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-rw-r--r--backends/graphics/opengl/glerrorcheck.cpp67
-rw-r--r--backends/graphics/opengl/glerrorcheck.h35
-rw-r--r--backends/graphics/opengl/gltexture.cpp225
-rw-r--r--backends/graphics/opengl/gltexture.h131
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp1396
-rw-r--r--backends/graphics/opengl/opengl-graphics.h351
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp677
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h124
-rw-r--r--backends/module.mk8
-rw-r--r--backends/platform/sdl/sdl.cpp214
-rw-r--r--backends/platform/sdl/sdl.h17
11 files changed, 2 insertions, 3243 deletions
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp
deleted file mode 100644
index 439593577d..0000000000
--- a/backends/graphics/opengl/glerrorcheck.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(DEBUG) && defined(USE_OPENGL)
-
-#include "backends/graphics/opengl/glerrorcheck.h"
-#include "common/textconsole.h"
-#include "common/str.h"
-
-#ifdef WIN32
-#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
-#undef ARRAYSIZE
-#endif
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef ARRAYSIZE
-#endif
-
-#if defined(USE_GLES)
-#include <GLES/gl.h>
-#elif defined(MACOSX)
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-static Common::String getGlErrStr(GLenum error) {
- switch (error) {
- case GL_NO_ERROR: return "GL_NO_ERROR";
- case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
- }
-
- return Common::String::format("(Unknown GL error code 0x%x)", error);
-}
-
-void checkGlError(const char *file, int line) {
- GLenum error = glGetError();
- if (error != GL_NO_ERROR)
- warning("%s:%d: GL error: %s", file, line, getGlErrStr(error).c_str());
-}
-
-#endif
diff --git a/backends/graphics/opengl/glerrorcheck.h b/backends/graphics/opengl/glerrorcheck.h
deleted file mode 100644
index 2d5491bdfd..0000000000
--- a/backends/graphics/opengl/glerrorcheck.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#if !defined(DEBUG)
-
-// If not in debug, do nothing
-#define CHECK_GL_ERROR() do {} while (false)
-
-#else
-
-// If in debug, check for an error after a GL call
-#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__)
-
-void checkGlError(const char *file, int line);
-
-#endif
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
deleted file mode 100644
index ca674563df..0000000000
--- a/backends/graphics/opengl/gltexture.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(USE_OPENGL)
-
-#include "backends/graphics/opengl/gltexture.h"
-#include "backends/graphics/opengl/glerrorcheck.h"
-
-#include "common/rect.h"
-#include "common/array.h"
-#include "common/util.h"
-#include "common/tokenizer.h"
-
-// Supported GL extensions
-static bool npot_supported = false;
-static bool glext_inited = false;
-
-/*static inline GLint xdiv(int numerator, int denominator) {
- assert(numerator < (1 << 16));
- return (numerator << 16) / denominator;
-}*/
-
-static GLuint nextHigher2(GLuint v) {
- if (v == 0)
- return 1;
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- return ++v;
-}
-
-void GLTexture::initGLExtensions() {
-
- // Return if extensions were already checked
- if (glext_inited)
- return;
-
- // Get a string with all extensions
- const char *ext_string = (const char *)glGetString(GL_EXTENSIONS);
- CHECK_GL_ERROR();
- Common::StringTokenizer tokenizer(ext_string, " ");
- // Iterate all string tokens
- while (!tokenizer.empty()) {
- Common::String token = tokenizer.nextToken();
- if (token == "GL_ARB_texture_non_power_of_two")
- npot_supported = true;
- }
-
- glext_inited = true;
-}
-
-GLTexture::GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type)
- :
- _bytesPerPixel(bpp),
- _internalFormat(internalFormat),
- _glFormat(format),
- _glType(type),
- _textureWidth(0),
- _textureHeight(0),
- _realWidth(0),
- _realHeight(0),
- _refresh(false),
- _filter(GL_NEAREST) {
-
- // Generate the texture ID
- glGenTextures(1, &_textureName); CHECK_GL_ERROR();
-}
-
-GLTexture::~GLTexture() {
- // Delete the texture
- glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
-}
-
-void GLTexture::refresh() {
- // Delete previous texture
- glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
-
- // Generate the texture ID
- glGenTextures(1, &_textureName); CHECK_GL_ERROR();
- _refresh = true;
-}
-
-void GLTexture::allocBuffer(GLuint w, GLuint h) {
- _realWidth = w;
- _realHeight = h;
-
- if (!_refresh) {
- if (npot_supported && _filter == GL_LINEAR) {
- // Check if we already allocated a correctly-sized buffer
- // This is so we don't need to duplicate the last row/column
- if (w == _textureWidth && h == _textureHeight)
- return;
- } else {
- // Check if we already have a large enough buffer
- if (w <= _textureWidth && h <= _textureHeight)
- return;
- }
- }
-
- if (npot_supported) {
- _textureWidth = w;
- _textureHeight = h;
- } else {
- _textureWidth = nextHigher2(w);
- _textureHeight = nextHigher2(h);
- }
-
- // Select this OpenGL texture
- glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
-
- // Set the texture parameters
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
-
- // Allocate room for the texture
- glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat,
- _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
-
- _refresh = false;
-}
-
-void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) {
- // Skip empty updates.
- if (w * h == 0)
- return;
-
- // Select this OpenGL texture
- glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
-
- // Check if the buffer has its data contiguously
- if ((int)w * _bytesPerPixel == pitch) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
- _glFormat, _glType, buf); CHECK_GL_ERROR();
- } else {
- // Update the texture row by row
- const byte *src = (const byte *)buf;
- GLuint curY = y;
- GLuint height = h;
- do {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, curY,
- w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
- curY++;
- src += pitch;
- } while (--height);
- }
-
- // If we're in linear filter mode, repeat the last row/column if the real dimensions
- // doesn't match the texture dimensions.
- if (_filter == GL_LINEAR) {
- if (_realWidth != _textureWidth && x + w == _realWidth) {
- const byte *src = (const byte *)buf + (w - 1) * _bytesPerPixel;
- GLuint curY = y;
- GLuint height = h;
-
- do {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x + w,
- curY, 1, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
-
- curY++;
- src += pitch;
- } while (--height);
- }
-
- if (_realHeight != _textureHeight && y + h == _realHeight) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y + h,
- w, 1, _glFormat, _glType, (const byte *)buf + pitch * (h - 1)); CHECK_GL_ERROR();
- }
- }
-}
-
-void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
- // Select this OpenGL texture
- glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
-
- // Calculate the texture rect that will be drawn
- const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth);
- const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight);
- const GLfloat texcoords[] = {
- 0, 0,
- texWidth, 0,
- 0, texHeight,
- texWidth, texHeight,
- };
- glTexCoordPointer(2, GL_FLOAT, 0, texcoords); CHECK_GL_ERROR();
-
- // Calculate the screen rect where the texture will be drawn
- const GLshort vertices[] = {
- x, y,
- (GLshort)(x + w), y,
- x, (GLshort)(y + h),
- (GLshort)(x + w), (GLshort)(y + h),
- };
- glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
-
- // Draw the texture to the screen buffer
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); CHECK_GL_ERROR();
-}
-
-#endif
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
deleted file mode 100644
index 6ef80923ae..0000000000
--- a/backends/graphics/opengl/gltexture.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
-#define BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
-
-#include "common/scummsys.h"
-
-#ifdef WIN32
-#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
-#undef ARRAYSIZE
-#endif
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef ARRAYSIZE
-#endif
-
-// HACK: At this point in Windows platforms, common/util.h has been included
-// via common/rect.h (from backends/graphics/sdl/sdl-graphics.h), via
-// backends/graphics/openglsdl/openglsdl-graphics.h. Thus, we end up with
-// COMMON_UTIL_H defined, and ARRAYSIZE undefined (bad!). Therefore,
-// ARRAYSIZE is undefined in openglsdl-graphics.cpp. This is a temporary
-// hackish solution fo fix compilation under Windows.
-#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
-#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
-#endif
-
-#if defined(TIZEN)
-#include <FGraphicsOpengl.h>
-using namespace Tizen::Graphics::Opengl;
-#elif defined(USE_GLES)
-#include <GLES/gl.h>
-#elif defined(SDL_BACKEND)
-#include <SDL_opengl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-#include "graphics/surface.h"
-
-/**
- * OpenGL texture manager class
- */
-class GLTexture {
-public:
- /**
- * Initialize OpenGL Extensions
- */
- static void initGLExtensions();
-
- GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type);
- ~GLTexture();
-
- /**
- * Refresh the texture after a context change. The
- * process will be completed on next allocBuffer call.
- */
- void refresh();
-
- /**
- * Allocates memory needed for the given size.
- */
- void allocBuffer(GLuint width, GLuint height);
-
- /**
- * Updates the texture pixels.
- */
- void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
- GLuint w, GLuint h);
-
- /**
- * Draws the texture to the screen buffer.
- */
- void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
-
- /**
- * Get the texture width.
- */
- GLuint getWidth() const { return _realWidth; }
-
- /**
- * Get the texture height.
- */
- GLuint getHeight() const { return _realHeight; }
-
- /**
- * Get the bytes per pixel.
- */
- uint getBytesPerPixel() const { return _bytesPerPixel; }
-
- /**
- * Set the texture filter.
