}, - {"gl4", _s("OpenGL Original"), OpenGL::GFX_ORIGINAL}, - {0, 0, 0} -}; - -const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() { - return s_supportedGraphicsModes; -} - -const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; -} - -int OpenGLGraphicsManager::getDefaultGraphicsMode() const { - return OpenGL::GFX_NORMAL; -} - -bool OpenGLGraphicsManager::setGraphicsMode(int mode) { - assert(_transactionMode == kTransactionActive); - - setScale(2); - - if (_oldVideoMode.setup && _oldVideoMode.mode == mode) - return true; - - switch (mode) { - case OpenGL::GFX_NORMAL: - case OpenGL::GFX_CONSERVE: - case OpenGL::GFX_ORIGINAL: - break; - default: - warning("Unknown gfx mode %d", mode); - return false; - } - - _videoMode.mode = mode; - _transactionDetails.needRefresh = true; - - return true; -} - -int OpenGLGraphicsManager::getGraphicsMode() const { - assert(_transactionMode == kTransactionNone); - return _videoMode.mode; -} - -void OpenGLGraphicsManager::resetGraphicsScale() { - setScale(1); -} - -#ifdef USE_RGB_COLOR -Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const { - return _screenFormat; -} -#endif - -void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) { - assert(_transactionMode == kTransactionActive); - -#ifdef USE_RGB_COLOR - Graphics::PixelFormat newFormat; - if (!format) - newFormat = Graphics::PixelFormat::createFormatCLUT8(); - else - newFormat = *format; - - assert(newFormat.bytesPerPixel > 0); - - // Avoid redundant format changes - if (newFormat != _videoMode.format) { - _videoMode.format = newFormat; - _transactionDetails.formatChanged = true; - _screenFormat = newFormat; - } -#endif - - // Avoid redundant res changes - if ((int)width == _videoMode.screenWidth && (int)height == _videoMode.screenHeight) - return; - - _videoMode.screenWidth = width; - _videoMode.screenHeight = height; - - _transactionDetails.sizeChanged = true; -} - -int OpenGLGraphicsManager::getScreenChangeID() const { - return _screenChangeCount; -} - -// -// GFX -// - -void OpenGLGraphicsManager::beginGFXTransaction() { - assert(_transactionMode == kTransactionNone); - - _transactionMode = kTransactionActive; - _transactionDetails.sizeChanged = false; - _transactionDetails.needRefresh = false; - _transactionDetails.needUpdatescreen = false; - _transactionDetails.filterChanged = false; -#ifdef USE_RGB_COLOR - _transactionDetails.formatChanged = false; -#endif - - _oldVideoMode = _videoMode; -} - -OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { - int errors = OSystem::kTransactionSuccess; - - assert(_transactionMode != kTransactionNone); - - if (_transactionMode == kTransactionRollback) { - if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { - errors |= OSystem::kTransactionFullscreenFailed; - - _videoMode.fullscreen = _oldVideoMode.fullscreen; - } else if (_videoMode.mode != _oldVideoMode.mode) { - errors |= OSystem::kTransactionModeSwitchFailed; - - _videoMode.mode = _oldVideoMode.mode; - _videoMode.scaleFactor = _oldVideoMode.scaleFactor; -#ifdef USE_RGB_COLOR - } else if (_videoMode.format != _oldVideoMode.format) { - errors |= OSystem::kTransactionFormatNotSupported; - - _videoMode.format = _oldVideoMode.format; - _screenFormat = _videoMode.format; -#endif - } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { - errors |= OSystem::kTransactionSizeChangeFailed; - - _videoMode.screenWidth = _oldVideoMode.screenWidth; - _videoMode.screenHeight = _oldVideoMode.screenHeight; - _videoMode.overlayWidth = _oldVideoMode.overlayWidth; - _videoMode.overlayHeight = _oldVideoMode.overlayHeight; - } - - if (_videoMode.fullscreen == _oldVideoMode.fullscreen && - _videoMode.mode == _oldVideoMode.mode && - _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { - - _oldVideoMode.setup = false; - } - } - - if (_transactionDetails.sizeChanged || _transactionDetails.needRefresh) { - unloadGFXMode(); - if (!loadGFXMode()) { - if (_oldVideoMode.setup) { - _transactionMode = kTransactionRollback; - errors |= endGFXTransaction(); - } - } else { - clearOverlay(); - - _videoMode.setup = true; - _screenChangeCount++; - } -#ifdef USE_RGB_COLOR - } else if (_transactionDetails.filterChanged || _transactionDetails.formatChanged) { -#else - } else if (_transactionDetails.filterChanged) { -#endif - loadTextures(); - internUpdateScreen(); - } else if (_transactionDetails.needUpdatescreen) { - internUpdateScreen(); - } - - _transactionMode = kTransactionNone; - return (OSystem::TransactionError)errors; -} - -// -// Screen -// - -int16 OpenGLGraphicsManager::getHeight() { - return _videoMode.screenHeight; -} - -int16 OpenGLGraphicsManager::getWidth() { - return _videoMode.screenWidth; -} - -void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif - - // Save the screen palette - memcpy(_gamePalette + start * 3, colors, num * 3); - - _screenNeedsRedraw = true; - - if (_cursorPaletteDisabled) - _cursorNeedsRedraw = true; -} - -void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif - - // Copies current palette to buffer - memcpy(colors, _gamePalette + start * 3, num * 3); -} - -void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { - assert(x >= 0 && x < _screenData.w); - assert(y >= 0 && y < _screenData.h); - assert(h > 0 && y + h <= _screenData.h); - assert(w > 0 && x + w <= _screenData.w); - - // Copy buffer data to game screen internal buffer - const byte *src = (const byte *)buf; - byte *dst = (byte *)_screenData.getBasePtr(x, y); - for (int i = 0; i < h; i++) { - memcpy(dst, src, w * _screenData.format.bytesPerPixel); - src += pitch; - dst += _screenData.pitch; - } - - // Extend dirty area if not full screen redraw is flagged - if (!_screenNeedsRedraw) { - const Common::Rect dirtyRect(x, y, x + w, y + h); - _screenDirtyRect.extend(dirtyRect); - } -} - -Graphics::Surface *OpenGLGraphicsManager::lockScreen() { - return &_screenData; -} - -void OpenGLGraphicsManager::unlockScreen() { - _screenNeedsRedraw = true; -} - -void OpenGLGraphicsManager::fillScreen(uint32 col) { - if (_gameTexture == NULL) - return; - -#ifdef USE_RGB_COLOR - if (_screenFormat.bytesPerPixel == 1) { - memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch); - } else if (_screenFormat.bytesPerPixel == 2) { - uint16 *pixels = (uint16 *)_screenData.getPixels(); - uint16 col16 = (uint16)col; - for (int i = 0; i < _screenData.w * _screenData.h; i++) { - pixels[i] = col16; - } - } else if (_screenFormat.bytesPerPixel == 3) { - uint8 *pixels = (uint8 *)_screenData.getPixels(); - byte r = (col >> 16) & 0xFF; - byte g = (col >> 8) & 0xFF; - byte b = col & 0xFF; - for (int i = 0; i < _screenData.w * _screenData.h; i++) { - pixels[0] = r; - pixels[1] = g; - pixels[2] = b; - pixels += 3; - } - } else if (_screenFormat.bytesPerPixel == 4) { - uint32 *pixels = (uint32 *)_screenData.getPixels(); - for (int i = 0; i < _screenData.w * _screenData.h; i++) { - pixels[i] = col; - } - } -#else - memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch); -#endif - _screenNeedsRedraw = true; -} - -void OpenGLGraphicsManager::updateScreen() { - assert(_transactionMode == kTransactionNone); - internUpdateScreen(); -} - -void OpenGLGraphicsManager::setShakePos(int shakeOffset) { - assert(_transactionMode == kTransactionNone); - _shakePos = shakeOffset; -} - -void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect &rect) { -} - -void OpenGLGraphicsManager::clearFocusRectangle() { -} - -// -// Overlay -// - -void OpenGLGraphicsManager::showOverlay() { - assert(_transactionMode == kTransactionNone); - - if (_overlayVisible) - return; - - _overlayVisible = true; - - clearOverlay(); -} - -void OpenGLGraphicsManager::hideOverlay() { - assert(_transactionMode == kTransactionNone); - - if (!_overlayVisible) - return; - - _overlayVisible = false; - - clearOverlay(); -} - -Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const { - return _overlayFormat; -} - -void OpenGLGraphicsManager::clearOverlay() { - // Set all pixels to 0 - memset(_overlayData.getPixels(), 0, _overlayData.h * _overlayData.pitch); - _overlayNeedsRedraw = true; -} - -void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) { - const byte *src = (byte *)_overlayData.getPixels(); - byte *dst = (byte *)buf; - for (int i = 0; i < _overlayData.h; i++) { - // Copy overlay data to buffer - memcpy(dst, src, _overlayData.pitch); - dst += pitch; - src += _overlayData.pitch; - } -} - -void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { - assert(_transactionMode == kTransactionNone); - - if (_overlayTexture == NULL) - return; - - const byte *src = (const byte *)buf; - - // Clip the coordinates - if (x < 0) { - w += x; - src -= x * 2; - x = 0; - } - - if (y < 0) { - h += y; - src -= y * pitch; - y = 0; - } - - if (w > _overlayData.w - x) - w = _overlayData.w - x; - - if (h > _overlayData.h - y) - h = _overlayData.h - y; - - if (w <= 0 || h <= 0) - return; - - // Copy buffer data to internal overlay surface - byte *dst = (byte *)_overlayData.getBasePtr(0, y); - for (int i = 0; i < h; i++) { - memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel); - src += pitch; - dst += _overlayData.pitch; - } - - // Extend dirty area if not full screen redraw is flagged - if (!