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| author | Johannes Schickel | 2011-08-21 04:19:55 +0200 |
|---|---|---|
| committer | Johannes Schickel | 2011-08-21 04:48:58 +0200 |
| commit | 7173dbfd357026302049ae5c8bde8c61928de9d9 (patch) | |
| tree | 8f19b885a9a91817b78f998d06bab1d338e5344b /backends/graphics/openglsdl/openglsdl-graphics.h | |
| parent | d91548035bbef71030dd68aaa64ed6f742f821c2 (diff) | |
| download | scummvm-rg350-7173dbfd357026302049ae5c8bde8c61928de9d9.tar.gz scummvm-rg350-7173dbfd357026302049ae5c8bde8c61928de9d9.tar.bz2 scummvm-rg350-7173dbfd357026302049ae5c8bde8c61928de9d9.zip | |
AGOS: Use delete instead of free on an C++ object.
This fixes some ugly valgrind warnings and some crashes when quitting AGOS
games for me.
Diffstat (limited to 'backends/graphics/openglsdl/openglsdl-graphics.h')
0 files changed, 0 insertions, 0 deletions
