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authorJohannes Schickel2012-06-16 02:18:01 +0200
committerJohannes Schickel2012-06-16 02:18:01 +0200
commit31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch)
tree08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/graphics/opengl
parentf917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff)
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BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
Diffstat (limited to 'backends/graphics/opengl')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
-rw-r--r--backends/graphics/opengl/opengl-graphics.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 8449048997..033814a4b5 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -349,14 +349,14 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
memcpy(colors, _gamePalette + start * 3, num * 3);
}
-void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
assert(x >= 0 && x < _screenData.w);
assert(y >= 0 && y < _screenData.h);
assert(h > 0 && y + h <= _screenData.h);
assert(w > 0 && x + w <= _screenData.w);
// Copy buffer data to game screen internal buffer
- const byte *src = buf;
+ const byte *src = (const byte *)buf;
byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel;
for (int i = 0; i < h; i++) {
memcpy(dst, src, w * _screenData.format.bytesPerPixel);
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 956722c08f..350ffa5f34 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -84,7 +84,7 @@ protected:
virtual void grabPalette(byte *colors, uint start, uint num);
public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);