_overlayNeedsRedraw) { - const Common::Rect dirtyRect(x, y, x + w, y + h); - _overlayDirtyRect.extend(dirtyRect); - } -} - -int16 OpenGLGraphicsManager::getOverlayHeight() { - return _videoMode.overlayHeight; -} - -int16 OpenGLGraphicsManager::getOverlayWidth() { - return _videoMode.overlayWidth; -} - -// -// Cursor -// - -bool OpenGLGraphicsManager::showMouse(bool visible) { - if (_cursorVisible == visible) - return visible; - - bool last = _cursorVisible; - _cursorVisible = visible; - - return last; -} - -void OpenGLGraphicsManager::warpMouse(int x, int y) { - int scaledX = x; - int scaledY = y; - - int16 currentX = _cursorState.x; - int16 currentY = _cursorState.y; - - adjustMousePosition(currentX, currentY); - - // Do not adjust the real screen position, when the current game / overlay - // coordinates match the requested coordinates. This avoids a slight - // movement which might occur otherwise when the mouse is at a subpixel - // position. - if (x == currentX && y == currentY) - return; - - if (_videoMode.mode == OpenGL::GFX_NORMAL) { - if (_videoMode.hardwareWidth != _videoMode.overlayWidth) - scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth; - if (_videoMode.hardwareHeight != _videoMode.overlayHeight) - scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight; - - if (!_overlayVisible) { - scaledX *= _videoMode.scaleFactor; - scaledY *= _videoMode.scaleFactor; - } - } else { - if (_overlayVisible) { - if (_displayWidth != _videoMode.overlayWidth) - scaledX = scaledX * _displayWidth / _videoMode.overlayWidth; - if (_displayHeight != _videoMode.overlayHeight) - scaledY = scaledY * _displayHeight / _videoMode.overlayHeight; - } else { - if (_displayWidth != _videoMode.screenWidth) - scaledX = scaledX * _displayWidth / _videoMode.screenWidth; - if (_displayHeight != _videoMode.screenHeight) - scaledY = scaledY * _displayHeight / _videoMode.screenHeight; - } - - scaledX += _displayX; - scaledY += _displayY; - } - - setMousePosition(scaledX, scaledY); - setInternalMousePosition(scaledX, scaledY); -} - -void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { -#ifdef USE_RGB_COLOR - if (format) - _cursorFormat = *format; - else - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); -#else - assert(keycolor <= 255); - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); -#endif - - // Allocate space for cursor data - if (_cursorData.w != w || _cursorData.h != h || - _cursorData.format.bytesPerPixel != _cursorFormat.bytesPerPixel) - _cursorData.create(w, h, _cursorFormat); - - // Save cursor data - memcpy(_cursorData.getPixels(), buf, h * _cursorData.pitch); - - // Set cursor info - _cursorState.w = w; - _cursorState.h = h; - _cursorState.hotX = hotspotX; - _cursorState.hotY = hotspotY; - _cursorKeyColor = keycolor; - _cursorDontScale = dontScale; - _cursorNeedsRedraw = true; - - refreshCursorScale(); -} - -void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { - assert(colors); - - // Save the cursor palette - memcpy(_cursorPalette + start * 3, colors, num * 3); - - _cursorPaletteDisabled = false; - _cursorNeedsRedraw = true; -} - -// -// Misc -// - -void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) { - assert(_transactionMode == kTransactionNone); - assert(msg); - -#ifdef USE_OSD - // Split the message into separate lines. - _osdLines.clear(); - - Common::StringTokenizer tokenizer(msg, "\n"); - while (!tokenizer.empty()) - _osdLines.push_back(tokenizer.nextToken()); - - // Request update of the texture - _requireOSDUpdate = true; - - // Init the OSD display parameters, and the fade out - _osdAlpha = kOSDInitialAlpha; - _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay; -#endif -} - -// -// Intern -// - -void OpenGLGraphicsManager::setFullscreenMode(bool enable) { - assert(_transactionMode == kTransactionActive); - - if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) - return; - - if (_transactionMode == kTransactionActive) { - _videoMode.fullscreen = enable; - _transactionDetails.needRefresh = true; - } -} - -void OpenGLGraphicsManager::refreshGameScreen() { - if (_screenNeedsRedraw) - _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h); - - int x = _screenDirtyRect.left; - int y = _screenDirtyRect.top; - int w = _screenDirtyRect.width(); - int h = _screenDirtyRect.height(); - - if (_screenData.format.bytesPerPixel == 1) { - // Create a temporary RGB888 surface - byte *surface = new byte[w * h * 3]; - - // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_screenData.getBasePtr(0, y); - src += x * _screenData.format.bytesPerPixel; - byte *dst = surface; - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 3]; - dst[1] = _gamePalette[src[j] * 3 + 1]; - dst[2] = _gamePalette[src[j] * 3 + 2]; - dst += 3; - } - src += _screenData.pitch; - } - - // Update the texture - _gameTexture->updateBuffer(surface, w * 3, x, y, w, h); - - // Free the temp surface - delete[] surface; - } else { - // Update the texture - _gameTexture->updateBuffer((byte *)_screenData.getBasePtr(x, y), _screenData.pitch, x, y, w, h); - } - - _screenNeedsRedraw = false; - _screenDirtyRect = Common::Rect(); -} - -void OpenGLGraphicsManager::refreshOverlay() { - if (_overlayNeedsRedraw) - _overlayDirtyRect = Common::Rect(0, 0, _overlayData.w, _overlayData.h); - - int x = _overlayDirtyRect.left; - int y = _overlayDirtyRect.top; - int w = _overlayDirtyRect.width(); - int h = _overlayDirtyRect.height(); - - if (_overlayData.format.bytesPerPixel == 1) { - // Create a temporary RGB888 surface - byte *surface = new byte[w * h * 3]; - - // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_overlayData.getBasePtr(0, y); - src += x * _overlayData.format.bytesPerPixel; - byte *dst = surface; - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 3]; - dst[1] = _gamePalette[src[j] * 3 + 1]; - dst[2] = _gamePalette[src[j] * 3 + 2]; - dst += 3; - } - src += _screenData.pitch; - } - - // Update the texture - _overlayTexture->updateBuffer(surface, w * 3, x, y, w, h); - - // Free the temp surface - delete[] surface; - } else { - // Update the texture - _overlayTexture->updateBuffer((byte *)_overlayData.getBasePtr(x, y), _overlayData.pitch, x, y, w, h); - } - - _overlayNeedsRedraw = false; - _overlayDirtyRect = Common::Rect(); -} - -void OpenGLGraphicsManager::refreshCursor() { - _cursorNeedsRedraw = false; - - // Allocate a texture big enough for cursor - _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h); - - // Create a temporary RGBA8888 surface - byte *surface = new byte[_cursorState.w * _cursorState.h * 4]; - memset(surface, 0, _cursorState.w * _cursorState.h * 4); - - byte *dst = surface; - - // Convert the paletted cursor to RGBA8888 - if (_cursorFormat.bytesPerPixel == 1) { - // Select palette - byte *palette; - if (_cursorPaletteDisabled) - palette = _gamePalette; - else - palette = _cursorPalette; - - // Convert the paletted cursor to RGBA8888 - const byte *src = (byte *)_cursorData.getPixels(); - for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { - // Check for keycolor - if (src[i] != _cursorKeyColor) { - dst[0] = palette[src[i] * 3]; - dst[1] = palette[src[i] * 3 + 1]; - dst[2] = palette[src[i] * 3 + 2]; - dst[3] = 255; - } - dst += 4; - } - } else { - const bool gotNoAlpha = (_cursorFormat.aLoss == 8); - - // Convert the RGB cursor to RGBA8888 - if (_cursorFormat.bytesPerPixel == 2) { - const uint16 *src = (uint16 *)_cursorData.getPixels(); - for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { - // Check for keycolor - if (src[i] != _cursorKeyColor) { - _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]); - - if (gotNoAlpha) - dst[3] = 255; - } - dst += 4; - } - } else if (_cursorFormat.bytesPerPixel == 4) { - const uint32 *src = (uint32 *)_cursorData.getPixels(); - for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { - // Check for keycolor - if (src[i] != _cursorKeyColor) { - _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]); - - if (gotNoAlpha) - dst[3] = 255; - } - dst += 4; - } - } - } - - // Update the texture with new cursor - _cursorTexture->updateBuffer(surface, _cursorState.w * 4, 0, 0, _cursorState.w, _cursorState.h); - - // Free the temp surface - delete[] surface; -} - -void OpenGLGraphicsManager::refreshCursorScale() { - // Calculate the scale factors of the