- * @filter the filter type, GL_NEAREST or GL_LINEAR
- */
- void setFilter(GLint filter) { _filter = filter; }
-
-private:
- const byte _bytesPerPixel;
- const GLenum _internalFormat;
- const GLenum _glFormat;
- const GLenum _glType;
-
- GLuint _realWidth;
- GLuint _realHeight;
- GLuint _textureName;
- GLuint _textureWidth;
- GLuint _textureHeight;
- GLint _filter;
- bool _refresh;
-};
-
-#endif
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
deleted file mode 100644
index 84be83d524..0000000000
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ /dev/null
@@ -1,1396 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(USE_OPENGL)
-
-#include "backends/graphics/opengl/opengl-graphics.h"
-#include "backends/graphics/opengl/glerrorcheck.h"
-#include "common/config-manager.h"
-#include "common/file.h"
-#include "common/mutex.h"
-#include "common/textconsole.h"
-#include "common/translation.h"
-#ifdef USE_OSD
-#include "common/tokenizer.h"
-#endif
-#include "graphics/font.h"
-#include "graphics/fontman.h"
-
-OpenGLGraphicsManager::OpenGLGraphicsManager()
- :
-#ifdef USE_OSD
- _osdTexture(0), _osdAlpha(0), _osdFadeStartTime(0), _requireOSDUpdate(false),
-#endif
- _gameTexture(0), _overlayTexture(0), _cursorTexture(0),
- _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false),
- _shakePos(0),
- _overlayVisible(false), _overlayNeedsRedraw(false),
- _transactionMode(kTransactionNone),
- _cursorNeedsRedraw(false), _cursorPaletteDisabled(true),
- _cursorVisible(false), _cursorKeyColor(0),
- _cursorDontScale(false),
- _formatBGR(false),
- _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0) {
-
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
-
- _videoMode.mode = OpenGL::GFX_NORMAL;
- _videoMode.scaleFactor = 2;
- _videoMode.fullscreen = ConfMan.getBool("fullscreen");
- _videoMode.antialiasing = false;
-
- _gamePalette = (byte *)calloc(sizeof(byte) * 3, 256);
- _cursorPalette = (byte *)calloc(sizeof(byte) * 3, 256);
-}
-
-OpenGLGraphicsManager::~OpenGLGraphicsManager() {
- free(_gamePalette);
- free(_cursorPalette);
-
- _screenData.free();
- _overlayData.free();
- _cursorData.free();
- _osdSurface.free();
-
- delete _gameTexture;
- delete _overlayTexture;
- delete _cursorTexture;
-}
-
-//
-// Feature
-//
-
-bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
- return
- (f == OSystem::kFeatureAspectRatioCorrection) ||
- (f == OSystem::kFeatureCursorPalette);
-}
-
-void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
- switch (f) {
- case OSystem::kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
-
- case OSystem::kFeatureAspectRatioCorrection:
- _videoMode.aspectRatioCorrection = enable;
- _transactionDetails.needRefresh = true;
- break;
-
- case OSystem::kFeatureCursorPalette:
- _cursorPaletteDisabled = !enable;
- _cursorNeedsRedraw = true;
- break;
-
- default:
- break;
- }
-}
-
-bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
- switch (f) {
- case OSystem::kFeatureFullscreenMode:
- return _videoMode.fullscreen;
-
- case OSystem::kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
-
- case OSystem::kFeatureCursorPalette:
- return !_cursorPaletteDisabled;
-
- default:
- return false;
- }
-}
-
-//
-// Screen format and modes
-//
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"gl1", _s("OpenGL Normal"), OpenGL::GFX_NORMAL},
- {"gl2", _s("OpenGL Conserve"), OpenGL::GFX_CONSERVE},
- {"gl4", _s("OpenGL Original"), OpenGL::GFX_ORIGINAL},
- {0, 0, 0}
-};
-
-const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() {
- return s_supportedGraphicsModes;
-}
-
-const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
- return OpenGL::GFX_NORMAL;
-}
-
-bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
- assert(_transactionMode == kTransactionActive);
-
- setScale(2);
-
- if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
- return true;
-
- switch (mode) {
- case OpenGL::GFX_NORMAL:
- case OpenGL::GFX_CONSERVE:
- case OpenGL::GFX_ORIGINAL:
- break;
- default:
- warning("Unknown gfx mode %d", mode);
- return false;
- }
-
- _videoMode.mode = mode;
- _transactionDetails.needRefresh = true;
-
- return true;
-}
-
-int OpenGLGraphicsManager::getGraphicsMode() const {
- assert(_transactionMode == kTransactionNone);
- return _videoMode.mode;
-}
-
-void OpenGLGraphicsManager::resetGraphicsScale() {
- setScale(1);
-}
-
-#ifdef USE_RGB_COLOR
-Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const {
- return _screenFormat;
-}
-#endif
-
-void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
- assert(_transactionMode == kTransactionActive);
-
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat newFormat;
- if (!format)
- newFormat = Graphics::PixelFormat::createFormatCLUT8();
- else
- newFormat = *format;
-
- assert(newFormat.bytesPerPixel > 0);
-
- // Avoid redundant format changes
- if (newFormat != _videoMode.format) {
- _videoMode.format = newFormat;
- _transactionDetails.formatChanged = true;
- _screenFormat = newFormat;
- }
-#endif
-
- // Avoid redundant res changes
- if ((int)width == _videoMode.screenWidth && (int)height == _videoMode.screenHeight)
- return;
-
- _videoMode.screenWidth = width;
- _videoMode.screenHeight = height;
-
- _transactionDetails.sizeChanged = true;
-}
-
-int OpenGLGraphicsManager::getScreenChangeID() const {
- return _screenChangeCount;
-}
-
-//
-// GFX
-//
-
-void OpenGLGraphicsManager::beginGFXTransaction() {
- assert(_transactionMode == kTransactionNone);
-
- _transactionMode = kTransactionActive;
- _transactionDetails.sizeChanged = false;
- _transactionDetails.needRefresh = false;
- _transactionDetails.needUpdatescreen = false;
- _transactionDetails.filterChanged = false;
-#ifdef USE_RGB_COLOR
- _transactionDetails.formatChanged = false;
-#endif
-
- _oldVideoMode = _videoMode;
-}
-
-OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
- int errors = OSystem::kTransactionSuccess;
-
- assert(_transactionMode != kTransactionNone);
-
- if (_transactionMode == kTransactionRollback) {
- if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
- errors |= OSystem::kTransactionFullscreenFailed;
-
- _videoMode.fullscreen = _oldVideoMode.fullscreen;
- } else if (_videoMode.mode != _oldVideoMode.mode) {
- errors |= OSystem::kTransactionModeSwitchFailed;
-
- _videoMode.mode = _oldVideoMode.mode;
- _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
-#ifdef USE_RGB_COLOR
- } else if (_videoMode.format != _oldVideoMode.format) {
- errors |= OSystem::kTransactionFormatNotSupported;
-
- _videoMode.format = _oldVideoMode.format;
- _screenFormat = _videoMode.format;
-#endif
- } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
- errors |= OSystem::kTransactionSizeChangeFailed;
-
- _videoMode.screenWidth = _oldVideoMode.screenWidth;
- _videoMode.screenHeight = _oldVideoMode.screenHeight;
- _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
- _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
- }
-
- if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
- _videoMode.mode == _oldVideoMode.mode &&
- _videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
-
- _oldVideoMode.setup = false;
- }
- }
-
- if (_transactionDetails.sizeChanged || _transactionDetails.needRefresh) {
- unloadGFXMode();
- if (!loadGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- clearOverlay();
-
- _videoMode.setup = true;
- _screenChangeCount++;
- }
-#ifdef USE_RGB_COLOR
- } else if (_transactionDetails.filterChanged || _transactionDetails.formatChanged) {
-#else
- } else if (_transactionDetails.filterChanged) {
-#endif
- loadTextures();
- internUpdateScreen();
- } else if (_transactionDetails.needUpdatescreen) {
- internUpdateScreen();
- }
-
- _transactionMode = kTransactionNone;
- return (OSystem::TransactionError)errors;
-}
-
-//
-// Screen
-//
-
-int16 OpenGLGraphicsManager::getHeight() {
- return _videoMode.screenHeight;
-}
-
-int16 OpenGLGraphicsManager::getWidth() {
- return _videoMode.screenWidth;
-}
-
-void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
-
- // Save the screen palette
- memcpy(_gamePalette + start * 3, colors, num * 3);
-
- _screenNeedsRedraw = true;
-
- if (_cursorPaletteDisabled)
- _cursorNeedsRedraw = true;
-}
-
-void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
-
- // Copies current palette to buffer
- memcpy(colors, _gamePalette + start * 3, num * 3);
-}
-
-void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
- assert(x >= 0 && x < _screenData.w);
- assert(y >= 0 && y < _screenData.h);
- assert(h > 0 && y + h <= _screenData.h);
- assert(w > 0 && x + w <= _screenData.w);
-
- // Copy buffer data to game screen internal buffer
- const byte *src = (const byte *)buf;
- byte *dst = (byte *)_screenData.getBasePtr(x, y);
- for (int i = 0; i < h; i++) {
- memcpy(dst, src, w * _screenData.format.bytesPerPixel);
- src += pitch;
- dst += _screenData.pitch;
- }
-
- // Extend dirty area if not full screen redraw is flagged
- if (!_screenNeedsRedraw) {
- const Common::Rect dirtyRect(x, y, x + w, y + h);
- _screenDirtyRect.extend(dirtyRect);
- }
-}
-
-Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
- return &_screenData;
-}
-
-void OpenGLGraphicsManager::unlockScreen() {
- _screenNeedsRedraw = true;
-}
-
-void OpenGLGraphicsManager::fillScreen(uint32 col) {
- if (_gameTexture == NULL)
- return;
-
-#ifdef USE_RGB_COLOR
- if (_screenFormat.bytesPerPixel == 1) {
- memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch);
- } else if (_screenFormat.bytesPerPixel == 2) {
- uint16 *pixels = (uint16 *)_screenData.getPixels();
- uint16 col16 = (uint16)col;
- for (int i = 0; i < _screenData.w * _screenData.h; i++) {
- pixels[i] = col16;
- }
- } else if (_screenFormat.bytesPerPixel == 3) {
- uint8 *pixels = (uint8 *)_screenData.getPixels();
- byte r = (col >> 16) & 0xFF;
- byte g = (col >> 8) & 0xFF;
- byte b = col & 0xFF;
- for (int i = 0; i < _screenData.w * _screenData.h; i++) {
- pixels[0] = r;
- pixels[1] = g;
- pixels[2] = b;
- pixels += 3;
- }
- } else if (_screenFormat.bytesPerPixel == 4) {
- uint32 *pixels = (uint32 *)_screenData.getPixels();
- for (int i = 0; i < _screenData.w * _screenData.h; i++) {
- pixels[i] = col;
- }
- }
-#else
- memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch);
-#endif
- _screenNeedsRedraw = true;
-}
-
-void OpenGLGraphicsManager::updateScreen() {
- assert(_transactionMode == kTransactionNone);
- internUpdateScreen();
-}
-
-void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
- assert(_transactionMode == kTransactionNone);
- _shakePos = shakeOffset;
-}
-
-void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
-}
-
-void OpenGLGraphicsManager::clearFocusRectangle() {
-}
-
-//
-// Overlay
-//
-
-void OpenGLGraphicsManager::showOverlay() {
- assert(_transactionMode == kTransactionNone);
-
- if (_overlayVisible)
- return;
-
- _overlayVisible = true;
-
- clearOverlay();
-}
-
-void OpenGLGraphicsManager::hideOverlay() {
- assert(_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
- _overlayVisible = false;
-
- clearOverlay();
-}
-
-Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
- return _overlayFormat;
-}
-
-void OpenGLGraphicsManager::clearOverlay() {
- // Set all pixels to 0
- memset(_overlayData.getPixels(), 0, _overlayData.h * _overlayData.pitch);
- _overlayNeedsRedraw = true;
-}
-
-void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) {
- const byte *src = (byte *)_overlayData.getPixels();
- byte *dst = (byte *)buf;
- for (int i = 0; i < _overlayData.h; i++) {
- // Copy overlay data to buffer
- memcpy(dst, src, _overlayData.pitch);
- dst += pitch;
- src += _overlayData.pitch;
- }
-}
-
-void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
- assert(_transactionMode == kTransactionNone);
-
- if (_overlayTexture == NULL)
- return;
-
- const byte *src = (const byte *)buf;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- src -= x * 2;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _overlayData.w - x)
- w = _overlayData.w - x;
-
- if (h > _overlayData.h - y)
- h = _overlayData.h - y;
-
- if (w <= 0 || h <= 0)
- return;
-
- // Copy buffer data to internal overlay surface
- byte *dst = (byte *)_overlayData.getBasePtr(0, y);
- for (int i = 0; i < h; i++) {
- memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel);
- src += pitch;
- dst += _overlayData.pitch;
- }
-
- // Extend dirty area if not full screen redraw is flagged
- if (!_overlayNeedsRedraw) {
- const Common::Rect dirtyRect(x, y, x + w, y + h);
- _overlayDirtyRect.extend(dirtyRect);
- }
-}
-
-int16 OpenGLGraphicsManager::getOverlayHeight() {
- return _videoMode.overlayHeight;
-}
-
-int16 OpenGLGraphicsManager::getOverlayWidth() {
- return _videoMode.overlayWidth;
-}
-
-//
-// Cursor
-//
-
-bool OpenGLGraphicsManager::showMouse(bool visible) {
- if (_cursorVisible == visible)
- return visible;
-
- bool last = _cursorVisible;
- _cursorVisible = visible;
-
- return last;
-}
-
-void OpenGLGraphicsManager::warpMouse(int x, int y) {
- int scaledX = x;
- int scaledY = y;
-
- int16 currentX = _cursorState.x;
- int16 currentY = _cursorState.y;
-
- adjustMousePosition(currentX, currentY);
-
- // Do not adjust the real screen position, when the current game / overlay
- // coordinates match the requested coordinates. This avoids a slight
- // movement which might occur otherwise when the mouse is at a subpixel
- // position.
