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authorJohannes Schickel2016-02-29 00:04:33 +0100
committerJohannes Schickel2016-03-16 20:29:31 +0100
commit3f9852eb202b55b93f6e3121ce473951bff033cd (patch)
tree81b0b954eddec39f4e6c6ce052126d53dfaee224 /backends/graphics/opengl/pipelines/clut8.h
parent26f106497a863b84c502d122b5ba749176b2c426 (diff)
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OPENGL: Make shader pipelines use fixed shaders.
Diffstat (limited to 'backends/graphics/opengl/pipelines/clut8.h')
-rw-r--r--backends/graphics/opengl/pipelines/clut8.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/backends/graphics/opengl/pipelines/clut8.h b/backends/graphics/opengl/pipelines/clut8.h
index fed6cbfe32..16724e4652 100644
--- a/backends/graphics/opengl/pipelines/clut8.h
+++ b/backends/graphics/opengl/pipelines/clut8.h
@@ -32,8 +32,6 @@ class CLUT8LookUpPipeline : public ShaderPipeline {
public:
CLUT8LookUpPipeline();
- virtual Shader *setShader(Shader *shader);
-
void setPaletteTexture(const GLTexture *paletteTexture) { _paletteTexture = paletteTexture; }
virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);