screen. - // We also totally ignore the aspect of the overlay cursor, since aspect - // ratio correction only applies to the game screen. - // TODO: It might make sense to always ignore scaling of the mouse cursor - // when the overlay is visible. - uint screenScaleFactorX = _videoMode.hardwareWidth * 10000 / _videoMode.screenWidth; - uint screenScaleFactorY = _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight; - - // Ignore scaling when the cursor should not be scaled. - if (_cursorDontScale) { - screenScaleFactorX = 10000; - screenScaleFactorY = 10000; - } - - // Apply them (without any possible) aspect ratio correction to the - // overlay. - _cursorState.rW = (int16)(_cursorState.w * screenScaleFactorX / 10000); - _cursorState.rH = (int16)(_cursorState.h * screenScaleFactorY / 10000); - _cursorState.rHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000); - _cursorState.rHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000); - - // Only apply scaling when it's desired. - if (_cursorDontScale) { - screenScaleFactorX = 10000; - screenScaleFactorY = 10000; - } else { - // Make sure we properly scale the cursor according to the desired aspect. - int width, height; - calculateDisplaySize(width, height); - screenScaleFactorX = (width * 10000 / _videoMode.screenWidth); - screenScaleFactorY = (height * 10000 / _videoMode.screenHeight); - } - - // Apply the scale cursor scaling for the game screen. - _cursorState.vW = (int16)(_cursorState.w * screenScaleFactorX / 10000); - _cursorState.vH = (int16)(_cursorState.h * screenScaleFactorY / 10000); - _cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000); - _cursorState.vHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000); -} - -void OpenGLGraphicsManager::calculateDisplaySize(int &width, int &height) { - if (_videoMode.mode == OpenGL::GFX_ORIGINAL) { - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - } else { - width = _videoMode.hardwareWidth; - height = _videoMode.hardwareHeight; - - uint aspectRatio = (_videoMode.hardwareWidth * 10000 + 5000) / _videoMode.hardwareHeight; - uint desiredAspectRatio = getAspectRatio(); - - // Adjust one screen dimension for mantaining the aspect ratio - if (aspectRatio < desiredAspectRatio) - height = (width * 10000 + 5000) / desiredAspectRatio; - else if (aspectRatio > desiredAspectRatio) - width = (height * desiredAspectRatio + 5000) / 10000; - } -} - -void OpenGLGraphicsManager::refreshDisplaySize() { - calculateDisplaySize(_displayWidth, _displayHeight); - - // Adjust x and y for centering the screen - _displayX = (_videoMode.hardwareWidth - _displayWidth) / 2; - _displayY = (_videoMode.hardwareHeight - _displayHeight) / 2; -} - -void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &gltype) { - if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888 - bpp = 4; - intFormat = GL_RGBA; - glFormat = GL_RGBA; - gltype = GL_UNSIGNED_INT_8_8_8_8; - } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888 - bpp = 3; - intFormat = GL_RGB; - glFormat = GL_RGB; - gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565 - bpp = 2; - intFormat = GL_RGB; - glFormat = GL_RGB; - gltype = GL_UNSIGNED_SHORT_5_6_5; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551 - bpp = 2; - intFormat = GL_RGBA; - glFormat = GL_RGBA; - gltype = GL_UNSIGNED_SHORT_5_5_5_1; - } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444 - bpp = 2; - intFormat = GL_RGBA; - glFormat = GL_RGBA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4; - } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8 - // If uses a palette, create texture as RGB888. The pixel data will be converted - // later. - bpp = 3; - intFormat = GL_RGB; - glFormat = GL_RGB; - gltype = GL_UNSIGNED_BYTE; -#ifndef USE_GLES - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555 - // GL_BGRA does not exist in every GLES implementation so should not be configured if - // USE_GLES is set. - bpp = 2; - intFormat = GL_RGB; - glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888 - bpp = 4; - intFormat = GL_RGBA; - glFormat = GL_BGRA; - gltype = GL_UNSIGNED_INT_8_8_8_8_REV; - } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444 - bpp = 2; - intFormat = GL_RGBA; - glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV; - } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888 - bpp = 4; - intFormat = GL_RGBA; - glFormat = GL_RGBA; - gltype = GL_UNSIGNED_INT_8_8_8_8_REV; - } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0)) { // BGRA8888 - bpp = 4; - intFormat = GL_RGBA; - glFormat = GL_BGRA; - gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0)) { // BGR888 - bpp = 3; - intFormat = GL_RGB; - glFormat = GL_BGR; - gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565 - bpp = 2; - intFormat = GL_RGB; - glFormat = GL_BGR; - gltype = GL_UNSIGNED_SHORT_5_6_5; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551 - bpp = 2; - intFormat = GL_RGBA; - glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_5_5_5_1; - } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12)) { // ABGR4444 - bpp = 2; - intFormat = GL_RGBA; - glFormat = GL_RGBA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV; - } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)) { // BGRA4444 - bpp = 2; - intFormat = GL_RGBA; - glFormat = GL_BGRA; - gltype = GL_UNSIGNED_SHORT_4_4_4_4; -#endif - } else { - error("OpenGLGraphicsManager: Pixel format not supported"); - } -} - -void OpenGLGraphicsManager::internUpdateScreen() { - // Clear the screen buffer - glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR(); - - if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty()) - // Refresh texture if dirty - refreshGameScreen(); - - int scaleFactor = _videoMode.hardwareHeight / _videoMode.screenHeight; - - glPushMatrix(); - - // Adjust game screen shake position - glTranslatef(0, _shakePos * scaleFactor, 0); CHECK_GL_ERROR(); - - // Draw the game screen - _gameTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight); - - glPopMatrix(); - - if (_overlayVisible) { - if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty()) - // Refresh texture if dirty - refreshOverlay(); - - // Draw the overlay - _overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight); - } - - if (_cursorVisible) { - if (_cursorNeedsRedraw) - // Refresh texture if dirty - refreshCursor(); - - glPushMatrix(); - - // Adjust mouse shake position, unless the overlay is visible - glTranslatef(0, _overlayVisible ? 0 : _shakePos * scaleFactor, 0); CHECK_GL_ERROR(); - - // Draw the cursor - if (_overlayVisible) - _cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX, - _cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH); - else - _cursorTexture->drawTexture(_cursorState.x - _cursorState.vHotX, - _cursorState.y - _cursorState.vHotY, _cursorState.vW, _cursorState.vH); - - glPopMatrix(); - } - -#ifdef USE_OSD - if (_osdAlpha > 0) { - if (_requireOSDUpdate) { - updateOSD(); - _requireOSDUpdate = false; - } - - // Update alpha value - const int diff = g_system->getMillis() - _osdFadeStartTime; - if (diff > 0) { - if (diff >= kOSDFadeOutDuration) { - // Back to full transparency - _osdAlpha = 0; - } else { - // Do a fade out - _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration; - } - } - // Set the osd transparency - glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR(); - - // Draw the osd texture - _osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); - - // Reset color - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR(); - } -#endif -} - -void OpenGLGraphicsManager::initGL() { - // Check available GL Extensions - GLTexture::initGLExtensions(); - - // Disable 3D properties - glDisable(GL_CULL_FACE); CHECK_GL_ERROR(); - glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR(); - glDisable(GL_LIGHTING); CHECK_GL_ERROR(); - glDisable(GL_FOG); CHECK_GL_ERROR(); - glDisable(GL_DITHER); CHECK_GL_ERROR(); - glShadeModel(GL_FLAT); CHECK_GL_ERROR(); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); CHECK_GL_ERROR(); - - // Setup alpha blend (For overlay and cursor) - glEnable(GL_BLEND); CHECK_GL_ERROR(); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR(); - - // Enable rendering with vertex and coord arrays - glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR(); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); CHECK_GL_ERROR(); - - glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR(); - - // Setup the GL viewport - glViewport(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); CHECK_GL_ERROR(); - - // Setup coordinates system - glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR(); - glLoadIdentity(); CHECK_GL_ERROR(); -#ifdef USE_GLES - glOrthof(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR(); -#else - glOrtho(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR(); -#endif - glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR(); - glLoadIdentity(); CHECK_GL_ERROR(); -} - -void OpenGLGraphicsManager::loadTextures() { -#ifdef USE_RGB_COLOR - if (_transactionDetails.formatChanged && _gameTexture) { - delete _gameTexture; - _gameTexture = 0; - } -#endif - - if (!