- if (x == currentX && y == currentY)
- return;
-
- if (_videoMode.mode == OpenGL::GFX_NORMAL) {
- if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
- scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth;
- if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
- scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight;
-
- if (!_overlayVisible) {
- scaledX *= _videoMode.scaleFactor;
- scaledY *= _videoMode.scaleFactor;
- }
- } else {
- if (_overlayVisible) {
- if (_displayWidth != _videoMode.overlayWidth)
- scaledX = scaledX * _displayWidth / _videoMode.overlayWidth;
- if (_displayHeight != _videoMode.overlayHeight)
- scaledY = scaledY * _displayHeight / _videoMode.overlayHeight;
- } else {
- if (_displayWidth != _videoMode.screenWidth)
- scaledX = scaledX * _displayWidth / _videoMode.screenWidth;
- if (_displayHeight != _videoMode.screenHeight)
- scaledY = scaledY * _displayHeight / _videoMode.screenHeight;
- }
-
- scaledX += _displayX;
- scaledY += _displayY;
- }
-
- setMousePosition(scaledX, scaledY);
- setInternalMousePosition(scaledX, scaledY);
-}
-
-void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
-#ifdef USE_RGB_COLOR
- if (format)
- _cursorFormat = *format;
- else
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
-#else
- assert(keycolor <= 255);
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
-#endif
-
- // Allocate space for cursor data
- if (_cursorData.w != w || _cursorData.h != h ||
- _cursorData.format.bytesPerPixel != _cursorFormat.bytesPerPixel)
- _cursorData.create(w, h, _cursorFormat);
-
- // Save cursor data
- memcpy(_cursorData.getPixels(), buf, h * _cursorData.pitch);
-
- // Set cursor info
- _cursorState.w = w;
- _cursorState.h = h;
- _cursorState.hotX = hotspotX;
- _cursorState.hotY = hotspotY;
- _cursorKeyColor = keycolor;
- _cursorDontScale = dontScale;
- _cursorNeedsRedraw = true;
-
- refreshCursorScale();
-}
-
-void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
- assert(colors);
-
- // Save the cursor palette
- memcpy(_cursorPalette + start * 3, colors, num * 3);
-
- _cursorPaletteDisabled = false;
- _cursorNeedsRedraw = true;
-}
-
-//
-// Misc
-//
-
-void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
- assert(_transactionMode == kTransactionNone);
- assert(msg);
-
-#ifdef USE_OSD
- // Split the message into separate lines.
- _osdLines.clear();
-
- Common::StringTokenizer tokenizer(msg, "\n");
- while (!tokenizer.empty())
- _osdLines.push_back(tokenizer.nextToken());
-
- // Request update of the texture
- _requireOSDUpdate = true;
-
- // Init the OSD display parameters, and the fade out
- _osdAlpha = kOSDInitialAlpha;
- _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay;
-#endif
-}
-
-//
-// Intern
-//
-
-void OpenGLGraphicsManager::setFullscreenMode(bool enable) {
- assert(_transactionMode == kTransactionActive);
-
- if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.fullscreen = enable;
- _transactionDetails.needRefresh = true;
- }
-}
-
-void OpenGLGraphicsManager::refreshGameScreen() {
- if (_screenNeedsRedraw)
- _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);
-
- int x = _screenDirtyRect.left;
- int y = _screenDirtyRect.top;
- int w = _screenDirtyRect.width();
- int h = _screenDirtyRect.height();
-
- if (_screenData.format.bytesPerPixel == 1) {
- // Create a temporary RGB888 surface
- byte *surface = new byte[w * h * 3];
-
- // Convert the paletted buffer to RGB888
- const byte *src = (byte *)_screenData.getBasePtr(0, y);
- src += x * _screenData.format.bytesPerPixel;
- byte *dst = surface;
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- dst[0] = _gamePalette[src[j] * 3];
- dst[1] = _gamePalette[src[j] * 3 + 1];
- dst[2] = _gamePalette[src[j] * 3 + 2];
- dst += 3;
- }
- src += _screenData.pitch;
- }
-
- // Update the texture
- _gameTexture->updateBuffer(surface, w * 3, x, y, w, h);
-
- // Free the temp surface
- delete[] surface;
- } else {
- // Update the texture
- _gameTexture->updateBuffer((byte *)_screenData.getBasePtr(x, y), _screenData.pitch, x, y, w, h);
- }
-
- _screenNeedsRedraw = false;
- _screenDirtyRect = Common::Rect();
-}
-
-void OpenGLGraphicsManager::refreshOverlay() {
- if (_overlayNeedsRedraw)
- _overlayDirtyRect = Common::Rect(0, 0, _overlayData.w, _overlayData.h);
-
- int x = _overlayDirtyRect.left;
- int y = _overlayDirtyRect.top;
- int w = _overlayDirtyRect.width();
- int h = _overlayDirtyRect.height();
-
- if (_overlayData.format.bytesPerPixel == 1) {
- // Create a temporary RGB888 surface
- byte *surface = new byte[w * h * 3];
-
- // Convert the paletted buffer to RGB888
- const byte *src = (byte *)_overlayData.getBasePtr(0, y);
- src += x * _overlayData.format.bytesPerPixel;
- byte *dst = surface;
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- dst[0] = _gamePalette[src[j] * 3];
- dst[1] = _gamePalette[src[j] * 3 + 1];
- dst[2] = _gamePalette[src[j] * 3 + 2];
- dst += 3;
- }
- src += _screenData.pitch;
- }
-
- // Update the texture
- _overlayTexture->updateBuffer(surface, w * 3, x, y, w, h);
-
- // Free the temp surface
- delete[] surface;
- } else {
- // Update the texture
- _overlayTexture->updateBuffer((byte *)_overlayData.getBasePtr(x, y), _overlayData.pitch, x, y, w, h);
- }
-
- _overlayNeedsRedraw = false;
- _overlayDirtyRect = Common::Rect();
-}
-
-void OpenGLGraphicsManager::refreshCursor() {
- _cursorNeedsRedraw = false;
-
- // Allocate a texture big enough for cursor
- _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
-
- // Create a temporary RGBA8888 surface
- byte *surface = new byte[_cursorState.w * _cursorState.h * 4];
- memset(surface, 0, _cursorState.w * _cursorState.h * 4);
-
- byte *dst = surface;
-
- // Convert the paletted cursor to RGBA8888
- if (_cursorFormat.bytesPerPixel == 1) {
- // Select palette
- byte *palette;
- if (_cursorPaletteDisabled)
- palette = _gamePalette;
- else
- palette = _cursorPalette;
-
- // Convert the paletted cursor to RGBA8888
- const byte *src = (byte *)_cursorData.getPixels();
- for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
- // Check for keycolor
- if (src[i] != _cursorKeyColor) {
- dst[0] = palette[src[i] * 3];
- dst[1] = palette[src[i] * 3 + 1];
- dst[2] = palette[src[i] * 3 + 2];
- dst[3] = 255;
- }
- dst += 4;
- }
- } else {
- const bool gotNoAlpha = (_cursorFormat.aLoss == 8);
-
- // Convert the RGB cursor to RGBA8888
- if (_cursorFormat.bytesPerPixel == 2) {
- const uint16 *src = (uint16 *)_cursorData.getPixels();
- for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
- // Check for keycolor
- if (src[i] != _cursorKeyColor) {
- _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]);
-
- if (gotNoAlpha)
- dst[3] = 255;
- }
- dst += 4;
- }
- } else if (_cursorFormat.bytesPerPixel == 4) {
- const uint32 *src = (uint32 *)_cursorData.getPixels();
- for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
- // Check for keycolor
- if (src[i] != _cursorKeyColor) {
- _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]);
-
- if (gotNoAlpha)
- dst[3] = 255;
- }
- dst += 4;
- }
- }
- }
-
- // Update the texture with new cursor
- _cursorTexture->updateBuffer(surface, _cursorState.w * 4, 0, 0, _cursorState.w, _cursorState.h);
-
- // Free the temp surface
- delete[] surface;
-}
-
-void OpenGLGraphicsManager::refreshCursorScale() {
- // Calculate the scale factors of the screen.
