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authorJohannes Schickel2015-12-12 04:00:09 +0100
committerJohannes Schickel2016-03-16 20:29:24 +0100
commit9816e4f35035b6fa461dc1bc255ced533f5feaf9 (patch)
treea01137a94e54aa5da169941d9130aa7ccc7aa6e0 /backends/graphics/openglsdl
parente11f4df1118eb0858f4d3bfda697e63174d5e2d1 (diff)
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OPENGL: Remove support for ARGB8888.
This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine.
Diffstat (limited to 'backends/graphics/openglsdl')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index d1e798edc1..1992925998 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -218,9 +218,6 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat
// ABGR8888
formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
#endif
- // ARGB8888, this should not be here, but Sword25 requires it. :-/
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
-
// RGB555, this is used by SCUMM HE 16 bit games.
formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
#endif