_gameTexture) { - byte bpp; - GLenum intformat; - GLenum format; - GLenum type; -#ifdef USE_RGB_COLOR - getGLPixelFormat(_screenFormat, bpp, intformat, format, type); -#else - getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, intformat, format, type); -#endif - _gameTexture = new GLTexture(bpp, intformat, format, type); - } else - _gameTexture->refresh(); - - _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0); - - if (!_overlayTexture) { - byte bpp; - GLenum intformat; - GLenum format; - GLenum type; - getGLPixelFormat(_overlayFormat, bpp, intformat, format, type); - _overlayTexture = new GLTexture(bpp, intformat, format, type); - } else - _overlayTexture->refresh(); - - if (!_cursorTexture) - _cursorTexture = new GLTexture(4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); - else - _cursorTexture->refresh(); - - GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST; - _gameTexture->setFilter(filter); - _overlayTexture->setFilter(filter); - _cursorTexture->setFilter(filter); - - // Allocate texture memory and finish refreshing - _gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight); - _overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight); - _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h); - - if ( -#ifdef USE_RGB_COLOR - _transactionDetails.formatChanged || -#endif - _oldVideoMode.screenWidth != _videoMode.screenWidth || - _oldVideoMode.screenHeight != _videoMode.screenHeight) - _screenData.create(_videoMode.screenWidth, _videoMode.screenHeight, -#ifdef USE_RGB_COLOR - _screenFormat -#else - Graphics::PixelFormat::createFormatCLUT8() -#endif - ); - - - if (_oldVideoMode.overlayWidth != _videoMode.overlayWidth || - _oldVideoMode.overlayHeight != _videoMode.overlayHeight) - _overlayData.create(_videoMode.overlayWidth, _videoMode.overlayHeight, - _overlayFormat); - - _screenNeedsRedraw = true; - _overlayNeedsRedraw = true; - _cursorNeedsRedraw = true; - - // We need to setup a proper unpack alignment value here, else we will - // get problems with the texture updates, in case the surface data is - // not properly aligned. - // It is noteworthy this assumes the OSD uses the same BPP as the overlay - // and that the cursor works with any alignment setting. - int newAlignment = Common::gcd(_gameTexture->getBytesPerPixel(), _overlayTexture->getBytesPerPixel()); - assert(newAlignment == 1 || newAlignment == 2 || newAlignment == 4); - glPixelStorei(GL_UNPACK_ALIGNMENT, newAlignment); - - // We use a "pack" alignment (when reading from textures) to 4 here, - // since the only place where we really use it is the BMP screenshot - // code and that requires the same alignment too. - glPixelStorei(GL_PACK_ALIGNMENT, 4); - -#ifdef USE_OSD - if (!_osdTexture) - _osdTexture = new GLTexture(2, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); - else - _osdTexture->refresh(); - - _osdTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight); - - // Update the OSD in case it is used right now - _requireOSDUpdate = true; -#endif -} - -bool OpenGLGraphicsManager::loadGFXMode() { - // Initialize OpenGL settings - initGL(); - - loadTextures(); - - refreshCursorScale(); - - refreshDisplaySize(); - - internUpdateScreen(); - - return true; -} - -void OpenGLGraphicsManager::unloadGFXMode() { - -} - -void OpenGLGraphicsManager::setScale(int newScale) { - assert(_transactionMode == kTransactionActive); - - if (newScale == _videoMode.scaleFactor) - return; - - _videoMode.scaleFactor = newScale; - _transactionDetails.sizeChanged = true; -} - -void OpenGLGraphicsManager::toggleAntialiasing() { - assert(_transactionMode == kTransactionActive); - - _videoMode.antialiasing = !