- // We also totally ignore the aspect of the overlay cursor, since aspect
- // ratio correction only applies to the game screen.
- // TODO: It might make sense to always ignore scaling of the mouse cursor
- // when the overlay is visible.
- uint screenScaleFactorX = _videoMode.hardwareWidth * 10000 / _videoMode.screenWidth;
- uint screenScaleFactorY = _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight;
-
- // Ignore scaling when the cursor should not be scaled.
- if (_cursorDontScale) {
- screenScaleFactorX = 10000;
- screenScaleFactorY = 10000;
- }
-
- // Apply them (without any possible) aspect ratio correction to the
- // overlay.
- _cursorState.rW = (int16)(_cursorState.w * screenScaleFactorX / 10000);
- _cursorState.rH = (int16)(_cursorState.h * screenScaleFactorY / 10000);
- _cursorState.rHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000);
- _cursorState.rHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000);
-
- // Only apply scaling when it's desired.
- if (_cursorDontScale) {
- screenScaleFactorX = 10000;
- screenScaleFactorY = 10000;
- } else {
- // Make sure we properly scale the cursor according to the desired aspect.
- int width, height;
- calculateDisplaySize(width, height);
- screenScaleFactorX = (width * 10000 / _videoMode.screenWidth);
- screenScaleFactorY = (height * 10000 / _videoMode.screenHeight);
- }
-
- // Apply the scale cursor scaling for the game screen.
- _cursorState.vW = (int16)(_cursorState.w * screenScaleFactorX / 10000);
- _cursorState.vH = (int16)(_cursorState.h * screenScaleFactorY / 10000);
- _cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000);
- _cursorState.vHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000);
-}
-
-void OpenGLGraphicsManager::calculateDisplaySize(int &width, int &height) {
- if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- } else {
- width = _videoMode.hardwareWidth;
- height = _videoMode.hardwareHeight;
-
- uint aspectRatio = (_videoMode.hardwareWidth * 10000 + 5000) / _videoMode.hardwareHeight;
- uint desiredAspectRatio = getAspectRatio();
-
- // Adjust one screen dimension for mantaining the aspect ratio
- if (aspectRatio < desiredAspectRatio)
- height = (width * 10000 + 5000) / desiredAspectRatio;
- else if (aspectRatio > desiredAspectRatio)
- width = (height * desiredAspectRatio + 5000) / 10000;
- }
-}
-
-void OpenGLGraphicsManager::refreshDisplaySize() {
- calculateDisplaySize(_displayWidth, _displayHeight);
-
- // Adjust x and y for centering the screen
- _displayX = (_videoMode.hardwareWidth - _displayWidth) / 2;
- _displayY = (_videoMode.hardwareHeight - _displayHeight) / 2;
-}
-
-void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &gltype) {
- if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
- bpp = 4;
- intFormat = GL_RGBA;
- glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_INT_8_8_8_8;
- } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
- bpp = 3;
- intFormat = GL_RGB;
- glFormat = GL_RGB;
- gltype = GL_UNSIGNED_BYTE;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
- bpp = 2;
- intFormat = GL_RGB;
- glFormat = GL_RGB;
- gltype = GL_UNSIGNED_SHORT_5_6_5;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
- bpp = 2;
- intFormat = GL_RGBA;
- glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_SHORT_5_5_5_1;
- } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
- bpp = 2;
- intFormat = GL_RGBA;
- glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4;
- } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
- // If uses a palette, create texture as RGB888. The pixel data will be converted
- // later.
- bpp = 3;
- intFormat = GL_RGB;
- glFormat = GL_RGB;
- gltype = GL_UNSIGNED_BYTE;
-#ifndef USE_GLES
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
- // GL_BGRA does not exist in every GLES implementation so should not be configured if
- // USE_GLES is set.
- bpp = 2;
- intFormat = GL_RGB;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
- bpp = 4;
- intFormat = GL_RGBA;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
- } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444
- bpp = 2;
- intFormat = GL_RGBA;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
- } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888
- bpp = 4;
- intFormat = GL_RGBA;
- glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
- } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0)) { // BGRA8888
- bpp = 4;
- intFormat = GL_RGBA;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_BYTE;
- } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0)) { // BGR888
- bpp = 3;
- intFormat = GL_RGB;
- glFormat = GL_BGR;
- gltype = GL_UNSIGNED_BYTE;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565
- bpp = 2;
- intFormat = GL_RGB;
- glFormat = GL_BGR;
- gltype = GL_UNSIGNED_SHORT_5_6_5;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551
- bpp = 2;
- intFormat = GL_RGBA;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_5_5_5_1;
- } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12)) { // ABGR4444
- bpp = 2;
- intFormat = GL_RGBA;
- glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
- } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)) { // BGRA4444
- bpp = 2;
- intFormat = GL_RGBA;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4;
-#endif
- } else {
- error("OpenGLGraphicsManager: Pixel format not supported");
- }
-}
-
-void OpenGLGraphicsManager::internUpdateScreen() {
- // Clear the screen buffer
- glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR();
-
- if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty())
- // Refresh texture if dirty
- refreshGameScreen();
-
- int scaleFactor = _videoMode.hardwareHeight / _videoMode.screenHeight;
-
- glPushMatrix();
-
- // Adjust game screen shake position
- glTranslatef(0, _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
-
- // Draw the game screen
- _gameTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
-
- glPopMatrix();
-
- if (_overlayVisible) {
- if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty())
- // Refresh texture if dirty
- refreshOverlay();
-
- // Draw the overlay
- _overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight);
- }
-
- if (_cursorVisible) {
- if (_cursorNeedsRedraw)
- // Refresh texture if dirty
- refreshCursor();
-
- glPushMatrix();
-
- // Adjust mouse shake position, unless the overlay is visible
- glTranslatef(0, _overlayVisible ? 0 : _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
-
- // Draw the cursor
- if (_overlayVisible)
- _cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX,
- _cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH);
- else
- _cursorTexture->drawTexture(_cursorState.x - _cursorState.vHotX,
- _cursorState.y - _cursorState.vHotY, _cursorState.vW, _cursorState.vH);
-
- glPopMatrix();
- }
-
-#ifdef USE_OSD
- if (_osdAlpha > 0) {
- if (_requireOSDUpdate) {
- updateOSD();
- _requireOSDUpdate = false;
- }
-
- // Update alpha value
- const int diff = g_system->getMillis() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = 0;
- } else {
- // Do a fade out
- _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration;
- }
- }
- // Set the osd transparency
- glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR();
-
- // Draw the osd texture
- _osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
-
- // Reset color
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR();
- }
-#endif
-}
-
-void OpenGLGraphicsManager::initGL() {
- // Check available GL Extensions
- GLTexture::initGLExtensions();
-
- // Disable 3D properties
- glDisable(GL_CULL_FACE); CHECK_GL_ERROR();
- glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR();
- glDisable(GL_LIGHTING); CHECK_GL_ERROR();
- glDisable(GL_FOG); CHECK_GL_ERROR();
- glDisable(GL_DITHER); CHECK_GL_ERROR();
- glShadeModel(GL_FLAT); CHECK_GL_ERROR();
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); CHECK_GL_ERROR();
-
- // Setup alpha blend (For overlay and cursor)
- glEnable(GL_BLEND); CHECK_GL_ERROR();
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR();
-
- // Enable rendering with vertex and coord arrays
- glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR();
- glEnableClientState(GL_TEXTURE_COORD_ARRAY); CHECK_GL_ERROR();
-
- glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR();
-
- // Setup the GL viewport
- glViewport(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); CHECK_GL_ERROR();
-
- // Setup coordinates system
- glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR();
- glLoadIdentity(); CHECK_GL_ERROR();
-#ifdef USE_GLES
- glOrthof(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
-#else
- glOrtho(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
-#endif
- glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR();
- glLoadIdentity(); CHECK_GL_ERROR();
-}
-
-void OpenGLGraphicsManager::loadTextures() {
-#ifdef USE_RGB_COLOR
- if (_transactionDetails.formatChanged && _gameTexture) {
- delete _gameTexture;
- _gameTexture = 0;
- }
-#endif
-
- if (!_gameTexture) {
- byte bpp;
- GLenum intformat;
- GLenum format;
- GLenum type;
-#ifdef USE_RGB_COLOR
- getGLPixelFormat(_screenFormat, bpp, intformat, format, type);
-#else
- getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, intformat, format, type);
-#endif
- _gameTexture = new GLTexture(bpp, intformat, format, type);
- } else
- _gameTexture->refresh();
-
- _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
-
- if (!_overlayTexture) {
- byte bpp;
- GLenum intformat;
- GLenum format;
- GLenum type;
- getGLPixelFormat(_overlayFormat, bpp, intformat, format, type);
- _overlayTexture = new GLTexture(bpp, intformat, format, type);
- } else
- _overlayTexture->refresh();
-
- if (!_cursorTexture)
- _cursorTexture = new GLTexture(4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
- else
- _cursorTexture->refresh();
-
- GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
- _gameTexture->setFilter(filter);
- _overlayTexture->setFilter(filter);
- _cursorTexture->setFilter(filter);
-
- // Allocate texture memory and finish refreshing
- _gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
- _overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
- _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
-
- if (
-#ifdef USE_RGB_COLOR
- _transactionDetails.formatChanged ||
-#endif
- _oldVideoMode.screenWidth != _videoMode.screenWidth ||
- _oldVideoMode.screenHeight != _videoMode.screenHeight)
- _screenData.create(_videoMode.screenWidth, _videoMode.screenHeight,
-#ifdef USE_RGB_COLOR
- _screenFormat
-#else
- Graphics::PixelFormat::createFormatCLUT8()
-#endif
- );
-
-
- if (_oldVideoMode.overlayWidth != _videoMode.overlayWidth ||
- _oldVideoMode.overlayHeight != _videoMode.overlayHeight)
- _overlayData.create(_videoMode.overlayWidth, _videoMode.overlayHeight,
- _overlayFormat);
-
- _screenNeedsRedraw = true;
- _overlayNeedsRedraw = true;
- _cursorNeedsRedraw = true;
-
- // We need to setup a proper unpack alignment value here, else we will
- // get problems with the texture updates, in case the surface data is
- // not properly aligned.
- // It is noteworthy this assumes the OSD uses the same BPP as the overlay
- // and that the cursor works with any alignment setting.
- int newAlignment = Common::gcd(_gameTexture->getBytesPerPixel(), _overlayTexture->getBytesPerPixel());
- assert(newAlignment == 1 || newAlignment == 2 || newAlignment == 4);
- glPixelStorei(GL_UNPACK_ALIGNMENT, newAlignment);
-
- // We use a "pack" alignment (when reading from textures) to 4 here,
- // since the only place where we really use it is the BMP screenshot
- // code and that requires the same alignment too.
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
-
-#ifdef USE_OSD
- if (!_osdTexture)
- _osdTexture = new GLTexture(2, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
- else
- _osdTexture->refresh();
-
- _osdTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
-
- // Update the OSD in case it is used right now
- _requireOSDUpdate = true;
-#endif
-}
-
-bool OpenGLGraphicsManager::loadGFXMode() {
- // Initialize OpenGL settings
- initGL();
-
- loadTextures();
-
- refreshCursorScale();
-
- refreshDisplaySize();
-
- internUpdateScreen();
-
- return true;
-}
-
-void OpenGLGraphicsManager::unloadGFXMode() {
-
-}
-
-void OpenGLGraphicsManager::setScale(int newScale) {
- assert(_transactionMode == kTransactionActive);
-
- if (newScale == _videoMode.scaleFactor)
- return;
-
- _videoMode.scaleFactor = newScale;
- _transactionDetails.sizeChanged = true;
-}
-
-void OpenGLGraphicsManager::toggleAntialiasing() {
- assert(_transactionMode == kTransactionActive);
-
- _videoMode.antialiasing = !_videoMode.antialiasing;
- _transactionDetails.filterChanged = true;
-}
-
-uint OpenGLGraphicsManager::getAspectRatio() const {
- // In case we enable aspect ratio correction we force a 4/3 ratio.
- // But just for 320x200 and 640x400 games, since other games do not need
- // this.
- // TODO: This makes OpenGL Normal behave like OpenGL Conserve, when aspect
- // ratio correction is enabled, but it's better than the previous 4/3 mode
- // mess at least...
- if (_videoMode.aspectRatioCorrection
- && ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
- || (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)))
- return 13333;
- else if (_videoMode.mode == OpenGL::GFX_NORMAL)
- return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight;
- else
- return _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
-}
-
-void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
- if (_overlayVisible)
- return;
-
- x -= _displayX;
- y -= _displayY;
-
- if (_displayWidth != _videoMode.screenWidth)
- x = x * _videoMode.screenWidth / _displayWidth;
- if (_displayHeight != _videoMode.screenHeight)
- y = y * _videoMode.screenHeight / _displayHeight;
-}
-
-bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
- int width = _videoMode.hardwareWidth;
- int height = _videoMode.hardwareHeight;
-
- // A line of a BMP image must have a size divisible by 4.
- // We calculate the padding bytes needed here.
- // Since we use a 3 byte per pixel mode, we can use width % 4 here, since
- // it is equal to 4 - (width * 3) % 4. (4 - (width * Bpp) % 4, is the
- // usual way of computing the padding bytes required).
- const int linePaddingSize = width % 4;
- const int lineSize = width * 3 + linePaddingSize;
-
- // Allocate memory for screenshot
- uint8 *pixels = new uint8[lineSize * height];
-
- // Get pixel data from OpenGL buffer
-#ifdef USE_GLES
- glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
-#else
- if (_formatBGR) {
- glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
- } else {
- glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
- }
-#endif
-
- // Open file
- Common::DumpFile out;
- out.open(filename);
-
- // Write BMP header
- out.writeByte('B');
- out.writeByte('M');
- out.writeUint32LE(height * lineSize + 54);
- out.writeUint32LE(0);
- out.writeUint32LE(54);
- out.writeUint32LE(40);
- out.writeUint32LE(width);
- out.writeUint32LE(height);
- out.writeUint16LE(1);
- out.writeUint16LE(24);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
-
- // Write pixel data to BMP
- out.write(pixels, lineSize * height);
-
- // Free allocated memory
- delete[] pixels;
-
- return true;
-}
-
-const char *OpenGLGraphicsManager::getCurrentModeName() {
- const char *modeName = 0;
- const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
- while (g->name) {
- if (g->id == _videoMode.mode) {
- modeName = g->description;
- break;
- }
- g++;
- }
- return modeName;
-}
-
-#ifdef USE_OSD
-const Graphics::Font *OpenGLGraphicsManager::getFontOSD() {
- return FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
-}
-
-void OpenGLGraphicsManager::updateOSD() {
- // The font we are going to use:
- const Graphics::Font *font = getFontOSD();
-
- if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight())
- _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat);
- else
- // Clear everything
- memset(_osdSurface.getPixels(), 0, _osdSurface.h * _osdSurface.pitch);
-
- // Determine a rect which would contain the message string (clipped to the
- // screen dimensions).
- const int vOffset = 6;
- const int lineSpacing = 1;
- const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
- int width = 0;
- int height = lineHeight * _osdLines.size() + 2 * vOffset;
- for (uint i = 0; i < _osdLines.size(); i++) {
- width = MAX(width, font->getStringWidth(_osdLines[i]) + 14);
- }
-
- // Clip the rect
- if (width > _osdSurface.w)
- width = _osdSurface.w;
- if (height > _osdSurface.h)
- height = _osdSurface.h;
-
- int dstX = (_osdSurface.w - width) / 2;
- int dstY = (_osdSurface.h - height) / 2;
-
- // Draw a dark gray rect (R = 40, G = 40, B = 40)
- const uint16 color = 0x294B;
- _osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);
-
- // Render the message, centered, and in white
- for (uint i = 0; i < _osdLines.size(); i++) {
- font->drawString(&_osdSurface, _osdLines[i],
- dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
- 0xFFFF, Graphics::kTextAlignCenter);
- }
-
- // Update the texture
- _osdTexture->updateBuffer(_osdSurface.getPixels(), _osdSurface.pitch, 0, 0,
- _osdSurface.w, _osdSurface.h);
-}
-#endif
-
-#endif
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
deleted file mode 100644
index 9d8d418d11..0000000000
--- a/backends/graphics/opengl/opengl-graphics.h
+++ /dev/null
@@ -1,351 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKENDS_GRAPHICS_OPENGL_H
-#define BACKENDS_GRAPHICS_OPENGL_H
-
-#include "backends/graphics/opengl/gltexture.h"
-#include "backends/graphics/graphics.h"
-#include "common/array.h"
-#include "common/rect.h"
-#include "graphics/font.h"
-#include "graphics/pixelformat.h"
-
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
-
-namespace OpenGL {
-// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they
-// do not clash with the SDL GFX modes.
-enum {
- GFX_NORMAL = 0,
- GFX_CONSERVE = 1,
- GFX_ORIGINAL = 2
-};
-
-}
-
-/**
- * OpenGL graphics manager. This is an abstract class, it does not do the
- * window and OpenGL context initialization.
- * Derived classes should at least override internUpdateScreen for doing
- * the buffers swap, and implement loadGFXMode for handling the window/context if
- * needed. If USE_RGB_COLOR is enabled, getSupportedFormats must be implemented.
- */
-class OpenGLGraphicsManager : public GraphicsManager {
-public:
- OpenGLGraphicsManager();
- virtual ~OpenGLGraphicsManager();
-
- virtual bool hasFeature(OSystem::Feature f);
- virtual void setFeatureState(OSystem::Feature f, bool enable);
- virtual bool getFeatureState(OSystem::Feature f);
-
- static const OSystem::GraphicsMode *supportedGraphicsModes();
- virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
- virtual void resetGraphicsScale();
-#ifdef USE_RGB_COLOR
- virtual Graphics::PixelFormat getScreenFormat() const;
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
-#endif
- virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
- virtual int getScreenChangeID() const;
-
- virtual void beginGFXTransaction();
- virtual OSystem::TransactionError endGFXTransaction();
-
- virtual int16 getHeight();
- virtual int16 getWidth();
-protected:
- // PaletteManager API
- virtual void setPalette(const byte *colors, uint start, uint num);
- virtual void grabPalette(byte *colors, uint start, uint num);
-
-public:
- virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
- virtual void fillScreen(uint32 col);
- virtual void updateScreen();
- virtual void setShakePos(int shakeOffset);
- virtual void setFocusRectangle(const Common::Rect &rect);
- virtual void clearFocusRectangle();
-
- virtual void showOverlay();
- virtual void hideOverlay();
- virtual Graphics::PixelFormat getOverlayFormat() const;
- virtual void clearOverlay();
- virtual void grabOverlay(void *buf, int pitch);
- virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getOverlayHeight();
- virtual int16 getOverlayWidth();
-
- virtual bool showMouse(bool visible);
- virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
- virtual void setCursorPalette(const byte *colors, uint start, uint num);
-
- virtual void displayMessageOnOSD(const char *msg);
-protected:
- /**
- * Setup OpenGL settings
- */
- virtual void initGL();
-
- /**
- * Creates and refreshs OpenGL textures.
- */
- virtual void loadTextures();
-
- //
- // GFX and video
- //
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needRefresh;
- bool needUpdatescreen;
- bool filterChanged;
-#ifdef USE_RGB_COLOR
- bool formatChanged;
-#endif
- };
- TransactionDetails _transactionDetails;
- int _transactionMode;
-
- struct VideoState {
- bool setup;
-
- bool fullscreen;
-
- int mode;
- int scaleFactor;
- bool antialiasing;
- bool aspectRatioCorrection;
-
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- int hardwareWidth, hardwareHeight;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format;
-#endif
- };
- VideoState _videoMode, _oldVideoMode;
-
- /**
- * Sets the OpenGL texture format for the given pixel format. If format is not support will raise an error.
- */
- virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &type);
-
- virtual void internUpdateScreen();
- virtual bool loadGFXMode();
- virtual void unloadGFXMode();
-
- /**
- * Setup the fullscreen mode state.
- */
- void setFullscreenMode(bool enable);
-
- /**
- * Query the fullscreen state.
- */
- inline bool getFullscreenMode() const { return _videoMode.fullscreen; }
-
- /**
- * Set the scale factor.