_videoMode.antialiasing; - _transactionDetails.filterChanged = true; -} - -uint OpenGLGraphicsManager::getAspectRatio() const { - // In case we enable aspect ratio correction we force a 4/3 ratio. - // But just for 320x200 and 640x400 games, since other games do not need - // this. - // TODO: This makes OpenGL Normal behave like OpenGL Conserve, when aspect - // ratio correction is enabled, but it's better than the previous 4/3 mode - // mess at least... - if (_videoMode.aspectRatioCorrection - && ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200) - || (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400))) - return 13333; - else if (_videoMode.mode == OpenGL::GFX_NORMAL) - return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight; - else - return _videoMode.screenWidth * 10000 / _videoMode.screenHeight; -} - -void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) { - if (_overlayVisible) - return; - - x -= _displayX; - y -= _displayY; - - if (_displayWidth != _videoMode.screenWidth) - x = x * _videoMode.screenWidth / _displayWidth; - if (_displayHeight != _videoMode.screenHeight) - y = y * _videoMode.screenHeight / _displayHeight; -} - -bool OpenGLGraphicsManager::saveScreenshot(const char *filename) { - int width = _videoMode.hardwareWidth; - int height = _videoMode.hardwareHeight; - - // A line of a BMP image must have a size divisible by 4. - // We calculate the padding bytes needed here. - // Since we use a 3 byte per pixel mode, we can use width % 4 here, since - // it is equal to 4 - (width * 3) % 4. (4 - (width * Bpp) % 4, is the - // usual way of computing the padding bytes required). - const int linePaddingSize = width % 4; - const int lineSize = width * 3 + linePaddingSize; - - // Allocate memory for screenshot - uint8 *pixels = new uint8[lineSize * height]; - - // Get pixel data from OpenGL buffer -#ifdef USE_GLES - glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR(); -#else - if (_formatBGR) { - glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR(); - } else { - glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR(); - } -#endif - - // Open file - Common::DumpFile out; - out.open(filename); - - // Write BMP header - out.writeByte('B'); - out.writeByte('M'); - out.writeUint32LE(height * lineSize + 54); - out.writeUint32LE(0); - out.writeUint32LE(54); - out.writeUint32LE(40); - out.writeUint32LE(width); - out.writeUint32LE(height); - out.writeUint16LE(1); - out.writeUint16LE(24); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - out.writeUint32LE(0); - - // Write pixel data to BMP - out.write(pixels, lineSize * height); - - // Free allocated memory - delete[] pixels; - - return true; -} - -const char *OpenGLGraphicsManager::getCurrentModeName() { - const char *modeName = 0; - const OSystem::GraphicsMode *g = getSupportedGraphicsModes(); - while (g->name) { - if (g->id == _videoMode.mode) { - modeName = g->description; - break; - } - g++; - } - return modeName; -} - -#ifdef USE_OSD -const Graphics::Font *OpenGLGraphicsManager::getFontOSD() { - return FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); -} - -void OpenGLGraphicsManager::updateOSD() { - // The font we are going to use: - const Graphics::Font *font = getFontOSD(); - - if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight()) - _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat); - else - // Clear everything - memset(_osdSurface.getPixels(), 0, _osdSurface.h * _osdSurface.pitch); - - // Determine a rect which would contain the message string (clipped to the - // screen dimensions). - const int vOffset = 6; - const int lineSpacing = 1; - const int lineHeight = font->getFontHeight() + 2 * lineSpacing; - int width = 0; - int height = lineHeight * _osdLines.size() + 2 * vOffset; - for (uint i = 0; i < _osdLines.size(); i++) { - width = MAX(width, font->getStringWidth(_osdLines[i]) + 14); - } - - // Clip the rect - if (width > _osdSurface.w) - width = _osdSurface.w; - if (height > _osdSurface.h) - height = _osdSurface.h; - - int dstX = (_osdSurface.w - width) / 2; - int dstY = (_osdSurface.h - height) / 2; - - // Draw a dark gray rect (R = 40, G = 40, B = 40) - const uint16 color = 0x294B; - _osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color); - - // Render the message, centered, and in white - for (uint i = 0; i < _osdLines.size(); i++) { - font->drawString(&_osdSurface, _osdLines[i], - dstX, dstY + i * lineHeight + vOffset + lineSpacing, width, - 0xFFFF, Graphics::kTextAlignCenter); - } - - // Update the texture - _osdTexture->updateBuffer(_osdSurface.getPixels(), _osdSurface.pitch, 0, 0, - _osdSurface.w, _osdSurface.h); -} -#endif - -#endif |