- *
- * This can only be used in a GFX transaction.
- *
- * @param newScale New scale factor.
- */
- void setScale(int newScale);
-
- /**
- * Query the scale factor.
- */
- inline int getScale() const { return _videoMode.scaleFactor; }
-
- /**
- * Toggle the antialiasing state of the current video mode.
- *
- * This can only be used in a GFX transaction.
- */
- void toggleAntialiasing();
-
- /**
- * Query the antialiasing state.
- */
- inline bool getAntialiasingState() const { return _videoMode.antialiasing; }
-
- // Drawing coordinates for the current display mode and scale
- int _displayX;
- int _displayY;
- int _displayWidth;
- int _displayHeight;
-
- virtual const char *getCurrentModeName();
-
- virtual void calculateDisplaySize(int &width, int &height);
- virtual void refreshDisplaySize();
-
- uint getAspectRatio() const;
-
- void setFormatIsBGR(bool isBGR) { _formatBGR = isBGR; }
- bool _formatBGR;
-
- //
- // Game screen
- //
- GLTexture *_gameTexture;
- Graphics::Surface _screenData;
- int _screenChangeCount;
- bool _screenNeedsRedraw;
- Common::Rect _screenDirtyRect;
-
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat _screenFormat;
-#endif
- byte *_gamePalette;
-
- virtual void refreshGameScreen();
-
- // Shake mode
- int _shakePos;
-
- //
- // Overlay
- //
- GLTexture *_overlayTexture;
- Graphics::Surface _overlayData;
- Graphics::PixelFormat _overlayFormat;
- bool _overlayVisible;
- bool _overlayNeedsRedraw;
- Common::Rect _overlayDirtyRect;
-
- virtual void refreshOverlay();
-
- //
- // Mouse
- //
- struct MousePos {
- // The mouse position in hardware screen coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the scaled cursor, in real coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the scaled cursor, in game coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0) {}
- };
-
- GLTexture *_cursorTexture;
- Graphics::Surface _cursorData;
- Graphics::PixelFormat _cursorFormat;
- byte *_cursorPalette;
- bool _cursorPaletteDisabled;
- MousePos _cursorState;
- bool _cursorVisible;
- uint32 _cursorKeyColor;
- bool _cursorDontScale;
- bool _cursorNeedsRedraw;
-
- /**
- * Set up the mouse position for graphics output.
- *
- * @param x X coordinate in native coordinates.
- * @param y Y coordinate in native coordinates.
- */
- void setMousePosition(int x, int y) { _cursorState.x = x; _cursorState.y = y; }
-
- virtual void refreshCursor();
- virtual void refreshCursorScale();
-
- /**
- * Set up the mouse position for the (event) system.
- *
- * @param x X coordinate in native coordinates.
- * @param y Y coordinate in native coordinates.
- */
- virtual void setInternalMousePosition(int x, int y) = 0;
-
- /**
- * Adjusts hardware screen coordinates to either overlay or game screen
- * coordinates depending on whether the overlay is visible or not.
- *
- * @param x X coordinate of the mouse position.
- * @param y Y coordinate of the mouse position.
- */
- virtual void adjustMousePosition(int16 &x, int16 &y);
-
- //
- // Misc
- //
- virtual bool saveScreenshot(const char *filename);
-
-#ifdef USE_OSD
- /**
- * Returns the font used for on screen display
- */
- virtual const Graphics::Font *getFontOSD();
-
- /**
- * Update the OSD texture / surface.
- */
- void updateOSD();
-
- /**
- * The OSD contents.
- */
- Common::Array<Common::String> _osdLines;
-
- GLTexture *_osdTexture;
- Graphics::Surface _osdSurface;
- uint8 _osdAlpha;
- uint32 _osdFadeStartTime;
- bool _requireOSDUpdate;
- enum {
- kOSDFadeOutDelay = 2 * 1000,
- kOSDFadeOutDuration = 500,
- kOSDInitialAlpha = 80
- };
-#endif
-};
-
-#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
deleted file mode 100644
index c5605cae87..0000000000
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ /dev/null
@@ -1,677 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(SDL_BACKEND) && defined(USE_OPENGL)
-
-#include "backends/graphics/openglsdl/openglsdl-graphics.h"
-#include "backends/platform/sdl/sdl.h"
-#include "common/config-manager.h"
-#include "common/textconsole.h"
-#include "common/translation.h"
-
-OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *eventSource)
- :
- SdlGraphicsManager(eventSource),
- _hwscreen(0),
- _screenResized(false),
- _activeFullscreenMode(-2),
- _lastFullscreenModeWidth(0),
- _lastFullscreenModeHeight(0),
- _desktopWidth(0),
- _desktopHeight(0),
- _ignoreResizeFrames(0) {
-
- // Initialize SDL video subsystem
- if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
-
- // This is also called in initSDL(), but initializing graphics
- // may reset it.
- SDL_EnableUNICODE(1);
-
- // Disable OS cursor
- SDL_ShowCursor(SDL_DISABLE);
-
- // Get desktop resolution
- // TODO: In case the OpenGL manager is created *after* a plain SDL manager
- // has been used, this will return the last setup graphics mode rather
- // than the desktop resolution. We should really look into a way to
- // properly retrieve the desktop resolution.
- const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
- if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
- _desktopWidth = videoInfo->current_w;
- _desktopHeight = videoInfo->current_h;
- }
-
- if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
- _lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
- _lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
- }
-}
-
-OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
- // Unregister the event observer
- if (g_system->getEventManager()->getEventDispatcher() != NULL)
- g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
-}
-
-void OpenGLSdlGraphicsManager::initEventObserver() {
- // Register the graphics manager as a event observer
- g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
-}
-
-bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
- return
- (f == OSystem::kFeatureFullscreenMode) ||
- (f == OSystem::kFeatureIconifyWindow) ||
- OpenGLGraphicsManager::hasFeature(f);
-}
-
-void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
- switch (f) {
- case OSystem::kFeatureIconifyWindow:
- if (enable)
- SDL_WM_IconifyWindow();
- break;
- default:
- OpenGLGraphicsManager::setFeatureState(f, enable);
- }
-}
-
-#ifdef USE_RGB_COLOR
-
-Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
- assert(!_supportedFormats.empty());
- return _supportedFormats;
-}
-
-void OpenGLSdlGraphicsManager::detectSupportedFormats() {
-
- // Clear old list
- _supportedFormats.clear();
-
- // Some tables with standard formats that we always list
- // as "supported". If frontend code tries to use one of
- // these, we will perform the necessary format
- // conversion in the background. Of course this incurs a
- // performance hit, but on desktop ports this should not
- // matter. We still push the currently active format to
- // the front, so if frontend code just uses the first
- // available format, it will get one that is "cheap" to
- // use.
- const Graphics::PixelFormat RGBList[] = {
-#if defined(ENABLE_32BIT)
- Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
-#ifndef USE_GLES
- Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
-#endif
- Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
-#endif
- Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
- Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
- Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
- Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
-#ifndef USE_GLES
- Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
-#endif
- };
-#ifndef USE_GLES
- const Graphics::PixelFormat BGRList[] = {
-#ifdef ENABLE_32BIT
- Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
- Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
- Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
-#endif
- Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
- Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
- Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
- Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
- };
-#endif
-
- Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
- if (_hwscreen) {
- // Get our currently set hardware format
- format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
- 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
- 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
- _hwscreen->format->Rshift, _hwscreen->format->Gshift,
- _hwscreen->format->Bshift, _hwscreen->format->Ashift);
-
- // Workaround to SDL not providing an accurate Aloss value on Mac OS X.
- if (_hwscreen->format->Amask == 0)
- format.aLoss = 8;
-
- // Push it first, as the prefered format if available
- for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
- if (RGBList[i] == format) {
- _supportedFormats.push_back(format);
- break;
- }
- }
-#ifndef USE_GLES
- for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
- if (BGRList[i] == format) {
- _supportedFormats.push_back(format);
- break;
- }
- }
-#endif
- }
-
- // Push some RGB formats
- for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
- if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (RGBList[i] != format)
- _supportedFormats.push_back(RGBList[i]);
- }
-#ifndef USE_GLES
- // Push some BGR formats
- for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
- if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (BGRList[i] != format)
- _supportedFormats.push_back(BGRList[i]);
- }
-#endif
- _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
-}
-
-#endif
-
-void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
- SDL_WarpMouse(x, y);
-}
-
-void OpenGLSdlGraphicsManager::updateScreen() {
- if (_ignoreResizeFrames)
- _ignoreResizeFrames -= 1;
-
- OpenGLGraphicsManager::updateScreen();
-}
-
-//
-// Intern
-//
-
-bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
- SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
-
- // SDL_ListModes() returns -1 in case any dimension is okay. In that
- // case we'll reuse the current desktop resolution for fullscreen.
- if (availableModes == (void *)-1) {
- _videoMode.hardwareWidth = _desktopWidth;
- _videoMode.hardwareHeight = _desktopHeight;
- _activeFullscreenMode = -2;
- return true;
- }
-
- // If -2, autodetect the fullscreen mode
- // The last used fullscreen mode will be prioritized, if there is no last fullscreen
- // mode, the desktop resolution will be used, and in case the desktop resolution
- // is not available as a fullscreen mode, the one with smallest metric will be selected.
- if (_activeFullscreenMode == -2) {
- // Desktop resolution
- int desktopModeIndex = -1;
-
- // Best metric mode
- const SDL_Rect *bestMode = availableModes[0];
- int bestModeIndex = 0;
- uint bestMetric = (uint)-1;
-
- // Iterate over all available fullscreen modes
- for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
- // Try to setup the last used fullscreen mode
- if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
- _videoMode.hardwareWidth = _lastFullscreenModeWidth;
- _videoMode.hardwareHeight = _lastFullscreenModeHeight;
- _activeFullscreenMode = i;
- return true;
- }
-
- if (mode->w == _desktopWidth && mode->h == _desktopHeight)
- desktopModeIndex = i;
-
- if (mode->w < _videoMode.overlayWidth)
- continue;
- if (mode->h < _videoMode.overlayHeight)
- continue;
-
- uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
- if (metric < bestMetric) {
- bestMode = mode;
- bestMetric = metric;
- bestModeIndex = i;
- }
- }
-
- if (desktopModeIndex >= 0) {
- _videoMode.hardwareWidth = _desktopWidth;
- _videoMode.hardwareHeight = _desktopHeight;
-
- _activeFullscreenMode = desktopModeIndex;
- return true;
- } else if (bestMode) {
- _videoMode.hardwareWidth = bestMode->w;
- _videoMode.hardwareHeight = bestMode->h;
-
- _activeFullscreenMode = bestModeIndex;
- return true;
- }
- } else {
- // Use last fullscreen mode if looping backwards from the first mode
- if (_activeFullscreenMode == -1) {
- do {
- _activeFullscreenMode++;
- } while(availableModes[_activeFullscreenMode]);
- _activeFullscreenMode--;
- }
-
- // Use first fullscreen mode if looping from last mode
- if (!availableModes[_activeFullscreenMode])
- _activeFullscreenMode = 0;
-
- // Check if the fullscreen mode is valid
- if (availableModes[_activeFullscreenMode]) {
- _videoMode.hardwareWidth = availableModes[_activeFullscreenMode]->w;
- _videoMode.hardwareHeight = availableModes[_activeFullscreenMode]->h;
- return true;
- }
- }
-
- // Could not find any suiting fullscreen mode, return false.
- return false;
-}
-
-bool OpenGLSdlGraphicsManager::loadGFXMode() {
- // If the screen was resized, do not change its size
- if (!_screenResized) {
- const int scaleFactor = getScale();
- _videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * scaleFactor;
- _videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
-
- // The only modes where we need to adapt the aspect ratio are 320x200
- // and 640x400. That is since our aspect ratio correction in fact is
- // only used to ensure that the original pixel size aspect for these
- // modes is used.
- // (Non-square pixels on old monitors vs square pixel on new ones).
- if (_videoMode.aspectRatioCorrection) {
- if (_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
- _videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
- else if (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)
- _videoMode.overlayHeight = _videoMode.hardwareHeight = 480 * scaleFactor;
- }
- }
-
- _screenResized = false;
-
- // Setup OpenGL attributes for SDL
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- const bool isFullscreen = getFullscreenMode();
-
- // In case we have an fullscreen mode and we are not in a rollback, detect
- // a proper mode to use. In case we are in a rollback, we already detected
- // a proper mode when setting up that mode, thus there is no need to run
- // the detection again.
- if (isFullscreen && _transactionMode != kTransactionRollback) {
- if (!setupFullscreenMode())
- // Failed setuping a fullscreen mode
- return false;
- }
-
- _videoMode.overlayWidth = _videoMode.hardwareWidth;
- _videoMode.overlayHeight = _videoMode.hardwareHeight;
-
- uint32 flags = SDL_OPENGL;
-
- if (isFullscreen)
- flags |= SDL_FULLSCREEN;
- else
- flags |= SDL_RESIZABLE;
-
- // Create our window
- _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
-#ifdef USE_RGB_COLOR
- detectSupportedFormats();
-#endif
-
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- if (!_oldVideoMode.setup) {
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- g_system->quit();
- } else
- // Cancel GFX load, and go back to last mode
- return false;
- }
-
- // Check if the screen is BGR format
- setFormatIsBGR(_hwscreen->format->Rshift != 0);
-
- if (isFullscreen) {
- _lastFullscreenModeWidth = _videoMode.hardwareWidth;
- _lastFullscreenModeHeight = _videoMode.hardwareHeight;
- ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
- ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
- }
-
- // Call and return parent implementation of this method
- return OpenGLGraphicsManager::loadGFXMode();
-}
-
-void OpenGLSdlGraphicsManager::unloadGFXMode() {
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
-}
-
-void OpenGLSdlGraphicsManager::internUpdateScreen() {
- // Call to parent implementation of this method
- OpenGLGraphicsManager::internUpdateScreen();
-
- // Swap OpenGL buffers
- SDL_GL_SwapBuffers();
-}
-
-#ifdef USE_OSD
-void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
- const char *newModeName = getCurrentModeName();
- if (newModeName) {
- const int scaleFactor = getScale();
-
- Common::String osdMessage = Common::String::format(
- "%s: %s\n%d x %d -> %d x %d",
- _("Current display mode"),
- newModeName,
- _videoMode.screenWidth * scaleFactor,
- _videoMode.screenHeight * scaleFactor,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(osdMessage.c_str());
- }
-}
-void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
- const int scaleFactor = getScale();
- Common::String osdMessage = Common::String::format(
- "%s: x%d\n%d x %d -> %d x %d",
- _("Current scale"),
- scaleFactor,
- _videoMode.screenWidth, _videoMode.screenHeight,
- _videoMode.overlayWidth, _videoMode.overlayHeight
- );
- displayMessageOnOSD(osdMessage.c_str());
-}
-#endif
-
-bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
- event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
- event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
- return true;
- } else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
- if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
- return true;
- } else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
- return true;
- }
- return false;
-}
-
-void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
- beginGFXTransaction();
- const bool isFullscreen = getFullscreenMode();
-
- if (isFullscreen && loop) {
- _activeFullscreenMode += loop;
- setFullscreenMode(true);
- } else {
- _activeFullscreenMode = -2;
- setFullscreenMode(!isFullscreen);
- }
-
- // HACK: We need to force a refresh here, since we change the
- // fullscreen mode.
- _transactionDetails.needRefresh = true;
- endGFXTransaction();
-
- // Ignore resize events for the next 10 frames
- _ignoreResizeFrames = 10;
-
-#ifdef USE_OSD
- Common::String osdMessage;
- if (getFullscreenMode())
- osdMessage = Common::String::format("%s\n%d x %d",
- _("Fullscreen mode"),
- _hwscreen->w, _hwscreen->h
- );
- else
- osdMessage = Common::String::format("%s\n%d x %d",
- _("Windowed mode"),
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(osdMessage.c_str());
-#endif
-}
-
-bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
- if (event.kbd.hasFlags(Common::KBD_ALT)) {
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
- toggleFullScreen(0);
- return true;
- }
-
- // Alt-S create a screenshot
- if (event.kbd.keycode == 's') {
- Common::String filename;
-
- for (int n = 0;; n++) {
- SDL_RWops *file;
-
- filename = Common::String::format("scummvm%05d.bmp", n);
- file = SDL_RWFromFile(filename.c_str(), "r");
- if (!file)
- break;
- SDL_RWclose(file);
- }
- if (saveScreenshot(filename.c_str()))
- debug("Saved screenshot '%s'", filename.c_str());
- else
- warning("Could not save screenshot");
- return true;
- }
- }
-
- if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
- // Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
- if (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
- toggleFullScreen(1);
- return true;
- }
-
- // Ctrl-Alt-a switch between display modes
- if (event.kbd.keycode == 'a') {
- beginGFXTransaction();
- setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection));
- endGFXTransaction();
-#ifdef USE_OSD
- Common::String osdMessage;
- if (getFeatureState(OSystem::kFeatureAspectRatioCorrection))
- osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
- _("Enabled aspect ratio correction"),
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h);
- else
- osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
- _("Disabled aspect ratio correction"),
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h);
- displayMessageOnOSD(osdMessage.c_str());
-#endif
- internUpdateScreen();
- return true;
- }
-
- // Ctrl-Alt-f toggles antialiasing
- if (event.kbd.keycode == 'f') {
- beginGFXTransaction();
- toggleAntialiasing();
- endGFXTransaction();
-
-#ifdef USE_OSD
- // TODO: This makes guesses about what internal antialiasing
- // modes we use, we might want to consider a better way of
- // displaying information to the user.
- if (getAntialiasingState())
- displayMessageOnOSD(_("Active filter mode: Linear"));
- else
- displayMessageOnOSD(_("Active filter mode: Nearest"));
-#endif
- return true;
- }
-
- SDLKey sdlKey = (SDLKey)event.kbd.keycode;
-
- // Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
- if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
- sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
- int factor = getScale();
- factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
- if (0 < factor && factor < 4) {
- // Check if the desktop resolution has been detected
- if (_desktopWidth > 0 && _desktopHeight > 0)
- // If the new scale factor is too big, do not scale
- if (_videoMode.screenWidth * factor > _desktopWidth ||
- _videoMode.screenHeight * factor > _desktopHeight)
- return false;
-
- beginGFXTransaction();
- setScale(factor);
- endGFXTransaction();
-#ifdef USE_OSD
- displayScaleChangedMsg();
-#endif
- return true;
- }
- }
-
- const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_3);
- const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP3);
-
- // Ctrl-Alt-<number key> will change the GFX mode
- if (isNormalNumber || isKeypadNumber) {
- if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 3) {
-#ifdef USE_OSD
- int lastMode = _videoMode.mode;
-#endif
- // We need to query the scale and set it up, because
- // setGraphicsMode sets the default scale to 2
- int oldScale = getScale();
- beginGFXTransaction();
- setGraphicsMode(sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1));
- setScale(oldScale);
- endGFXTransaction();
-#ifdef USE_OSD
- if (lastMode != _videoMode.mode)
- displayModeChangedMsg();
-#endif
- internUpdateScreen();
- }
- }
- }
-
- if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
- // Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
- if (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
- toggleFullScreen(-1);
- return true;
- }
- }
- break;
-
- case Common::EVENT_KEYUP:
- return isHotkey(event);
-
- default:
- break;
- }
-
- return false;
-}
-
-void OpenGLSdlGraphicsManager::notifyVideoExpose() {
-}
-
-void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
- // Do not resize if ignoring resize events.
- if (!_ignoreResizeFrames && !getFullscreenMode()) {
- bool scaleChanged = false;
- beginGFXTransaction();
- _videoMode.hardwareWidth = width;
- _videoMode.hardwareHeight = height;
-
- _screenResized = true;
-
- int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
- _videoMode.hardwareHeight / _videoMode.screenHeight);
-
- if (getScale() != scale) {
- scaleChanged = true;
- setScale(MAX(MIN(scale, 3), 1));
- }
-
- _transactionDetails.sizeChanged = true;
- endGFXTransaction();
-#ifdef USE_OSD
- if (scaleChanged)
- displayScaleChangedMsg();
-#endif
- }
-}
-
-void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
- adjustMousePosition(point.x, point.y);
-}
-
-void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
- setMousePosition(mouse.x, mouse.y);
-}
-
-#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
deleted file mode 100644
index 1587183328..0000000000
--- a/backends/graphics/openglsdl/openglsdl-graphics.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H
-#define BACKENDS_GRAPHICS_OPENGLSDL_H
-
-#include "backends/platform/sdl/sdl-sys.h"
-#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
-#undef ARRAYSIZE
-#endif
-#include "backends/graphics/sdl/sdl-graphics.h"
-#include "backends/graphics/opengl/opengl-graphics.h"
-
-#include "common/events.h"
-
-/**
- * SDL OpenGL graphics manager
- */
-class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver {
-public:
- OpenGLSdlGraphicsManager(SdlEventSource *eventSource);
- virtual ~OpenGLSdlGraphicsManager();
-
- virtual bool hasFeature(OSystem::Feature f);
- virtual void setFeatureState(OSystem::Feature f, bool enable);
-
-#ifdef USE_RGB_COLOR
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
-#endif
-
- virtual void initEventObserver();
- virtual bool notifyEvent(const Common::Event &event);
-
- virtual void updateScreen();
-
- // SdlGraphicsManager interface
- virtual void notifyVideoExpose();
- virtual void notifyResize(const uint width, const uint height);
- virtual void transformMouseCoordinates(Common::Point &point);
- virtual void notifyMousePos(Common::Point mouse);
-
-protected:
- virtual void internUpdateScreen();
-
- virtual bool loadGFXMode();
- virtual void unloadGFXMode();
- virtual bool isHotkey(const Common::Event &event);
-
-#ifdef USE_RGB_COLOR
- Common::List<Graphics::PixelFormat> _supportedFormats;
-
- /**
- * Update the list of supported pixel formats.
- * This method is invoked by loadGFXMode().
- */
- void detectSupportedFormats();
-#endif
-
- /**
- * Toggles fullscreen.
- * @loop loop direction for switching fullscreen mode, if 0 toggles it.
- */
- virtual void toggleFullScreen(int loop);
-
- int _activeFullscreenMode;
-
- /**
- * Setup the fullscreen mode.
- * @return false if failed finding a mode, true otherwise.
- */
- virtual bool setupFullscreenMode();
-
- virtual void setInternalMousePosition(int x, int y);
-
- int _lastFullscreenModeWidth;
- int _lastFullscreenModeHeight;
- int _desktopWidth;
- int _desktopHeight;
-
- // Hardware screen
- SDL_Surface *_hwscreen;
-
- // If screen was resized by the user
- bool _screenResized;
-
- // Ignore resize events for the number of updateScreen() calls.
- // Normaly resize events are user generated when resizing the window
- // from its borders, but in some cases a resize event can be generated
- // after a fullscreen change.
- int _ignoreResizeFrames;
-
-#ifdef USE_OSD
- /**
- * Displays a mode change message in OSD
- */
- void displayModeChangedMsg();
-
- /**
- * Displays a scale change message in OSD
- */
- void displayScaleChangedMsg();
-#endif
-};
-
-#endif
diff --git a/backends/module.mk b/backends/module.mk
index 31ac444750..682ca78e22 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -40,14 +40,6 @@ MODULE_OBJS += \
keymapper/remap-dialog.o
endif
-ifdef USE_OPENGL
-MODULE_OBJS += \
- graphics/opengl/glerrorcheck.o \
- graphics/opengl/gltexture.o \
- graphics/opengl/opengl-graphics.o \
- graphics/openglsdl/openglsdl-graphics.o
-endif
-
ifdef ENABLE_VKEYBD
MODULE_OBJS += \
vkeybd/image-map.o \
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 7ab367d4a4..16fe88e990 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -47,10 +47,6 @@
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
-#ifdef USE_OPENGL
-#include "backends/graphics/openglsdl/openglsdl-graphics.h"
-#include "graphics/cursorman.h"
-#endif
#include "icons/scummvm.xpm"
@@ -64,12 +60,6 @@
OSystem_SDL::OSystem_SDL()
:
-#ifdef USE_OPENGL
- _graphicsModes(0),
- _graphicsMode(0),
- _sdlModesCount(0),
- _glModesCount(0),
-#endif
_inited(false),
_initedSDL(false),
_logger(0),
@@ -110,10 +100,6 @@ OSystem_SDL::~OSystem_SDL() {
delete _mutexManager;
_mutexManager = 0;
-#ifdef USE_OPENGL
- delete[] _graphicsModes;
-#endif
-
delete _logger;
_logger = 0;
@@ -143,11 +129,6 @@ void OSystem_SDL::init() {
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
-
-#ifdef USE_OPENGL
- // Setup a list with both SDL and OpenGL graphics modes
- setupGraphicsModes();
-#endif
}
void OSystem_SDL::initBackend() {
@@ -159,36 +140,8 @@ void OSystem_SDL::initBackend() {
if (_eventSource == 0)
_eventSource = new SdlEventSource();
- int graphicsManagerType = 0;
-
if (_graphicsManager == 0) {
-#ifdef USE_OPENGL
- if (ConfMan.hasKey("gfx_mode")) {
- Common::String gfxMode(ConfMan.get("gfx_mode"));
- bool use_opengl = false;
- const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
- int i = 0;
- while (mode->name) {
- if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) {
- _graphicsMode = i + _sdlModesCount;
- use_opengl = true;
- }
-
- mode++;
- ++i;
- }
-
- // If the gfx_mode is from OpenGL, create the OpenGL graphics manager
- if (use_opengl) {
- _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource);
- graphicsManagerType = 1;
- }
- }
-#endif
- if (_graphicsManager == 0) {
- _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
- graphicsManagerType = 0;
- }
+ _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
}
if (_savefileManager == 0)
@@ -230,13 +183,7 @@ void OSystem_SDL::initBackend() {
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
- if (graphicsManagerType == 0)
- ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
-#ifdef USE_OPENGL
- else if (graphicsManagerType == 1)
- ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
-#endif
-
+ ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
}
#if defined(USE_TASKBAR)
@@ -531,160 +478,3 @@ Common::TimerManager *OSystem_SDL::getTimerManager() {
return _timerManager;
#endif
}
-
-#ifdef USE_OPENGL
-
-const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
- return _graphicsModes;
-}
-
-int OSystem_SDL::getDefaultGraphicsMode() const {
- // Return the default graphics mode from the current graphics manager
- if (_graphicsMode < _sdlModesCount)
- return _graphicsManager->getDefaultGraphicsMode();
- else
- return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
-}
-
-bool OSystem_SDL::setGraphicsMode(int mode) {
- const OSystem::GraphicsMode *srcMode;
- int i;
-
- // Check if mode is from SDL or OpenGL
- if (mode < _sdlModesCount) {
- srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes();
- i = 0;
- } else {
- srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
- i = _sdlModesCount;
- }
-
- // Very hacky way to set up the old graphics manager state, in case we
- // switch from SDL->OpenGL or OpenGL->SDL.
- //
- // This is a probably temporary workaround to fix bugs like #3368143
- // "SDL/OpenGL: Crash when switching renderer backend".
- const int screenWidth = _graphicsManager->getWidth();
- const int screenHeight = _graphicsManager->getHeight();
- const bool arState = _graphicsManager->getFeatureState(kFeatureAspectRatioCorrection);
- const bool fullscreen = _graphicsManager->getFeatureState(kFeatureFullscreenMode);
- const bool cursorPalette = _graphicsManager->getFeatureState(kFeatureCursorPalette);
-#ifdef USE_RGB_COLOR
- const Graphics::PixelFormat pixelFormat = _graphicsManager->getScreenFormat();
-#endif
-
- bool switchedManager = false;
-
- // Loop through modes
- while (srcMode->name) {
- if (i == mode) {
- // If the new mode and the current mode are not from the same graphics
- // manager, delete and create the new mode graphics manager
- if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
- debug(1, "switching to plain SDL graphics");
- delete _graphicsManager;
- _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
- ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
- _graphicsManager->beginGFXTransaction();
-
- switchedManager = true;
- } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
- debug(1, "switching to OpenGL graphics");
- delete _graphicsManager;
- _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource);
- ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
- _graphicsManager->beginGFXTransaction();
-
- switchedManager = true;
- }
-
- _graphicsMode = mode;
-
- if (switchedManager) {
-#ifdef USE_RGB_COLOR
- _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat);
-#else
- _graphicsManager->initSize(screenWidth, screenHeight, 0);
-#endif
- _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState);
- _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen);
- _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette);
-
- // Worst part about this right now, tell the cursor manager to
- // resetup the cursor + cursor palette if necessarily
-
- // First we need to try to setup the old state on the new manager...
- if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) {
- // Oh my god if this failed the client code might just explode.
- return false;
- }
-
- // Next setup the cursor again
- CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
- CursorMan.popCursor();
-
- // Next setup cursor palette if needed
- if (cursorPalette) {
- CursorMan.pushCursorPalette(0, 0, 0);
- CursorMan.popCursorPalette();
- }
-
- _graphicsManager->beginGFXTransaction();
- // Oh my god if this failed the client code might just explode.
- return _graphicsManager->setGraphicsMode(srcMode->id);
- } else {
- return _graphicsManager->setGraphicsMode(srcMode->id);
- }
- }
-
- i++;
- srcMode++;
- }
-
- return false;
-}
-
-int OSystem_SDL::getGraphicsMode() const {
- return _graphicsMode;
-}
-
-void OSystem_SDL::setupGraphicsModes() {
- const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes();
- const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
- _sdlModesCount = 0;
- _glModesCount = 0;
-
- // Count the number of graphics modes
- const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
- while (srcMode->name) {
- _sdlModesCount++;
- srcMode++;
- }
- srcMode = openglGraphicsModes;
- while (srcMode->name) {
- _glModesCount++;
- srcMode++;
- }
-
- // Allocate enough space for merged array of modes
- _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
-
- // Copy SDL graphics modes
- memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
-
- // Copy OpenGL graphics modes
- memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
-
- // Set a null mode at the end
- memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
-
- // Set new internal ids for all modes
- int i = 0;
- OSystem::GraphicsMode *mode = _graphicsModes;
- while (mode->name) {
- mode->id = i++;
- mode++;
- }
-}
-
-#endif
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 840e73ff09..0012e88c51 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -104,23 +104,6 @@ protected:
// Logging
virtual Common::WriteStream *createLogFile() { return 0; }
Backends::Log::Log *_logger;
-
-#ifdef USE_OPENGL
- OSystem::GraphicsMode *_graphicsModes;
- int _graphicsMode;
- int _sdlModesCount;
- int _glModesCount;
-
- /**
- * Creates the merged graphics modes list
- */
- virtual void setupGraphicsModes();
-
- virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
-#endif
};
#endif